DM Talomyr's Kingmaker

Game Master Talomyr

Let it so known that the bearers of this charter, having delivered the northern reaches of the Greenbelt from the scourge of banditry, having provided detailed maps of the lay of the land, and having done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards, are hereby granted the right to rule.

The nature and laws of rule are theirs to define, and the wellbeing of this new nation is theirs to protect.

In accordance for providing a stable nation to the south of central
Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of Restov and Brevoy’s goodwill, such that future relations between kingdoms might be mutually beneficial.

So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.


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Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Rhiannon drives her blade into the massive reptilian with deadly accuracy, twisting it as she with draws to strike again, her second attack foiled by the creature's wild flailing

+1 Estoc/Bless: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Piercing/Magic/ Bless: 2d4 + 3 + 1 ⇒ (3, 2) + 3 + 1 = 9

+1 Estoc/Bless: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Piercing/Magic/ Bless: 2d4 + 3 + 1 ⇒ (4, 2) + 3 + 1 = 10

Confirm
+1 Estoc/Bless: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Piercing/Magic/ Bless: 2d4 + 3 + 1 ⇒ (2, 1) + 3 + 1 = 7


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

Kalaman will also take a swing at the giant lizard, hoping to finish it before the wisp appears,

attack: 1d20 + 10 ⇒ (5) + 10 = 15
damage: 1d10 + 5 ⇒ (8) + 5 = 13

And (maybe) hits the giant lizard with a massive blow from his black blade.


Greenbelt Map Roll20 Link

Celebeth tries to get by the blood caiman but stays close enough for the massive reptile to snap at her, latching on to the half-elf with powerful jaws.

Celebeth takes 12 damage

Almost as quickly as the caiman's jaws clamp down on Celebeth's leg, Tove's arrow sinks into the creature's neck and Rhiannon finds a weak point in its scaly hide, ending the creature's life in a nearly instant assault.

Meanwhile in the hut, Azen's argument - particularly when combined with the roars of Vesket outside - proves to be effective. The three warriors drop their weapons and go outside the hut to grovel for forgiveness from their once and future chief.

Vesket, for his part, is surprisingly merciful. Whether that is due to any true quality of mercy, or simple realization that most of his tribe is dead already, it is hard to say.

Still, there is no sign of the Wisp.

DM Rolls:

AoO: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Party is up.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Celebeth lets out a grunt as the huge caiman brings its jaws down on her trouser leg, nearly snapping her shin off but missing by juuuust this much. Damaged but not downed! She grumbles as she has to wiggle and tear her trouser leg to get it out of the death-frozen jaws of the beast.

Stumbling back to her feet in haste, she notes that the fighting is mostly over.

"I wonder where that blasted wisp went?" she says. "Maybe it's off doing... eeevil things."

Krezzik stops playing his drum.


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 17/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 3/4 2L 3/3

Azen walks further into the back room of the leader's hut. Where was that skull that used to have the wisp in it?

Perception: 1d20 + 9 ⇒ (11) + 9 = 20


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 7/8 | Portrait | Elkmark Calendar

Glad the beast is dealt with, Tove channels a torrent of positive energy to heal her wounded comrades.

Channel Energy: 3d6 ⇒ (2, 2, 6) = 10


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M Elf Feral Hunter 6 | HP /45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Thoroughly bothered by the Wisp not joining the attack, Garethane wants a better look. Switching his feral focus to that of the Monkey, he attempts to ascend to the roof of the hut that he is standing next to.

Climb, FF: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18

Once atop the roof, he switching his focus to that of the Falcon and attempts to the spot any evidence of the cursed thing.

Perception, FF: 1d20 + 14 + 4 ⇒ (7) + 14 + 4 = 25


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Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

taking in a relieved breath as she feels the last of her wounds healed by Tove's channeling, Rhiannon makes her way to the hut, to support Azen, should anything nasty lie in wait.


Greenbelt Map Roll20 Link

Any action from Kalaman?


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

Kalaman will move toward the middle of the village and wait to ready a magic missle should the wisp show itself


Greenbelt Map Roll20 Link

Tove issues a burst of energy to heal her companions, while Garethane climbs the hut - hoping to get a better view/line of sight on the Wisp, but to no avail.

Rhiannon, Kalman, Celebeth, and the lizardfolk gather outside of the hut, waiting for the Wisp to make its appearance.

Meanwhile, Azen goes deeper into the hut structure. Arriving in the extra chamber she sees the carved skull the wisp rose out of the last time she was here. Looking around she does not see the creature, but then begins to feel the hair on the back of her neck raise just before a massive bolt of electricity courses through her body. Staggering, she turns to find herself face to face with Shishtak.

