DM Zyren's Heart of Darkness (Inactive)

Game Master Zyrenity

The bustling town of Kaer Maga, home of villainy and and more than one shady figure. A city that offers zillions of oportunities and even more ways to die!


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Ysoki

Round 1:

Nocking arrows in quick succession, Kenta seeks to put two in the belly of the beast...
Pew: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15 for 1d6 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Pew: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30 for 1d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13
...as Buta stands still but ready.


Shouldn't I be second last in order?


Female

That's what it looks like, yes.


Kyren X
Alcheringa (delayed)
Berry X
Kenta X
Pyramid Head X
Tal
Vaughn

ops, sorry.

The scorching ray leaves singed flesh, but the creature doesn't seem to notice the pain, it just marches forward until he is hit by the tanglefoot bag...

Reflex save1d20 + 8 ⇒ (15) + 8 = 23

Entangled, but not glued to the floor, pyramid head uses his actions to destroy the annoying goo...while he is meanwhile pumped full with arrows...


Don't forget Tal's Prayer is in effect, +1 on friendly rolls, -1 on enemy 5 more round left :)

Tal raises his right hand into the air, fingers outstretched. Within the area of his hand a glowing ball of light appears, growing larger until it fills the cage formed by his fingers. The coruscating , pulsing ball of light then streams to his other hand, outstretched at the Pyramid head creature. With a grunt, the light pulses once, then leaps from Tal's palm and strikes out at the creature.

Searing Light, ranged touch attack 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
If normal creature damage = 2d8 ⇒ (4, 3) = 7
if undead creature damage = 6d6 ⇒ (5, 2, 6, 5, 1, 2) = 21
if construct creature damage = 2d6 ⇒ (3, 4) = 7


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ROUND 1

I don't know the situation "on the ground," but I'm going to assume that Vaughn is close enough to step up and full attack, since he was near the door at the time it burst open. Please correct that to a move and attack if I'm mistaken.

Vaughn, pumped by the buffing magic, goes to town on Prism Face.

Attack (Frost Burst): 1d20 + 17 ⇒ (3) + 17 = 20
Damage: 1d4 + 11 + 1d6 ⇒ (2) + 11 + (6) = 19

Attack: 1d20 + 17 ⇒ (6) + 17 = 23
Damage: 1d4 + 11 ⇒ (4) + 11 = 15

Attack (Frost Burst): 1d20 + 12 ⇒ (19) + 12 = 31 <--Crit threat #1!!
Damage: 1d4 + 11 + 1d6 ⇒ (1) + 11 + (5) = 17

Attack: 1d20 + 12 ⇒ (20) + 12 = 32 <--Crit Threat #2!!
Damage: 1d4 + 11 ⇒ (1) + 11 = 12

Attack (Frost Burst): 1d20 + 17 ⇒ (11) + 17 = 28
Damage: 1d4 + 11 + 1d6 ⇒ (4) + 11 + (4) = 19

Crit confirm #1 (Frost Burst): 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d4 + 11 + 1d10 ⇒ (1) + 11 + (2) = 14

Crit confirm #2: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d4 + 11 ⇒ (1) + 11 = 12


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Blaze maintains her vigil whilst Alcheringa transforms.


Rd2

Kyren
Alcheringa
Berry
Kenta
Pyramid Head
Tal
Vaughn

Engulfed in a nova of light, hit by several arrows, stabbed by Vaughn, the pyramid thing still strides on like a force of nature ignoring the attacks as if they were just pesky nuisances.

Disheartened by the sight you take a deep breath...at least black blood oozes out of the many wounds...


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Round 2

Kyren will move his hands in somatic gestures and once again sends off a scorching ray. This time he releases it with a really catchy arcane verbal command that allows the fire to burn at near full blast!

"Abracanaughtfluff, give em the hot stuff!"

Scorching Ray Touch Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Fire Damage: 4d6 ⇒ (6, 6, 6, 3) = 21


Female

"Bag 2!"

1d20 + 8 ⇒ (11) + 8 = 19 Throw second tanglefoot bag.


Al?


