DM Stephens Serpents Skull Campaign - Chapter 2: Racing to Ruin (Inactive)

Game Master terok

The adventurers have formed their alliance with the Sargavan government and are leading the way for them to find Saventh-Yhi, the legendary city! Many trials await them before they will have a chance to reach their final destination.


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female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

There was a CMW in the stuff we just got from the bottom of the lake. Who had that and was it used? I don't have any cure potions on me.

Balani looks on in appreciation at the bond between Nim and his companion as well as the power of his new ally. Not suited to the ministering of the wounded and foolishly short on magical aid, she must rely on Mihai regaining his senses and abilities as she is also sorely injured.

How much have we regained? Balani is down 36.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Roused from his induced slumber Mihai sits upright and coughing with bowed head. His lips are tinged with blood when he finally raises his gaze to give a nodded thanks to he who roused him. Forcing himself back to his feet he brings the group together before leading a short prayer to the Walker. As the words are said, a feeling of calm and restoration suffuses the group.

Channel x 3: 9d6 ⇒ (3, 6, 4, 6, 5, 3, 5, 4, 1) = 37 - should get everyone back up?


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

That puts Nim at full HP.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Yup, full.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen is at full.


Male Ape(animal)
Stats:
Init+3 Per+7 (Low-Light, Scent) AC23 Tch12 FF20 HP55 For+7 Ref+8 Wil+3* Spd 20/30' Bite+8(1d6+6) Claw(x2)+8(1d6+6) CMB+12 CMD 25/22 Acrobatic +7 Climb +12 Escape +1 Stealth +1 Survival +1 Swim +4

At the sound of the Tragershen's voice, the ape drops deftly from the tree and excitedly approaches the elf. Grinning, he stands tall and beats his chest thunderously, before embracing the (likely) startled wizard.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

We really need to make sure we are doing a better job of scouting ahead of the main group. We shouldn't be caught unaware, in a bunched group, and exposed like that again in the future. Especially when crossing open ground,or prime ambush spots, like this ford.

I think Balani should take point, with Wic providing backup. I can spend almost all of the day in avian form, keeping to the sky, to provide overwatch.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I almost forgot.

Nim removes the charm given to him by the village shaman and places it around Wic's neck. The change is obvious as the ape's muscles swell even larger.

Wic's stats advanced. He has the 'fighting' trick now, giving him armor proficiency. Now I just need to find a large sized armored coat for him. :)


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

"Uuuh!" Tragershen cries in alarm. For just a moment, he thinks the ape may not be Wic after all and the danger real. But after an instant, the elf can tell the embrace is affectionate and not lethal, and returns the hug.


Going to send Nim back to buy a couple of wands? This is really his last chance before you get too far to make it there and back in two days flying.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I don't think 17 charges will last long enough. And it gives Nim a chance to buy an armored coat for Wic. :)


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

If he needs it, Tragershen will gladly lend him his haversack to carry gold bars back with him.


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

Balani readily agrees to the suggestion that she scout out ahead.
Will we camp here and wait for Nim's return or would you like me to find a better spot?


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I don't think this exact spot is best. There may be other raiders nearby...


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim consults the map and the route ahead, making sure he knows where to find the party. He then accepts Balani's magical pack and loads it with as many gold bars as it will hold. He then grabs as many more as he can carry. Any other requests besides the wands? Potions? Scrolls? Alchemical items?

He then instructs Wic to defend the group until he gets back before transforming into an eagle and taking to the air. He circles higher and higher, checking the area for any threats before turning and heading for Kalabuto.


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

Balani looks for a suitable site nearby to camp and defend themselves from any possible enemies.

She spends her time during Nim's absence scouting and patrolling the surrounding area. She is rarely seen by the other members except when she comes into the camp to eat and sleep.


You don't have an issue finding two wands of CLW. Please let us know any other items before I move things along tonight.

Trag., any scrolls you might want him to pick up so you can scribe at higher levels?


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

No requests. Fly safe, birdie.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Once in Kalabuto, Nim goes about quickly finding the items he came for, plus a few others. In particular, he searches for a large set of armor for Wic.

Will likely have a few other things to add to the purchase list (later today). Would like to find an armored coat for Wic but will take what I can find.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I will figure out a few spells that would be good for Tragershen to pick up and post them a little later.


The party follows the Upper Korir river east and it begins to turn away from Mazali to the NE making any further encounters with their raiders unlikely.

