DM VoV's Arena Campaign (Inactive)

Game Master Mark Sweetman


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Minor Crab-beast

Those who partake of the stew find it wholesome, but somewhat lacking in flavour.

The room in which you are has but a single open door to it and there does not appear to be anyone nearby within the corridors and passageways.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

I'm going to go see if there is an armory and how arms are doled out. Noonan heads down the hall after his meal.


Minor Crab-beast

Noonan heads out the sole entry into the room.

Noonan:
The passageway splits left and back towards where you came (which is the only direction with lit torches) and also to the right and into darkness.

Straining your ears you think you hear some voices in the same direction as the light.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan heads towards the liiiiggghhhhhttt.


Male Elf Alchemist 2 | AC 17 Tch 13 FF 14 | HP 18/18 | Fort +3 Ref +6 Will -1 | Init +5 | mwk rapier +6/+8 (1d6+2/+4/19-20) | explosive bomb +6/+8 (1d6 fire +4)

Yldrath says, without stopping his work, "I am currently making alchemical weapons. They will help us in the coming battle. I do not see the problem." Clearly, Yldrath had worked with alchemy enough to not even notice the fumes.

That dumped Charisma at work, people!


Male Half elf Fighter(archer) 2 HP24/24, AC18

Juro wrinkles his nose. "I'm going to get some fresh air." Juro walks out, probably will head for the armoury to replenish his stocks of arrows.


Minor Crab-beast

Noonan and Juro:
Noonan doesn't need to travel far before he encounters an older man who looks like the sort of chap that used to have significant strength before age took it's course. He eyes you appraisingly before asking "New recruits? What are you doing wandering around? - weren't you shown to your room?"

Juro comes upon the pair just after the man finishes speaking.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Spoiler:
Noonan nods. Yes we were shown our rooms. I wanted to ask more about how things work here. Will we be able to get weapons and armor later on and how much will we need to pay? Also might need other equipment.


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

Jason just blocked out the fumes. He had dealt with gladiatorial alchemists before. Quite the unsavory lot in my opinion. Shrugging, the Half-Orc went back to his stew. After finishing, he looked through his pack, pulled out a cloth and began cleaning off his weaponry.


Male Half elf Fighter(archer) 2 HP24/24, AC18

"Ditto."


Minor Crab-beast

Noonan and Juro:
The man nods "Time will come for that... but for now you struggle on with what you brought in with you... it's his way of seeing how well prepared you were when you arrived. Soon enough you'll get some credit for our stores... we're reasonably well stocked."

I'm assuming from the complete and absolute lack of banter we're pretty much ready to rock into the next combat?


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

All set here.

Noonan thanks the man for the information and heads back to the bunks to rest for the next struggle.


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

Well, to be fair, we're a little tired, battered, just met. It's going to take a bit get used to each other. That, and it's hard to talk with the Alchemist fumes choking most of us.


Male Elf Alchemist 2 | AC 17 Tch 13 FF 14 | HP 18/18 | Fort +3 Ref +6 Will -1 | Init +5 | mwk rapier +6/+8 (1d6+2/+4/19-20) | explosive bomb +6/+8 (1d6 fire +4)

A small explosion rocks the table, and another stroke of lightning hits the ceiling. This has become a common occurrence for the last few minutes, and the noxious fumes become worse.

Craft (Alchemy) for creating a Flame Fountain Firework: 1d20 + 12 ⇒ (19) + 12 = 31

A massive fountain of flame erupts up, then quickly dies down. "Need to work on the stability problem..."


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

And they call me crazy for being friends with a parrot.


Male Half elf Fighter(archer) 2 HP24/24, AC18

Juro nods and follows.

At the sight of the Flame fountain, he jumps back. "Dear gods above! Are you trying to kill us?"


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Elijah chokes and coughs as he takes whatever cot is let. He stows his belongings, and back up towards the area for both fresh air and time to clear his head.

What have I gotten myself into. But I need to prove to myself and all the doubters that I am batter than them. I was tossed to the side, but I will have the last laugh. But I must be more disciplined. I may have easily been dispatched it it weren't for some timely help.

He heads back to the bunks, and looks Yldrath, I need someplace to sleep, and rest. I suggest you stop choking us all with those fumes, before I get pissed off


male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2

I don't mind, provided I get my 8 hours and get my spells back


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

Jason waved his hand in front of his face, "Well, not the worst I've endured. But you may want to seek a place with better ventilation."


Male Elf Alchemist 2 | AC 17 Tch 13 FF 14 | HP 18/18 | Fort +3 Ref +6 Will -1 | Init +5 | mwk rapier +6/+8 (1d6+2/+4/19-20) | explosive bomb +6/+8 (1d6 fire +4)

"I am making weapons. Currently, I'm working on making a..." Hmmm.... What's a good analogy for a flame fountain firework? "...a sword made of flame, able to scorch straight through armor. I apologize for any disturbance."


Minor Crab-beast

Ran out of time tonight - but will update tomorrow with a fresh map.
To assist, please give me a Perception roll.
You'll restart with full HP and full spells, etc. Please finalize any change to loadout.

Also, if you used any consumables of value (ie. not just arrows) please ensure your profile is up to date.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2

Perception: 1d20 + 3 ⇒ (3) + 3 = 6


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

Perception: 1d20 + 1 ⇒ (3) + 1 = 4

I don't notice jack.


