DM Talomyr's Kingmaker

Game Master Talomyr

Let it so known that the bearers of this charter, having delivered the northern reaches of the Greenbelt from the scourge of banditry, having provided detailed maps of the lay of the land, and having done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards, are hereby granted the right to rule.

The nature and laws of rule are theirs to define, and the wellbeing of this new nation is theirs to protect.

In accordance for providing a stable nation to the south of central
Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of Restov and Brevoy’s goodwill, such that future relations between kingdoms might be mutually beneficial.

So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.


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|HP: 22/22| AC: 16 |F: +5, R: +6, W: +8 | Ar/Cft/Lor/Occ/Soc +8, Med/Nat/Per/Thi +6 | Speed 25ft | 1: 1/3, Foc 2/2 | Active conditions:

Baldur makes a punching gesture and a bolt of lethally sharp ice flies towards the green hag as the irriseni man advances slowly.

KBlast vs. Touch: 1d20 + 7 ⇒ (10) + 7 = 17 Cold Damage: 3d6 + 3 ⇒ (1, 6, 5) + 3 = 15


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

Seeing the creature in front of him casting a spell, he identifies her as the largest threat, moves in and attacks her with his bastard sword, while giving a silent command to his sword to burn his enemies

free action to use one point of black blades arcane pool to deal fire damage instead of slashing damage, 1 blade arcane point remains

1d100: 1d100 ⇒ 80

attack: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d10 + 5 ⇒ (4) + 5 = 9

Oooorrr hes confused...


Greenbelt Map Roll20 Link

Confusion Chart:

d% Behavior
01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self)

Okay 80 is attack nearest creature. 1 is Baldur, 2 is Sigefrid

1d2 ⇒ 1

Kalaman, having succumbed to the hag's spell lashes out at Baldur, drawing his blade across the northman's back.

Baldur take 9 damage.

For his part, Baldur blasts the hag with a bolt of ice, wounding the green skinned woman.

Tove is up.


|HP: 22/22| AC: 16 |F: +5, R: +6, W: +8 | Ar/Cft/Lor/Occ/Soc +8, Med/Nat/Per/Thi +6 | Speed 25ft | 1: 1/3, Foc 2/2 | Active conditions:

Baldur's AC is actually 24 because he has his ice shield up with a point of burn so no damage. :)


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Tove rushes forward at the sound of fighting. Seeing that none of her companions are wounded though (thankfully), she instead turns her attention to the room where the hag is attacking them from.

Muttering a quick prayer, she soon fills the small chamber with a brilliant burst of holy light.

Casting Burst of Radiance, 10-ft radius burst centered on the space between the three cultists.

Blinded for: 1d4 ⇒ 2 rounds. Reflex DC 15 to instead be dazzled.

Damage vs evil creatures in burst: 5d4 ⇒ (2, 3, 3, 4, 2) = 14


Greenbelt Map Roll20 Link

In the interest of moving this along, I will roll the applicable saving throws for those who need them.

DM Rolls I:

Reflex C1: 1d20 + 2 ⇒ (5) + 2 = 7 - fail
Reflex C1: 1d20 + 2 ⇒ (17) + 2 = 19 - pass
Reflex Hag: 1d20 + 8 ⇒ (20) + 8 = 28 - pass

Tove's spell blinds one cultist and wounds the hag. Shaking her head the hag sneers as she reaches into a belt pouch, producing a few leaves and targets Baldur with a spell which causes a rash and boils to appear on Baldur's skin.

Baldur Fort Save DC 16: 1d20 + 9 ⇒ (3) + 9 = 12 - Fail

Baldur takes a -4 Dex penalty and gain the sickened condition

Spellcraft DC 17:
Pox Pustules

Meanwhile the door closest to Sigefrid flys open and a woman behind the door unleashes a spell that generates a tremendous cacophony.

Tove Fort save DC 15: 1d20 + 3 ⇒ (11) + 3 = 14 - fail
Sigefrid Fort Save DC 15: 1d20 + 7 ⇒ (3) + 7 = 10 - fail

Sigefrid and Tove take 2 damage and are both stunned.

