DM Stephens Serpents Skull Campaign - Chapter 2: Racing to Ruin (Inactive)

Game Master terok

The adventurers have formed their alliance with the Sargavan government and are leading the way for them to find Saventh-Yhi, the legendary city! Many trials await them before they will have a chance to reach their final destination.


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female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

Balani shouts out through the mist, Get Mihai into the fog! While at the same time surging forward and coming out of the fog enough to fire at one of the raiders. MA- J20

She fires of two rapid shots at one of the Raiders (A21)

attack#1: 1d20 + 10 + 1 - 2 ⇒ (6) + 10 + 1 - 2 = 151d8 + 3 ⇒ (6) + 3 = 9
attack#2: 1d20 + 10 + 1 - 2 ⇒ (17) + 10 + 1 - 2 = 261d8 + 3 ⇒ (1) + 3 = 4

But only one of them finds its mark.

Stats

AC 19
HP 21/41
Haste


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)
Alexander Kilcoyne wrote:
Using Photobucket now at Okoya's suggestion. Apart from needing to login every damn time I use it, pretty good.

I don't need to log in each time... have you saved the login/password in your browser?

Sovereign Court

I use Facebook connect which is why. Will register when I get a chance.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Mihai does an expertful impression of a Varisian pilgrim bleeding while insensate.


Nim's and tragerhshen's action to finish the round.

Corbrius moves and bring Mihai's head above water so he doesn't drown. He then starts looking for a potion of healing to apply to him.

You two soldiers, get over here and drag him to safety. The two men rush over and grab him, bringing their shields in front of him to protect him.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Round 2 Init 20

Nim wildshapes into an eagle and flies up into the sky. (SA wildshape, MA)

Status and effects
AC: 20 HP: 32 of 50
haste
obscuring mist expires in 5 minutes


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Hoping to even the odds, Tragershen quickly opens an arcane space below two of the assailants.

Create Pit, DC 17 reflex save to negate. Targeting squares H3, H4, I3, I4.


Reflex lowest 1d20 + 6 ⇒ (14) + 6 = 20 Saved
Reflex higher 1d20 + 6 ⇒ (3) + 6 = 9 Failed

One man disappears into the pit, another leaps to safety as it opens up.

Will get the round and map update in tonight.


The Mazali continue to press their advantage...assuming the fog is confusing their foes several of the Mazali keep shooting at the opponents they can see...to some success!

Order of Combat Round 2:
Mazali Raiders 24
Nim 20
Mihai 15
Balani 13
Corbrius 11
Kragnir 9
Tragershen 5

3 of them...you are not sure what they are doing

2 fire at Balani
MR2 MWK Com LB 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27 dam 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8 Hit
MR5 MWK Com LB 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22 dam 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8 Hit Balani is hit heavily twice again!

1 shifts over and fires at Tragershen
MR6 MWK Com LB 1d20 + 6 ⇒ (18) + 6 = 24 dam 1d8 + 2 ⇒ (1) + 2 = 3 Hit Tragershen is hit once.

Mazali Ambush Rnd 3

Party is up.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I quite dislike the map sharing service you are using. Having to download the maps, especially on my phone, is a pain. :P

Nim should also be clear of the fog (60' fly)... meaning at least should be able to see what the other 3 raiders are doing. ;)

Kragnir should be large sized as well.

I'll post after I see what those other 3 are up to.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Re-reading my post, the shortness of my comments (made earlier from my phone) makes me sound grumpy and complaining. I assure you that was not the case. :)


I just assumed you were grumpy and complaining :].
I will take your suggestion under advisement, didn't think about phone posting since I very rarely do it.
Please be specific about your tactical movement, if you were moving out of the fog you set off the other three's readied action. I will roll that shortly.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

I asked earlier but it was missed along with the enlarge- is the river still difficult terrain while large sized? Obviously the height of the water is less of an issue now.

Try Photobucket DM S. Downloading the image makes it quite an issue for me as well (especially when i'm posting at work like I am now).