M Grumpy Cat - Dire Tiger Druid 6 HP:56/56, - AC: 21/T:13/FF:17 - Percep: +14(Low Light/Scent) F:+5/R:+5/W:+8 - CMB: 12 - CMD: 25/29, Speed: 40ft, Init: +5 Size Large

Lack of Tacticool map is ruining my inner tactician.
Is this guy M or L?
What is the range between him and Al?
Is there room for Blaze to rip around and flank without drawing AOO?


He is M, range between him and al is 20 ft., yes Blaze could flank with Al without receiving an AoO

Rd2

Kyren X
Alcheringa
Berry X
Kenta
Pyramid Head
Tal
Vaughn

Again the tangleffot goo hits and again the monster will be occupied with getting the sticky stuff off him...


M Grumpy Cat - Dire Tiger Druid 6 HP:56/56, - AC: 21/T:13/FF:17 - Percep: +14(Low Light/Scent) F:+5/R:+5/W:+8 - CMB: 12 - CMD: 25/29, Speed: 40ft, Init: +5 Size Large

Blaze skirts out, leading the attack, ripping past the creature before switchin back to launch from behind...

Bite - 1d20 + 10 ⇒ (14) + 10 = 24
(Trip) - 1d20 + 9 ⇒ (20) + 9 = 29=CMD
Damage - 1d6 + 4 ⇒ (1) + 4 = 5

Nat 20 trip, nice

Which is the signal for Alcheringa to launch, pouncing at the unfortunate.

If that trip went off, +4 to all the attacks

Bite - 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
(Grab) - 1d20 + 14 ⇒ (2) + 14 = 16=CMD
Damage - 2d6 + 1d6 + 7 ⇒ (4, 5) + (2) + 7 = 18

Claw - 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Damage - 2d4 + 1d6 + 7 ⇒ (4, 1) + (5) + 7 = 17

Claw - 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Damage - 2d4 + 1d6 + 7 ⇒ (1, 2) + (6) + 7 = 16

Rake - 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Damage - 2d4 + 1d6 + 7 ⇒ (3, 3) + (3) + 7 = 16

Rake - 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
Damage - 2d4 + 1d6 + 7 ⇒ (4, 4) + (5) + 7 = 20

The 1d6 on each attack is magical fire damage


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ZDM, can you clarify whether Vaughn can take another full attack, or did the enemy move enough that I have to move to close?


You can take another full attack.

Gooed...tripped...yawn...:)


Female

I'm sorry my bags of goo are killing your divine avatar. :(


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ROUND 2

Bonuses: Prayer, Haste. I'll also assume I can get a flank in there. If that's not true, take out a +2 hit, +1 damage from below

Attack (Frost Burst): 1d20 + 19 ⇒ (18) + 19 = 37
Damage: 1d4 + 12 + 1d6 ⇒ (1) + 12 + (3) = 16

Attack: 1d20 + 19 ⇒ (13) + 19 = 32
Damage: 1d4 + 12 ⇒ (3) + 12 = 15

Attack (Frost Burst): 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d4 + 12 + 1d6 ⇒ (4) + 12 + (2) = 18

Attack: 1d20 + 14 ⇒ (20) + 14 = 34 <--Crit threat #1!!
Damage: 1d4 + 12 ⇒ (1) + 12 = 13

Haste Attack (Frost Burst): 1d20 + 19 ⇒ (20) + 19 = 39 <--Crit threat #2!!
Damage: 1d4 + 12 + 1d6 ⇒ (2) + 12 + (2) = 16

Crit confirm #1 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d4 + 12 ⇒ (3) + 12 = 15

Crit confirm #2, frost burst yo: 1d20 + 19 ⇒ (13) + 19 = 32
Damage: 1d4 + 12 + 1d10 ⇒ (1) + 12 + (3) = 16


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Round 3

Kyren moves his hands in somatic gestures and casts another Scorching Ray at the deadly pyramid head foe. "Presto Shazam, Fire in the Pan!"