Male Elf Alchemist 2 | AC 17 Tch 13 FF 14 | HP 18/18 | Fort +3 Ref +6 Will -1 | Init +5 | mwk rapier +6/+8 (1d6+2/+4/19-20) | explosive bomb +6/+8 (1d6 fire +4)

Perception: 1d20 - 1 ⇒ (4) - 1 = 3


Male Half elf Fighter(archer) 2 HP24/24, AC18

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Minor Crab-beast

Rest, sleep, another meal of hearty stew and you are then called to present yourself unto the sand again. Moving through what seemed to be a slightly different set of tunnels than the ones you came through you arrive on the Western side of the arena - and find it much changed. Much of the arena is blanketed with a 15ft height of inky blackness - bounded in the two corners that you can see by 20ft tall pillars of stone.

In the Northern viewing box is just the dwarf this time, who calls to you "I heard you asked after more equipment... so this is your chance. Face the black, find the tokens and return and you'll get your kit... but beware the sting of what else you might find in there." before smiling and gesturing to you to begin.

Noonan:
You think you catch the slightest movement atop one of the pillars, but even after narrowing your eyes you can't see any more.

Noonan and Juro:
Though the darkness cloaks much of the sand - you can see that the area within the cloud is wet at the edges, suggesting that it may be muddied or similar within.

Map
Not in initiative yet - but if you can give me roughly a full round's worth of actions and I'll advance us bit by bit.
Note: you can only see roughly 5ft into the darkness (shaded area), beyond that just shows as black on both standard and dark vision.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan mutters to the others. Thought I saw something on top of the pillars, do not know what. The ground seems to be muddied in areas, mud to slow us down or trap us?

Noonan moves to the edge of the blackness. We should stick together, get separated and we can end up attacking each other.


male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2

Morgan nods at Noonan. "I agree."


Male Half elf Fighter(archer) 2 HP24/24, AC18

"hmm"
Would Morgan think of using a light spell of some sort to dispel the darkness?


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

Lowering his stance, Jason dropped his shield in front of him and readied his spear over the top of that. Looking back he said, "Morgan, Yldrath, keep behind me. Noonan, Elijah, either side of me and protect our flanks. Juro, keep in the rear with your bow ready."


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan draws his greatsword and nods at Jason's words.Hmm..If the ground it wet, there might be things lurking in it
All set to follow


Male Half elf Fighter(archer) 2 HP24/24, AC18

"Gladly."


male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2

Light doesn't counter the spell darkness, or any magical darkness. Takes at least the spell "daylight", unfortunately, which I don't have access to yet. I'll cast light if you want, though it won't really help.

Morgan takes up his position behind Jason, and prepares to follow.


Minor Crab-beast

Right - bunched and ready - where does the front row choose to enter?


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Straight east from Noonan sounds good.


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

With his shield in front of him, Jason cautiously moved towards the darkness.


Male Elf Alchemist 2 | AC 17 Tch 13 FF 14 | HP 18/18 | Fort +3 Ref +6 Will -1 | Init +5 | mwk rapier +6/+8 (1d6+2/+4/19-20) | explosive bomb +6/+8 (1d6 fire +4)

Yldrath downs the strange concoction that enhanced he abilities last time, draws his rapier, and moves in the formation that Jason suggested.


Minor Crab-beast

Moving beyond the threshold of the darkness you find it somewhat malleable. What previously seemed a wall of black is now pushed to be around five feet before you. Stepping into the centre area you also sink thigh deep in sucking mud that drags like lead upon your muscles as you attempt to move. It is with labored effort that you force yourself onwards... as of yet there is nothing that either checks your passage or draws your eye.

Terrain is as per deep snow - 15ft of movement to move 5ft.
With that additional information - still heading straight East? - and do you keep within touch range of each other?


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

There might be something lurking here to drag us under. Noon and tries feeling around with his feet. Perhaps there is something in the mud.

Stay in touch range I suggest.


male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2

Yeah, staying in formation/touch range.


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

Jason slogged forward through the darkness, keeping his ears open for the slightest hint of danger in the darkness.

Perception: 1d20 + 1 ⇒ (4) + 1 = 5


Male Elf Alchemist 2 | AC 17 Tch 13 FF 14 | HP 18/18 | Fort +3 Ref +6 Will -1 | Init +5 | mwk rapier +6/+8 (1d6+2/+4/19-20) | explosive bomb +6/+8 (1d6 fire +4)

Staying in formation.


Male Half elf Fighter(archer) 2 HP24/24, AC18

Eyes raking the area.
Perception: 1d20 + 6 ⇒ (2) + 6 = 8


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Elijah, will draw from the magic within him, and enhance his weapon.

+1 to katana for 1 minute


Minor Crab-beast

Apologies for the slowdown - our youngest is currently in the process of transitioning from 1 nap to 0 naps... which means he's up till 11:00 most nights.

Continuing upon your slow and sticky passage Eastwards through the mire, you find yourself beset by claustrophobic confines in the dark. Nothing comes to bite you, no foulness befalls you... bar some slipping feet and soiling of garments. You do feel a pulsing presence before you from three directions - the North East, East and South East. It is an alternating wave of cold and heat, not powerful enough to harm, but easily felt.

Map


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Northeast,East and South. Noonan alerts the others. Heat and cold. Noonan has no real idea what is before the groups.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan will prod with his sword ahead of him. ANyone have a pole or spear?


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

"What did you have in mind?" Jason asked.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

If something in the mud is causing that heat and cold, we can push it out of the mud without hurting ourselves.

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