DM VoV's Arena Campaign (Inactive)

Game Master Mark Sweetman


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Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

HP 25/30 (25/34 when raging)
AC 18/T12/FF16 (AC 16 when raging)
Weapon in hand:Greatsword
Effects Rage 2/8, DR 1

RD 3

Noonan runs 30 feet east so he is directly north of Jason


Male Elf Alchemist 2 | AC 17 Tch 13 FF 14 | HP 18/18 | Fort +3 Ref +6 Will -1 | Init +5 | mwk rapier +6/+8 (1d6+2/+4/19-20) | explosive bomb +6/+8 (1d6 fire +4)

RD 3

Yldrath meticulously cleans his blade with a hankerchief, and gets ready to mix a new bomb to combat the new threat.


male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2

Morgan grabs the vial that Yldrath mentioned, and raises his shield with the other hand. He stares at the newest portal intently, listening to the gnome's words (if any) as he casts the spell.

Move action to take the vial, 5' step north, standard action total defense, free action (I think) spellcraft to identify the spell being cast by the gnome or the portal, etc.

If it's a standard to take the vial:
Standard to take the vial, move north to the wall beneath the box, still spellcraft the portal.

Spellcraft: 1d20 + 5 ⇒ (10) + 5 = 15


Male Elf Alchemist 2 | AC 17 Tch 13 FF 14 | HP 18/18 | Fort +3 Ref +6 Will -1 | Init +5 | mwk rapier +6/+8 (1d6+2/+4/19-20) | explosive bomb +6/+8 (1d6 fire +4)

Yup, it's a standard action. To break down Bottled Lightning: It's an electricity touch attack with a twenty-foot range, dealing 1d8 damage. People caught within the line must make a DC 15 Ref or take 1 point of sonic damage


Minor Crab-beast

Yldrath ignores the goblins and orcs still standing, instead focusing on the cleanliness of his blade.

Noonan repositions himself to watch Jason fight at closer quarters as Morgan ignores the bloodied goblin that still stands before him to grasp at Yldrath's bottle...
AoO against Morgan: 1d20 + 2 ⇒ (7) + 2 = 9
...but he manages to avoid the opportunistic strike and withdraw. His kenning of the portal is muddied by confusion, but he does note the distinct stink of conjurative magik.
The move action to take the vial I'd rule equivalent to picking up an item - which provokes.

Jason's continued assault falls shy of causing lasting damage, but keeps the orcs upon the defensive for a few moments.

Map

Action Tracker (Round 4): Jason, Elijah, Goblins, Juro, Orcs, Yldrath, Noonan, Morgan


Minor Crab-beast

Elijah delays his action as the two remaining wounded goblins summon some last inkling of strength to make a final clumsy strike before falling...
Shortsword at Elijah: 1d20 + 2 ⇒ (16) + 2 = 18 for 1d4 ⇒ 2
Shortsword at Yldrath: 1d20 + 2 ⇒ (16) + 2 = 18 for 1d4 ⇒ 4

The third and final goblin refrains from entering the fray again, and a simple flick of the hand and momentary concentration from the gnome on the balcony banishes the green creature back to the aether.

The southern portal then disgorges a pair of hulking goblinoids, larger and more vicious than the goblins that came before. Warily at first they stalk with confidence and grip a combination of morningstar and shield that they seem to know how to use.

Action Tracker (Round 4): Jason, Bugbears, Elijah, Juro, Orcs, Yldrath, Noonan, Morgan
Action Tracker (Round 5): Jason, Bugbears, Elijah, Juro, Orcs, Yldrath, Noonan, Morgan

Map


Male Half elf Fighter(archer) 2 HP24/24, AC18

Juro sighs,"More big, dumb, ugly brutes that just don't learn."

He takes a step forward 5ft. step S and sends a pair of arrows hurtling towards the Bugbear directly South of him
arrow: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d8 + 4 ⇒ (1) + 4 = 5
rapid shot: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d8 + 4 ⇒ (6) + 4 = 10


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

Round 5:

Pressing his advantage, Jason thrust his spear once again at the wounded Orc.

