DM Stephens Serpents Skull Campaign - Chapter 2: Racing to Ruin (Inactive)

Game Master terok

The adventurers have formed their alliance with the Sargavan government and are leading the way for them to find Saventh-Yhi, the legendary city! Many trials await them before they will have a chance to reach their final destination.


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Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

That'll do. Gives me a round to go for a blaze of glory.


Wic turns and flees from the Dire Ape as the fear overcomes him.

The Dire Ape roars again in satisfaction as it attempts to render Kragnir's Dwarven flesh from bone.

bite atk on Kragnir 1d20 + 8 ⇒ (3) + 8 = 11 dam 1d6 + 6 ⇒ (3) + 6 = 9Hit
claw atk on Kragnir 1d20 + 8 ⇒ (3) + 8 = 11 dam 1d4 + 6 ⇒ (3) + 6 = 9 Hit
claw atk on Kragnir 1d20 + 8 ⇒ (8) + 8 = 16 dam 1d4 + 6 ⇒ (4) + 6 = 10 Hit

All three attacks hit their mark...and the Ape's claws rake down Kragnir's chest exposing fleshy meat and muscle...he sways on his feet a little but the stout Dwarf is still standing.

rend atk on Kragnir 1d20 + 8 ⇒ (9) + 8 = 17 dam 1d4 + 8 ⇒ (3) + 8 = 11 Hit. 39 points total.


Order of Combat Round 4:

Balani 25
Mihai 9
Corbrius 8a fleeing
Tragershen 8b
Kragnir 8c
Nim 8d
Wic 8e fleeing
Dire Ape 7

Map hasn't changed much, Corbirus and Wic are gone though. Will update when I can. Mihai to start again.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Mihai extends the grace of Sinishakti unto Kragnir...
Bit o' Luck... to put the shine on that blaze of glory.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Round 4

Tragershen purses his lips in concern at the rending of the dwarf, and tries to delay the monstrous ape for a few critical moments to give the warrior a reprieve. With a flick of a finger, the elf sends a bit of tree sap into the air. With an arcane syllable from the wizard, the sap takes on a life of its own, expanding and propelling itself at he dire ape.

Casting Azlanti Glue. DC 17 reflex save.

Azlanti Glue:

School conjuration (creation); Level sorcerer/witch/wizard 2
Casting Time 1 standard action
Components V, S, M (pinch of tree sap)
Range close (25 ft. + 5 ft./2 levels)
Area One creature
Duration 1 round/level
Saving Throw Reflex (partial); Spell Resistance yes
A globe of sticky resin springs from your hand and strikes the target.
The subject is immediately held in place, effectively stuck to the ground. A failed reflex save means the creature gains the grappled condition and cannot move until the spell expires.
Each round they make attempt to break free by making a successful combat maneuver check or escape artist check at against the DC of the spell as a full round action.
A successful save means the subject gains the entangled condition for 1 round.


Reflex Save 1d20 + 8 ⇒ (16) + 8 = 24 The Dire Ape dodges the main part of the glue, but is still tangled up in a piece of it.

It has the entangled condition for one round.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Round 4 Init 8d

Nim dashes out of the tent and towards the dire ape (MA to H 11, provokes AoO) and slashes at it with his scimitar.

SA w/scimitar (two-handed): 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d6 + 8 ⇒ (6) + 8 = 14 +poison

injury; save Fort DC 20;frequency 1/round for 6 rounds; effect1d4 Str damage; cure 2 consecutive saves.

