DM Stephens Serpents Skull Campaign - Chapter 2: Racing to Ruin (Inactive)

Game Master terok

The adventurers have formed their alliance with the Sargavan government and are leading the way for them to find Saventh-Yhi, the legendary city! Many trials await them before they will have a chance to reach their final destination.


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Willpower Save 1d20 + 5 ⇒ (11) + 5 = 16 saved


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Round 4

SA:spellstrike on Wight

Spellstrike Chill touch: 1d20 + 9 ⇒ (10) + 9 = 191d6 + 4 ⇒ (4) + 4 = 8
DC 14 will save or flee for 1d4+4 rds Hit for 8 damage

Corbius, frustrated that he cannot finish the wight off, again drives his sword past the creatures defenses and feels his sword bite into the desiccated flesh.Trag help Nim! I can finish this one!

Enhanced Rapier till round 11
Chilltouch 0/4
Arcane Pool 2/4


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I have to post now, going away for the weekend. (And I assume the wight is likely dead or fleeing. Regardless it likely won't affact Nim's actions)

Round 4 init 10

Wic continues to cautiously harass the graveknight (5' step to I 85, fight defensively) snapping at it...
SA attack w/ bite -FD: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14
damage: 1d6 + 3 ⇒ (4) + 3 = 7
free trip: 1d20 - 4 ⇒ (13) - 4 = 9
...but doing nothing more than that.

Nim follows closely behind Wic. (5' step to I 84)

Current status and effects:
Wicewakan: AC 20 HP 32 of 32
Nim: AC 15* HP 34 of 41

* I think HL is calculating Nim's AC incorrect. I get 10 +1 (dex) +1 (insight from ioun stone) +1 (deflection from ring of prot) +2 (natural armor from beast shape) = 15. Am I missing something?


Out of town. Will catch up on Sunday night folks. Thanks.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

bump?


Corbrius' blow makes quick work of the last Salwight and you are left facing the undead leader...

Round re-post

Order of Combat Round 4:
Jitrube' 25 gone
Anton 23 gone
Corbrius 23 gone
Aedalis 18a gone
Mihai 18b gone
Salt Wight 17 dead
Nim 10
Wic 10
Tragershen 9


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen advances, and casts his minor spell again, this time targeting Jitrube.

Move to J82 and cast Disrupt Undead.
To hit 1d20 + 7 ⇒ (10) + 7 = 17
Damage 1d6 + 0 ⇒ (4) + 0 = 4


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim's round 4 action posted above. I will add a SA of a readied attack should the graveknight approach within reach of Nim.

attack: 1d20 ⇒ 14
bit o luck: 1d20 ⇒ 12

Sorry... on my phone and busy atm. Will add to hit and damage if the action is trggered.


Got it, you didn't post your SA so I was holding off. Will post a little later tonight with his attacks.


Tragershen wrote:

Tragershen advances, and casts his minor spell again, this time targeting Jitrube.

Move to J82 and cast Disrupt Undead.
To hit 1d20+7
Damage 1d6+0

I had to move you to J83 in order to attack. Mihai had to move into J82 in order to cast BS on Nim this round.

Tragershen, you need to overcome spell resistance with Disrupt undead please. Damage is pending your roll.

The party moves up and delivers some attacks. The last Saltwight is sent to Pharasma, but their undead commander is left unhurt so far...

You will all suffer before your corpses become my warriors!

He strikes out at Wic, trying to put an end to the wolf nipping at his heels.

Falchion atk on Wic 1d20 + 13 ⇒ (19) + 13 = 32 damage 2d4 + 18 ⇒ (2, 3) + 18 = 23 Hit!
Falchion atk on Wic 2nd1d20 + 13 - 5 ⇒ (9) + 13 - 5 = 17 damage 2d4 + 18 ⇒ (1, 1) + 18 = 20 Miss!

Falchion atk on Wic confirm 1d20 + 13 ⇒ (9) + 13 = 22 damage 2d4 + 18 ⇒ (2, 2) + 18 = 22 Hit!

Wic goes down quickly from a very powerful overhand chop that catches him between the shoulder blades, almost severing his head and Jitrube' steps back another 5 feet.

Order of Combat Round 5:
Jitrube' 25 gone
Anton 23 gone
Corbrius 23
Aedalis 18a
Mihai 18b
Nim 10
Wic 10
Tragershen 9

Anton goes for more accuracy and fires another arrow at the undead champion.

Darkwood composite longbow (+1 str) 1d20 + 9 ⇒ (17) + 9 = 26 damage 1d6 + 1 ⇒ (5) + 1 = 6

Anton delivers a modest arrow that finally penetrates the armor of your foe, sticking out of his shoulder.

Round 5 Map

Party is up. WIc is at -11.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Spell Resistance check 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

Aedalis conjured his summon into a flanking position, although the small air elemental looked rather paltry compared to the foe. Nevertheless, it formed itself into a whirlwind just above the ground, a ten feet high maelstrom of currents and air. The whirlwind moved to engage the armoured foe, just as Aedalis hexed its ability to resist the winds...

