DM VoV's Arena Campaign (Inactive)

Game Master Mark Sweetman


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So a few questions:

The Retiarius usually had an armoured arms/shoulder and little else (according to Wikipedia, maybe a padded tunic). In D&D, insufficient armour amounts to a death sentence. So what about using the Piecemeal Armour rules on a Gladiator?

With a Scale/Steel Laminar arm armour, a padded torso armour, an armoured kilt and some goodwill from the GM, he could have, like a +3 Armour bonus to AC? (Arm +1, Chest +0, Kilt +1, Gladiator class feature +1)?

Or we just call it Parade Armour and are done with it. Works for me.

Also: All the weapons on the SRD okay? Because the Net, Snag is simply better then the standard net.

And: Do we use Performance Combat rules in gladiatorial bouts?


Valgrout is a fairly young dwarf, only 54 years old. He felt the calling of priesthood in his youth, and ventured out to do good where he can, eventually ending up in the Gladiator arenas by choice - who else needs Torag's diving guidance more than the poor souls fighting for their lives for amusement?

He's fairly short even for a dwarf, with a long red braided beard. He carries a huge warhammer, and is in quite good shape. He also carries a shield and armour - he believes in protecting himself. He's actually quite fresh-faced, not scarred up from decades of non-stop battle.

Is it a problem that I haven't decided how to develop him as he levels? I'm not a power gamer, exactly, I think I'd like to just see how the character develops over play if that's cool.


Last question, I think: Are story feats acceptable? I'd love to toy around with the Nemesis feat, as I have something of a backstory that would involve one or more nemesis.

EDIT: Also, is there a deadline?


Oh! I has a question?!

Spoiler:
So, if I take "Rich parents" and 'Chosen Child" and "Get the cargo through" traits... PLUS the money for starting at 2nd level. Does that mean I start with 2800 Gp?

Much cheers ta all an' wishin' every one all'a very bestest! (^_^)


Svala (Brawler) is mostly done. I still need to figure out her items, and I'm planning on writing a short back story for her. In the meantime, let me know if anything needs fixing.

Description:

Svala is exceptionally tall, and powerfully built. Her nose has a slight crook to it, a sign that it has been broken and magically healed several times. Traces of scars etch her face and body in a criss-cross pattern of small lines. A light scar across the left side of cheek gives impression that she is permanently smirking. Svala has the typical mud-colored hair and eyes of the Ulfen, and the matching light-skinned complexion. Her gait is often quickened, as if she is always trying to arrive at her destination ahead of anyone else.

Mechanics Summary:

Svala Lindgren
Female Human (Ulfen), Brawler (Steel-Breaker) 2
LE Medium humanoid (Human)
Init +3; Senses Perception +7
--------------------
DEFENSE
--------------------
AC 15, touch 12, flat-footed 13
hp 24
Fort +4, Ref +5, Will +2
--------------------
OFFENSE
--------------------
Speed 30 ft.
Melee
unarmed strike +7 (1d6+4)
brawler’s flurry +5/+5 (1d6+4)
Ranged

--------------------
STATISTICS
--------------------
Str 18, Dex 14, Con 12, Int 8, Wis 14, Cha 10
Base Atk +2; CMB +4; CMD 16
Feats
Level One
Pummeling Style
Nemesis
Improved Unarmed Strike
Level Two (bonus feat)
Weapon Focus (Unarmed Strike)
Traits
Survivor: You gain a +1 trait bonus to initiative and Sense Motive checks. Sense Motive is always a class skill for you.
Vengeful: Whenever you strike the last creature that damaged you in the past 24 hours, you gain a +1 trait bonus on damage rolls against that creature.
Skills Acrobatics +7, Climb +9, Knowledge (local), +4, Perception +7, Sense Motive +7
Languages Common
SQ
Brawler's Cunning (Ex)
If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.

Martial Flexibility (Ex)
A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (Currently 4).

The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.

If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.

Martial Training (Ex)
At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.

Unarmed Strike
At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.

Usually, a brawler's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.

Currently 1d6

Brawler's Flurry (Ex)
Starting at 2nd level, a brawler can make a brawler's flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group, or weapons with the "monk" special feature. She does not need to use two different weapons to use this ability.

A brawler applies her full Strength modifier to her damage rolls for all attacks made with brawler's flurry, whether the attacks are made with an off-hand weapon or a weapon wielded in both hands. A brawler can substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of brawler's flurry. A brawler with natural weapons can't use such weapons as part of brawler's flurry, nor can she make natural weapon attacks in addition to her brawler's flurry attacks.

At 8th level, the brawler gains use of the Improved Two-Weapon Fighting feat when using brawler's flurry. At 15th level, she gains use of the Greater Two-Weapon Fighting feat when using brawler's flurry.

