
DM Sully |

I assume that as a small creature I do not suffer these penalties? I'm about the size of a mite, albeit far more handsome.
Mites are cruel and vengeful creatures. These lands will be a better place without these two in my opinion. Berenkor says grimly, his hand on his longsword.
The mites gulp audibly at Berenkor's pronouncement.
Correct, Berenkor. You are thankfully short enough to move and attack comfortably in the filthy lair.
One vote live...one vote die...what say the rest of the Chartered Six?

Harther Medvyed |

"I don't like these things...but they've been cooperative and I'm not keen on killing captives, ever. Perhaps we should put the fear of Erastil into them and send them as far as they'll go from here."
"While I realize that mites have little to no redeeming qualities, and that letting them go will likely come back to haunt us, I find that I have little stomach for slaying helpless prisoners," Harther says as he carefully considers the matter. "Although, how is that any different from killing the two that we caught by surprise?" he asks himself mentally, struggling with the moral dilemma.
"Rani, what did you have in mind?" the ranger asks as he turns to the priestess.
Harther is currently undecided in his vote.

Eseldra |

"The ability to show mercy and release these mites, even though it may hurt us in the long run, is what sets us apart from creatures like them. Just because a creature would seem by our society standard to be predisposed to evil doesn't necessarily mean that it is." She subconsciously checks the back of her blouse which twitches very slightly.

DM Sully |

"Yes! Joo right pretty elfink ladee! Dese one's bad! Joo many many better dan dese ones," cuts in one of the hapless creatures.
"No! Don' say dat, joo eedjit," the other one says, then looking to Eseldra. "Joo know what dese ones meen."
I think that's a third vote for mercy. One more and the little blue meanies might live! Rani, Karthas, and Eseldra say spare them. Berenkor wants to execute. Harther is undecided, and Tyr has yet to weigh in. Any final arguments or do the ayes have it?

Berenkor Trandoran |

"The ability to show mercy and release these mites, even though it may hurt us in the long run, is what sets us apart from creatures like them. Just because a creature would seem by our society standard to be predisposed to evil doesn't necessarily mean that it is." She subconsciously checks the back of her blouse which twitches very slightly.
Berenkor sighs heavily.
Looks like you get to live today, my little blue pets. Make no mistake though; your time in these lands is over; travel south-east for at least a few days- do not even think about returning this way. Your 'home' Berenkor gestures towards the tree Will not be a welcome place when you return, nor will anywhere in the northern greenbelt be a safe haven for you. Flee, now; and if we see you heading any direction other than south-east Berenkor points for them I will set our large, hungry friend here on you. And I must warn you, he runs rather fast...
Berenkor gestures for Harther to untie the mites, keeping his reloaded crossbow pointed at them.
As I am travelling tomorrow, I will be unlikely to be sleeping tonight, so won't miss the RP for once.
Edit: Ninjaed by seven seconds lol

Berenkor Trandoran |

Well, four less mites to deal with at the cost of a single spell and a few missiles. I guess we're as ready as we're ever going to be.
Berenkor pauses to analyse the information given to them, and the map.
From what you can tell, there are at least a dozen more mites down in the tunnels. These mites really aren't very good at counting. The tunnels are always dark as mites have darkvision.
Eseldra, would you mind being the torch bearer for the group?
There are several larger chambers, about six, stacked on top of each other in two columns. Of course, based on the drawing it's obvious that the positioning may not match up correctly but the room count seems right. The ceilings are never more than five feet high. Effectively a -2 to all attack rolls for cramped quarters.
Not much we can do about the cramped tunnels...
There are several large centipedes, and in fact the mites maintain a centipede hatchery. There is a drawing of a very large centipede drawn towards the bottom in what looks like a chasm between two of the larger chambers.
Of this large centipede is in a chasm, I suggest we hail it with missile fire; I don't want to become centipede food...
Their leader is an exceptionally funny looking mite named Grabbles, who whistles when he talks due to a large gap between his front teeth. He rides a large monstrous tick he affectionately calls Tickleback. If there are any treasure to be found, they are most certainly with him.
Guess we'll have to look out for him.
Berenkor lights a torch and passes it to Eseldra, and then boldly enters the tunnels...

Karthas |

Karthas enters the tunnels just before or just after Eseldra wanting the benefit of light as much as protect Eseldra.
"Stay close until we've found our enemy. I've seen village priests be able to create light without heat. Rani and Eseldra, are either of you able to do that?"

