DM waz up's tale of the adventurer (Inactive)

Game Master william Nightmoon

Astril, the land of the greats. it is the year 364 in the second era. the gods have just finished the ten-thousands war, a conflict that shook the prime material plane and caused the destruction of several lesser planes.
you are a farmer, a mercenary, a student, or perhaps just an unfortunate slave. things turn to your favor, or out of it, and you are sent on a journey to discover your fate!


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M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Planeshift to a negative energy plane. But not at this level.

Sovereign Court

game master

I guess that could work... but what is happening is essentially what happens when you spend too much time on the positive energy plane... only alot more gruesome.


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Yeah I can fix da kobold, choosing not to. Can always spend channels at the end of the day when there's no further use for them.

Sovereign Court

game master

okay, for future reference, in combat I will only describe the opponent's actions how you see them, so if they ready an action or attempt to combat maneuver, I will describe it rather than telling you that he's sundering or using a dirty trick, this means you have to observe what you enemies are doing to tell what they are attempting. However, if they provoke an AOO I will let that be known.

Sovereign Court

game master

Had gyro hit, tindertwig would have been gone! Good thing gyro has horrid attack rolls :)


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Actually. Just on -7... but yes. It would have hurt... a lot.
Driving around today :( will be back in afternoon sometime

-Posted with Wayfinder


Here's to hoping that whatever affected Gyro either doesn't target Goldoth or doesn't work super well on him. Short of dominate person or maybe confusion, I don't think there's anything that could compel Goldoth to make a lethal attack, let alone against an ally, though, so we should be ok... but then, that should be almost as applicable for Gyro...

Sovereign Court

game master

You guys have horrible will saves... this isn't going to end well :/

The effect only lasts one round, so you guys will have to save each round you remain in the area... which is currently expanding for undetermined reasons.


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Can you CLW a construct? Got impression you can't, therefore didn't try.

Sovereign Court

game master

I had a spoiler on living constructs a few posts above. Living constructs heal only half the damage.


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

I didn't read as I expected it to be a knowledge engineering check to know, so I don't read spoilers. Plus the only type of constructs I'm used to are not the living kind (not much in Pathfinder).

Sovereign Court

game master

Oh sorry, I should mark the ones you can read without checks! I put it in a spoiler because it is alot of info for one post... okay all spoilers anyone can read will be marked with "Open" to let you know anyone can use it.


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Catfolk alchemist.... hmmmmm
I love catfolk. =^^=

-Posted with Wayfinder

Sovereign Court

game master

okay, for future reference, the god's ten-thousands war ended roughly 150 years before game. imagine it similar to the Time of troubles in Forgotten realms. several gods died, several outsiders took advantage of this, much knowledge was lost, for the gods that died, all of them will be home-brew since they no longer are effecting you therefore don't need explained, although one or two will be recognizable.

Edit: and a reminder, i do not scale. you have been encountering kobolds, but you have also encountered that exploding one, which was a CR:3 creature... well technically it was CR:2 because 2+1/4 is 2 1/4.
so if there does happen to be a dragon you should be fully aware of what that entails...

edit#2: i love this game, a great place to dump all my great DM ideas! most of this i'm coming up wit right off the bat :) although a lot is also inspired by several published ideas.


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Unfortunately for rogues unless you take certain rogue talents/buy sniper goggles, you can only snipe within 30 ft of the target. Also ranged sniping is a tad problematic because of the sniping rules (to be honest I never bothered to figure those out, since I don't play rogues). Usually if I want to range snipe I ask for greater invisibility :P


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig doesn't have sneak. He is a ranger.


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Lol I really thought you were a rogue(it's all those goblin prejudices - and the bit about shiny). Even better. Just stay WAAAY back.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

HA! He has rogue tendencies and abilities, but still ranger.


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Just so folks know. At lvl5 i will be taking Master Craftsman, and at lvl7 i will take Craft Magic Arms and Armor =^^=
Yes its a long way off. But its one of the reasons he has so many craft/profession skills =^^=

-Posted with Wayfinder


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

And Tindertwig will help you!


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

I will take craft wondrous at 5 probably. I could do craft magic arms and armour at 7 if you wish, but if its an RP choice, I'll leave you to it and take craft wand at 7. Actually its easy to cheat all magic item crafting - it's 1 skill - spellcraft :p


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Sorry for missing plothook, but I felt it would be appropriate for Zimul, being a worshipper of the sun god, not to be a night person and generally be a complete grouch at night. Also, try being awoken from your sleep in RL and see what it does to you. Heh, I'm definitely a grouch when woken in the middle of the night (Zimul's player).

->is a morning person.

Sovereign Court

game master

No worries, it is only...10:30pm time in game...which means Zimul would have had little sleep by now.

The plothook can wait, it is only a hint after all :)


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

I am using Dirtbag as Tindertwig's intelligence....lol.


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Not going to do anything till morning, sleep is important! Unless someone wakes me up in which there will be thrown pillows...

Sovereign Court

game master

Well, it has slown down... I will try to progress the story in the morning... well my morning anyways.


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Im sure we will group up soon. But atm its just a day in the life kind of thing

-Posted with Wayfinder


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Why not move some of us to fire site, I'll do a short investigation then meet up at Leons.

Sovereign Court

game master

Sorry, been busy, will try to post later


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

I'm not sure if you can set fire to bodies using a few twigs and flint and steel. I think bodies don't burn too well - forensic science class. Maybe if you doused them with oil first...


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

We don't know tindertwig is looting stuff. So we cant respond to that.And I suppose once he gets the result of his looting stuff, we're back to exploring the mine.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Apologies, but he is a curious goblin...


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Perfectly fine, what Zimul doesn't know, its probably better for him or Tindertwig might get chided for theft.


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

guys. Im at a LARP this weekend. So from tomorrow i will be unavailable till at least Monday

-Posted with Wayfinder


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Going to a Con for the weekend, so probably won't be posting til Sunday night.

Sovereign Court

game master

been busy lately, have work issues, posting will be sporadic and i will only require one post a day from now on, unless i don't post in which case i am busy and will be back ASAP


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

im back. Reading. Will post tomorrow. Still very tired. Plus had a 12hr work day

-Posted with Wayfinder

Sovereign Court

game master

Okay... sorry agin, very busy...


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Eh, Im' still waiting for tindertwig to report back and we can all move on?


crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8
Per Day:
Bombs 6/6 Extract 1st 3/3

I think we are waiting on the DM really to be honest


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

I have thought about this game not proceeding...no GM?


crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8
Per Day:
Bombs 6/6 Extract 1st 3/3
DM waz up? wrote:
been busy lately, have work issues, posting will be sporadic and i will only require one post a day from now on, unless i don't post in which case i am busy and will be back ASAP

This is from Oct 15th, I figure he has had a big change in his life style so GMing isn't top priority.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

I am also in a couple of other games with him as a player, and he has been silent. Hope everything is ok...

Sovereign Court

game master

I'm back, if you need me to progress the story I'll do that, but I'd like a role-call.

Basically just a post from each of you at least once today or tomorrow.


crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8
Per Day:
Bombs 6/6 Extract 1st 3/3

Meg is here and present


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Is here

-Posted with Wayfinder


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

I'm here?


crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8
Per Day:
Bombs 6/6 Extract 1st 3/3

This will seem strange but I noticed that I had not updated Megs profile, how are we doing HP?


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

I assume average, since twig only has 20.


crunch:
Elf Alchemist; HP 12/12 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +2 | Ref +6 | Will +1 | Init +3 | Perc +8
Per Day:
Bombs 6/6 Extract 1st 3/3

Ok I have 12 since I have a negative Con score

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