Current Status and Effects:
Nim AC: 13 HP: 50
Wic AC: 21 HP: 39
bull's strength expires in 5 min


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

Round 4

Balani shaking her head at Kragnir rushing into battle in his small clothes. Feeling the boon of haste make her actions quicker, she fires twice at the ape while trying to remain hidden.

stealth check: 1d20 + 20 + 2 - 20 ⇒ (6) + 20 + 2 - 20 = 8

attack #1: 1d20 + 10 + 1 + 1 ⇒ (11) + 10 + 1 + 1 = 231d8 + 4 ⇒ (5) + 4 = 9

attack #2: 1d20 + 10 + 1 + 1 ⇒ (17) + 10 + 1 + 1 = 291d8 + 4 ⇒ (6) + 4 = 10

- whatever penalty there will be for cover from allies, I think Kragnir is the only one there at this time. I have precise shot so shooting into melee is not an issue.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim isn't likely even wearing small clothes. But we won't dwell on that. (Right Ansha?) ;)


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Spitting blood, Kragnir caved in the ape's knees, forcing it down, before swinging his hammer in a vicious vertical arc; aiming to snap its neck with the brutal blow.

Grahaha! Make my allies flee, would ye? More glory for the real king of the jungle here, beast. KRAGNIR ARGAK!

Attack 1: 1d20 + 10 ⇒ (16) + 10 = 26
Attack 1 Bit of Luck: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 2d6 + 11 + 6 ⇒ (6, 4) + 11 + 6 = 27

Attack 2: 1d20 + 10 ⇒ (6) + 10 = 16
Attack 2 Bit of Luck: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 2d6 + 11 + 6 ⇒ (6, 5) + 11 + 6 = 28

Thats 134 damage in total thus far, between us. Maybe more. I only went back as far as my first attack. Kragnir will 5 foot step back out of range if the ape is somehow still alive.


Kragnir's massive blows shatter so many bones in its leg, the great ape starts to fall forward as the final blow to the head caves its skull in. Nim rushes out just to see the end of the ape.

The jungle grows quiet for a moment.

Nim, any change to your action? We will remain in actions for the moment. The Ape is dead...as far as you can tell.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Delay


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

At first opportunity Mihai approaches Kragnir to salve his wounds...
CSW: 3d8 + 5 ⇒ (4, 7, 7) + 5 = 23 Burning dispel magic


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim shakes his head slightly at the dwarf's boasting.

DM Stephen wrote:
The Ape is dead...as far as you can tell.

Time to meet the puppeteer methinks. :P


Until you exit the tent you can't see that the Ape is dead. I am assuming you would at least make sure of that. Seeing the ape dead leaves you with a standard action so you can ready?


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim exits the tent and sees the ape is already dead.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim calls out to Wic. Should I go after Corb?


The silence of the jungle grows oppressive...then the body of the dire ape seems to shudder for a second before a raspy voice speaks out to you from the edge of the darkness, likely from NE of your current position
Yesss human, go after your friendssss, they need your help. I will delight in eating their ssssucculent flessssh!

Order of Combat Round 5:

Balani 25
Mihai 9
Corbrius 8a fleeing
Tragershen 8b
Kragnir 8c
Nim 8d
Wic 8e fleeing
Dire Ape 7

You don't see this new enemy, but the voice came from the NE. As Corb is up the darkness returns to the camp but is alleviated by two of the colonial warriors lighting torches.

Map update later tonight. Balani, you don't have a target at the moment and your new light only goes 20', 20' dim lighting. You think the voice was beyond that.
Kragnir doesn't see anything with his Darkvision either, so it might be beyond that range.


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

Round 5
Balani, having grown somewhat used to the ferocity of the dwarf's attacks, is still taken aback that the fight is over so quickly and decisively. She then recalls the unnatural darkness, Unless that was one extra-ordinary ape there must be someone else nearby! Just as her thought finishes she hears the menacing voice.

She briefly intones something under her breath and feathers sprout from her temples as her eyes widen.aspect of the falcon She then uses the confusion of the moment to melt back into the night and begins to search for the speaker of the voice. MA towards the voice, maintaining cover but moving faster than half speed.

stealth with a -5: 1d20 + 20 + 2 - 5 ⇒ (6) + 20 + 2 - 5 = 23
perception to notice the speaker: 1d20 + 11 + 2 + 3 ⇒ (3) + 11 + 2 + 3 = 19
if it happens to be a monstrous humanoid another +2.

