DM Spyke Kingmaker

Game Master Glod


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Male Human Barbarian / 1

Ram is going to enjoy the night with food, beer, and conversation. If nothing else happens. Ram goes to bed


selling that other gear from the kobolds first? if so can someone figure it up using standard sell back


assuming that's being done and continuing, if you could update the group with their new gold amount and subtract what you bought from your gold

You continue south it takes you about 3 hrs to get into f3, this looks like more of the same mostly plains with some forest on the west side. The first day and night of surveying pass uneventfully. In your second day of surveying you notice some rocky crags to the south east that you will no doubt have to survey tomorrow. You set your camp for the night.

I need Perception Checks


22 gp each
percp 1d20 - 1 ⇒ (12) - 1 = 11


perc 1d20 + 1 ⇒ (11) + 1 = 12


Male Human Barbarian / 1

perception
1d20 + 5 ⇒ (17) + 5 = 22


Male Human Barbarian / 1

perception
1d20 + 4 ⇒ (18) + 4 = 22


Male Human Ranger / 1

perception
1d20 + 7 ⇒ (3) + 7 = 10


Ram and Sarge and sitting around the fire when they hear something moving out beyond the light of the fire.


Male Human Barbarian / 1

in a loud whisper
Up and at 'em boys ! Theres something out there. . .


MAP

Roll Init and tell me where you are placed within 2 squares of the fire.

The noises are coming from all around the camp, you get the feeling you may be surrounded.


1d20 + 2 ⇒ (19) + 2 = 21
E9
Do not forget to add +2 to your init because I am here


1d20 + 3 ⇒ (2) + 3 = 5
g9


Male Human Barbarian / 1

f9
1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25


Male Human Barbarian / 1

D12
1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12


Male Human Ranger / 1

G11
1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27


1d20 + 5 ⇒ (7) + 5 = 12 init ?

Rod 27
Ram 25
Palom 21
? 12
Sarge 12
Porom 5

Rod's up


Male Human Ranger / 1

no way am I walking out into that ! I will use a ready action, to see if anything charges me. . .


Male Human Barbarian / 1

Ram stands his ground, senses alert, waiting for something to strike.


Palom reaches into his pack and pulls out a sunrod and sets it a glow and lifts it above his head. He cautiously takes one step ahead to try and illuminate the darkness.

move to E8, should get most if not all of the 3 line illuminated


As Palom steps forward with his torch, a blurred outline of a wolf in D3 becomes evident. As the light washes over it, it slinks back into the darkness.


Male Human Barbarian / 1

Is that all they are doing ? Is it Sarge's turn ?


Male Human Barbarian / 1

Move to D8
then Charge to D3(Howling Strike)
You must be wielding a melee weapon in two hands. +8 vs AC. 1d12+1d6+4 damage. When Charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.
1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 vs AC Swinging at the square that the Wolf moved back into, i am assuming it would be D2/
1d12 + 1d6 + 4 ⇒ (1) + (5) + 4 = 10 damage

Sarge Howls with delight, sprinting past the campfire into the square just vacated by the Wolf.


Porom 5
Rod 27
Ram 25
Palom 21
Wolf 1 12
Sarge 12
Wolf 2 12

1d101 - 1 ⇒ (44) - 1 = 43 % to hit for full concealment 0-49 chance to hit 50-100 miss.

Sarge charges using his senses attacks where he believed the wolf to be, he senses he was close but he misses.

Reacting to Sarges attack the wolf bites at Sarge.

1d20 + 10 ⇒ (4) + 10 = 14vs AC
1d8 + 1d6 + 2 ⇒ (6) + (4) + 2 = 12on hit Sarge would be blind and the wolf shifts.

Wolf 2 runs out of the gloom and attacks Sarge from the side as it moves it becomes blurry around the edges.
1d20 + 8 ⇒ (19) + 8 = 27vs AC
1d8 + 2 ⇒ (8) + 2 = 10dmg

Sarge takes 10 dmg


Move to D4
Grappling Strike 1d20 + 9 ⇒ (15) + 9 = 24 vs ac W2
1d6 + 5 ⇒ (1) + 5 = 6 and the target is grabbed
W2 is marked

Porom runs up to the wolf and picks it up by the scruff of its neck and punches it square in the jaw.


As Porom swings at W2 the wolf darts in to bite.
1d20 + 10 ⇒ (9) + 10 = 19 vs ac
1d8 + 1d6 + 2 ⇒ (3) + (1) + 2 = 6dmg and if hits Porom is blinded

The wolf shifts into the gloom as Porom misses with his attack.

