| Gathroc The Betrayer |
Its ok, I was going to post during the day today, but never got free time at work. Then when I got home, I was so tired, I passed out and forgot. Your post reminded me, so its all good. Besides, I said it that way so I could actually call you a Ghostly Vampire, which is freakin awesome
| Vesta Shadowbane |
Its ok, I was going to post during the day today, but never got free time at work. Then when I got home, I was so tired, I passed out and forgot. Your post reminded me, so its all good. Besides, I said it that way so I could actually call you a Ghostly Vampire, which is freakin awesome
;-)
| Vesta Shadowbane |
The man sneers at you, before sniffing the air a few times. Though his nose does seem to pick up on something, causing him to cock his head to one side... he shakes it away after a few moments. Bidding you to follow by beckoning, he turns to walk away down the path.
Telepathically
"I'm guessing all undead smell about the same...rotting corpses."Unless anyone has an objection we proceed as the man indicates.
| DM - Voice of the Voiceless |
The man leads you at a reasonably strident pace through the undergrowth and deeper into the forest. After a few minutes he takes a well hidden side trail off the main track and looming up ahead is what appears to be a waystation of sorts. There is a corral built with 10ft high fences that is currently empty and a small house next to it. The man guides the wagon to within fifty feet of the building before turning to instruct you to stop the meat wagon.
Assuming his instruction is followed, he then lopes into the small house and out of your field of view.
| Vesta Shadowbane |
"Perhaps Gabriel should go and investigate? Unless you want to go invisibile Vesta, but I would keep the body. If its suddenly 'lifeless', that might be rather hard to explain."
Telepathically,
"Oh, the body isn't lifeless. He's in here screaming. Should I vacate he would be fully back in control and probably yelling about how we're frauds or what not. Probably best I stay in here for the time being. "
| DM - Voice of the Voiceless |
After a couple of minutes the man reappears with a older Osiriani man in tow. The Osiriani is also stripped to the waist, and in reasonable shape despite his advanced years. He has a curious and questioning eye as he moves towards the cargo on the meatwagon.
The chelish man moves forward and adresses Gathroc "Once he's sure you've held up your end we'll see them corralled and our business is done. You can tell your masters that we will see it done."
| DM - Voice of the Voiceless |
Meat is indeed poisoned already.
The older man moves to the meatwagon and picks up a stick from the ground. He circles the cargo, prodding the drugged humans and sniffing the air occasionally...
Heal: 1d20 + 10 ⇒ (11) + 10 = 21
...though nothing alerts his interest. He gives the chelish man a curt nod, and begins to unload the cargo from the wagon - shepherding the insensate meat into the corral.
The chelish man then turns to you "We accept payment... you are welcome to stay for the hunt?"
| Vesta Shadowbane |
Meat is indeed poisoned already.
The older man moves to the meatwagon and picks up a stick from the ground. He circles the cargo, prodding the drugged humans and sniffing the air occasionally...
Heal: 1d20+10
...though nothing alerts his interest. He gives the chelish man a curt nod, and begins to unload the cargo from the wagon - shepherding the insensate meat into the corral.The chelish man then turns to you "We accept payment... you are welcome to stay for the hunt?"
Vesta-vampire perks with interest at the proposition of a hunt literally moving to the edge of her seat.
"I like to hunt!" she says with utmost honsety
| DM - Voice of the Voiceless |
The Chelish man grunts and gives a noncommital nod "Fair enough, these need some time to sober up. The others will be here at dusk tomorrow. If you've the time then feel free to hang around." before he moves away with the Osiriani to finish corraling the humans.
So you've roughly 12-16 hours to spend before it's time for the hunt. Do you want to try anything? - or just pause and wait?
| Vesta Shadowbane |
The Chelish man grunts and gives a noncommital nod "Fair enough, these need some time to sober up. The others will be here at dusk tomorrow. If you've the time then feel free to hang around." before he moves away with the Osiriani to finish corraling the humans.
So you've roughly 12-16 hours to spend before it's time for the hunt. Do you want to try anything? - or just pause and wait?
Telepathically:
"We should find the leader and cut his head off." Vesta suggests cheerfully.| Vesta Shadowbane |
"Exactly. Though going on this hunt and picking off any other werewolves is too good of an opportunity to pass up."
"If this body were to get destroyed I could jump into one of the werewolves and use that body to lure the others into more beneficial circumstances for us to kill them. Just something to keep in mind should opportunity present itself."
| Vesta Shadowbane |
::If you'd like, I can try to impose my will on your body. Then, you should be free to roam.::
"I'm not sure how that will work while i'm in here. You may be unable to impose your will on this body without going through me first. At least while I'm still in here. I'll just wait for a convenient place to get rid of it. Perhaps at daylight. "
| Ignác Takács |
::I should simply be able to target it instead of you. I have fairly acute control over it.::
The ability says an undead creature. That means, as far as I can tell, that it only affects one. Since I'm trying to affect the corporeal undead, I imagine I would affect only the corporeal undead, and not it's possessor. I imagine after that, once our wills are opposing for control, it'll be an opposed Cha check, or one of us can give up. All up to the DM, though.
| Vesta Shadowbane |
::I should simply be able to target it instead of you. I have fairly acute control over it.::
The ability says an undead creature. That means, as far as I can tell, that it only affects one. Since I'm trying to affect the corporeal undead, I imagine I would affect only the corporeal undead, and not it's possessor. I imagine after that, once our wills are opposing for control, it'll be an opposed Cha check, or one of us can give up. All up to the DM, though.