Round 3 Action-

Kragnir moved up to the edge of the mist E15/16, F15/16 and made a mighty swing with his longhammer; targeting the archer furthest from him B12 and slamming the head of the massive weapon into the man's hip, shattering it.

Attack (Desperate Battler, Power Attack): 1d20 + 13 + 1 - 2 ⇒ (19) + 13 + 1 - 2 = 31
Damage (^^ with trait, Power Attack): 3d6 + 12 + 1 + 1 + 6 ⇒ (6, 4, 3) + 12 + 1 + 1 + 6 = 33

Note 15/20 foot reach with weapon. Two archers are in threatened squares even if they 5 foot step.

Menacing the two remaining archers within reach with his weapon, Kragnir grinned on the backswing as he decided his next move; he would break the next box to be raised against him or his allies!

When AOO Provoked:

Sunder CMB VS CMD: 1d20 + 10 + 2 + 1 + 1 + 1 ⇒ (6) + 10 + 2 + 1 + 1 + 1 = 21
Damage (No Hardness): 3d6 + 12 + 1 + 1 + 6 ⇒ (2, 6, 6) + 12 + 1 + 1 + 6 = 34

As the Dwarf finally entered melee, his taunts and challenges rang out in pure joy, a wild laugh cresting his lips from underneath his full helmet.

Come then, jackals! The lion is among ye now; bring him down together- if you man-part-less mongrels can. Mind that hammer lad! Oh, too late... sorry about yer ribs!


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

On my phone. Please move Nim 60' straight forward and climbing. Thanks.


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Not sure if Corb was able to apply the CLW potion last round or not? If not then he will feed it to Mihai this round. Other wise he will cast Web centered at intersection of AB and 18,19.

Mihai you still have roads to travel here my friend!


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Round 3

Tragershen advances, layering on additional arcane protections as he does so.

Move to K16 and cast Mage Armor.

Spells active: Mage Armor, Mirror Image, Haste, Create Pit


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Forgot Haste on my attacks, so that is a 32 and a 22 respectively.


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

Balani is again too tempting a target. Recognizing the need to make herself scarce, she fires two more arrows off then disappears into the mist like a wraith.

attack #1 on A20: 1d20 + 10 + 1 - 2 ⇒ (16) + 10 + 1 - 2 = 251d8 + 3 ⇒ (8) + 3 = 11
attack #2 on A20: 1d20 + 10 + 1 - 2 ⇒ (7) + 10 + 1 - 2 = 161d8 + 3 ⇒ (4) + 3 = 7

MA to F18

[ooc] Stats

AC 19
HP 5/41
Haste


Kragnir: Difficult terrain is typically regardless of size. Increased your size to large and moved you up.
Nim: I moved you 30' up and forward.
Corbrius: You applied the potion last round and have another action this round.
Balani: "When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot." You can't shoot twice and move for Rapid Shot or Haste. Assume you attack once and then move, are you sure about your position, they can still see you?

As Nim the eagle flies out the enemy is unsure to fire or hold...each has a 50% chance to fire at you or hold their shot and fire at Kragnir.

1d100 ⇒ 13 MR1 MWK Com LB 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 dam 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8 Fires at Nim and Hits
1d100 ⇒ 61 MR4 MWK Com LB 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 dam 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5 Hold shot and hits Kragnir when he comes out of the mist
1d100 ⇒ 50 MRL MWK Com LB 1d20 + 9 + 2 - 2 ⇒ (10) + 9 + 2 - 2 = 19 dam 1d8 + 2 + 2 + 4 ⇒ (5) + 2 + 2 + 4 = 13 Fires at Nim and Hits

Just Corbrius to finish the round.

Mazali Ambush Round 3b


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Even with difficult terrain Kragnir has enough movement with haste to fully take his action listed in previous post. Not sure if you were resolving it.


Yes, just waiting for Cobrius' action to summarize the round. That will splatter one of the lesser raiders.