Porom takes 6 dmg.

Rod 27
Ram 25
Palom 21
Wolf 1 12
Sarge 12
Wolf 2 12 (marked by Porom)
Porom 5

map

BLINDED
You grant combat advantage.
You can’t see any target (your targets have total
concealment).
You take a –10 penalty to Perception checks.
You can’t flank an enemy.


is it save ends or end of next turn blindness?


Combat Challenge: Marked foes on hit or miss, make basic melee attack against adjacent marked foe who shifts or makes attack not including you 1d20 + 9 ⇒ (7) + 9 = 16 vs ac, where the wolf was at before its shift, 1d6 + 5 ⇒ (6) + 5 = 11


Sorry SE, amended above.

No immediate reactions on your own turn unless it specifies in the ability, but FYI even without concealment 16 vs ac misses.


1d20 ⇒ 20 save vs blindness


Porom quickly shakes off the blindness.


Male Human Ranger / 1

Random attack, targteting c2
Twin Strike
You must be wielding two melee weapons or a ranged weapon. +7 vs AC 1d12 damage. TWO ATTACKS
1d20 + 7 - 5 ⇒ (19) + 7 - 5 = 21
1d12 ⇒ 12
1d20 + 7 - 5 ⇒ (12) + 7 - 5 = 14
1d12 ⇒ 12


Roderick takes aim where he believes the wolf to be, but you don't hear anything as the arrows whistle out into the gloom.

Ram 25
Palom 21
Wolf 1 12
Sarge 12
Wolf 2 12 (marked by Porom)
Porom 5
Rod 27


Male Human Barbarian / 1

Ram moves to F4 and chunks the javelin in the direction of D2
Basic Ranged Attack:
Javelin +6 vs AC 1d6+4 damage

1d20 + 6 ⇒ (18) + 6 = 24 vs ac
1d6 + 4 ⇒ (3) + 4 = 7 damage


Shift ahead to E7 revealing the top line of darkness, waiting to see the map to post the rest of my move


Ram moves forward and throws a javelin wildly into the darkness, as it decends you hear a yelp.

Palom moves forward revealing 2 blurred outlines of wolves, the closest of which is shaking out a javelin from its side.

continue with your turn.


Finishing my full movement up to E3
Commander's strike from Sarge on W1
1d20 + 8 ⇒ (16) + 8 = 24 vs ac
1d12 + 4 + 3 ⇒ (6) + 4 + 3 = 13


Male Human Ranger / 1

What is an "E7" ?
Rod wants his turn after Palom


Palom urges Sarge into action, he swings and scores a hit on the wolf despite it's concealment.

Sarge 12 bloodied
Wolf 2 12 (marked by Porom)
Porom 5
Rod 27 bloodied Blind(SE)
Ram 25
Palom 21
Wolf 1 12
Wolf 3 12
Wolf 4 12

e7 was a mistake I put the square name instead of Palom

Wolf 1 attacks Sarge back
1d20 + 8 ⇒ (13) + 8 = 21vs ac
1d8 + 2 ⇒ (8) + 2 = 10 dmg

From the back and the side more wolves sensing a solitary kill stalks in on Roderick, moving to flank him.

W4 charges Roderick
1d20 + 9 ⇒ (10) + 9 = 19 vs ac
1d8 + 2 ⇒ (6) + 2 = 8

W3 charges Roderick
1d20 + 11 ⇒ (10) + 11 = 21vs ac
1d8 + 1d6 + 2 ⇒ (8) + (5) + 2 = 15

Biting him savagely from all angles Rod is disoriented and blinded (SE). Both wolves seem to blur around their outlines.

10 dmg to Sarge {bloodied}
23 dmg to Rod {bloodied}


Male Human Barbarian / 1

Macetails Rage on W1
+7 vs Reflex. 1d12+4 damage, and you knock the target prone. MISS:1/2 damage. Effect:You enter the rage of the macetail behemoth. Until the rage ends, whenever you hit, you gain temporary HP=STR mod (+4)
1d20 + 7 ⇒ (4) + 7 = 11 vs AC
1d12 + 4 ⇒ (6) + 4 = 10 (prolly a miss, so 1/2 damage

AP
Howl of Fury
+7 vs AC. 1d12+4 damage. You then howl in a blast 3 that includes the target. Each enemy in the blast, other than the target, takes thunder damage equal to your CON mod (+2). If you are raging, the thunder damage= 3 + CON mod (+2)
vs W1
1d20 + 7 ⇒ (8) + 7 = 15 vs AC
1d12 + 4 ⇒ (1) + 4 = 5 Damage (if hit, gain 4 temp HP)
W2 takes 5 thunder damage.


