DM Voice's Envoy of Geb - An Undead Campaign (Inactive)

Game Master Mark Sweetman

The Shadow Claw has sent you forth as a vanguard of Geb to seek a book that may hold the key to where Nex has been hiding all these years...


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Female Human (ghost) Shadow Sorcerer 10

dm:

Vesta-wolf's eyes widen with the new sensation of pulsing blood and living flesh. She takes a moment and revels in the extacy of life pulsing through her new body. Then suddenly she lowers her head with a psychotic grin and steel focus. If she's not in halfbreed form she tries to take it. If successful she runs off toward the group, but stays to the fringes. If not she pauses to weigh her options.


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

I follow along dutifully and tirelessly with the others, when we see the leader of the pack my eyes trace up until I am looking at the full figure. Well crap I think.


Male Fell Tiefling Fighter/Monk/Magus 12(tristalt)

Gathroc comes up short at the sight of the massive werewolf. "I wonder if one dose of that poison will be enough to incapacitate this monstrosity."


'Male' Crawling Claw (Human) Rogue 10

We were told that the leader of the pack would be of an equivalent power-level to our own Master. My understanding was that the idea was to incapacitate enough of the pack-members, that we could wreak havoc on them, and weaken the pack prior to the 'meeting'. We have been warned numerous times that going after 'Faction Heads' could be a terminal plan.


Female Human (ghost) Shadow Sorcerer 10
Gathroc The Betrayer wrote:
Gathroc comes up short at the sight of the massive werewolf. "I wonder if one dose of that poison will be enough to incapacitate this monstrosity."

::I have a doubt:: You hear vesta's voice in your minds, but she is nowhere to be seen.


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

I was under the impression that the plan was to remove the pack leader through use of the poison to weaken him and then a supprise attack so that in-fighting for new leadership would cause them to be a non issue.


Male Fell Tiefling Fighter/Monk/Magus 12(tristalt)

Exactly what Daemon said. While each leader is as powerful as the Shadow Claw, the discussed plan was just as Daemon laid out.


Female Human (ghost) Shadow Sorcerer 10
Daemon Son-of-none wrote:
I was under the impression that the plan was to remove the pack leader through use of the poison to weaken him and then a supprise attack so that in-fighting for new leadership would cause them to be a non issue.

im immortal. I say LET'S DO THIS!!! It's a great plan and I'm excited to be a part of it. :-)


Male Human Graveknight Armiger 10

Very well. It certainly sounds fun.


Female Human (ghost) Shadow Sorcerer 10
Ignác Takács wrote:
Very well. It certainly sounds fun.

its probably best not to follow the lead of the sociopath ghost. Just saying,


Male Human Graveknight Armiger 10

So?


Female Human (ghost) Shadow Sorcerer 10

Still not entirely sure which body Vesta may be possessing you hear her in your mind telepathically via Gabriel

::So what's the plan, people?::

Of course she uses "people" in the ironic sense.


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

We wait until they feast on the poisoned flesh and then attack, some may have to hold back the pack while the rest kill the leader.


Minor Crab-beast
DM - Voice of the Voiceless wrote:

Alchemical Allocations:

"It works quick enough, maybe a day or two to reach it's peak... then they'll come down off it in a few weeks." making no move to retrieve the purses yet...

Above quote was the response to a question posed on how long it takes for the werewolf poison to work.

As Gabriel has stated, I've made it plain enough what power level the leaders of the groups are. Those that think they are immortal might do well to consider that some of these werewolves are dangerously genre savvy considering where they live and who they deal with regularly.

Weekend being weekend, I'll advance plot when I can.


Female Human (ghost) Shadow Sorcerer 10
DM - Voice of the Voiceless wrote:
DM - Voice of the Voiceless wrote:

Alchemical Allocations:

"It works quick enough, maybe a day or two to reach it's peak... then they'll come down off it in a few weeks." making no move to retrieve the purses yet...

Above quote was the response to a question posed on how long it takes for the werewolf poison to work.

As Gabriel has stated, I've made it plain enough what power level the leaders of the groups are. Those that think they are immortal might do well to consider that some of these werewolves are dangerously genre savvy considering where they live and who they deal with regularly.

Weekend being weekend, I'll advance plot when I can.

I, the player, know that, but Vesta isn't exactly mentally stable. ;-)


Female Human (ghost) Shadow Sorcerer 10
Daemon Son-of-none wrote:
We wait until they feast on the poisoned flesh and then attack, some may have to hold back the pack while the rest kill the leader.