I really just have no idea so I assume Vesta doesn't either.
| DM - Voice of the Voiceless |
Re: the contest for control - I'd see it as a battle of wills for two entities to control the same headspace within the thrall. So if Vesta submerged her will and auto-failed the charisma check then Ignac could take her place as the possessing entity.
But, I'd rule that you'd have to decide on that before knowing if the thrall failed the save vs your ability - so there's a chance the thrall could be momentarily free when you're doing the battle in the mind shtick.
The party waits out the waiting time (and daylight that filters through the trees) in the safety of the shade offered by the meatwagon. Within the bars are heavy waxed cloths that roll down and overlap to completely block out all sunlight - making it safe for vampiric rest. The mohrg joins you within the meatwagon's frame - though shows the patience of the undead in refraining from speaking or communicating unless one of the masters wishes to converse with the underling.
There is little activity near to the corral, and the only sounds and activity is the growing sense of palpable terror as the human cargo is allowed to return to knowledge of both where they are and what they infer their fate to be. The whimpers, screams and sobs readily show that they understand what is to come.
Shortly after dusk banishes the sun beyond the horizon, the man who greeted you approaches and calls "It is time night-walkers... join me and listen. I need to explain what will come." before awaiting your attendance to him.
Short note - it's perfectly fine for those of you posing as mindless servitors to approach and listen without needing any checks for deceit, etc. Just need to know if the mohrg is being brought along - and if Gabriel wants to be among you (with a Stealth check), or keep his distance for a bit longer (no check needed).
| Vesta Shadowbane |
I'd like to try and take over the minion Vesta is in sometime during our time waiting, If that's alright with her. The Will Save DC is 21.
Ignac will move forward as Daemon does.
::Lets wait until during the hunt. That way I can jump bodies and you can take over this one or if necessary we can dispatch it.::
| DM - Voice of the Voiceless |
Will Save: 1d20 + 4 ⇒ (5) + 4 = 9 - the thrall easily passes from Vesta's control to Ignac's.
The man tells the story walking, as he moves over towards the nearby corral. "The quarry are released, then it is upon us to herd them into the field" waving a hand ahead of him deeper into the forest "where they will be hunted, and slain. There are two points to remember" having reached the corral and turning towards you "Do not kill the prey before they reach the field... and the first kill goes to my liege." waiting for a nod of assent before turning back to the corral.
With a smooth motion he tears the gate of the corral clear off it's hinges as he transforms from a man to a hybrid wolf-beast of death. Black and grey furred and consisting of a half ton or more of savage menace it drops to all fours and sets eyes on the terrified gaggle of humans within. He then raises his head and howls to the moon through the trees... the back fence of the corral opens up and the prey begin to flee terrified further and deeper. You hear answering howls coming from ahead and to the flanks - where you wager the rest of the funneling werewolves are hidden to perform their work.
I realise there isn't too much to react to yet - just need an indication of whether you go center, left, or right - and how close to the lead edge of the hunters you travel.
| Vesta Shadowbane |
Free of her immortal shell Vesta flow's below the earth to properly prepare herself.
She goes invisible and proceeds to move toward the tree-line as soon as the wolf-man indicates that's where everyone will end up. She emerges (invisibly) to occationally get her bearings. She'll hover around the edges of the activity and look for a suitable host. Somoene who looks weak willed. It's all in the eyes. After a few hundred years you learn to recognize one's willfulness by looking at their eyes and how they percieve the world.
Stealth 1d20 + 43 ⇒ (14) + 43 = 57
Perception 1d20 + 10 ⇒ (4) + 10 = 14
Edit: Before heading off she indicates her plan telepathically. ::I'm going to linger in the treeline and see if I can find a suitable pup to take over. That'll help lure more into a trap we set. Keep me updated on your progress.::
| DM - Voice of the Voiceless |
If you do possess early - then there is a reasonable chance once you join with the rest of the group that the others will figure 'something' is off. You can minimize this by remaining inconspicuous and at the abject fringes - and minimising interaction with the other werewolves.
The hunt continues through the forest for a good half hour or more, the quarry being driven ahead of you and funneled at the same time into a tight group, without the ability to split up. The sides of the funnel fold into the group as you run and the number of werewolves in your midst slowly grows. An occasional sidelong glance is thrown your way, but there is no challenge to your legitimacy of presence.
Occasionally a human will fall and stumble, but the abject terror being funneled into them by the chasing bestial tide ensures that they stand back up and keep running. Then almost instantly the terrain changes from forest to a sparser brush covered plain. The humanoid quarry spills out into the open and are left with nowhere to hide as they continue to flee. The werewolves beside you and to your flank also break out into the open, and there are tens of them chasing the scant quarry of twenty humans.
Then in the distance looms the threat you had been expecting. A massive and muscled form humanoid but standing forty feet tall and with ebon skin etched with glowing runes in red. The giant stands naked to the night air as he puts his head to the sky and howls - a bestial and spirit gouging sound to even your inured undead senses. The humans stop dead in their tracks and fall to the ground as a rabble... stunned and unsure how to react to the emergence of the rune marked ebon giant.