DM Rolls II:

Damage: 1d8 ⇒ 2

Spellcraft DC 17:
Sound Burst

One of the cultists closest to the hag grabs at her eyes, blinded by Tove's spell, while the other targets Baldur with a greenish black ray, but misses her target.

With Sigefrid stunned, the two cultists to the south, level crossbows at the man and shoot, with one bolt finding the mark and the other just narrowly missing its stunned target.

Sigefried takes 5 damage.

Spellcraft DC 16:
Ray of Enfeeblement

DM Rolls III:

Ranged Touch @ Baldur: 1d20 + 2 - 1 ⇒ (2) + 2 - 1 = 3 (dazzled)- miss
RoE: 1d6 + 1 ⇒ (5) + 1 = 6

C xbow 1: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d8 ⇒ 5

C xbow 1: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 ⇒ 3

Sigefrid Fort Save DC 12 vs. poison: 1d20 + 7 ⇒ (17) + 7 = 24 - pass

Initiative Order:
Kalaman (confused) - done
Baldur (sickened) - done
Tove (stunned) - done
Niska - done
Hag (dazzled) - done
Cultists (one blind, one dazzled) - done
Sigefrid (stunned) - will miss this turn
Azen
Ivo
Celebeth
Garethane

Sigefrid is stunned, Azen, Ivo, Celebeth, and Garethane are up to end round 1. Kalaman (still confused and can post his declared action along with the d100 roll as before) and Baldur can post round 2 actions. Tove will be stunned for round 2.


|HP: 22/22| AC: 16 |F: +5, R: +6, W: +8 | Ar/Cft/Lor/Occ/Soc +8, Med/Nat/Per/Thi +6 | Speed 25ft | 1: 1/3, Foc 2/2 | Active conditions:

KBlast: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6 Damage: 3d6 + 3 ⇒ (3, 6, 1) + 3 = 13

Baldur misses as retching throws off his aim.


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 18/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 3/3

Azen starts moving farther into the hideout, and as she moves up beside Tove and the others she realizes that her friends are in trouble. She starts singing to inspire their courage, hoping it will help.

+2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

spellcraft 1: 1d20 + 12 ⇒ (8) + 12 = 20
spellcraft 2: 1d20 + 12 ⇒ (11) + 12 = 23
spellcraft 3: 1d20 + 12 ⇒ (13) + 12 = 25
confusion resistance: 1d100 ⇒ 10

Kalaman, seeing its going to be difficult trying to run into a room and risk being confused again, will instead cast magic missile at the hag.

magic missile: 3d4 + 3 ⇒ (2, 3, 2) + 3 = 10


M Elf Feral Hunter 6 | HP 28/45 | AC 23 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Garathane moves up and seeing the man stunned, will step in front of Sigefrid. Drawing upon the aspect of the mouse (evasion) as well as his bow, the Elf will ready an attack to disrupt the spellcasting of the cultists in front of him.

Readied shot to disrupt spellcasting: Longbow, P.B.: 1d20 + 10 ⇒ (19) + 10 = 291d8 + 4 ⇒ (2) + 4 = 6


Greenbelt Map Roll20 Link

Bump for Ivo/Celebeth.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Ivo has been keeping an eye on the prisoners, but Celebeth goes where her sister goes. She unlimbers her bow and takes a shot at the blinded cultist.

Longbow attack: 1d20 + 6 ⇒ (6) + 6 = 12

Yeah, that probably misses him even when he's blind.

Longbow damage: 1d8 ⇒ 7
Sneak attack: 1d6 ⇒ 3


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Greenbelt Map Roll20 Link

Nope, that hits. No armor, no Dex with an additional -2 makes for a poor AC. Blind opponent means you get your sneak attack too.


Greenbelt Map Roll20 Link

Celebeth moves in and sinks an arrow into the blinded cultist, dropping her to the ground while Garethane moves in training his bow on cultists in the room before him.

Baldur is unable to overcome his current ailments to land another blast, while Kalaman gathers his senses long enough to send three bolts of magical force into the torso of the hag.

Cackling like a madwoman, the had unleashes a bolt of lightning down the corridor.