"Two days if memory serves until the poison is in full effect. So we loiter for a bit then start taking them out? "


Female Human (ghost) Shadow Sorcerer 10
Vesta Shadowbane wrote:
Daemon Son-of-none wrote:
We wait until they feast on the poisoned flesh and then attack, some may have to hold back the pack while the rest kill the leader.
"Two days if memory serves until the poison is in full effect. So we loiter for a bit then start taking them out? "

that was supposed to be a thought, not spoken.


Minor Crab-beast

Blah weekend and busy Monday with work... however:

Before your eyes the vast shape of the rune marked giant shimmers and transforms - changing from a humanoid figure to something more. Stance widening, shoulders swelling with packed ropes of muscle, jaw elongating and flesh giving over to auburn fur that does not fully conceal the sigils and runic figures still burning on it's form. The process of it changing from giant to beast takes but a few scant moments, but it would be breathtaking in it's grandeur and intensity... that would be if any of you actually drew breath.

The were-giant-wolf lunges forward impossibly fast and it's massive jaws crunch down on a cowering man. Jerking it's head skyward and releasing the newly dead human a hundred or more feet into the air the giant howls bestially - and the werewolves surrounding the open space lunge forward with great alacrity and speed to join the 'hunt' on those who are left. The giant then catches the falling dead man with one claw and retreats slightly to clear space for his kin and kind.

Some make it quick - lunging forward to sever legs or jugulars and move straight to feasting. Some lurk before blubbering prey, nudging them until they start to run... before chasing the man-flesh down. Some toy with their quarry, severing a single hamstring and watching as the human attempts to sprint with but a single functional leg. Some are forced to share - splitting their prey between two or three mouths... but they all feed in one way or another.

All thought of your presence is seemingly lost at this point, as the bloodlust and fury o'ertake the werewolves.


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

I watch with interest as the killing takes place with a scientific eye. The ones who kill the efficiently are the most dangerous, the others are just brutes.


Female Human (ghost) Shadow Sorcerer 10

Vesta wolf takes part in the hunt following the example of the others. A) it looks like fun. b) she's trying to blend in.


'Male' Crawling Claw (Human) Rogue 10

Gabriel continues to maintain a low profile. ;-)


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

I do not think that this poison will reduce the leaders powers significantly enough for us to destroy him, perhaps we can use the Vampire guises to attack and kill several of his 'Generals' while everyone is at their sickest and then flee pinning the blame on the vampires causing them to start a feud with the vampires effectively tying up two enemies? Any other ideas?


Female Human (ghost) Shadow Sorcerer 10
Daemon Son-of-none wrote:
I do not think that this poison will reduce the leaders powers significantly enough for us to destroy him, perhaps we can use the Vampire guises to attack and kill several of his 'Generals' while everyone is at their sickest and then flee pinning the blame on the vampires causing them to start a feud with the vampires effectively tying up two enemies? Any other ideas?

::That sounds fantastic! It's a great plan and I'm excited to be a part of it. The only thing better than mass murder is sewing deception and chaos. ::


Male Fell Tiefling Fighter/Monk/Magus 12(tristalt)

"I too like this plan. Do we have any idea which are generals? I don't mind killing off plenty of weaker warriors, but I also don't want to kill off so many that the leader takes note and comes after us."


Minor Crab-beast

What's the plan for the intervening 24-48 hours until the poison takes hold?


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

Discover who holds rank, obviously this would have to be done by someone who is not a 'minion' Find any other ways that we can gum up works or make the vampires look bad. This is my suggestion.


Male Human Graveknight Armiger 10

Sounds good to me.


Female Human (ghost) Shadow Sorcerer 10

good with me


Male Fell Tiefling Fighter/Monk/Magus 12(tristalt)

Works for me as well. Any other guidance here Voiceless?


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

Gathroc, Vesta, we will need you to find out who their 'generals' are for lack of a better term. Be discrete. Gabriel do some of your own reconnaissance and see what you can find, take one of your werewolf hands that you have perhaps, they would expect to smell werewolves more then vampires or human. Myself, and Ignac will 'patrol' and see if we can overhear anything useful, they may speak freely around us since we are supposed to be low on the totempole or mindless. I can turn invisible if I need too but I would rather not since I don't know how sensitive their noses are.

I am going to change my spells at midnight.


Minor Crab-beast

The orgy of death and destruction wraught upon the human prey lasts but minutes, though the visceral intensity will remain in your mind for some time. The werewolves, bathed with the blood of their victims mostly congregate in the field's center and a few ritualised combats break out between some of the more boisterous lycanthropes as they jockey for social position. Some of the werewolves pad away into the forest, most likely to return to a task or engagement left behind. Your presence is given but scant regard from a distance as those werewolves melt away.