The first day goes without incident with Nim gone back to Kalabuto. Wic is a little more distant than he used to be in his old form. Balani spots the huge Gorilla watching the party from a distance though, he seems to be keeping an eye on the group as well. That night is quiet as well, although everyone is still on edge after the ambush at the river.

The next day Balani spots a pack of feral hogs and downs one before they all run off. By the time Nim returns the following night it is cooking on the spit and to everyone's delight makes a very fine meal. He has no problem following your trail by the river...that fact making him a bit nervous in case anyone else is trying to follow you.

DM Only:

Encounter day 6 15% 1d100 ⇒ 13
Encounter day 7 15% 1d100 ⇒ 34
Encounter day 8 15% 1d100 ⇒ 91
Encounter day 9 15% 1d100 ⇒ 23
Encounter day 10 15% 1d100 ⇒ 69
Encounter day 11 15% 1d100 ⇒ 19
Encounter day 12 15% 1d100 ⇒ 39
Type from day 3 1d100 ⇒ 51
perception Balani 1d20 + 11 ⇒ (9) + 11 = 20 vs. DC 20 Spot
perception Balani vs. trap 1d20 + 11 ⇒ (8) + 11 = 19

You are 6 days out from Kalabuto when you hear the Screamiong Jungle before you see it. You notice that the racket from the southern side of the jungle seems to be louder than your side making you are glad you are on this side of the river. There is a game path along this side.

You also make out some spotted tracks, at least 7 days old, of a medium group of bipeds that have followed this path before you. You lose them in and out of the jungle.

Near the end of the day Balani is scouting about 100feet ahead of the group. In the trees above the trail she spots a group of 6 humanoid monkey-looking creatures sitting on branches looking down both ways of the trail. They don't appear to have seen her yet but she didn't spot them until she was right under them.

Balani Only:

Make a stealth check please to sneak back to the group. You can also make a knowledge nature check to try and determine what they are.

DC 12 Knowledge Nature Balani Only:

These are Charau-Ka. Although they call themselves the charau-ka,
these dangerous jungle dwellers are often known to colonists and explorers as ape-men. Legend holds that the charau-ka stem from the demon lord Angazhan, who transformed the bodies of the first humans that tried to wage war against his cult, causing the dead to rise as the first apemen.
Rumors that charau-ka clerics have perfected a hideous ritual to force those slain to reincarnate as new charau-ka are popular tales among jungle explorers—but proof of such a magic spell has yet to
reach civilization.
Today, the charau-ka are one of the most fecund and widespread races of creatures in the Mwangi Expanse. Not all of them serve the Gorilla King or worship Angazhan; some have become feral monsters little more organized than apes.
They are more powerful than an average man but not as powerful as an ogre or such. They are masters at throwing things.


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

knowledge nature: 1d20 + 6 ⇒ (8) + 6 = 14
stealth: 1d20 + 20 + 2 ⇒ (2) + 20 + 2 = 24+2 is favoured terrain

Balani, recognizing the dangerous creatures above her, attempts to sneak back to the main group to warn them.

I'll tell you what they are if I make it back!


The creatures don't seem to notice you as you sneak away....the party can feel free to read the spoiler and tell me how you would like to proceed.

You know the ape-men are very evil and won't hesitate to attack and kill you if they see you.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Knowledge (nature): 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26

I know of the Charau-Ka...

Any additional info regarding them? Weaknesses we can exploit? Do they have a climb speed? I assume they prefer to remain in the tree tops and hurl things at enemies? etc. :)

Do we wish to bypass the threat or ambush them if we can?


With that roll you know pretty much everything about them.

Charau-ka:

CR 2
CE Small humanoid (charau-ka)
Init +1; Senses darkvision 60 ft., low-light vision, scent;
Perception +2
Defense
AC 14, touch 12, flat-footed 13 (+1 Dex, +2 natural, +1 size)
hp 19 each (3d8+6)
Fort +3, Ref +2, Will +2
Offense
Speed 30 ft., climb 30 ft.
Melee club +5 (1d4+3), bite +0 (1d3+1)
Ranged rock +5 (1d4+2/19–20)
Special Attacks shrieking frenzy, thrown-weapon mastery
Statistics
Str 15, Dex 13, Con 14, Int 8, Wis 12, Cha 11
Base Atk +2; CMB +3; CMD 14
Feats Point-Blank Shot, Precise Shot, Throw AnythingB
Skills Climb +14, Fly +0, Perception +2, Stealth +10; Racial
Modifiers +4 Stealth
Languages Abyssal, Polyglot
Special Abilities
Shrieking Frenzy (Su) Once per day, a charau-ka can enter
a state of shrieking frenzy as a free action. While in this
state, a charau-ka automatically fails Stealth checks and
cannot speak or cast spells that use verbal components (or
use items that require command words to activate), but
functions as if under the effects of a haste spell. A charau-ka
can continue shrieking for up to 3 rounds, after which it is
staggered for 1 round.
Thrown-Weapon Mastery (Ex) Charau-ka are masters of thrown
weapons. All charau-ka gain Throw Anything as a bonus
feat. In addition, a charau-ka gains a +1 racial bonus on all
thrown weapons, and the threat range for thrown weapons is
doubled, as if the charau-ka possessed the Improved Critical
feat for all thrown weapons. This effect doesn’t stack with any
other effect that expands the threat range of a weapon.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim shares what he knows of the Charau-ka. read the spoiler :)

Corb could cast web into the tree where they wait in ambush, or I could cast entangle, and then we could hit them with our own ranged weapons. We should outrange them and theirs thrown rocks.

Or we need a way to force them to ground...


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

Balani gives her opinion based on the ease of going around them. If it would be a great inconvenience to go around she will advocate going through and taking them by suprise.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Monkey-men...?

Feh, sounds like theres more where they came from. I say we show em' we aren't to be hindered. Leave a trail of dead apes behind us and they'll soon get the message.


A course through the jungle where they wouldn't spot you would cost you several hours travelling through dense areas and potential other bad areas...

If you decide to attack just let me know what potential preparations you would like to take. The terrain is rough except for the game trail in this area.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

"My spells can enhance us for battle, but I don't have anything prepared that can confound the creatures."


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)
Kragnir Argak wrote:

Monkey-men...?

Feh, sounds like theres more where they came from. I say we show em' we aren't to be hindered. Leave a trail of dead apes behind us and they'll soon get the message.

Or bring more warriors next time... Nim shrugs before resigning to the battle ahead.

greensight on Balani, bull's str on Nim, feather step, mass on Nim, Wic, Balani, Kragnir and Corb.

Anyone wish to be enlarged for the coming fray?


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

"Including yourself or Nim?"Tragershen asks, as he draws forth the new wand.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

"As you lead I will walk in your wake."

No prep from Mihai.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim declines being enlarged.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen will cast Mage Armor on himself. Then as they advance, he'll have out the wand of enlarge person and his metamagic rod. He's planning on casting haste the first round, and then he'll enlarge Kragnir.


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

Balani tightens her haversack and loosens her bow. I can try to circle around them and we can come at them from both sides. Barring any dissenting voice, Balani makes her way through the trees and tries to sneak around the apes, positioning herself to best take advantage of her bow and cover.

stealth: 1d20 + 20 + 2 ⇒ (1) + 20 + 2 = 23 +2 is favoured terrain bonus
aarrg!


BTW although a 1 is a skill check is not an automatic failure I will be applying a bonus of a -5 to the total on a 1 and a +5 to the total on a 20. Going forwardthat is since this is the first time I have mentioned it.

The party sneaks up on the Charua-Ka to about 50 feet when Kragnirs noise give you away. With the group expending enough of its resources to swing the battle heavily in their favor, the outcome was barely in question.

GM Only:

1d100 ⇒ 37
01-05 1 person drops 4 people injured beyond Mihai's healing magic
06-15 4 people injured.
16-75 3 people injured.
76-100 2 people injured complete victory

Balani moves into position while Nim, Wic, Corbrius, and Kragnir charge the front of the Ape-men.
While they had one surprise for you, a net trap for beasts or humanoids, it only causes a slight distraction for your assault. They throw all sorts of things at you and their screaming causes them to move as fast as you. Your increased size allows you to reach them in the trees without too much difficulty.
Wic's new form is devastating and between the members of the group you quickly overwhelm them while taking only minor wounds.
You find that they have little treasure.

You use two charges from the Wand of enlarge.


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

As it is near the end of the day Balani scouts the immediate area for a good camping site for the group.


Balani and Nim agree that the bodies should be moved a ways into the woods, as not to attract predators to the trail, so you make a quick foray into the woods where you dump them off an embankment. You find a suitable camp about a 1/2 mile further up and pass the night without incident.