Baldur, Celebeth, Tove, Kalaman, Azen and Sigefrid. - Reflex Save DC 17 for half damage. Lightning Bolt: 7d6 ⇒ (1, 6, 2, 4, 4, 6, 5) = 28

Down at the other room, Niska begins casting a spell when Garethane's arrow lands - although she is still able to complete her spell as she reaches out to touch the hunter, just narrowly grazing Garethane.

Garethane, DC 16 Will Save or suffer: -4 penalty on attack rolls, saves, ability checks, and skill checks.

The remaining cultists step back out of the doorways, awaiting further commands from their superiors

DM Rolls:

Concentration DC 19: 1d20 + 9 ⇒ (18) + 9 = 27
Touch: 1d20 + 6 ⇒ (8) + 6 = 14

Initiative Order:

Inspire Courage (+2/+2) Active

Round 2
Niska - done
Hag (dazzled)- done
Cultists (1 down, 1 dazzled) - done
Sigefrid
Azen
Ivo
Celebeth
Garethane

Round 3
Kalaman (confused)
Baldur (sickened, -4 Dex Penalty)
Tove

Sigefrid, Azen, Ivo, Celebeth, and Garethane are up to finish out round 2. Kalaman (As you have taken damage from the hag, the confusion effect will simply have you attacking the hag as you have taken damage from her), Baldur, and Tove can post round 3 actions.


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 18/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 3/3

Reflex Save: 1d20 + 7 ⇒ (16) + 7 = 23

Angry at herself for clumping up in the hallway and letting the enemies hurt a lot of them, Azen continues to sing, but decides to move forward even though she is significantly hurt. Waiting here for someone else to move was obviously going to get her killed, so might as well press forward.

Free action to maintain bardic performance... Inspire Courage still up.

She moves south while drawing her morningstar, then east, using her remaining movement to flip over the enemy to a flanking position.

Acrobatics: 1d20 + 10 ⇒ (11) + 10 = 21

From which she attacks.

Cold Iron Morningstar: 1d20 + 6 + 2 + 2 ⇒ (10) + 6 + 2 + 2 = 20 (flanking, inspire courage)
Damage: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8 (inspire courage)


M Elf Feral Hunter 6 | HP 28/45 | AC 23 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Dang. I really should have jacked up my dex.

Will Save: 1d20 + 3 ⇒ (11) + 3 = 14


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

reflex save: 1d20 + 5 ⇒ (7) + 5 = 12

Kalaman fails to dodge the full brunt of the lightning bolt, but because of his infernal heritage, still takes reduced damage (-5, 20 hp remaining

He will then respond by attacking the hag,

attack: 1d20 + 9 ⇒ (13) + 9 = 22

If his blade hits, then he will expand a point of arcana to maximize damage, for 15 damage


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Ref save: 1d20 + 7 ⇒ (16) + 7 = 23

Celebeth flattens herself against a wall just in time to avoid the lightning bolt completely. She knocks another arrow and takes a shot at the dazzled cultist next.

Longbow attack: 1d20 + 6 ⇒ (13) + 6 = 19 (-4 if this target is in melee with someone, not sure)
Longbow damage: 1d8 ⇒ 3


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

Oo didn't see the inspire courage active, 24 to hit the hag and 17 damage and forgot the arcane strike, but oh well, hopefully 2 damage isn't the deciding factor in this fight,


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Reflex DC17: 1d20 + 3 ⇒ (18) + 3 = 21

Tove manages to avoid the full force of the bolt, although the crackly magical energy still painfully sears the flesh of her back as she does her best to flatten her 6'2 self against a wall.

Crying out in pain, she immediately reaches for her holy symbol and channels a wave of healing energy to herself and her allies.

Channel Energy: 3d6 ⇒ (4, 1, 1) = 6 (Selective Channel)


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Likewise, I missed the inspire courage, so that should add to my attack & damage with my bow shot above.


Reflex: 1d20 + 6 ⇒ (15) + 6 = 21

Dodging the worst of the lightning, Sigefrid growls and moves in to attack the hag!

Longsword, Inspire Courage: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Damage: 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8


Greenbelt Map Roll20 Link

FYI, the link to the map is under my name on every post, and I have a paid account, so maps can be viewed on mobile devices.