Azen, take 14 electricity damage

DM Roll:

Attack: 1d20 + 18 ⇒ (11) + 18 = 29
Damage: 2d8 ⇒ (8, 6) = 14

The party is up!


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 17/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 3/4 2L 3/3

Azen screams... no, I mean SCREAMS, using every ounce of her vocal talent, trying to alert the party to the danger in case she can't get her spell off.

She tries to tumble backwards without getting attacked, so she can cast.

Acrobatics: 1d20 + 10 ⇒ (14) + 10 = 24

Then she casts Glitterdust.

Not sure if wisps can be blinded, but if they can, it gets a DC 15 Will Save to avoid blinding. The visible outline can't be avoided, but it will only last 6 rounds.


Greenbelt Map Roll20 Link

Azen just manages to dance out of the way of another electrified tendril, and cast her spell. Shimmering dust fills the area, settling over the will o wisp. All hear a frustrated, unearthly scream come from the creature.

DM Roll:

Will DC 15: 1d20 + 11 ⇒ (1) + 11 = 12 Well, so much for this fight.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Hearing Azen's shriek, Celebeth races to her sister's side, and spots the now-visible wisp.

"How'd I miss that with my see invisibility spell?" she ruminates. "Doesn't matter! This is for my sister!" she shouts.

Magic missile damage: 3d4 + 3 ⇒ (4, 4, 3) + 3 = 14


Greenbelt Map Roll20 Link
Celebeth Quinciel wrote:
"How'd I miss that with my see invisibility spell?" she ruminates. "Doesn't matter! This is for my sister!" she shouts.

Because see invisibility doesn't let you see through walls. ;)

Racing into the hut, Celebeth sees the outlined wisp before hammering it with magical missiles.


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

Kalaman moves up and also casts a magic missle right after celebeth casts hers, blasting it with more missles

magic missle: 3d4 + 3 ⇒ (1, 4, 3) + 3 = 11


M Elf Feral Hunter 6 | HP /45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

With his keen Elven senses primed for the smallest hint of an invisible predator, he almost falls off the roof, completely startled by the scream coming from inside the hut. But his training and focus comes into play as he monkeys his way down the side of the hut and sprints to a location in which he can see the now sparkly wisp.

Climb, FF: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 7/8 | Portrait | Elkmark Calendar

Tove turns and runs toward the sound of Azen's scream.

Double move to get inside. Can someone remind me, did we buy a wand for each of us? I thought that was the plan but I can't find it confirmed anywhere.


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Greenbelt Map Roll20 Link

The wisp is far easier to hit with conventional means now that it is outlined by glitterdust and currently blind. AC went from ridiculous to garbage.


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Dashing into the room, Rhiannon attempts to skewer the glittering ball of malice.

+1 Estoc/Bless: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Piercing/Magic/ Bless: 2d4 + 3 + 1 ⇒ (1, 2) + 3 + 1 = 7


Greenbelt Map Roll20 Link

Vesket squeezes his way into the increasingly crowded chamber, leaving his soldiers outside to guard over the surrendered warriors.

The wisp reaches out for the closest assailant but fails to land the blow - likely due to its current blindness.

Shaking its head, it seems to clear the worst of the dust from its eyes.

DM Rolls:

Wisp: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 2d8 ⇒ (5, 2) = 7
Miss Chance (low misses): 1d100 ⇒ 12
Will Save DC 15: 1d20 + 11 ⇒ (19) + 11 = 30

Party is up. Wisp is no longer blind, so its AC is back to full strength, but still quite visible due to the glitterdust spell (9 rounds remaining)


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Bringing her massive blade level with her eyes, Rhiannon launches a deadly thrust, meant to skewer the wisp before it could strike again.

+1 Estoc/Bless: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Piercing/Magic/ Bless: 2d4 + 3 + 1 ⇒ (2, 1) + 3 + 1 = 7


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 17/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 3/4 2L 3/3

I think that was the initial plan, Tove, but he didn't have that many wands, and so we just got what he had... which as I remember was one. But that's my faulty memory speaking. Didn't go back to find the post.

Azen starts singing, hoping to give everyone the courage to fight this horrible thing before it could fade back to invisibility.

+2 attack and damage from inspire courage (Note that the bonus on attack is a competence bonus, so it stacks with Bless, which is a morale bonus.) There is also +2 on saving throws against charm and fear effects if it comes up, but that is a morale bonus as well, and would not stack.

She also steps in across from Rhiannon, hoping to flank the thing and make it easier to hit as well.

She swings at it.

