About Alcheringa UnleashedMale Great Cat Druid 7 NG
--------------------
hp 64 CMD 26/30 v Trip F 5/R 5/W 8* *immune to magic sleep effects; +2 Racial bonus on saves vs. enchantment spells/effects
--------------------
CMB 12 Melee - Bite (+Amulet) - +12 (2-12+1-6+7)
Melee - Bite (+Amulet) - +10 (2-12+1-6+11) (Power Attack)
Special Attacks - pounce, rake (2 claws +10, 2d4+1d6+11) Attack cycle:
Bite - [dice]1d20+12[/dice] Damage - [dice]2d6+1d6+7[/dice] Claw - [dice]1d20+12[/dice]
Claw - [dice]1d20+12[/dice]
Power attack combo Bite - [dice]1d20+10[/dice]
Claw - [dice]1d20+10[/dice]
Claw - [dice]1d20+10[/dice]
Special Attacks - pounce, rake (2 claws +9, 2d4+1d6+11)
Spells:
0 Purify Food/Drink Detect Magic Resistance Light 1
2
3
--------------------
SKILLS:
SKILLS
Acrobatics 6
* - Denoted 'trained'
Languages Taldane, Varisian, Elven, Shoanti, Sylvan
RACIAL:
RACIAL
- Low-Light Vision: may see twice as far as humans in conditions of dim light - Elven Immunities: immune to magic sleep effects; +2 Racial bonus on saves vs. enchantment spells/effects - Elven Magic: +2 Racial bonus on caster level checks vs. SR; +2 Racial bonus on Spellcraft checks made to identify properties of magic items - Keen Senses: +2 Racial bonus on Perception checks - Weapon Familiarity: proficient w/ longbows, longswords, rapiers, and shortbows; treat any Elven weapon as Martial
TRAITS:
TRAITS
Warrior of Old: +2 Trait bonus on Initiative checks Devotee of the Green [Knowledge (geography)]: +1 Trait bonus on Knowledge (geography) and Knowledge (nature) checks; Knowledge (geography) is always a class skill
FEATS:
FEATS
- Armor Proficiency, Light: No penalties on attack rolls while wearing light armor - Armor Proficiency, Medium: No penalties on attack rolls while wearing medium armor - Shield Proficiency: No penalties on attack rolls when using a shield - Power Attack: Take a -2 penalty on all melee attacks/combat maneuvers to gain a +4 bonus on all melee dmg (excluding touch attacks/effects that don't deal HP dmg) until your next turn; +6 w/ 2-handed weapon, 1-handed weapon using two hands, or primary natural weapon that adds 1-1/2 times Str mod on dmg rolls; +2 w/ off-hand weapon or secondary natural weapon -Toughness: - Natural Spell: Complete verbal and somatic components of spell and use any material components/foci possessed while using wild shape [spoiler=CLASS]CLASS
- Orisons: 4 orisons per day (DC 13), cast like any other spell, but do not expend any slots and may be used again) - Spontaneous Casting [Druidic]: May 'lose' any prepared spell to cast any summon nature's ally spell of the same level or lower spell without preparation - Chaotic, Evil, Good, and Lawful Spells: Cannot cast spells with these descriptor(s): - Bonus Languages: May select Sylvan as bonus languages in addition to those available because of race; knows Druidic as free language - Nature Bond (Ex): Gain animal companion that grows with you; effective druid level 1 - Nature Sense (Ex): +2 on Knowledge (nature) and Survival checks - Wild Empathy (Ex): Spend 1 min and roll 1d20+6 to improve attitude animal w/in 30' as if using Diplomacy; influence magical beast w/ Int of 1 or 2 at –4 penalty - Woodland Stride (Ex) Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her. - Resist Nature’s Lure (Ex) Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood. - Wild Shape (Su): Standard Action (no AoO); 2/day turn into Large to Tiny animal (as Beast Shape II) or Small elemental (as Elemental Body II) size and back again; lasts 6 hour(s) or until changing back; cannot speak normally as animal, but may communicate with appropriate animals
Companion
Stats:
Blaze N Medium animal - Black Firepelt, Female.
DEFENSE
OFFENSE
STATISTICS
Feats Weapon Finesse, Power Attack, Weapon Focus (Bite)
Skill
Training
Attack sequence:
|