Stab!: 1d20 + 1 ⇒ (19) + 1 = 20

Wound!: 1d6 + 2 ⇒ (3) + 2 = 5

After executing an almost perfect strike, the Half-Orc attempted to slam his metal shield in the other Orc's face.

Slam!: 1d20 ⇒ 11

Pretty sure that's a miss.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

If it is okay to just put up my round 4 action

Rd 4
HP 25/30 (25/34 when raging)
AC 18/T12/FF16 (AC 16 when raging)
Weapon in hand:Greatsword
Effects Rage 3/8, DR 1

Noonan steps one square south and brings his blade own on the orc in front of Jason in an overhead chop.

Rage,Power attack: 1d20 + 7 ⇒ (13) + 7 = 202d6 + 7 ⇒ (2, 6) + 7 = 15


Male Elf Alchemist 2 | AC 17 Tch 13 FF 14 | HP 18/18 | Fort +3 Ref +6 Will -1 | Init +5 | mwk rapier +6/+8 (1d6+2/+4/19-20) | explosive bomb +6/+8 (1d6 fire +4)

Yldrath quickly dashes into position, and throws another vial at the bugbear.

Moving S, S, W, S, and throwing an Unstable Accelerant bomb.

Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16

Even if I miss, the bugbear must make a DC 15 Ref or take 6 fire damage, 3 if the save is made.

If hit:

Burninating Damage: 1d6 ⇒ 1

Yet another DC 15 Ref to avoid.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

round 4

Elijah, easily dodges the futile goblin swings in time to see two ugly brutes appear from the portal. Throwing caution to the wind, he charges forward, hoping to cut one down to size.

charge AC 18, Power Attack 2-H: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 8 ⇒ (6) + 8 = 14


Minor Crab-beast

Elijah surges southwards, but his blade is easily dealt with by the set bugbear. Juro follows his lead and directs a pair of missiles, striking with the first a glancing blow.

The orcs attacking Jason struggle onwards, lashing out with curved blades...
Falchion: 1d20 + 5 ⇒ (20) + 5 = 25 for 2d4 + 4 ⇒ (4, 2) + 4 = 10
Confirm?: 1d20 + 5 ⇒ (9) + 5 = 14
Falchion: 1d20 + 5 ⇒ (7) + 5 = 12
...the first battering through his defences to cut deep and wickedly into his unarmored torso; but the second is defeated by his agility.

Action Tracker (Round 4): Jason, Bugbears, Elijah, Juro, Orcs, Yldrath, Noonan, Morgan
Action Tracker (Round 5): Jason, Bugbears, Elijah, Juro, Orcs, Yldrath, Noonan, Morgan

Map

If no changes to pre-stated actions you don't need to post I'll catch them on the next update


Male Elf Alchemist 2 | AC 17 Tch 13 FF 14 | HP 18/18 | Fort +3 Ref +6 Will -1 | Init +5 | mwk rapier +6/+8 (1d6+2/+4/19-20) | explosive bomb +6/+8 (1d6 fire +4)

Yldrath dashes forwards and throws one of his concoctions at the bugbear NOT fighting Elijah...

Moving SSSS

Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12
Burning Damage if the bugbear fails a DC 15 Ref Save: 1d6 ⇒ 4


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

No changes


male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2

Morgan moves to put his back against the north wall, gripping tightly to the vial given to him by Yldrath.

Move up 30' and readied action to throw the mystery vial at any enemies that get within range.


Male Elf Alchemist 2 | AC 17 Tch 13 FF 14 | HP 18/18 | Fort +3 Ref +6 Will -1 | Init +5 | mwk rapier +6/+8 (1d6+2/+4/19-20) | explosive bomb +6/+8 (1d6 fire +4)

I have a feeling that Morgan and Yldrath are about to develop a mutually beneficial relationship... "Are your spells not smiting enough of your enemies? Use alchemical items to emulate divine power!"