I will try to stay out of the unnatural darkness. What I've found says lowlight vision makes starlight or moonlight look like daylight. Is that your take?



AC 19/16/13
HP 41
extended Haste rnd 2/10
aspect of the falcon 5 min


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Mihai delivers the healing to Kragnir as posted up thread.


Hi all. My PC had a meltdown on Friday. Keep crashing. So far I haven't been able to figure out the issue, might be a bad hard drive. Looks like I might have to have someone else look at it...so maps will not be an option for the moment.

Chance of moonlight light with no or little cloud cover 50% 1d100 ⇒ 59 It is a cloudy night and the sliver of moon is covered.

Balani moves forward, but is not able to see anything in the darkness. Mihai moves up and heals Kragnir.

Tragershen and the rest to go.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen draws forth a sunrod and strikes the end of it against the ground, causing it to burst into bright light. He holds it high to help illuminate the area.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim holds his scimitar up, waiting to see what happens next. delay


Just waiting for Kragnir. The voice came from the NE, you can move in that direciton. If ALex doesn't post by tomorrow I will go ahead and post for him. PC is still out of commish so no map.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

With a hearty smile at Mihai for the healing, Kragnir produced a potion of Enlarge Person and drank it, swelling in size and hefting his hammer as he waited for the new threat.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Wary of deception, Nim holds his position.


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

My turn or waiting for the unseen voice?


As you all peer in the direction of the voice a small bead of flame appears in the distance. It floats for a moment...you can almost make out a large shadowy figure behind it before the bead speeds towards your position before exploding among you all leaving the creature in the darkness again!

Fireball 10d6 ⇒ (3, 3, 5, 3, 6, 3, 3, 5, 6, 5) = 42 centered on J/K,9/10
Nim, Kragnir, Tragershen, Mihai all need to save. Rolled well...this could really hurt.

Make a DC 19 willpower save if you succeed open spoiler:

The fireball is not completely real...you only suffer 8 damage and get the reflex save as well for half that damage.

DC 19 Reflex Save for half.

Roasssted human...you dessserve worssse it rasps at you from the darkness. Kragnir, you spot the thing at the edge of your darkvision. It is about 50ft away now to the NE.

Two of the tents catch on fire and you hear the screams of several guardsmen. You can hear the horses trying to move away from the light as well.

Order of Combat Round 5:

Balani 25
Mihai 9
Corbrius 8a fleeing
Tragershen 8b
Kragnir 8c
Nim 8d
Wic 8e fleeing
New Creature???? 7

No map, PC is still down. Hope to get it fixed this weekend.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

will save: 1d20 + 7 ⇒ (18) + 7 = 25
reflex save: 1d20 + 2 ⇒ (8) + 2 = 10


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Will: 1d20 + 11 ⇒ (17) + 11 = 28
Reflex: 1d20 + 3 ⇒ (11) + 3 = 14


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Will save 1d20 + 4 ⇒ (3) + 4 = 7
Damage 1d20 + 5 ⇒ (13) + 5 = 18

The elven wizard's scream echoes in the jungle night, but only for a brief moment before it stops abruptly. The smouldering elf drops to the ground unmoving.

Tragershen is automatically dead at -15.


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

Will: 1d20 + 2 ⇒ (18) + 2 = 20

Should I have rolled that will? Was a great roll I used up:)

Balani, the bright spark momentarily allowing her better vision, moves silently toward the source of the spell hoping to get a bead on the attacker.

Will double move up as far as able and remain hidden unless I get a shot with only one MA then will take it. Just let me know.

stealth: 1d20 + 20 + 2 ⇒ (4) + 20 + 2 = 26


Balani, you are correct, you were in the radius of the Fireball as well. You made the will save, just need a reflex from you now.
Unless someone supplies a light source near the creature you won't be able to attack except in dim illumniation since it is beyond 40'. You can make the attack, just a 20% miss chance.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Invigorated by the healing provided by Mihai and now the size of a giant, Kragnir only seemed singed by the fireball; and in his battle-roused state was fairly oblivious to the plight of his allies.