Ray Touch Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 4d6 ⇒ (6, 4, 6, 5) = 21


I was waiting for Kenta :)

Round 2

Raising his hand again into the air, a small sun appears, casting its bright light about the room, stark shadows flashing upon the walls.

Thrusting his hand towards the pyramid creature, the sun turns into a stream of coruscating flame.

Searing Light, ranged touch attack 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
If normal creature damage = 2d8 ⇒ (2, 3) = 5
if undead creature damage = 6d6 ⇒ (2, 1, 3, 4, 5, 4) = 19
if construct creature damage = 2d6 ⇒ (3, 2) = 5


I'm also waiting for Kenta! Kenta where art thou? :)


Female

Kenta's on vacation until the 27th remember?


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

In that case...

ROUND 2
Kenta fires 2 more arrows.

Arrow 1: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d6 + 9 ⇒ (5) + 9 = 14

Arrow 2: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 1d6 + 9 ⇒ (5) + 9 = 14


Rd3

Kyren
Alcheringa
Berry
Kenta
Pyramid Head
Tal
Vaughn

Your opponent is heavily singed by Tal's magic and one of Kenta's arrow nearly unbalances the monstorsity.

However, a heartbeat later the pyramid headed thing has destroyed the gooey prison only to be attacked by Vaughn who scores several devastating hits...

Roaring in defiance with a voice that seems to come from underneath the pyramid, the abyssal goliath swings his sword at you...


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Round 4

Kyren moves his hands in somatic gestures and casts another Scorching Ray at the deadly pyramid head foe. "Abrakazeet, turn up the heat!"

Ray Touch Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 4d6 ⇒ (4, 6, 3, 4) = 17

Does Kyren Scorching Ray have any visible effect?


pssst, Kryen...we're still only in round 3 :)


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ROUND 3, KENTA

More arrows at Prism Face...

Arrow 1: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d6 + 9 ⇒ (2) + 9 = 11

Arrow 2: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d6 + 9 ⇒ (1) + 9 = 10

It occurs to me, Kenta is hastened too, so he should get 3 shots, no?

Arrow 3: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d6 + 9 ⇒ (6) + 9 = 15


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Sorry, I've already posted round 3 and 4. I am getting too far ahead. I will wait for time to catch up to the happy fire blasting halfling.


M Grumpy Cat - Dire Tiger Druid 6 HP:56/56, - AC: 21/T:13/FF:17 - Percep: +14(Low Light/Scent) F:+5/R:+5/W:+8 - CMB: 12 - CMD: 25/29, Speed: 40ft, Init: +5 Size Large

Alcheringa leads his assault...

Bite – 1d20 + 11 + 2 + 4 ⇒ (18) + 11 + 2 + 4 = 35
(Grab) - 1d20 + 14 + 4 ⇒ (1) + 14 + 4 = 19 Vs CMD
Damage - 2d6 + 1d6 + 7 ⇒ (1, 5) + (4) + 7 = 17

HASTE Bite – 1d20 + 11 + 2 + 4 ⇒ (9) + 11 + 2 + 4 = 26
(Grab) - 1d20 + 14 + 4 ⇒ (2) + 14 + 4 = 20 Vs CMD
Damage - 2d6 + 1d6 + 7 ⇒ (2, 4) + (1) + 7 = 14

Claw - 1d20 + 11 + 2 + 4 ⇒ (5) + 11 + 2 + 4 = 22
Damage - 2d4 + 1d6 + 7 ⇒ (1, 2) + (1) + 7 = 11

Claw - 1d20 + 11 + 2 + 4 ⇒ (8) + 11 + 2 + 4 = 25
Damage - 2d4 + 1d6 + 7 ⇒ (4, 2) + (5) + 7 = 18

Then Blaze gets into the action too...