Minor Crab-beast

Yldrath - I assume the 2d6 on the bomb is due to expending an unstable accelerant? Where does the additional 1d6 burning damage come from?
Normal alchemist bombs don't cause their targets to catch fire...

Yldrath advances, and his thrown weapon breaks open across the bugbear's defences - spreading quick burning fire...

Noonan steps forward and his great blade cuts deep through the undamaged orc attacking Jason... quickly rectifying the lack of mortal wounds. Only the stubborn belligerence of the orc keeps it standing.

Morgan flees from the conflict, hiding in the shade of the Northern wall.

The point of Jason's spear tears through the throat of an orc and causes it to finally fall to the sand unmoving, but his shield strike is dodged.

The two bugbears converge upon the isolated Elijah, surrounding him and attempting to take him down...
Morningstar: 1d20 + 5 ⇒ (17) + 5 = 22 for 1d8 + 3 ⇒ (8) + 3 = 11
Flanking Morningstar: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 for 1d8 + 3 ⇒ (1) + 3 = 4
...heavy swung weapons crushing the human in their inelegant and brutal embrace.

Action Tracker (Round 5): Jason, Bugbears, Elijah, Juro, Orcs, Yldrath, Noonan, Morgan

Map


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Elijah takes a brutal one-two punch from the deadly weapons. He stays standing, and takes another swing at the beast already injured. Too bad the wounds to his ribs throw off his momentum and he swings wide.

2-H: 1d20 + 6 ⇒ (9) + 6 = 151d20 + 4 ⇒ (1) + 4 = 5

Dark Archive

Male Cricket (Currently Retraining levels)

Juro steps to the side 5ft. Step W and shoots twice at the Western Bugbear.

one shot: 1d20 + 4 ⇒ (6) + 4 = 101d8 + 4 ⇒ (2) + 4 = 6
two shot: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 4 ⇒ (6) + 4 = 10


Minor Crab-beast

Elijah's measured cut is deflected by the beast's shield, while Juro's aim is fouled by the intervening combatants and causes both arrows to miss their targets.

The sole surviving orc somehow continues to defy death and hacks with it's blood-slicked blade...
Falchion at Jason: 1d20 + 4 ⇒ (6) + 4 = 10
...but arms that are growing ever heavier fail to muster the power to defeat Jason's guard.

Action Tracker (Round 5): Jason, Bugbears, Elijah, Juro, Orcs, Yldrath, Noonan, Morgan
Action Tracker (Round 6): Jason, Bugbears, Elijah, Juro, Orcs, Yldrath, Noonan, Morgan


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Rd 5

HP 25/30 (25/34 when raging)
AC 18/T12/FF16 (AC 16 when raging)
Weapon in hand:Greatsword
Effects Rage 4/8, DR 1

Noonan seeks to end the meddlesome orc and slices..
Rage,Power attack: 1d20 + 7 ⇒ (20) + 7 = 272d6 + 7 ⇒ (4, 1) + 7 = 12
Confirm: 1d20 + 7 ⇒ (20) + 7 = 272d6 + 7 ⇒ (3, 3) + 7 = 13

No doubt sending it's head spinning into the air and into the laps of their would-be employers.


Minor Crab-beast

The tender ministrations of the large barbarian and his trusty blade continue as a brutal hack bisects the orc at the neck - sending it's detached head rolling many feet away and causing it's body to fall under a haze of red mist.

You still have a move action if you want to reposition.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan moves 30 feet south, preparing to swing around to help finish off the two bugbears


male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2

Morgan watches the combat from the north wall, gripping tightly to the mysterious vial. It seems, in his opinion, as if his new allies have this just about wrapped up.

Continue readied action to throw the vial at any enemies that get within range.