DM Sully |

The group begins the slow descent down the narrow tunnel. Fortunately, the climb is not difficult due to the many roots and footholds that extend from the mouth of the tunnel to the bottom. After climbing down about forty feet, the entrance ends in the ceiling of a passage about five feet high and slightly less wide extending to the east and west out of torchlight. Roots poke from overhead, brushing the party's hair, and centipedes, spiders, and other vermin drop occasionally on the party from above, posing no threat but eliciting shudders and feelings of unease.
Perception DC 10 -
Perception DC 20 -

Karthas |

Stealth checks for everyone heading west with a -10 if the torch is lit. Obviously, if someone with darkvision scouts (which I'm not sure if you have) there is no penalty. Alternatively, you can not worry about stealth. :) Also, for simplicities sake go ahead and roll Initiative.
Nope, no darkvision for us.
Stealth:1d20 + 0 - 10 ⇒ (15) + 0 - 10 = 5 This promises to be ugly EDIT: Hey, at least it's a positive number.
Initiative:1d20 + 2 ⇒ (5) + 2 = 7 Let's see if the crappy initiative streak continues. EDIT: The streak continues.

Rani |

This sucks. No bless, no divine favor...going into a pit to fight close-quarters with some blue bugs and centipedes. Rani's got the feeling she's not really going to be able to shoot down here so maybe she should carry a torch for the party? About the only way she can help the party (besides healing) is via wooden fists..which only do 1d3 dmg.
Perception 1d20 + 6 ⇒ (11) + 6 = 17, Stealth 1d20 + 1 - 10 ⇒ (3) + 1 - 10 = -6, Initiative 1d20 + 2 ⇒ (8) + 2 = 10

DM Sully |

Initiative:
Mites - 20
Tyr - 18
Berenkor - 17
Harther - 13
Rani - 10
Eseldra - 9
Karthas - 7
The group bursts into the room, just in time to see four mites around a table laughing and talking. One of them is using a makeshift tiny catapult to fire a caltrop into the open mouth of the other, eliciting a cheer when it is caught and swallowed.
They turn and blink, surprised by the light they see emerging from the tunnel mouth, then after a heartbeat scream and attack.
The one with the catapult quickly loads and fires a caltrop at Karthas, striking him the chest and bouncing off harmlessly, at which point the mite screams and tosses the contraption over his shoulder.
Two mites rush at Tyr, pulling small swords from their belts, and a third draws steel and charges at Karthas. Karthas easily swats away the attack, and Tyr counters the first, but, surprised by the sheer ferocity of the attack, the second mite manages to sink his tiny sword into the his thigh. Tyr takes 1 point of nonlethal damage...that whopping d4-1 hurts, doesn't it? I just read that if the result is zero you only take 1 point non lethal...so that's good.
Speaking of Tyr, it's your go. Feel free to post other actions as well. I'm not going to worry much about a grid, this fight will be pretty free form. Don't forget your -2 to attack (except Berenkor).

DM Sully |

Tyr usually posts in the evening, and Berenkor is traveling all day, so I'll go ahead and roll for them so that things don't bog down too much.
Tyr's attack -1d20+3=21
Tyr's damage - 2d6+4=14
Tyr growls under his breath and thrusts his sword at the mite who stuck him, running him through and dropping him to the ground. Even with his limited movement, his attack is devastating!
Berenkor draws his weapon and begins telling a tale of evil fey whose tricks backfire on them. Berenkor activates inspire courage.
Harther and Rani's go.

Eseldra |

Looks to be a bit too chaotic for colour sprays, so if I'm not around when it's Eseldra's turn, she'll use an acid dart on a mite. Not sure if the -2 penalty applies here, but I'll put it in anyways
Attack: 1d20 + 3 + 1 - 4 - 2 ⇒ (6) + 3 + 1 - 4 - 2 = 4 into melee and cramped spaces.
Eseldra fries the already dead tree roots lacing the far wall.

Rani |

Not sure that there's a lot she can do. She'll back up a bit (5' step), out of the fray as best she can, and pull a dagger (move) and throw it. Dagger (thrown) atk 1d20 + 2 ⇒ (2) + 2 = 4 dmg 1d4 - 1 ⇒ (4) - 1 = 3 attack is -4 if they're all in melee and another -2 for cramped quarters if that applies to ranged.
"Oh!" The screaming mites seem to have put Rani off her tea for the moment. She steps back, pulls a dagger, and throws it at one of the mites. "I hope Erastil guides daggers as well," she says under her breath.
Edit: Yeah. That was useful...

Karthas |

Obviously Harther's stated actions come first, but here's Karthas' bit anyway
Uncharacteristically, Karthas does not enter rage, instead takes a swing at the mite directly in front of him.
Attack:1d20 + 4 + 1 - 2 ⇒ (20) + 4 + 1 - 2 = 23
EDIT: Cool, potential crit. Confirmation:1d20 + 4 + 1 - 2 ⇒ (11) + 4 + 1 - 2 = 14
Damage:2d6 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8
EDIT: Additional Damage if Confirmed:2d6 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8

Rani |

That's okay, Rani, you can help Eseldra wipe out those mites using illusions to look like they're tree roots in the wall. Those are the really dangerous ones, not the patsies out in the room.
LOL. Yeah, that's the ticket.
Rani reaches out toward the nearby root and retrieves her wayward dagger.