You call that a fireball? My grandfather's forge is hotter than that!

Will VS Spell: 1d20 + 5 + 3 ⇒ (17) + 5 + 3 = 25
Reflex VS Spell: 1d20 + 1 + 3 ⇒ (6) + 1 + 3 = 10

Do I have a clear charge line?


No, but with your reach you can just get to it with a single move (still hasted).


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Technically Mihai delays until post Kragnir.


Mihai Soarta wrote:
Technically Mihai delays until post Kragnir. Noted.


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

reflex: 1d20 + 12 ⇒ (17) + 12 = 29 Haste is in effect so not sure if I can get within 30'.

Balani easily escapes the centre of the blast and is only lightly singed.
We have a tricky one here do we..., she thinks to herself as she continues to make her way to the foe. She can barely make him, it, out but decides to test their foe's resistance to sharp, pointy things anyway.

20%, low misses: 1d100 ⇒ 44
ranged attack: 1d20 + 10 + 1 + 1 ⇒ (7) + 10 + 1 + 1 = 191d8 + 3 ⇒ (3) + 3 = 6 If within 30' add another +1 to attack and damage. the other ones are for haste and aspect of the falcon

AC 19/16/13
HP 37/41
extended Haste rnd 3/10
aspect of the falcon 5 min


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

I totally missed Tragershen biting it.

Upon hearing the wrenching scream echoing through the night Balani winces briefly, That doesn't sound promising. The smell of charred flesh wafts over her.


Kragnir and Balani at this point see the following.

K&B:

Red eyes seeem to float amongst the darkness that surrounds this creature. You see within the shadows teeth and claws that seem to be solid, the rest seems...insubstancial and lost in the darkness. A pair of shadowy, bat-like wings poke out from the large creatures back. This is clearly not something from our world...

Balani's arrow hits it mark, though the arrow disappears into the darkness.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Kragnir is up?


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Moving to a distance of 15 feet from the shadowy form, the stout Dwarf hefted his enlarged hammer and made a massive overhead swing seeking to crush the thing in one powerful blow.

Longhammer Attack (Power Attack, Haste, Desperate Battler): 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 3d6 + 21 ⇒ (4, 3, 4) + 21 = 32


Nim and Mihai to go then the creature.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Can we get a result/description of Kragnir's blow? Could affect Nim's actions.


Only Kragnir (Darkvision) and Balani (Low Light Vision) can see the creature at the moment due to the darkness and what his hammer did to the creature.

Kragnir and Balani:

Kragnir's heavy blow strikes the creature, it recoils from the hammer but it is hard to tell how much your blow affected it though.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

No idea what/where/who. :P Can I see Kragnir?

Nim casts light upon his scimitar, before holding it up, hoping to see what lurks in the dark while drawing a potion from his pack. (haste)

AC: 13 HP: 42 of 50


Kragnir is 40' to the NE, the creature is beyond that but he is able to attack it so you assume it is 50-60' away. There are several lights already in the area but the creature is to the NE beyond the dim light.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

With the departure of Kragnir at least foretelling which direction the enemy lies, Mihai stumbles that way. Drawing nearer to the fray, he extends Sinashakti's hand to guide the dwarf.

Move to within 20ft of Kragnir, then Bit o' Luck him


Dwarrrrfff sssscum, you will pay for damaging my being!

The creature seems to blend into the shadows before you disappearing completely!

Perception DC 17:

Stealth 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
Within the shadows you see movement as something large slithers into the ground. Kragnir can take an AOO if he makes this check. There is also a 50% miss chance still but you catch enough sound and movement to know it is leaving the square.


Order of Combat Round 6:

Balani 25
Corbrius 8a still fleeing
Tragershen 8b
Kragnir 8c
Mihai 8d
Nim 8e
Wic 8f still fleeing
Shadow Creature???? 7

Pending the perception checks, Balani is up to start round 6. You can't currently see the creature of shadow.

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