Celebeth - you'll have to move into the room to make that shot as no one but hag is in sight from the hallway. Not an issue as you have enough movement to do so.

Sigefrid - To get into melee with the hag is 35 ft of movement, you only have a movement of 30 ft and no charge lane. Please restate your action.


My fault.

Sigefrid moves as fast as he can to engage the hag.

Double move. Will use an AoO to use Bodyguard on Kalaman if the hag attacks him. I guess you can use my attack roll from the earlier post for that unless you'd rather I roll again.


Greenbelt Map Roll20 Link

Keeping your roll is fine.


|HP: 22/22| AC: 16 |F: +5, R: +6, W: +8 | Ar/Cft/Lor/Occ/Soc +8, Med/Nat/Per/Thi +6 | Speed 25ft | 1: 1/3, Foc 2/2 | Active conditions:

Ref: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17

Baldur just gets away from the worst of the lightning and throws ice of his own in return, gathering power first to trap the witch!

KBlast vs Touch: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25 Damage: 3d6 + 3 ⇒ (2, 4, 2) + 3 = 11 If it hits the witch is entangled for one minute.
KBlast Crit vs. Touch?: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14 Damage: 3d6 + 3 ⇒ (6, 6, 5) + 3 = 20


Greenbelt Map Roll20 Link

BUMP FOR GARETHANE

Baldur, not that it matters with the nat 20, but remember your -4 Dex penalty in the future.

Sigefrid rushes into the room with the hag, while Azen executes a quite spectacular flip, landing behind Niska and striking the woman with her morningstar.

In the other room, Celebeth fires an arrow into another cultist but fails to drop her. Kalaman is able to come to his senses long enough to strike at the hag, but narrowly misses. Baldur unleashes another blast of ice, that clings to the witch making it difficult for her to move, but she manages to avoid the worst of the blast.

Seeing her companions wounded, Tove calls for Erastil's blessing to heal herself and her friends.

Round 2
Niska - done
Hag (entangled)- done
Cultists (1 down) - done
Sigefrid - done
Azen - done
Ivo - done
Celebeth - done
Garethane

Round 3
Kalaman (confused) - done
Baldur (sickened, -4 Dex Penalty) - done
Tove - done


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M Elf Feral Hunter 6 | HP 28/45 | AC 23 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Sorry, I didn't realize I was up.

With the caster now toe to toe, Garathane switches his feral focus to that of the bull, pulls his longsword and strikes.

MW Cold Iron Longsword, Cursed, Inspired: 1d20 + 8 + 1 + 2 - 4 ⇒ (16) + 8 + 1 + 2 - 4 = 231d8 + 3 + 1 + 2 ⇒ (8) + 3 + 1 + 2 = 14


Greenbelt Map Roll20 Link

Garethane hacks into Niska, forcing the woman back.

The hag mutters a few words and disappears from view. Niska, badly wounded steps back away from Garethane and takes a flanking position with one of her underlings. Both strike at Azen with daggers coated in a thick, black liquid. Fortunately for the bard, both miss their strikes.

The cultist in purple murmurs a few words toward Garethane, directing him to slay his friend.

Garethane DC 14 Will Save vs. Murderous Command. If you fail, attack nearest ally.

The cultist in orange, seeing her mistress having disappeared, steps back and cowers behind a table in the room.

DM Rolls:

Hag Concentration CD 19: 1d20 + 17 ⇒ (18) + 17 = 35

Niska @ Azen: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17 (flank)
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Green @ Azen: 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5 (flank)
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Round 3
Niska - done
Hag (entangled)- done
Cultists (1 down) - done
Sigefrid
Azen
Ivo
Celebeth
Garethane

Round 4
Kalaman (confused)
Baldur (sickened, -4 Dex Penalty)
Tove

Sigefrid, Azen, Ivo, Celebeth, and Garethane are up to finish out round 3. Kalaman (Confusion roll applies), Baldur, and Tove can post round 4 actions.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Celebeth casts see invisibility.


Greenbelt Map Roll20 Link

Celebeth:
Yep, the Hag is still in room. 2 squares south of the orange cultist.