Leveling Over Time:

Svala will be run straight brawler. I’m planning on taking some of the Improved Sunder feats, and possibly the Improved Dirty Trick ones as well. She will definitely take Pummeling Charge at level 8; the rest of the feats are fairly flexible, as Martial Flexibility eliminates some of the need for maneuver feats.


SRD =/= PRD. Everything on the PRD is fine, but a lot of the SRD content is 3PP, which is not all ok. If the snag net is a straight upgrade of the net, then I most likely wouldn't allow it.

Lycar - or you could just run with Studded Leather armor mechanics and flavour it however you like it in the fluff.

Performance combat isn't mandatory, but might feature in some future scenarios.

Suny - technically yes, if you had a means to get three traits that is.

Kol - story feats are ok, and deadline will be ~ Monday.


crunch is done working on fluff and submitting tonight.

RPG Superstar 2013 Top 8

Any thoughts on the Warder? It's a pretty complicated class to build (maybe not to play?) so no biggie if you don't want to allow it.


DM - Voice of the Voiceless wrote:
SRD =/= PRD. Everything on the PRD is fine, but a lot of the SRD content is 3PP, which is not all ok. If the snag net is a straight upgrade of the net, then I most likely wouldn't allow it.

The snag net is from the Advanced Race Guide, so it is still Paizo material. It is almost entirely an improvement over the normal net, with the trade-off that it is a two-handed weapon. Whether or not the player can draw a second weapon once the net is already thrown would be up to the GM, of course, but the player would be unable to hold the net and another weapon at the same time, barring, say, a vestigal arm or prehensile tail.

Anyroad, my fluff will be coming tomorrow. Still trying to pin down Svala's "voice" as a character.


DM - Voice of the Voiceless wrote:
Suny - technically yes, if you had a means to get three traits that is.

*Giggles* (^_^)

Gettin' three traits be easy!

*Scampers off to work up a character to put behind the avatar*

Wishin' every one all'a very bestest!


^This sounds like the prelude to a horrible gorey death or a terrifying murder spree.

Appearance:
Gurthock is a largely built hafl orc that most certainly appears to emphasize the feral and primal traits of his orcish rather than his human half. Hefting a huge club he beats out the deep rhythm in your heart that calls for bloodshed and conflict. His yellow eyes blaze with an unquenchable fury that only blood combat and the roar of the crowd can fulfill.

Future:
I'm riding this skald train all the way baby. I never multiclass if I can help it. Rage power wise I haven't decided yet as this isn't exactly going into barbarian territory. I'd want soemthing that synergizes best with the group. So, need to think more on that.

In the meantime my character is very simple, throw out spells, hit things with stick, beat chest cause awesome, repeat.


Ok, here is my Wizard crunch.

Medren:

Medren
Male human wizard 2
CG Medium humanoid (human)
Init +8; Senses Perception +3
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 dexterity)
hp 18 (2d6+6)
Fort +2, Ref +2, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +2 (1d4+1/19-20) or
. . quarterstaff +2 (1d6+1)
Special Attacks intense spells (+1 damage)
Wizard Spells Prepared (CL 2nd; concentration +5)
. . 1st—burning hands (DC 15), burning hands (DC 15), color spray (DC 14), grease
. . 0 (at will)—detect magic, light, message, ray of frost
. . Opposition Schools Enchantment, Necromancy
--------------------
Statistics
--------------------
Str 13, Dex 14, Con 14, Int 17, Wis 10, Cha 10
Base Atk +1; CMB +2; CMD 14
Feats Scribe Scroll, Spell Focus (evocation), Spell Specialization[UM]
Traits magical lineage, reactionary
Skills Intimidate +1, Knowledge (arcana) +8, Knowledge (dungeoneering) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (planes) +8, Knowledge (religion) +7, Perception +3, Sense Motive +2, Spellcraft +8
Languages Abyssal, Common, Draconic, Infernal
SQ arcane bond (styx, scorpion, greensting), opposition school (enchantment, necromancy), versatile evocation
Combat Gear scroll of darkvision, scroll of darkvision, tanglefoot bag; Other Gear dagger, quarterstaff, backpack, masterwork, ink, black, inkpen, paper (5), scroll case, spell component pouch, waterproof bag, waterproof bag, 30 gp, 9 sp
--------------------
Special Abilities
--------------------
Admixture Associated School: Evocation
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Magical Lineage (Fireball) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Scroll of darkvision Add this item to create a scroll with spells on it.
Scroll of darkvision Add this item to create a scroll with spells on it.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were higher level
Versatile Evocation (6/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.