Evil Eye (Saving Throws) which he will extend combined with the air elemental's whirlwind ability. So a DC12 reflex save at -2 or take 1d4+1 damage. If that is failed, a second save at the same DC or be hoisted into the whirlwind for a single round.


It has spell resistance so include that check with any spells that you cast that need to overcome it. Aedalis, need one for your summon.

The Disrupt strikes the undead champion and distorts and fades away to nothing...


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

Whirlwind is not a spell; and summoning isn't directly affecting the enemy. Not sure what the SR check would be for. I'll include one to save time in case i'm wrong.

SR: 1d20 + 10 ⇒ (13) + 10 = 23


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nim will be delaying until after Tragershen.

Agreed that SR does not apply here, but Aedalis' caster check should be 1d20+4 no?


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

Yup. Didn't look it up and assumed you added the ability modifier too.


It pretty vague IMO, the whirlwind is the air elemental so it seems to be splitting words that is doesn't have to overcome SR but I am not going to bother arguing it now.
I may see if anything around this has been discussed on the boards for later reference.

Damage Save 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8 1d4 + 1 ⇒ (4) + 1 = 5
Whirlwind 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17

The small elemental envelopes the dead warrior and buffets him around. His sheer weight seems to be too much for it though and it is not able to lift him from the ground.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Seeing the destruction wrought by the unholy creature's blade Mihai fortifies his companions against harm and is hopeful to save Wic from walking through Pharasma's gate...
Channel to heal: 2d6 ⇒ (5, 2) = 7


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Sorry for the delay been sick,which of course put e behind with work as well.

Corbius sees Wic Fall just as he turns from the saltwight. With a feral snarl he rushes towards the creature that dropped him.

MA:Hard to tell movement on the map I will move to G86 or as close as I can get to the undead warrior.


You can get next to him in G86 with a double move if you wish. You are standing in about 1ft of water about 5' from the shoreline. H86 is still open for Nim if he wishes to move up and attack.


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Actually Corbius will move to i83 instead. (edited)


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

Need an Evil Eye save too, is actually relevant for once because if he fails the save i'll summon again.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Hoping to buy his allies some time, Tragershen calls on a powerful creation spell.

Create Pit, targeting squares F86, F87, G86 and G87. I believe that should get the undead, but not any of the good guys, including the fallen Wic.

Reflex DC 16 save or fall in. 20' pit, no SR. If he saves, he jumps to an adjacent square.


Willpower Save vs Evil Eye1d20 + 6 ⇒ (18) + 6 = 24 he resists the continued affect, but is still affected until Aedalis' next turn.

The undead commander sees the pit forming and attempts to jump away from it...

Reflex Save 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3

But the attempt is not well timed...caught too quickly by the pit he plunges backward into the space along with some of the water near the shore.

Falling damage 2d6 ⇒ (2, 4) = 6

Order of Combat Round 6:
Jitrube' 25 Can't tell
Anton 23 delaying
Corbrius 23
Aedalis 18a
Mihai 18b
Nim 10
Wic 10
Tragershen 9

Anton trains his bow towards the pit but waits to see what the rest of you are going to do. Party is up. Will try to get an updated map up later but you can't see him at the moment and he can't see you.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

"That pit won't last long; then it will be back with us. Who needs their weapon enchanted to help face him?"

I have two magic weapon spells prepared.


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Round 6

Corbius turns to Nimosaur ad casts Blur upon him. (4 minutes]


You will have several rounds to act. It is unlikely he will get out of the pit, or desire to.

Are you waiting?


Round 6 Map:
Round 6 Map


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Is Corbius's blade already considered magic? If not, Tragershen will cast magic weapon on it. He'll cast magic weapon on Anton's bow. If Corbius does not need the magic weapon spell, Tragershen will cast it on his own bow. Lastly, he'll cast mirror image on Nim.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Mihai fortifies Nim-o-saur against the travails of evil, and seeks to ensure his blows are true...
Protection from Evil, and Aid: 1d8 + 4 ⇒ (8) + 4 = 12


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

Aedalis will continue to focus on the evil eye hex he placed upon the foe (-2 saving throws) while doing the following- infuse his Spectral Hand with another Chill Touch spell and create/extend Fortune hexes on Nim and Corbrius.


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Corbius also casts cats grace on Nim.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Nimosaur almost hums with arcane power as he is buffed with multiple spells. All the while he stands stock still, staring intently at the pit....

Current status and effects:
Wicewakan: AC 10 HP -4 of 32 (unconscious, stable & prone)
Nim: AC 17 HP 49 of 41
wildshape
bull's strength
protection from evil
aid temp HP: 1d8 + 4 ⇒ (4) + 4 = 8
fortune
blur
cat's grace

I don't think mirror image is a legal spell to cast on Nim, being a personal range spell. :P


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

PSST - Nim, I rolled at 12 for your Aid temporary HP


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Well so you did. Not sure how I missed that. Thanks! :)

Updated

Current status and effects:
Wicewakan: AC 10 HP -4 of 32 (unconscious, stable & prone)
Nim: AC 18 HP 53 of 41
wildshape
bull's strength
protection from evil
aid
fortune
blur
cat's grace


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

You are right, so the mirror image will go on Tragershen instead then.