DM Sully |

Harther, Rani, and Eseldra all do what they can to quickly subdue the mites, but the cramped spaces prove to be more difficult to maneuver than they though.
Karthas, though, manages to sweep his greatsword in a tight arc, severing the head of the mite in front of him. Nice crit!
The small blue creature in front of Tyr takes another swing at him with his short sword, but Tyr swats the blow away with is bare hand. The mite who had fired the tiny catapult looks at Karthas, and his eyes open grotesquely wide as he sneers at the barbarian.
I need a will save from you Karthas! Then round 2 actions from Tyr, Berenkor, Harther, and Rani.

Karthas |

I need a will save from you Karthas! Then round 2 actions from Tyr, Berenkor, Harther, and Rani.
Will Save:1d20 + 0 ⇒ (5) + 0 = 5 Add +1 from Berenkor's Inspire Courage if it is a charm or fear effect.
EDIT: nevermind with that roll...so what did I get hit with, or at least what is the effect?

Rani |

Barring anyone needing healing or other form of help, Rani will throw another dagger on round 2. I joked about her retrieving her dagger but don't count on that as actually having happened, so this is her last dagger. Dagger (thrown) atk 1d20 + 2 ⇒ (3) + 2 = 5 dmg 1d4 - 1 ⇒ (3) - 1 = 2. Sorry, I don't know what to add for inspire courage...+1 to attack and damage? Edit: though it doesn't really matter...

Karthas |

Barring anyone needing healing or other form of help, Rani will throw another dagger on round 2. I joked about her retrieving her dagger but don't count on that as actually having happened, so this is her last dagger. Dagger (thrown) atk 1d20+2 dmg 1d4-1. Sorry, I don't know what to add for inspire courage...+1 to attack and damage? Edit: though it doesn't really matter...
Berenkor's Inspire Courage (at his current level) adds a +1 competence bonus to attack and damage, and a +1 morale bonus to will saves vs. charm and fear effects.

DM Sully |

Karthas appears visibly shaken by the mite's display of the "evil eye."
Literally, you are shaken for the next 3 rounds. You have a -2 to attack, damage, and skill checks.
Tyr takes another jab at the mite in front of him, running him through in much the same manner as the first.
Tyr's attack - 1d20+3=21
Tyr's damage - 2d6+4=9
Berenkor maintains his speech, loosing a crossbow bolt at the blue critter, staggering him with a direct hit to the chest.
Berenkor's attack - 1d20+3=21
Berenkor's damage -1d8=7
Rani pulls another dagger and moves to throw it, but Harther steps in and finishes off the injured mite with a brutal thrust from his greatsword.
Looking around the room, the party sees three crude, wooden workbenches occupying the center of the room, their tops strewn with various tiny tools, metal and wooden hardware, and blocks of wood. In the western edge of the room, a hole much like the entrance descends into darkness.
Combat is over! 90xp for everyone. Where to? Sorry I've taken two turns for Tyr and Berenkor today. I know B is in the air today, and I'll be gone all evening so I wanted to make sure you had time to discuss the next move.

Harther Medvyed |

Harther wipes the blood from his blade and moves to listen at the hole in the western edge of the room.
Perception Check: 1d20 + 7 ⇒ (9) + 7 = 16
Search the bodies and workbenches before proceeding to the next chamber?
Oops! I forgot to factor in the -2 to my last attack roll. Will try to remember better next time!

Berenkor Trandoran |

Combat is over! 90xp for everyone. Where to? Sorry I've taken two turns for Tyr and Berenkor today. I know B is in the air today, and I'll be gone all evening so I wanted to make sure you had time to discuss the next move.
Hey, no worries Sully you pretty much did what I would have done anyway; and you finally remembered I am so magnificent I inspire courage in myself! I am so proud of you :D :D :D. Buuuut... I also get +1 to my damage from inspire courage, so technically that was 8 damage and I dropped the mite ;). Halfway there though eh, and you made some damn fine rolls on my behalf. I'm home safe, albeit UTTERLY exhausted from delays, coach rides and all sorts of horror stories so i'll try and get more posts in tomorrow.
Yes, lets quickly search the room and move on, we want to maintain the element of surprise.
Perception roll to aid the highest check VS DC10- 1d20 + 1 ⇒ (17) + 1 = 18

DM Sully |

Each of the four mites carries a small sized shortsword (effectively daggers) of poor quality. All of the small tools and wood on the workbenches are rotten, rusty, and falling apart. There is nothing in the room of any value.
The group hears high-pitched cries of terror coming from the hole in the western floor, and anyone who peeks into it while holding the torch see that it opens up into the ceiling of another chamber about twenty feet down.
Welcome home, Berenkor! Where to now? Down the hatch or over to the other chamber?