I am kinda stumped for any further items though - any suggestions are welcome ;)

Styx, Familiar Extraordinaire:

Styx
Scorpion, greensting (Pathfinder RPG Ultimate Magic 232)
N Tiny magical beast (vermin)
Init +3; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 16 (+3 dexterity, +4 natural, +2 size)
hp 9 (1d8)
Fort +2, Ref +3, Will +3
Immune mind-affecting effects
--------------------
Offense
--------------------
Speed 30 ft.
Melee sting +6 (1d2-4 plus poison)
Space 2.5 ft.; Reach 0 ft.
Special Attacks poison
--------------------
Statistics
--------------------
Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Base Atk +1; CMB +2; CMD 8 (20 vs. trip)
Feats Skill Focus (Perception), Weapon Finesse
[b]Skills
Climb +7, Intimidate -3, Perception +8, Spellcraft +0, Stealth +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
SQ improved evasion
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison: Sting - Injury (DC 10) (Ex) Sting—Injury; save Fort DC 10; freq 1/rd for 6 rds; effect sicken for 1 rd; cure 1 save.

Medren is tall and lean, with close cut dark brown hair, which matches the color of his eyes. - more well built than the usual arcane pursuer, he tends to keep to himself most of the time, but speaking up when he believes his knowledge may add to whatever may be the situation at hand.

His wizard training was not soft, his master making sure he understood what it was like to feel the blast of pain from a spell - "If you understand how it feels, you will know how to deal with hit if you are on the wrong end of a wand. And you will know which spell to use for the effect you are pursuing" - he would say just before the students were hit by a fireball. The healers would fix them up again, but there was always a lingering pain that seemed to take forever to go away.

The experience has made him a serious man, and he dresses appropriately with simple travelling clothing and boots, nothing fancy or flashy.

--

The plan for the character is building him as a hard hitting wizard - if you knock them down first, they cant hurt you right? His spell list will have utility and buffs for sure, but his aim is damage. I don't intend to multiclass at all - straight wizard up. Intensified Spell, Greater Spell Focus, Empower Spell, the works. Would like to grab Improved Familiar along the way ;)


Guys, I hate to do this, but I'm realizing that some circumstances are changing, hence this is a bad time for me to commit. So, I'm gonna pull out now before I join in and am forced to do it later. Hope you can fond someone else for the support role and this isn't too great an inconvenience


Is this recruitment still open?


Looks like it


Still open for T minus 12 hours or so.

Wolfwaker - Warder would be ok.


Svala Lindgren wrote:
The snag net is from the Advanced Race Guide, so it is still Paizo material. It is almost entirely an improvement over the normal net, with the trade-off that it is a two-handed weapon. Whether or not the player can draw a second weapon once the net is already thrown would be up to the GM, of course, but the player would be unable to hold the net and another weapon at the same time, barring, say, a vestigal arm or prehensile tail.

Ah, so that's the catch, thanks for pointing that out for me. I suppose he will have to stick to a normal net in solo bouts then. In a team match however...

Something to consider.

RPG Superstar 2013 Top 8

I will peruse the gameplay, but will go ahead and ask. Bring your own weapons? Variable terrain?


Equip yourself, yep. Variable terrain will no doubt be a thing

RPG Superstar 2013 Top 8

For backstory, are we volunteers or prisoners/slaves? Any certain region where we are?


Volunteers and I don't think any specific area.


Okay, rules question: Are nets and snag nets both 'nets' as far as the Exotic Weapon Proficiency required to use them is concerned? Like Long Bows and Composite Long Bows are both Long Bows when it comes to things like Weapon Focus and such?

If it does, well, a 2nd level Gladiator can have Ex. Wpn. Prof. Net, Net Adept, Two Wpn. Fighting and Net-and-Trident up and running. And he can use a normal net as a thrown weapon and a snag net as an off-hand melee weapon.

Then he can aim for Two-Weapon Feint. Of course, being a Lore Warden would help with that, although I'd rather be a Gladiator.

Thoughts?

RPG Superstar 2013 Top 8

Sorry, didn't have time to finish, will do so later if I get a chance.

Basic story is his village was raided by pirates when he was a youth, he tried to fight them but they just laughed at him. He vowed to study the martial arts in order to never be defenseless again. Fighting in the arena is a way to hone that skill. Specializing in defense, he would be a good partner for a wizard or other spellcaster.

