DM - Voice of the Voiceless |
Noonan heads out the sole entry into the room.
Straining your ears you think you hear some voices in the same direction as the light.
Yldrath Wyrmblessed |
Yldrath says, without stopping his work, "I am currently making alchemical weapons. They will help us in the coming battle. I do not see the problem." Clearly, Yldrath had worked with alchemy enough to not even notice the fumes.
That dumped Charisma at work, people!
DM - Voice of the Voiceless |
Juro comes upon the pair just after the man finishes speaking.
Noonan2 |
Jason Argus |
Jason just blocked out the fumes. He had dealt with gladiatorial alchemists before. Quite the unsavory lot in my opinion. Shrugging, the Half-Orc went back to his stew. After finishing, he looked through his pack, pulled out a cloth and began cleaning off his weaponry.
DM - Voice of the Voiceless |
I'm assuming from the complete and absolute lack of banter we're pretty much ready to rock into the next combat?
Jason Argus |
Well, to be fair, we're a little tired, battered, just met. It's going to take a bit get used to each other. That, and it's hard to talk with the Alchemist fumes choking most of us.
Yldrath Wyrmblessed |
A small explosion rocks the table, and another stroke of lightning hits the ceiling. This has become a common occurrence for the last few minutes, and the noxious fumes become worse.
Craft (Alchemy) for creating a Flame Fountain Firework: 1d20 + 12 ⇒ (19) + 12 = 31
A massive fountain of flame erupts up, then quickly dies down. "Need to work on the stability problem..."
Elijah Moore |
Elijah chokes and coughs as he takes whatever cot is let. He stows his belongings, and back up towards the area for both fresh air and time to clear his head.
What have I gotten myself into. But I need to prove to myself and all the doubters that I am batter than them. I was tossed to the side, but I will have the last laugh. But I must be more disciplined. I may have easily been dispatched it it weren't for some timely help.
He heads back to the bunks, and looks Yldrath, I need someplace to sleep, and rest. I suggest you stop choking us all with those fumes, before I get pissed off
Yldrath Wyrmblessed |
"I am making weapons. Currently, I'm working on making a..." Hmmm.... What's a good analogy for a flame fountain firework? "...a sword made of flame, able to scorch straight through armor. I apologize for any disturbance."
DM - Voice of the Voiceless |
Ran out of time tonight - but will update tomorrow with a fresh map.
To assist, please give me a Perception roll.
You'll restart with full HP and full spells, etc. Please finalize any change to loadout.
Also, if you used any consumables of value (ie. not just arrows) please ensure your profile is up to date.
Yldrath Wyrmblessed |
Perception: 1d20 - 1 ⇒ (4) - 1 = 3
DM - Voice of the Voiceless |
Rest, sleep, another meal of hearty stew and you are then called to present yourself unto the sand again. Moving through what seemed to be a slightly different set of tunnels than the ones you came through you arrive on the Western side of the arena - and find it much changed. Much of the arena is blanketed with a 15ft height of inky blackness - bounded in the two corners that you can see by 20ft tall pillars of stone.
In the Northern viewing box is just the dwarf this time, who calls to you "I heard you asked after more equipment... so this is your chance. Face the black, find the tokens and return and you'll get your kit... but beware the sting of what else you might find in there." before smiling and gesturing to you to begin.
Map
Not in initiative yet - but if you can give me roughly a full round's worth of actions and I'll advance us bit by bit.
Note: you can only see roughly 5ft into the darkness (shaded area), beyond that just shows as black on both standard and dark vision.
Noonan2 |
Noonan mutters to the others. Thought I saw something on top of the pillars, do not know what. The ground seems to be muddied in areas, mud to slow us down or trap us?
Noonan moves to the edge of the blackness. We should stick together, get separated and we can end up attacking each other.
Jason Argus |
Lowering his stance, Jason dropped his shield in front of him and readied his spear over the top of that. Looking back he said, "Morgan, Yldrath, keep behind me. Noonan, Elijah, either side of me and protect our flanks. Juro, keep in the rear with your bow ready."
Morgan Delbeckio |
Light doesn't counter the spell darkness, or any magical darkness. Takes at least the spell "daylight", unfortunately, which I don't have access to yet. I'll cast light if you want, though it won't really help.
Morgan takes up his position behind Jason, and prepares to follow.
Yldrath Wyrmblessed |
Yldrath downs the strange concoction that enhanced he abilities last time, draws his rapier, and moves in the formation that Jason suggested.
DM - Voice of the Voiceless |
Moving beyond the threshold of the darkness you find it somewhat malleable. What previously seemed a wall of black is now pushed to be around five feet before you. Stepping into the centre area you also sink thigh deep in sucking mud that drags like lead upon your muscles as you attempt to move. It is with labored effort that you force yourself onwards... as of yet there is nothing that either checks your passage or draws your eye.
Terrain is as per deep snow - 15ft of movement to move 5ft.
With that additional information - still heading straight East? - and do you keep within touch range of each other?
Jason Argus |
Jason slogged forward through the darkness, keeping his ears open for the slightest hint of danger in the darkness.
Perception: 1d20 + 1 ⇒ (4) + 1 = 5
Yldrath Wyrmblessed |
Staying in formation.
DM - Voice of the Voiceless |
Apologies for the slowdown - our youngest is currently in the process of transitioning from 1 nap to 0 naps... which means he's up till 11:00 most nights.
Continuing upon your slow and sticky passage Eastwards through the mire, you find yourself beset by claustrophobic confines in the dark. Nothing comes to bite you, no foulness befalls you... bar some slipping feet and soiling of garments. You do feel a pulsing presence before you from three directions - the North East, East and South East. It is an alternating wave of cold and heat, not powerful enough to harm, but easily felt.