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Corbius seeing Nim and Kragnir make the far shore moves forward and invokes magical energies to prevent the bandits from being able to flee.

Cast web at -a,a 21,22 DC 16 save, and move forward as far as possible I believe that would be H,21 due to haste and difficult terrain.


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

Sorry, It lists me as having three attacks when I have both those things checked in hero lab so I figured I would get two. I didn't pay close attention to the descriptions. Yes just one attack then but not at -2 then as there is no need for rapid shot, not that it matters in this instant I think. I was not perfectly clear on the mist rules. Do I have no concealment in that spot? and at 5' in have 20% or 20% at that spot and 50% further in? Either way can I use stealth in the mist? I was hoping that at the edge like that I could use stealth and still get a clear shot at them. Guidance in this would be appreciated.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Likewise, Kragnir is striking out of the mist still. No miss chance?


Kragnir and you have a 20% miss chance at the edge. If you are 5' in you have a 50%. I would just end your movement 5' further in the mist when you move.

1-20 misses. 1d100 ⇒ 70


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

20% is fine. I wouldn't want to be further in the mist or they could 5 foot away and fire unimpeded.


Saves vs. Web
Reflex Save 1d20 + 6 ⇒ (16) + 6 = 22 Succeed!
Reflex Save 1d20 + 6 ⇒ (13) + 6 = 19 Succeed!

The tide of battle begins to quickly turn as the party brings its greater magic to bear on the raiders.
No one exits the pit. Kragnir moves forward, the raw power of his hammer strikes true, staving in the raiders head. His lifeless corse falling to the ground.
Corbrius launches a powerful web, but the agile raiders steb in between them, though they are still in the webbing.

DM Only:

acrobatics 1d20 + 6 ⇒ (20) + 6 = 26 to avoid 10' Damage from falling 1d6 ⇒ 4

Order of Combat Round 4:
Mazali Raiders 24
Nim 20
Mihai 15
Balani 13
Corbrius 11
Kragnir 9
Tragershen 5

DM Only:
climb 1d20 + 5 ⇒ (6) + 5 = 11 fail


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Round 4.

Taking advantage of the cover of mist, Tragershen starts casting a most complex spell to aid his allies.

Summon Monster III, to summon giant spiders.


Didn't get enough time for a map update or to the Mazali raiders turn...will do so tonight.


With two raiders out of the fight and several more in trouble, the raiders hesitated for a moment before the man in the middle screams at them and they continue to fight on, although with more caution.

The archer to the right of the leader draws back and readies to fire...unfortunately Kragnir's hammer is quicker and he sends a punishing back swing that catches the man in the ribs and with a solid crunch, he drops his bow and falls to the ground in a heap.

The leader fires at Kragnir, hoping to drop the large Dwarf.

MRL MWK Com LB 1d20 + 9 + 2 - 2 + 1 ⇒ (19) + 9 + 2 - 2 + 1 = 29 dam 1d8 + 2 + 4 + 1 + 3 + 1 ⇒ (6) + 2 + 4 + 1 + 3 + 1 = 17 Hit
MRL MWK Com LB 1d20 + 9 + 2 - 2 + 1 ⇒ (8) + 9 + 2 - 2 + 1 = 18 dam 1d8 + 2 + 4 + 1 + 3 + 1 ⇒ (8) + 2 + 4 + 1 + 3 + 1 = 19 Miss

Kragnir takes one heavy hit...but the other man is alone in the middle.
The men caught in the web attempt to move out.

CMB check to move MR2 cmb vs. DC 15 1d20 + 4 ⇒ (6) + 4 = 10entangled
CMB check to move MR5 cmb vs. DC 15 1d20 + 4 ⇒ (12) + 4 = 16 escapes

The last raider moves along the edge of the pit towards the main combat.

The guards move Mihai out of harms way and back towards the animals.

Mazali Ambush Round 4


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I seemed to have missed my round 3 actions...