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 18/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 3/3

Azen keeps singing loudly enough to be heard by her sister she hopes, stepping away so that she can't be flanked anymore, but aware that there are still plenty of enemies around.

Free action to maintain bardic performance... Inspire Courage still up, then 5 foot step.

She then attacks Niska again.

Cold Iron Morningstar: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 (inspire courage)
Piercing and Bludgeoning Damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11 (inspire courage)


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M Elf Feral Hunter 6 | HP 28/45 | AC 23 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Will Save: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9

Whelp, let's see who needs a murdering.

Garathane's eyes, normally so full of the furious vitality of the animals he studies, go curiously blank as he turns from the vanished cultist and raises his blade towards his allies.

I suppose Tove would be the closest. MW Cold Iron Longsword, FF, Cursed, Inspired: 1d20 + 8 + 1 + 2 - 4 ⇒ (2) + 8 + 1 + 2 - 4 = 91d8 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9


Sigefrid steps over to the cowering woman and levels his sword at her. "Stay there and do not move, or you will taste my blade!"

Intimidate: 1d20 + 8 ⇒ (9) + 8 = 17


Greenbelt Map Roll20 Link

Bump for Kalaman, Baldur, and Tove.


|HP: 22/22| AC: 16 |F: +5, R: +6, W: +8 | Ar/Cft/Lor/Occ/Soc +8, Med/Nat/Per/Thi +6 | Speed 25ft | 1: 1/3, Foc 2/2 | Active conditions:

KBlast vs Touch: 1d20 + 7 - 2 - 2 ⇒ (14) + 7 - 2 - 2 = 17 Damage: 3d6 + 3 ⇒ (2, 5, 5) + 3 = 15 If it hits it entangles again which roots the witch completely to the floor.

Baldur gathers his power again and attempts to lock the witch into the ground.


Greenbelt Map Roll20 Link
Baldur Halfhand wrote:

[dice=KBlast vs Touch]d20+7-2-2 [dice=Damage]3d6+3 If it hits it entangles again which roots the witch completely to the floor.

Baldur gathers his power again and attempts to lock the witch into the ground.

Unless you can see invisible creatures, you can't target her without a DC25 Perception check to and even then, there's a 50% miss chance.


|HP: 22/22| AC: 16 |F: +5, R: +6, W: +8 | Ar/Cft/Lor/Occ/Soc +8, Med/Nat/Per/Thi +6 | Speed 25ft | 1: 1/3, Foc 2/2 | Active conditions:

In that case...

Baldur concentrates and covers the ground in a thin film of extremely slippery ice!

As per Grease, centered on where I last saw the witch.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

I'm assuming that since Garethane already attacked me, Murderous Command is no longer in effect and I can push past him without provoking any AoO? I'm also assuming that he moved to attack me and that the space his is currently occupying on Roll20 is free...

Tove dodges past her elven companion, easily avoiding his unwilling strike against her. Pressing forward, she stops in the doorway to the next chamber. Then raising her holy symbol, she sends a bolt of force in the direction of the cultist in green.

Admonishing Ray vs Touch AC, Inspired: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Nonlethal Damage: 4d6 ⇒ (2, 4, 2, 2) = 10


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

Seeing the hag disappear, kalaman will cast shocking grasp and hold it, moving to just south of sigfried to offer support and be central in the room when the hag appears.


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

Seeing the hag disappear, kalaman will move to just south of sigfried after casting shocking grasp, so as to offer support and be central in the room when the hag appears


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

accidental double post, wont let me delete one, sorry!


Greenbelt Map Roll20 Link

Posted twice, and still didn't make your confusion roll ;)

Confusion: 1d100 ⇒ 94

Further update coming later today.


Greenbelt Map Roll20 Link

Okay, now to go back through this and piece it together based on initiative order.

Sigefrid moves over to the cowering cultist, threatening to strike if she does anything further untoward.

In the southern room, Azen lands a devastating blow to the side of Niska's head. With a wet sounding crack, the woman falls to the ground dead.

Back in the northern room, Celebeth casts her spell, allowing her to see the now invisible hag.