Male Elf Alchemist 2 | AC 17 Tch 13 FF 14 | HP 18/18 | Fort +3 Ref +6 Will -1 | Init +5 | mwk rapier +6/+8 (1d6+2/+4/19-20) | explosive bomb +6/+8 (1d6 fire +4)

Yes, the 2d6 is from unstable accelerant, and the 1d6 burninating is from Explosive Bomb-adds 1d6 points of burninating as well as increasing the bomb's radius to 10 ft.

Yldrath steps to the side and pulls out one of the mysterious vials that he gave to Morgan. "Like so," he says calmly, and uncorks it, aiming at the wounded bugbear.

A flash of lightning shoots out, followed by the cacophonous boom of thunder.

Attack (-4 for shooting into melee): 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 ⇒ 5

Unfortunately, due to the accidental electrical overcharge Yldrath put into the device, static electricity shocks his hand, startling him and throwing the shot wide. As it scorches the sand next to the bugbear, however, it is clear that the shot would've done some damage.


Minor Crab-beast

Then why does your profile show Smoke Bomb as your selected level 2 discovery?


Male Elf Alchemist 2 | AC 17 Tch 13 FF 14 | HP 18/18 | Fort +3 Ref +6 Will -1 | Init +5 | mwk rapier +6/+8 (1d6+2/+4/19-20) | explosive bomb +6/+8 (1d6 fire +4)

I thought I changed that! Oops...


Minor Crab-beast

Just need Jason's action for an update.


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

Round 6

Seeing the Orc go down, Jason turned to see one of his compatriots in trouble. Sucking up the pain, the Half-Orc moved to assist.

Double Move: SW, SW, SW, SW, SW, SW, SW, W, W


Minor Crab-beast

As the group turns and regroups to face the bugbears, Yldrath's bottled spark expends itself harmlessly into the sand.

Upon the balcony the blood being spilled seems to have attracted a bit more attention from the dwarf, though if Morgan risked to look above he may have caught derision aimed at the cowering priest.

The bugbears quickly glance at the oncoming gladiators, but remain focused first upon attempting to drop the first foe before them...
Flanking Morningstar: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 for 1d8 + 3 ⇒ (1) + 3 = 4
Flanking Morningstar: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 for 1d8 + 3 ⇒ (6) + 3 = 9
...another bludgeoning strike making it past his desperate defences.

Action Tracker (Round 5): Jason, Bugbears, Elijah, Juro, Yldrath, Noonan, Morgan
Action Tracker (Round 6): Jason, Bugbears

Mapski


Male Elf Alchemist 2 | AC 17 Tch 13 FF 14 | HP 18/18 | Fort +3 Ref +6 Will -1 | Init +5 | mwk rapier +6/+8 (1d6+2/+4/19-20) | explosive bomb +6/+8 (1d6 fire +4)

Yldrath dashes quickly across the sand, moving around just so he won't give the bugbear a chance to attack him once he gets there.

Moving W, S, S, S, S, E

He then lashes out towards the bugbear, flanking him with the help of Elijah.

Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Crit Threat: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Male Half elf Fighter(archer) 2 HP24/24, AC18

Juro moves 30ft. W and sends an arrow zipping towards the western bugbear.
deadly aim and nothing else: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 + 4 ⇒ (7) + 4 = 11


male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2

The priest isn't cowering, he's tactically positioned himself in the rear, due to a lack of resources. Lest we forget, he did take out nearly all the goblins in one channel.

Had I the foresight to purchase a crossbow and some bolts, Morgan'd probably be contributing more at this point. Didn't figure I'd blow through all my spells and channels so fast.

Morgan risks moving closer to the enemies.

Move 30' south, total defense


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan double moves 55' west and 5' south.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Elijah, slashes at the bugbear who has his attention split in two.

1d20 + 8 ⇒ (19) + 8 = 271d8 + 3 ⇒ (4) + 3 = 7
crit: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 3 ⇒ (7) + 3 = 10


Minor Crab-beast

One point - take notice of the initiative order when you're posting. Elijah - at your action there is not any bugbear with it's attention split, unless you delayed - which you didn't.