The giant werewolf rests easy on his haunches and watches, occasionally a sharp bark or growl by means of communication to his underlings. You get a sense that a few of the other werewolves remaining are among his inner circle, but to draw near would be to risk undue attention. The games and play look to be settling in for some time... perhaps even until the dawn. You get a sense that they are non-plussed by your observation... but to seek to move within their circles might provoke a reaction or closer inspection.

Just after midnight one of the larger and more scarred specimens takes it's leave and moves away with a number of other werewolves in tow.

Vesta - do you stay in your werewolf suit and join in, or slip away?


Female Human (ghost) Shadow Sorcerer 10

My bluff is pretty high. +16 and sense motive is +14. I'll stay in the wolf body and attempt to act normal. Essentially doing as she thinks she's expected to.

Vesta-wolf will participate in the orgy of murder with the humans, but she will refrain from actually ingesting any. Beyond that she will "socialize" where she think's shes expected and do her best to act accordingly. She will try to pull details from her hosts mind about who he is and where he stands in the pack. Combining that with context clues she can gain from her surroundings.


Minor Crab-beast

Give me a couple of checks on each :)


Female Human (ghost) Shadow Sorcerer 10

Sense motive 1d20 + 14 ⇒ (14) + 14 = 28
Sense motive 1d20 + 14 ⇒ (4) + 14 = 18

bluff 1d20 + 16 ⇒ (14) + 16 = 30
bluff 1d20 + 16 ⇒ (18) + 16 = 34


Female Human (ghost) Shadow Sorcerer 10

Just waiting on results.


Male Fell Tiefling Fighter/Monk/Magus 12(tristalt)

"Somebody follow the big scarred guy who just left. Stay as out of sight as possible and learn what you can."


Minor Crab-beast

Vesta finds her host's mind difficult to crack, though the body language of the other lycanthropes easily place it towards the lower end of the social setting. A few times she is challenged when a false step or gesture is made, but is able to extricate herself without causing lasting offense. Given the deference offered when the larger one leaves, you guess he lies high in the pecking order.


Female Human (ghost) Shadow Sorcerer 10

Telepathically ::The big guy is high on the totem pole. They have a very clear wolf-like social structure. The body I posess is at the lower end of that. ::

Vesta-wolf will investigate and ask around for information like where the majority sleep and where the sleeps/spends time.

I think we're just waiting for the poison to take full effect before we strike.


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

We still need to gather information, however I cannot without drawing undue attention to myself


Minor Crab-beast

The approach of dawn will predate the impact of the poison; though the big one moved off at around midnight.


Male Human Graveknight Armiger 10

::I can do no such thing, either.::


Male Fell Tiefling Fighter/Monk/Magus 12(tristalt)

Daemon, do you not posses access to Invisibility magick?"


Female Human (ghost) Shadow Sorcerer 10
Gathroc The Betrayer wrote:
Daemon, do you not posses access to Invisibility magick?"

::I do. ... So are we hitting them in the morning or what?::


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

I have a ring that only works for me, I did not learn normal illusions. But I cannot hide my scent.


'Male' Crawling Claw (Human) Rogue 10

I am not keen on scouting in this situation. At least some of them have my scent; I can hide it whilst I stay with the rest of you, but if I wander off, and present an independent scent... it could be problematic.


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

Don't you have a werewolf hand that you commandeered? Will that not hide you scent?


Male Fell Tiefling Fighter/Monk/Magus 12(tristalt)

"I would rather not loose an opportunity to gather some potential intel from one of the more important werewolves."


'Male' Crawling Claw (Human) Rogue 10

Yes, but they know that that particular werewolf is dead. If his scent suddenly popped-up again, it could prove... inconvenient.


Minor Crab-beast

Apologies for the short break, Monday blues... However here's the lay of the land as known:

  • The big werewolf left with an entourage at midnight-ish.
  • The werewolf party will likely carry on until after dawn.
  • You'll need to wait out a day before the 'poison' sets to working.
  • The conceit you are operating under at present is that you're vampires + servitors.

So with that known - what I need answers to are:

  • Who (if anyone) followed the big werewolf? - and when (as in immediately or later following tracks.
  • Where do you go when dawn approaches?
  • Who (if anyone) exits your sun shelter during the day, and for what purpose?


Female Human (ghost) Shadow Sorcerer 10

::I'm in a werewolf body. I can try to buddy up with the big guy, but I'm low on the social totem pole, so that may prove difficult. With that in mind I can do whatever needs to be done. I do enjoy flesh, but it's so inconvinient sometimes. ::

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