Attack (Cold Iron Morningstar): 1d20 + 6 + 1 + 2 + 2 ⇒ (9) + 6 + 1 + 2 + 2 = 20 (bless, inspire courage, flank)

Piercing, Bludgeoning, Cold Iron Damage: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6 (inspire)

Likely a miss, but hopefully the bonuses will help Rhiannon hit it again.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 7/8 | Portrait | Elkmark Calendar

Grateful to finally be able to see the troublesome wisp, Tove raises her bow and looses an arrow of cold iron toward the thing.

MW Longbow, PB, Blessed, Inspired, Precise Shot: 1d20 + 7 + 1 + 1 + 2 ⇒ (14) + 7 + 1 + 1 + 2 = 25
Damage, Inspired, PB: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11 (cold iron)


Greenbelt Map Roll20 Link

Now that it has regained its vision, the wisp is proving far more difficult to strike as Rhiannon, Azen, and Tove all miss their strikes.

Celebeth, Garethane, and Kalaman are up.


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

Kalaman will reach into his pack and produces a bottle of oil that he smears on his weapon, the edge of which seems to become sharper and more wicked.

oil of keen edge pulled out of handy haversack and used on his black blade


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Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Magic missile damage: 3d4 + 3 ⇒ (3, 3, 4) + 3 = 13

Celebeth just keeps unleashing magic missiles into the wisp. She came prepared for this.


Greenbelt Map Roll20 Link

Bump for Garethane.


M Elf Feral Hunter 6 | HP /45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

The elf casts Hunter's Eye on the Wisp to make sure it doesn't somehow get away. He switches Feral Focus to the Stag to aid his run past the Wisp, willing to draw an attack of opportunity to set up his next attacks. As he moves, he pulls out his bow.


Greenbelt Map Roll20 Link

Celebeth blasts the glowing orb again with another barrage of magical bolts. Kalaman prepares his weapon to strike at the creature, while Garethane moves to a more advantageous position, drawing a swipe of an electrified tendril as he does so.

Garethane takes 11 damage.

Vesket moves to attack, missing badly as the tips of his trident dig into the mud ceiling of the hut.

Knowing that it has very little choice but to fight for its life, the Wisp zaps Rhiannon as it tries futilely to open a path for escape.

Rhiannon takes 8 damage.

DM Rolls:

AoO at G: 1d20 + 18 ⇒ (11) + 18 = 29
Damage: 2d8 ⇒ (3, 8) = 11

V at W: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 2d6 + 10 ⇒ (3, 5) + 10 = 18

Wisp at R: 1d20 + 18 ⇒ (15) + 18 = 33
Damage: 2d8 ⇒ (3, 5) = 8

The party is up for what should be the final round of this fight.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Magic missile damage: 3d4 + 3 ⇒ (1, 4, 2) + 3 = 10

"Zap my friends, will you? Zap you!"


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 7/8 | Portrait | Elkmark Calendar

With the arcs of electricity searing her companions’ flesh, Tove quickly calls on some of Erastil’s light to heal their wounds.

Channel Energy: 3d6 ⇒ (6, 5, 1) = 12


M Elf Feral Hunter 6 | HP /45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

The elf turns his feral focus toward dexterity and lets the arrows fly.

Rapid Shot 1

+1 Longbow, RS, FF, PB: 1d20 + 9 - 2 + 1 + 1 ⇒ (5) + 9 - 2 + 1 + 1 = 141d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Rapid Shot 2

+1 Longbow, RS, FF, PB: 1d20 + 9 - 2 + 1 + 1 ⇒ (6) + 9 - 2 + 1 + 1 = 151d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 17/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 3/4 2L 3/3

This is so strange. I posted earlier and now it is gone. The first time was much wordier, but here is a summary:

Azen swings again.

Attack (Cold Iron Morningstar): 1d20 + 6 + 1 + 2 + 2 ⇒ (7) + 6 + 1 + 2 + 2 = 18 (bless, inspire courage, flank)

Piercing, Bludgeoning, Cold Iron Damage: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8 (inspire)


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Letting out a curse as the electricity arcs through her, Rhiannon launches a pair of strikes, the residual twitching in her muscles sending her attacks awry. She breathes a sigh of relief as she feels more of Tove's healing magic watch over her.