Bite - 1d20 + 8 + 2 + 4 ⇒ (9) + 8 + 2 + 4 = 23
(Trip) -
Damage - 1d6 + 8 ⇒ (1) + 8 = 9

HASTE Bite - 1d20 + 8 + 2 + 4 ⇒ (10) + 8 + 2 + 4 = 24
(Trip) -
Damage - 1d6 + 8 ⇒ (1) + 8 = 9

Claw - 1d20 + 7 + 2 + 4 ⇒ (3) + 7 + 2 + 4 = 16
Damage - 1d3 + 8 ⇒ (3) + 8 = 11

Claw - 1d20 + 7 + 2 + 4 ⇒ (12) + 7 + 2 + 4 = 25
Damage - 1d3 + 8 ⇒ (1) + 8 = 9


Alcheringa deals terrible damage with his bite attacks and Kyren's scorching ray also hurts the monster, still, the pyramidal nightmare breaks the tiger's embrace and heaves his sword up into the air...

More goo, Berry?


Female

Nah. I'd probably blow everyone up at this point.

Berry Delays until she gets a clear shot at the thing.


...and swings at the cat before him

Greater Pyramid Sentry1d20 + 15 ⇒ (7) + 15 = 22
Damage2d10 + 12 ⇒ (6, 7) + 12 = 25

Greater Pyramid Sentry1d20 + 15 ⇒ (13) + 15 = 28
Damage2d10 + 12 ⇒ (7, 3) + 12 = 22

not skillfully, but with brutal power, the monster smashes the blade in Al's side.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ROUND 3

Vaughn continues his assault, trying to bring this thing down before it does any more damage.

Bonuses: Prayer +1 hit/dam; Flank +2/+1 hit/dam; Haste +1 hit, +1 attack. Take away Flank bonus if I don't have it.

Attack (Frost Burst): 1d20 + 19 ⇒ (18) + 19 = 37
Damage: 1d4 + 11 + 1d6 ⇒ (2) + 11 + (5) = 18

Attack: 1d20 + 19 ⇒ (16) + 19 = 35
Damage: 1d4 + 11 ⇒ (1) + 11 = 12

Attack (Frost Burst): 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 1d4 + 11 + 1d6 ⇒ (1) + 11 + (3) = 15

Attack: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d4 + 11 ⇒ (2) + 11 = 13

Haste Attack (Frost Burst): 1d20 + 19 ⇒ (9) + 19 = 28
Damage: 1d4 + 11 + 1d6 ⇒ (3) + 11 + (3) = 17


M Grumpy Cat - Dire Tiger Druid 6 HP:56/56, - AC: 21/T:13/FF:17 - Percep: +14(Low Light/Scent) F:+5/R:+5/W:+8 - CMB: 12 - CMD: 25/29, Speed: 40ft, Init: +5 Size Large

9hp left guys.

One more hit and Al dies :)


Seeing as it would be unlikely for him to be able to touch the now wounded Alcheringa; locked as he is in a dance of death with the pyramid-headed apparition, Tal'Zeneb focuses his will inward , drawing upon Pharasma's power - then his gaze settles on the creature and he shouts "By Pharasma's Will, you will....Hold!!!"

Hold Person DC 18


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Al, back off!!


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Will have to withdraw from Combat perhaps, problem is no way to re-heal to get back into the fight in a timely manner


Will save1d20 + 11 ⇒ (19) + 11 = 30

A roar of defiance echoes through the pyramid as thespell harmlessly bounces off the monster.

Still, the numerous dagger wounds begin to takes its toll, the hulking figure moves slower now and with less ferocity.

Rd4

Kyren
Alcheringa
Berry
Kenta
Pyramid Head
Tal
Vaughn


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Alcheringa wrote:
Will have to withdraw from Combat perhaps, problem is no way to re-heal to get back into the fight in a timely manner

I'll bet if you ask Tal nice, he'll hook you up!

Vaughn starts yelling at the guardian, waving his daggers around. HEY big boy!! Yeah, this is YOUR BLOOD all over my knives!! Come and get some--if you think you can hit me ya big mook!!

Current AC due to Barkskin, Shield, and Haste: 31. Don't forget Prayer gives the bad guy -1 to everything...


M Grumpy Cat - Dire Tiger Druid 6 HP:56/56, - AC: 21/T:13/FF:17 - Percep: +14(Low Light/Scent) F:+5/R:+5/W:+8 - CMB: 12 - CMD: 25/29, Speed: 40ft, Init: +5 Size Large

Alcheringa withdraws from Combat.