Elijah slashes with his blade, scoring a solid hit that threatened to cut deeper but was softened by the resistance of armor. That still was enough to wound the already bloodied bugbear sufficiently to send it to the arena's floor.

Juro repositions to aim more clearly, but his single shot does not draw a dodge from the beast - arcing past and through open air.

Yldrath redirects himself towards the second and sole remaining creature - a well placed thrust finding a gap in the bugbear's armor to draw blood.

Then the other three gladiators upon the sand converge upon the melee... which gives the dwarf in the private box cause enough to turn and give a muted nod to the gnome beside him. With a short focus of his attention both bugbear and portal fade from the arena. The near fey then stands, stretches and walks off into the arena's structure and out of sight.

The dwarf stays to address you "A fair showing, and better stamina than I expected on first looking... some issues to address, but nothing that couldn't be worked on." moving forward to lean on the railing "So... still interested?"


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan nods. Yes.


Male Elf Alchemist 2 | AC 17 Tch 13 FF 14 | HP 18/18 | Fort +3 Ref +6 Will -1 | Init +5 | mwk rapier +6/+8 (1d6+2/+4/19-20) | explosive bomb +6/+8 (1d6 fire +4)

Yldrath nods curtly.


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

"But of course, I live to honor my Father, and his Father before him." The Half-Orc raises his spear victoriously, "For Honor and Glory!" He bellows.


Male Half elf Fighter(archer) 2 HP24/24, AC18

"Sure why not."


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Sorry, I must have looked at the wrong map or got my actions confused

Elijah, falls to a knee from the butt whooping he received. After a few moments to catch his breath, he glares at the son of a b#*!# gnome, for the games he has played with him. All he does is nod, to give confirmation to his question.


male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2

Morgan shrugs, and gives a slight nod. "Seeing as I have appropriate support, why not?"


Minor Crab-beast

The dwarf gives the assembled freshly minted gladiatorial trainees a curt nod in return before gesturing towards the now opening exits from the arena sands "Good... go, rest, eat, sleep - I'll see you back on the sands come daybreak" with that he pauses a few moments to see if there are any words or questions in return, before turning and departing himself - leaving the group upon the sands.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan turns and heads through the exit to find a meal.


Male Half elf Fighter(archer) 2 HP24/24, AC18

Starts Conga Line ;P


Minor Crab-beast

Leaving the sand both Noonan and Juro find their forward direction guided by muted torches lit within the darkened passages that guide you eventually to a largeish room with six cots at one end of it. The other end has a small area of empty floor and a single trestle table and chairs. The trestle has a stack of bowls and cups and a pair of pots - one with a hearty stew, and the second a creamy soup of some description.


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

Jason followed the other two warriors into the sleeping quarters. Taking in a deep breath he said, "Ah, that stew smells wonderful." Stepping forward, grabbed a bowl and served himself.


Male Elf Alchemist 2 | AC 17 Tch 13 FF 14 | HP 18/18 | Fort +3 Ref +6 Will -1 | Init +5 | mwk rapier +6/+8 (1d6+2/+4/19-20) | explosive bomb +6/+8 (1d6 fire +4)

Yldrath follows, grabs a bowl and eats quickly.

You soon realize that Yldrath isn't going to be a very good roommate.

He quickly claims a cot, and then sets up a strange, folding metal chair and table in a corner of the room, where he sets up his portable alchemy lab.

With astounding speed, the room is filled with fumes, smoke, and loud bangs as Yldrath gets to work replenishing his depleted alchemical supplies.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

*Cough Cough*

Noonan glares at Yldrath. Don't go smothering us or setting the place on fire. Noonan enjoys his stew. We should see if there is an armory we can borrow weapons from, those ogres would be better fought with spears or polearms.


male Human Cleric 2 |HP 15/18| AC 18 T12 FF16| F4 R3 W6 |Per3| Init2

Following the others, Morgan nods at Noonan, squinting in light of the fumes. "Indeed. I would certainly welcome a crossbow so that I am more likely able to contribute after the expenditure of my spells."

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