Dragonslayer Dwarf

Kragnir Argak's page

111 posts. Alias of Alexander Kilcoyne.


Full Name

Kragnir Argak

Race

Dwarf

Classes/Levels

Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Gender

Male

Size

Medium

About Kragnir Argak

Kragnir Argak
Dwarf fighter (foehammer) 6 (Pathfinder RPG Advanced Race Guide 14)
LG Medium humanoid (dwarf)
Init -1; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 19, touch 9, flat-footed 19 (+10 armor, -1 Dex)
hp 64 (6d10+24)
Fort +9, Ref +2, Will +6 (+2 vs. fear); +2 vs. effects that stagger or stun, +2 vs. poison, spells, and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee +1 adamantine dwarven longhammer +14/+9 (2d6+11/×3) or
. . mwk dwarven boulder helmet +13/+8 (1d4+5)
Special Attacks hatred, relentless, sledgehammer
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Statistics
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Str 21, Dex 8, Con 16, Int 8, Wis 16, Cha 8
Base Atk +6; CMB +11 (+17 bull rush, +13 overrun, +13 sunder, +13 trip); CMD 20 (22 vs. bull rush, 20 vs. grapple)
Feats Desperate Battler[ISWG], Greater Bull Rush, Hard-headed[ARG], Improved Bull Rush, Power Attack, Weapon Focus (dwarven longhammer), Weapon Specialization (dwarven longhammer)
Traits glory of old, zest for battle
Skills Acrobatics -6 (-10 to jump), Perception +9; Racial Modifiers craftsman
Languages Common, Dwarven
SQ rock stepper
Combat Gear potion of barkskin +3, potion of enlarge person (9), antiplague, antitoxin, soothe syrup, vermin repellent; Other Gear +1 stoneplate, +1 adamantine dwarven longhammer, mwk dwarven boulder helmet, belt of giant strength +2, cloak of resistance +1, headband of inspired wisdom +2, fighter's kit, grappling hook, masterwork backpack, tent, large, 670 gp
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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Desperate Battler Gain +1 morale bonus on melee attack and damage when alone
Glory of Old You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.
Greater Bull Rush When bull rushing, foe's movement provokes AoO from your allies.
Hard-Headed +1 to attacks or maneuvers with a helmet. +2 to save vs effects that stagger or stun.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Relentless +2 Gain CMB bonus to bull rush/overrun while both self and foe stand on ground.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Sledgehammer (Ex) +2 bonus on combat maneuver checks made to bull rush, overrun, sunder, or trip
Zest for Battle When gain morale bonus to weapon attack, also gain +1 trait bonus to damage.