Blaze moves to flank off Vaughn

Bite - 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
(Trip) - 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Damage - 1d6 + 8 ⇒ (2) + 8 = 10

HASTE Bite - 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
(Trip) - 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Damage - 1d6 + 8 ⇒ (6) + 8 = 14

Claw - 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Damage - 1d3 + 8 ⇒ (1) + 8 = 9

Claw - 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Damage - 1d3 + 8 ⇒ (2) + 8 = 10

Flurry of Fail!


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Are referring to the Scorching Blast that has no effect?

Round 4

Kyren moves his hands in somatic gestures and releases three magic missiles into the pyramid head with the utterance of the following words, "Alakazee, Bolts be free!"

3 Magic Missiles: 3d4 + 3 ⇒ (2, 3, 4) + 3 = 12


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Kyren Tosscobble wrote:
Are referring to the Scorching Blast that has no effect?

No, Tal's Hold Person. He made his Will save.


The monstrous human ignores Blaze's weak attempts to fall him and turns to Vaughn - he is so close now, the pyramid helmet thing looks like a black cliff rising before you - for a moment your heart freezes as the massive swords comes down on you

Greater Pyramid Sentry1d20 + 15 - 1 ⇒ (7) + 15 - 1 = 21
Damage2d10 + 12 ⇒ (4, 6) + 12 = 22

Greater Pyramid Sentry1d20 + 15 - 1 ⇒ (18) + 15 - 1 = 32
Damage2d10 + 12 ⇒ (10, 8) + 12 = 30

Rd4

Kyren X
Alcheringa X
Berry
Kenta
Pyramid Head X
Tal
Vaughn

All attack spells had visible effects


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn dodges the first hit, but the second one lands solid. He lets out a grunt, then turns his efforts back on the beastie.

Attack (Frost Burst): 1d20 + 19 ⇒ (1) + 19 = 20
Damage: 1d4 + 12 + 1d6 ⇒ (3) + 12 + (5) = 20

Attack: 1d20 + 19 ⇒ (5) + 19 = 24
Damage: 1d4 + 12 ⇒ (3) + 12 = 15

Attack (Frost Burst): 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d4 + 12 + 1d6 ⇒ (4) + 12 + (1) = 17

Attack: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 1d4 + 12 ⇒ (2) + 12 = 14

Haste Attack (Frost Burst): 1d20 + 19 ⇒ (8) + 19 = 27
Damage: 1d4 + 12 + 1d6 ⇒ (4) + 12 + (2) = 18

Wow, 5d20 and the result was about 30. Craptastic attack rolls...


Wassup, Berry?


Female

Berry downs a Targeted Admixture infusion. SHould have done this last round but I didn't think it'd last this long.


Tal'Zeneb spares the apparition a glance, then strides calmly over to Alcheringa.

Laying his hand on the shape-changed Druid's bloodies flank, Tal says "Pale Lady, grant your servant succor in his time of hurt and injury."

Cure Serious Wounds(empowered) , 3d8 + 6 ⇒ (6, 5, 7) + 6 = 24 + 12 = 36 healed


Tal'Zeneb spares the apparition a glance, then strides calmly over to Alcheringa.

Laying his hand on the shape-changed Druid's bloodied flank, Tal says "Pale Lady, grant your servant succor in his time of hurt and injury."

Cure Serious Wounds(empowered) , 3d8 + 6 ⇒ (1, 8, 6) + 6 = 21 + 12 = 36 healed


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Round 5

Engaged in the battle, Kyren scratches his head for a second, wondering what can possibly kill this creature. "Crazzleboks! That pyramid head sure has lots of energy! We've simply got to take it down and quickly!" If the creature is still standing, Kyren will cast magic missile and shoot off more of his unerringly accurate arcane missiles.

"Alakazee, Alakazoo, go ahead bolts, you know what to do!"

Magic Missile: 3d4 + 3 ⇒ (3, 3, 2) + 3 = 11

"Kazam! Go get'em my little magic charges!"

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