Cooler than the Bandu Hills, M’neri Plains, and sweltering jungles of the north, typical daytime temperatures in the Screaming Jungle rarely reach 90 degrees Fahrenheit, though the humidity trapped beneath the canopy still makes travel uncomfortable.
At night, temperatures drop to a more comfortable average in the mid60s.
Almost every day, usually sometime around 1 p.m., a major downpour occurs that lasts about an hour.

You travel for the next two and a half days before anything of note occurs. Balani is scouting ahead on the trail.

Balani:

You encounter the following sceen, you are about 100ft ahead of the rest of the group. The trees grow broader and taller here, their gnarled branches rising to a tangled canopy that blots out the sun. Digging into their roots, giant, parasitic corpse-flowers blossom across the forest floor. Littering the banks of the river are several humanoid corpses, their armor and bodies ripped apart as if by large claws.
You hear the below noise as well, although it is closer to you. What do you do? Go straight back to the group? Scout the scene more?

Suddenly, a series of loud slams and crashing noises echo through the jungle, sending small monkeys in the treetops screaming in all directions. The guards and animals shift uncomfortably at the noise.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim takes to the air in avian form to go investigate and check on Balani.

We should start casting message cast on Balani while she scouts.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

At the sound of crashing, Tragershen casts mage armor on himself, but otherwise waits to see what Nim finds.

I will start memorizing it next time we rest.


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

DM:
Am I close enough to the bodies to determine freshness?
Balani stops at the noise, her eyes and ears straining for any clue as to what might be the cause of this carnage. Holding her place a few moments she decides to make her way carefully back to the others to regroup and decide on the best course of action.


Balani:

You see them about 30 feet away. You would have to get closer and make a heal check for freshness but you could also look at tracks around here to get a similar thing, just by a different method.

Nim's perception to try and determine the right direction of the noise DC 20 1d20 + 11 ⇒ (17) + 11 = 28

After the short burst of sound the jungle is quiet for a moment before the normal jungle noses start again. Nim immediately takes off and looks for Balani and the source of the noise.

Nim's perception to spot Balani DC 23 1d20 + 11 ⇒ (17) + 11 = 28

The sound came from the west or maybe the northwest...you are currently heading NE. You fly north and see Balani standing very still behind a tree. You fly over her and get a view of what she is looking at intently.

Nim:
The trees grow broader and taller here, their gnarled branches rising to a tangled canopy that blots out the sun. Digging into their roots, giant, parasitic corpse-flowers blossom across the forest floor. Littering the banks of the river are several humanoid corpses, their armor and bodies ripped apart as if by large claws. An arm here, a leg there...


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

DM:
Balani examines the ground near her for tracks trying to determine when and what could be responsible for the bodies ahead. She moves carefully and cautiously in her vicinity. trying to remain inconspicuous the whole time.

survival check to track and identify tracks: 1d20 + 9 + 2 + 2 ⇒ (20) + 9 + 2 + 2 = 33
Do you want two separate rolls? Maybe a knowledge nature?


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

DM:
Nim circles the area looking for what is responsible for the carnage.


You think the noise came from several hundred feet away. You would have to fly in that direction in order to possibly see anything...unless it is heading this way.

Balani:

You determine that there was a small group of men, 4-6, that came from the north.
A large set of prints...very large, appears to have come from the brush to the west...from the movement you believe a combat ensued and the creature, a large biped, moved away to the west again.
Their gear is still partially intact, weapons and pieces of armor, scattered near the river bank. From the look they may have stopped here and were at the riverbank filling their canteens possibly??? when they were attacked from the state of several packs laying on the ground almost undisturbed.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim casts greensight upon himself and flies off to determine the whereabouts of the creature responsible for the carnage below. He wants to know if it poses a threat to our group as well.


I am not familiar with that spell, is it in the APG? No other spells are approved unless I approved as a one off?

Nim:

Regardless of the spell it only take you a couple of minutes to determine the source of the noise. 1d20 ⇒ 11 You spot what appears to be a dire ape, large even for one of its huge kind, sitting amoung some broken trees. It appears to be examining several human heads placed on top of some of the broken trees in a semi-circle.
What type of bird form did you take, something found near these jungles?


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

How old do the tracks look?


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Sorry, greensight is from the Rival Guide, I thought it was in the APG. Here it is for approval. :)

DM:
Yes a local jungle bird of some sort.

Nim perches on the top of a nearby tree and studies the ape, trying to determine if it is aware of himself, Balani, or the expedition itself.

I should try and lead it away from the others if I can, he thinks to himself.

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