Round 3 Init 20

Nim overflies the raiders and lands deep into the bush behind them... (MA to -C 6) (Seeking total concealment or cover) ...before reverting to his human form. (SA)

Status and effects
AC: 20 HP: 11 of 50
haste
obscuring mist expires in 5 minutes

Round 4 Init 20

Nim draws a potion and drinks it... (MA & SA)

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

As he heals his wounds, his close connection with nature makes him aware of a potential new host for Wicewakan's spirit...

Status and effects
AC: 20 HP: 17 of 50
haste
obscuring mist expires in 5 minutes


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

Balani, opting not to present herself as a more tempting target, hovers at the edge of the mist and takes her chances shooting at the raider that has just escaped the suddenly appearing web.

Not sure if the web is providing cover for him.

chance to miss 20% 1-20 miss: 1d100 ⇒ 78
chance to miss 20%: 1d100 ⇒ 54
attack #1: 1d20 + 10 + 1 - 2 ⇒ (9) + 10 + 1 - 2 = 181d8 + 4 ⇒ (1) + 4 = 5
attack #2: 1d20 + 10 + 1 - 2 ⇒ (3) + 10 + 1 - 2 = 121d8 + 4 ⇒ (3) + 4 = 7

Stats

AC 19
HP 5/41


The rest of the party is up...


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Mihai remains insensate and unmoving.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen summons 1d3 ⇒ 2 giant spiders as far ahead of him as he can toward the opposite show (G13 and H13). They immediately scramble ahead and engage in battle. Tragershen then advances himself, readying his longbow as he goes, loosing an arrow when he reaches the edge of the mist.

Both spiders go for the nearest foe (in B14).

The one in G13 reaches C14 (I'm guessing the bank is not an issue since it has a climb speed) and bites at him 1d20 + 2 ⇒ (9) + 2 = 11, damage 1d6 + 0 ⇒ (3) + 0 = 3 plus poison.

The second reaches D13 and fires a web at the same foe, 1d20 + 5 ⇒ (1) + 5 = 6 to hit.

Tragershen advances to H12 and fires an arrow at the attacker in F4.
To hit 1d20 + 5 ⇒ (10) + 5 = 15
Damage 1d8 ⇒ 4


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Miss Chance on Last Kragnir Hit (1-20 misses): 1d100 ⇒ 77

I can't tell which one the leader is with identical faces. From description i'm guessing the guy right in front of Kragnir (B14).

* With that last arrow having pierced a spot very close to his neck, Kragnir was hurting- but he knew he had the advantage now. He swung his hammer furiously while shuffling a little to the west; the first two blows seeking to slay the man and should they not suffice, Kragnir's backswing aimed to smash the puny bow the man wielded.

5 foot step West and full attack.

Attack 1 (Haste, Power Attack): 1d20 + 13 + 1 - 2 ⇒ (11) + 13 + 1 - 2 = 23
Damage: 3d6 + 12 + 6 ⇒ (4, 4, 1) + 12 + 6 = 27
Hasted Attack 2 (Haste, Power Attack): 1d20 + 13 + 1 - 2 ⇒ (13) + 13 + 1 - 2 = 25
Damage: 3d6 + 12 + 6 ⇒ (2, 2, 2) + 12 + 6 = 24

Iterative Attack Sunder VS CMD: 1d20 + 15 - 5 ⇒ (15) + 15 - 5 = 25
Damage (Ignores Hardness): 3d6 + 12 + 6 ⇒ (1, 4, 1) + 12 + 6 = 24

* Actions assume I have identified the leader correctly.


How are you getting three attacks? You guys are only 5th level. Will resolve the round once we clarify Kragnir's action.

Sovereign Court

Oops. Disregard the third attack, keep thinking Kragnir is Level 6 by mixing up a test alias and his on Herolab. Both attacks normal rather than sunders, assuming that is the leader i'm targeting. Giving him a red halo on Maptools wouldn't hurt.[/ooc]


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

We need Corbius' round 4 action as well no?