The wolf reacts to Sarges attack lunging under his sword arm.

W11d20 + 10 ⇒ (2) + 10 = 12vs AC
1d8 + 1d6 + 2 ⇒ (3) + (2) + 2 = 7dmg
(miss)
The wolf shifts but not far enough out of Sarge's reach, Sarge's blow glances off the wolf doing a little damage. (5 dmg) Sarge goes into a rage.

Sarge then surges forward again surprising the wolf howling as he comes. However W1 is able to avoid the blow.

as the first one hit, I went ahead and used your AP, as we discussed if you had missed I would have skipped that part


Porom 5
Rod 27 bloodied Blind(SE)
Ram 25
Palom 21
Wolf 1 12 (interrupt down)
Wolf 3 12
Wolf 4 12
Sarge 12 bloodied AP used
Wolf 2 12 (marked by Porom)

W2 moves shifts up to engage Porom in c3
1d20 + 8 ⇒ (20) + 8 = 28vs ac
1d8 + 2 ⇒ (6) + 2 = 8
Crit! Porom takes 10 dmg

for the sake of ease for you guys added the interrupt down to the wolves, it's an at will so can use once a round fyi


Move to d2, which allows W2 an OA if he chooses
Knockdown Assault 1d20 + 9 ⇒ (2) + 9 = 11 vs fort on W1, 5 and the wolf is knocked prone and on hit or miss it marks W1
AP used
Hack and Hew 1d20 + 9 ⇒ (19) + 9 = 28 vs ac on w1, 1d6 + 5 ⇒ (5) + 5 = 10
1d20 + 9 ⇒ (7) + 9 = 16 vs ac on w2, 1d6 + 5 ⇒ (5) + 5 = 10, and i gain +1 temp hp and both wolves are marked


you have movement to get there without an OA
Porom takes a swing at W1 and narrowly misses.
Porom follows that up with a roundhouse that resounds meatily on W1 blood spewing from his mouth. As he swings at W2 it lunges in to bite him.

1d20 + 10 ⇒ (10) + 10 = 20vs ac
1d8 + 1d6 + 2 ⇒ (8) + (2) + 2 = 12dmg on hit Porom is blinded and the wolf shifts to B2

Rod 27 bloodied Blind(SE)
Ram 25
Palom 21
Wolf 1 12 (interrupt down) (marked by Porom) (bloodied)
Wolf 3 12
Wolf 4 12
Sarge 12 bloodied AP used
Wolf 2 12 (marked by Porom)(interrupt down)
Porom 5 blind SE bloodied AP used

Porom takes 12 dmg is bloodied and is blinded SE


1d20 ⇒ 17


Porom quickly shakes off the blindness.


DM Spyke:
That wolf would have gotten an OA any time i moved, since i would have had to move away from it to get to the next one. I was hoping it would take it so that it couldnt retaliate later and wouldnt have CA against me on that attack, but they do not have to take an OA so what happened is totally valid


Got ya in that case will take the OA rerolling below

1d20 + 8 ⇒ (7) + 8 = 15vs ac
1d8 + 2 ⇒ (5) + 2 = 7dmg

Miss no damage to Porom updated. Still missed the wolf though but he will go back to previous place.

Rod 27 bloodied Blind(SE)
Ram 25
Palom 21
Wolf 1 12 (interrupt down) (marked by Porom) (bloodied)
Wolf 3 12
Wolf 4 12
Sarge 12 bloodied AP used
Wolf 2 12 (marked by Porom)(interrupt down)
Porom 5 AP used

MAP


Male Human Ranger / 1

[ooc]Fading Strike
+7 vs AC 1d12+5 damage, and you shift 2 squares to a square that is not adjacent to the target.**When making an opportunity attack, you can use this power in place of a meee basic attack.
Shift to F9
Attacking W4
1d20 + 7 ⇒ (5) + 7 = 12 vs AC (minus whatever blind gives)
1d12 + 5 ⇒ (5) + 5 = 10 damage
AP --
standard, you spend a healing surge and regain hit points. You gain a +2 bonus to all defenses until the start of your next turn
17/32 // 5/6


You not going to move or make a save? say like F2 would be a good suggestion

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