Meanwhile in the hallway, Garethane having succumbed to the magics of one of the cultists, moves to Tove and hacks at the Erastilian priestess, but fails to land the strike.

Kalaman, unable to fend off the confusion turns toward the closest person he can see, Celebeth and swings his blade, cutting into the elven rogue.

Attack: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26 (inspired)
Damage: 1d10 + 5 + 2 ⇒ (2) + 5 + 2 = 9 (inspired)

Baldur freezes the ground in the area where he last saw the hag.

Tove moves beyond Garethane and send a bolt of energy in the direction of the cultist in green, but misses terribly.

The cultists in the southern room move to attack Tove and Azen with poisoned daggers, but neither cultist show much in terms of prowess with a blade.

Back in northern room, the cowering cultist remains crouched on the ground, while hag remains nowhere to be seen.

Celebeth:
The hag has moved behind the cauldron at the eastern side of the room and drank a potion.

DM Rolls:

G @ T: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

P @ A: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

CMW Potion - Hag: 2d8 + 3 ⇒ (2, 8) + 3 = 13

Round 4
Niska - done
Hag (entangled, invisible)- done
Cultists (1 down, 1 surrendered) - done
Sigefrid
Azen
Ivo
Celebeth
Garethane

Round 5
Kalaman (confused)
Baldur (sickened, -4 Dex Penalty)
Tove

Sigefrid, Azen, Ivo, Celebeth, and Garethane are up to finish out round 4. Kalaman (Confusion roll applies), Baldur, and Tove can post round 5 actions.


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 18/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 3/3

Azen keeps singing loudly enough to be heard by her friends

Free action--Inspire Courage still up

She takes a 5-foot step trying to get closer to being able to help Tove (without getting flanked herself), and then attacks the purple cultist.

Cold Iron Morningstar: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 (inspire courage)
Piercing and Bludgeoning Damage: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8 (inspire courage)


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Celebeth grumbles a bit about not knowing a useful spell like glitterdust as she whips up a mage armor in case of enemies getting close.


M Elf Feral Hunter 6 | HP 28/45 | AC 23 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Coming out of his murderous haze, Garathane stands for a brief moment, trying to figure out what just happened.

Spellcraft, Cursed: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3

He doesn't.

"Pardon me, Tove, I don't know what came over me. But if you will back up from that woman with the dagger, I'll try to make up for it."

Garathane will go into delay till after Tove. Assuming there is an opening, he will step into it and swing upon a cultist.

MW Cold Iron Longsword, FF, Cursed, Inspired: 1d20 + 8 + 1 + 2 - 4 ⇒ (20) + 8 + 1 + 2 - 4 = 271d8 + 3 + 1 + 2 ⇒ (7) + 3 + 1 + 2 = 13

Potential Critical MW Cold Iron Longsword, FF, Cursed, Inspired: 1d20 + 8 + 1 + 2 - 4 ⇒ (9) + 8 + 1 + 2 - 4 = 161d8 + 3 + 1 + 2 ⇒ (8) + 3 + 1 + 2 = 14


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

confusion: 1d100 ⇒ 12

Kalaman mumbles and rubs his head, sorry...damn hag is in my head...

Then will cast shocking grasp and move to just south of sigfreid, as originally planned.


|HP: 22/22| AC: 16 |F: +5, R: +6, W: +8 | Ar/Cft/Lor/Occ/Soc +8, Med/Nat/Per/Thi +6 | Speed 25ft | 1: 1/3, Foc 2/2 | Active conditions:

With no easy targets Baldur draws power into himself and waits for a chance to strike.

Taking burn to make the grease last minutes/level.

Readied Attack: 1d20 + 7 - 2 - 2 ⇒ (1) + 7 - 2 - 2 = 4 Damage: 3d6 + 3 ⇒ (1, 4, 6) + 3 = 14


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Tove, hand moving to her own dagger, pauses at Garethane's words and elects to instead let the more experienced melee fighter handle it.

Stepping back into the corridor, she instead raises an open palm to the cultist before her and sends out a searing ray of divine light in the hopes of helping her companion take her down.

Searing Light vs Touch AC, Inspired: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage: 2d8 ⇒ (7, 2) = 9

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