The mazali raider leader attempts to leap back from the massive hammer as it falls. He is almost successful but his planting leg is caught and shattered by the huge hammer as he moves back. There is a sickening crunch as he cries out in pain.
There isn't much time for him though to register it as the second hammer swing takes him squarely on the shoulder breaking most of the bones in his upper torso. He drops to the ground without further noise except for a short gurgle.

THe other Mazali raiders turn and flee with their leader dead.

You can fairly easily kill the rest if you wish, we won't play it out as there are only a couple of them left and you can easily kill one per round.

Most of you stand there panting on the far side of the water when a huge young silverback gorilla comes into view, giving you a curious look...


Gear collected:
1 +1 Composite Longbow +2 STR
6 MW Composite Longbows
6 Studded leather
6 Spears
Leader has a totem worth 100gp.
Raiders had misc. money and jewelry worth 120gp.

I am hoping now I am getting back into a more normal schedule to start picking up the pace again to one post per day. Thanks!


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Mihai remains unconscious and in the tender embrace of whatever piece of ground the soldiers left him upon.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim is unaware of Mihai's condition... so this can happen after someone provides aid to our stricken cleric. :)

Nim emerges from the brush, his focus entirely on the gorilla. Locking eyes with the big silverback, Nim strides confidently towards the beast. Stopping a few paces away, he and the ape silently study each other for a few minutes.

Apparently satisfied by what they see, Nim sits cross legged on the ground facing the gorilla, while the large primate sits as well.

Nim goes to his bag and brings out the bundle he made the night Wic perished. Lighting a small fire, Nim places the bundle in the flames and as the smoke rises from the package the ape breathes deeply, inhaling some of it.

Moments later, a flicker of recognition registers in the ape's eyes and it moves over to embrace the druid. Nim returns the embrace and speaks to it in Sylvan.

Sylvan:
It is good to see you again my companion. Did you have a good rest? How do you like your new form?

The ape grins and nods it head. It then seems to check itself out, as if seeing itself for the first time. It flexes its considerable muscles and pounds the ground with big meaty fists before jumping up and rushing about. It climbs up a tree and marvels at the sight.

Nim turns to the others and remarks. Wic is apparently quite happy in his new form.


Seems like you guys could have purchased a wand of CLW at some point...lol
Anyone have any healing potions to give Mihai?


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Corb was trying to administer a CLW a few rounds ago. Not sure if it was noted or not. What is Mihai at HP wise?


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen takes a moment to process what Nim says before a smile grows on his face. He says to the beast

Sylvan:
"Welcome back, noble one."
Though he approaches no closer to the beast out of respect for his still wild spirit, the elf clearly welcomes Wicewakan back.

If we don't have a CLW wand to be applied to Mihai, Tragershen will give him a potion. If needed, 1d8 + 1 ⇒ (2) + 1 = 3 healing.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Mihai was at -5 HP after Corbius' potion.


Might be time to send Nim back to Kalabuto for a couple of wands of CLW's? He could fly there and back to you in one day while you continue on.


After several healing potions you are able to get Mihai conscious. His life was saved by the Azalanti armor, it taking some of the edge off the arrows as they struck him.

Someone else please remove another potion.

He spends most of his energy healing everyone so you can continue, hoping that you don't encounter any other Mazali raiders. It becomes apparent that the group is in need of additional healing...


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Kragnir doesn't have any healing potions sorry :).

After crushing the leader utterly Kragnir roared in triumph, followed by laughter at the fleeing Mazali. Empowered by the Haste spell, he toyed with those fleeing for a short time; no doubt inspiring nightmares of a heavily armoured Dwarf the size of an Ogre cutting off avenues of escape with a maniacal grin.

Truly though, Kragnir was just letting off steam and inspiring a little fer. He had no interest in slaying those running for their lives. As the spell wore off he returned to the group, frowning at the fate of the healer and looking on in bemusement at the gorilla.

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