+1 Estoc/Bless/Inspired/Flank: 1d20 + 10 + 1 + 2 + 2 ⇒ (5) + 10 + 1 + 2 + 2 = 20
Piercing/Magic/ Bless/ Inspired[/dice: 2d4 + 3 + 1 + 2 ⇒ (2, 3) + 3 + 1 + 2 = 11

+1 Estoc/Bless/Inspired/Flank: 1d20 + 5 + 1 + 2 + 2 ⇒ (8) + 5 + 1 + 2 + 2 = 18
Piercing/Magic/ Bless/ Inspired[/dice: 2d4 + 3 + 1 + 2 ⇒ (2, 4) + 3 + 1 + 2 = 12


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Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

Kalaman will walk up to the wisp, and take a great swing at the tricky foe,

attack: 1d20 + 12 ⇒ (19) + 12 = 31
damage: 1d10 + 5 ⇒ (8) + 5 = 13

confirm?: 1d20 + 12 ⇒ (15) + 12 = 27

And if that confirms, will use his kensai training to increase the lethality of the critical blow 2 arcana points to increase weapon crit multiplier by 1, to x3

extra damage: 2d10 + 10 ⇒ (1, 5) + 10 = 16

And lands a thunderous blow on the glittering foe.


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Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Boom! Kalaman drops the mic. And the hammer.


Greenbelt Map Roll20 Link

Celebeth blasts the wisp with another barrage of magic missiles.

The party, as a whole is quickly becoming demoralized - despite Tove's healing - as Azen, Rhiannon, and Garethane all fail to land a blow on the glowing menace.

Then the tide turned as Kalaman's blade sliced clean through the creature. The wisp's glow begins to fade as the creature falls to the ground dead.

Combat over.


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Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Celebeth wavers for a moment, then shouts, "YES! That's! What! You! Get!"

Krezzik rolls a drumbeat on his shoulder-carried drum and orates in Draconic.

Draconic:
"And so the spirits of evil are vanquished, and our people may begin the mending."


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

As the Wisp is finally felled, Rhiannon scans the room, smiling as Celebeth proclaims their victory, bolstered by Krezzik's drumming. She turns, giving Vesket a nod as the enemy responsible for his tribe's betrayal is eliminated.


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 17/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 3/4 2L 3/3

Azen stops singing and smiles when her sister cheers. She is very relieved that their plan was successful.


Greenbelt Map Roll20 Link

"Thank you." the proud, once again lizard king says.

"Now beginss the work of rebuilding my tribe, though thiss may prove to to be too difficult. It sseemss that something has happened with all of the females of the tribe, but I do not know what that may be. Perhapss they are ssimply hidding in a few of the other hutss."


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 17/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 3/4 2L 3/3

Concerned again, Azen says

Let's find out. You ask some of the people who were here, and I'll go look.

She starts searching from hut to hut.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Celebeth turns to Krezzik and says, "Sounds like you've got a mission, friend. Where did the womenfolk go?"

Krezzik starts moving from lizardman to lizardman, asking what happened to the lizardwomen.

Krezzik: Diplomacy (gather information): 1d20 + 2 ⇒ (10) + 2 = 12

Celebeth stows her sword and says to Azen, "So, should we still build a quarter in the city for lizardfolk visitors? I think it might be interesting to have them as visitors and trade partners, still. I guess we should talk to Tove about it? What do you think?"


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 17/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 3/4 2L 3/3

Azen motions for Celebeth to come with her as she goes to look in all the huts and see if there are female lizardfolk hiding somewhere.

Perception: 1d20 + 9 ⇒ (8) + 9 = 17

As they search she says

Well, if we can't find any lizardfolk women I think that we're going to NEED a visitor area for lizardfolk. Need to attract some females to keep the tribe going.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

"Yeah... where do you even find lizard-ladies, anyway? This is the only group we've encountered here so far. Maybe there are other tribes in other parts of the swamp or forest? I dunno," she says as she accompanies Azen.


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Greenbelt Map Roll20 Link

Both Krezzik's interrogation and Azen's search yield the same result: the tribesfolk of the fairer sex had been effectively imprisoned/protected in the westernmost hut.

It seems there were not that many to begin with, and the few that remained were consider a precious commodity. The female lizardfolk are standoffish at first, seeing smooth-skins and another lizardman they did not recognize, but seem to be overjoyed to see the return of Vesket.


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

"Well that's a relief. Looks like the tribe is well on it's way to recovering from the brief overthrow." Rhiannon says, sheathing her blade.


M Elf Feral Hunter 6 | HP /45 | AC 19 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Garathane wonders if any of the lizardmen might be disgruntled about the return of Vesket and approaches Tove when she is alone.

"As happy as I am that we were able to defeat the Wisp, should we set out of watch for any of the Lizardfolk that might be less than happy about Vesket's resumption of authority? I don't know where they would go or if the wisp had any allies, but I'm feeling a little paranoid about the whole situation."


Greenbelt Map Roll20 Link

What would you all like to do at this point? (Pending the conversation between Garethane and Tove, of course.)

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