Jaren Torc
Human Warder

stats:

Human Warder (Sworn Protector, Zweihander Sentinel) 2
HP 2d12+x

Dual Talent (loses extra feat and extra skill rank, gets extra +2 ability score)

Str 18, Dex 12, Con 14, Int 16, Wis 12, Cha 7

Warders are proficient with all simple and martial melee weapons, with all armor. (MODIFIED)

The warder's class skills (and the key ability for each skill) are: Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (history) (Int), Knowledge (martial) (Int), Knowledge (nobility and royalty) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis)< Survival (Wis), and Swim (Str). (MODIFIED)

Skills: 4+int + favored (14?)
Acrobatics
Climb
Escape Artist?
Intimidate
Perception
Profession (gladiator)

BAB +2
Fort 3+
Ref 0 +
Will 3+

Maneuvers
* Available disciplines: Scarlet Throne, Golden Lion, Iron Tortoise, and Primal Fury
* do not provoke AoO
* not affected by spell resistance

Maneuvers Known: 6
http://www.d20pfsrd.com/path-of-war/the-art-of-the-blade
* Iron Shell (deflect attack)
* Blade of Breaking (disarm or sunder at +4, no AoO)
* Scything strike (single attack on 2 adjacent enemies)
* Hunting party (successful attack grants ally AoO)
* Primal Wrath (+6 dmg with 2h weapon)
*Panther on the Hunt (+2 atk/dmg on charge, ignore AoO)

Maneuvers Readied: 4 (takes 10 minutes' practice to select new maneuvers; can activate each one once; can renew one with defensive focus as full-round action; can renew one with a standard action)
Stances: 2 (alwyas available, change as swift action)
* Running Hunter's Stance (swift: scent, +10' move)
Guardianship (Ex) +1 (10')
* Scarlet Einhander (+2 shield AC and +1d6 when fighting with one weapon)

* replace aegis bonus with guardianship bonus. select a ward (10 minutes); within 10', ward gets +1 morale bonus on AC and saves, attack, and damage.

Zweihander Training
* When wielding a 2-h weapon or two 1-h weapons, gains a shield bonus to AC equal to aegis bonus (+1).

Armament Shield
* When wielding a 2-h weapon or two 1-h weapons, treat weapon as light shield for purposes of a shield bash or a martial maneuver.

Defensive Intercept (Ex)
* 1+Int/day, immediate action to move base speed to within 10' to protect ward (activates Guardianship; provokes AoO)

Defensive Focus
* Combat Reflexes as bonus feat, using Int.
* Full-round action to recover maneuvers: may move as part of AoO's; add Int+class level to CMD to defend against enemies trying to use the Acrobatics skill to prevent her from getting attacks of opportunity against me

Armiger's Mark
* When I attack and deal damage, may mark foe as free action (lasts for rounds=Int). Marked targets suffer -4 to attack anyone besides me, and arcane casters suffer +10% spell failure chance. May have a number of marks equal to 3+Int. Max/day is Int+level/2.

1st level feat: Combat Expertise

Equpiment:
Armor ?
Weapon: Greatsword


I'm afraid I'm going to have to bow out of this one. Best of luck in the arena, everyone!


Ok, that's an official close to recruitment - I'll read through whats been put forward and have a decision later today.

The arena is in the River Kingdoms at the Valknar Gladiatorial College - but no real restriction on where you could come from.

As to the snag vs normal net - I'm going to go with the tight definition that you get proficiency with only one of them with the EWP.


Final List:
Erast Andor - Human Wizard (Evoker)
Albion, The Eye / Medren - Wizard
Gurthock - Skald
Theos / Tricord - Human Rogue (Charlatan / Scout)
Jaren Torc / Wolfwaker - Human Warder
"Suny" - ?
Lycar - Retarius?

As far as I can see there neither Suny nor Lycar put forward a 'final' character? - you've got from now until my bedtime (in roughly nine hours from time of post) to get one out here, or I'll need to choose solely from the five completed characters.


*Scampers in...*

Here I be!

There be a character behind this avatar. Any one be welcome ta has a lookin'. (^_^)

Got me kit an' clobber an' I be all ready ta go!

*Dances around showing off all their stuffs* (^_^)

I has a sword an' some naffy gloves an' some lil' wooden darts whut I can throw an' a stick an' a net an' 'nuther couple'a sticks an' some rilly naffy nice soft wearin' drapes thing.

Wishin' every one all'a very bestest! (^_^)


Without further ado... the successful three are:
Albion, The Eye
Gurthock Fleshmincer
Jaren Torc

Please proceed to the discussion thread to say hello, and I'll aim to get you mired in the thick of it tomorrow.

Thanks to all the other interest shown.


Ugh, just came home from work. Well, too bad. :(


Better luck next time, Lycar.


:(

Awe......

All'a very bestet ta' every one else! (^_^)

*Waves*


Thanks for taking me on board VoV - I'll have the alias and post in the Discussion once I am home.

To the ones not picked, good luck in finding a game.


VoV, would I be allowed to buy extra spells for my spell book with the starting gold? How much would it cost?

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