Aedalis Omathi wrote:
Aedalis will continue to focus on the evil eye hex he placed upon the foe (-2 saving throws) while doing the following- infuse his Spectral Hand with another Chill Touch spell and create/extend Fortune hexes on Nim and Corbrius.

Can you extend a hex when someone is out of range? Remember he is 20ft down and you are more than 10ft back.


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

Didn't have time to check the rules (and still don't) but probably not, think its usually 30 feet.


Aedalis hex expires on the commander, but he is able to place the Fortune hex on Nim and Corb.

Order of Combat Round 9:
Jitrube' 25 gone
Anton 23 gone
Corbrius 23
Aedalis 18a
Mihai 18b
Nim 10
Wic 10
Tragershen 9

The pit expires bringing the undead foe back to the surface...Two can play at your little game. Time is on my side you see.

He moves through the water over to the island...and seems to be absorbing the blue light from the sphere...he begins to glow blue

DM Only:

Cause LW 1d8 + 1 ⇒ (6) + 1 = 7
Sphere 1d6 ⇒ 6

Round 9 Map

Party is up.

Anton releases an arrow at him.
Darkwood composite longbow (+1 str) 1d20 + 9 ⇒ (2) + 9 = 11 damage 1d6 + 1 ⇒ (1) + 1 = 2

But it flies wide.


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Corbius casts shocking grasp and moves across the bridge. MA to e85? As far as he can go.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Bump? Is everyone waiting on Nim to move up? :)

Nim is technically last in init now after previously delaying, but if everyone is waiting (delaying) themselves, then Nim will move across the bridge to 10' from the graveknight. (double move to A 87)


Corbius Jank wrote:
Corbius casts shocking grasp and moves across the bridge. MA to e85? As far as he can go.

Yes E85 is a single move.

Please let us know if you are delaying.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Mihai will delay until post Nim, then move up behind him - at ~A,85 depending on others final position.


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

Aedalis maintained his hexes while his summoned elemental expired waiting for the pit spell to end. With a disdainful look at Tragershen, Aedalis part-summoned another.

Move action, extend, standard summon. Using a standard next round to finish summon.


Just Tragershen to go...then a new round.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen follows along the wall, sniping at the undead while the others move in on it.

Move to G87, cast disrupt undead.
To hit 1d20 + 7 ⇒ (2) + 7 = 9
Damage 1d6 + 0 ⇒ (3) + 0 = 3
SR check 1d20 + 4 ⇒ (6) + 4 = 10


Order of Combat Round 9:

Jitrube' 25 gone
Anton 23 gone
Corbrius 23
Aedalis 18a
Mihai 18b
Nim 10
Wic 10
Tragershen 9

After a lull in the combat, the party moves up while Aedalis and Tragershen either start or release spells.

Your feeble attempts are nothing compared to my power and the power of the Necropolis Stone.

Knowledge Religion DC 20:

You have heard of a Necropolis Stone. Spawned through dark rituals a Necropolis stone emits negative energy and bolsters Undead that are near. It is often considered a religious item or focus for intelligent undead.

Jitrube moves closer to the glowing blue Orb and turns to you with his sword ready. -A/91.

Anton fires another arrow at him and moves closer B/84.

Darkwood composite longbow (+1 str) deadly aim 1d20 + 9 ⇒ (2) + 9 = 11 damage 1d6 + 1 ⇒ (4) + 1 = 5 Miss


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Corbius moves to a86 and continues to watch the creature. He will strike out at any enemy who approaches him.


Afraid to come forward and fight, heh heh heh, cowards.

Its round 10 BTW. Updated map through Corbrius' turn.

Round 10 Map


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

That's funny... that is exactly what I have been thinking about this mighty, menacing and boastful undead. :P

Honestly, Nim sees no compelling reason to move in and attack this thing. Or even fight it at all for that matter. They could just bypass it. The mission is to get to Kalabuto quickly, not to clear haunted mines.

But in the interest of getting this over with... Nim will charge into the obvious trap of the blue orb's influence, and the readied attack of the graveknight, to get off one attack, and then eat a full attack from the graveknight before Nim gets to act again. :P

Round 10, init ??

Nimousaur moves up (MA to A 90) and attacks the blustery undead warrior...

SA attack w/talon +bull's str +aid -power attack: 1d20 + 10 ⇒ (15) + 10 = 25
fortune roll: 1d20 + 10 ⇒ (15) + 10 = 25
damage +bull's str +power attack: 1d8 + 9 ⇒ (3) + 9 = 12

Current status and effects:
Wicewakan: AC 10 HP -4 of 32 (unconscious, stable & prone)
Nim: AC 18 HP 53 of 41
wildshape
bull's strength
protection from evil
aid
fortune
blur
cat's grace

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