
DM Spyke |

assuming that's being done and continuing, if you could update the group with their new gold amount and subtract what you bought from your gold
You continue south it takes you about 3 hrs to get into f3, this looks like more of the same mostly plains with some forest on the west side. The first day and night of surveying pass uneventfully. In your second day of surveying you notice some rocky crags to the south east that you will no doubt have to survey tomorrow. You set your camp for the night.
I need Perception Checks

Sergeant Schultz |

Move to D8
then Charge to D3(Howling Strike)
You must be wielding a melee weapon in two hands. +8 vs AC. 1d12+1d6+4 damage. When Charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.
1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 vs AC Swinging at the square that the Wolf moved back into, i am assuming it would be D2/
1d12 + 1d6 + 4 ⇒ (1) + (5) + 4 = 10 damage
Sarge Howls with delight, sprinting past the campfire into the square just vacated by the Wolf.

DM Spyke |

Porom 5
Rod 27
Ram 25
Palom 21
Wolf 1 12
Sarge 12
Wolf 2 12
1d101 - 1 ⇒ (44) - 1 = 43 % to hit for full concealment 0-49 chance to hit 50-100 miss.
Sarge charges using his senses attacks where he believed the wolf to be, he senses he was close but he misses.
Reacting to Sarges attack the wolf bites at Sarge.
1d20 + 10 ⇒ (4) + 10 = 14vs AC
1d8 + 1d6 + 2 ⇒ (6) + (4) + 2 = 12on hit Sarge would be blind and the wolf shifts.
Wolf 2 runs out of the gloom and attacks Sarge from the side as it moves it becomes blurry around the edges.
1d20 + 8 ⇒ (19) + 8 = 27vs AC
1d8 + 2 ⇒ (8) + 2 = 10dmg
Sarge takes 10 dmg

DM Spyke |

As Porom swings at W2 the wolf darts in to bite.
1d20 + 10 ⇒ (9) + 10 = 19 vs ac
1d8 + 1d6 + 2 ⇒ (3) + (1) + 2 = 6dmg and if hits Porom is blinded
The wolf shifts into the gloom as Porom misses with his attack.
Porom takes 6 dmg.
Rod 27
Ram 25
Palom 21
Wolf 1 12
Sarge 12
Wolf 2 12 (marked by Porom)
Porom 5
BLINDED
You grant combat advantage.
You can’t see any target (your targets have total
concealment).
You take a –10 penalty to Perception checks.
You can’t flank an enemy.

DM Spyke |

Palom urges Sarge into action, he swings and scores a hit on the wolf despite it's concealment.
Sarge 12 bloodied
Wolf 2 12 (marked by Porom)
Porom 5
Rod 27 bloodied Blind(SE)
Ram 25
Palom 21
Wolf 1 12
Wolf 3 12
Wolf 4 12
e7 was a mistake I put the square name instead of Palom
Wolf 1 attacks Sarge back
1d20 + 8 ⇒ (13) + 8 = 21vs ac
1d8 + 2 ⇒ (8) + 2 = 10 dmg
From the back and the side more wolves sensing a solitary kill stalks in on Roderick, moving to flank him.
W4 charges Roderick
1d20 + 9 ⇒ (10) + 9 = 19 vs ac
1d8 + 2 ⇒ (6) + 2 = 8
W3 charges Roderick
1d20 + 11 ⇒ (10) + 11 = 21vs ac
1d8 + 1d6 + 2 ⇒ (8) + (5) + 2 = 15
Biting him savagely from all angles Rod is disoriented and blinded (SE). Both wolves seem to blur around their outlines.
10 dmg to Sarge {bloodied}
23 dmg to Rod {bloodied}

Sergeant Schultz |

Macetails Rage on W1
+7 vs Reflex. 1d12+4 damage, and you knock the target prone. MISS:1/2 damage. Effect:You enter the rage of the macetail behemoth. Until the rage ends, whenever you hit, you gain temporary HP=STR mod (+4)
1d20 + 7 ⇒ (4) + 7 = 11 vs AC
1d12 + 4 ⇒ (6) + 4 = 10 (prolly a miss, so 1/2 damage
AP
Howl of Fury
+7 vs AC. 1d12+4 damage. You then howl in a blast 3 that includes the target. Each enemy in the blast, other than the target, takes thunder damage equal to your CON mod (+2). If you are raging, the thunder damage= 3 + CON mod (+2)
vs W1
1d20 + 7 ⇒ (8) + 7 = 15 vs AC
1d12 + 4 ⇒ (1) + 4 = 5 Damage (if hit, gain 4 temp HP)
W2 takes 5 thunder damage.

DM Spyke |

The wolf reacts to Sarges attack lunging under his sword arm.
W11d20 + 10 ⇒ (2) + 10 = 12vs AC
1d8 + 1d6 + 2 ⇒ (3) + (2) + 2 = 7dmg
(miss)
The wolf shifts but not far enough out of Sarge's reach, Sarge's blow glances off the wolf doing a little damage. (5 dmg) Sarge goes into a rage.
Sarge then surges forward again surprising the wolf howling as he comes. However W1 is able to avoid the blow.
as the first one hit, I went ahead and used your AP, as we discussed if you had missed I would have skipped that part

DM Spyke |

Porom 5
Rod 27 bloodied Blind(SE)
Ram 25
Palom 21
Wolf 1 12 (interrupt down)
Wolf 3 12
Wolf 4 12
Sarge 12 bloodied AP used
Wolf 2 12 (marked by Porom)
W2 moves shifts up to engage Porom in c3
1d20 + 8 ⇒ (20) + 8 = 28vs ac
1d8 + 2 ⇒ (6) + 2 = 8
Crit! Porom takes 10 dmg
for the sake of ease for you guys added the interrupt down to the wolves, it's an at will so can use once a round fyi

Porom |

Move to d2, which allows W2 an OA if he chooses
Knockdown Assault 1d20 + 9 ⇒ (2) + 9 = 11 vs fort on W1, 5 and the wolf is knocked prone and on hit or miss it marks W1
AP used
Hack and Hew 1d20 + 9 ⇒ (19) + 9 = 28 vs ac on w1, 1d6 + 5 ⇒ (5) + 5 = 10
1d20 + 9 ⇒ (7) + 9 = 16 vs ac on w2, 1d6 + 5 ⇒ (5) + 5 = 10, and i gain +1 temp hp and both wolves are marked

DM Spyke |

you have movement to get there without an OA
Porom takes a swing at W1 and narrowly misses.
Porom follows that up with a roundhouse that resounds meatily on W1 blood spewing from his mouth. As he swings at W2 it lunges in to bite him.
1d20 + 10 ⇒ (10) + 10 = 20vs ac
1d8 + 1d6 + 2 ⇒ (8) + (2) + 2 = 12dmg on hit Porom is blinded and the wolf shifts to B2
Rod 27 bloodied Blind(SE)
Ram 25
Palom 21
Wolf 1 12 (interrupt down) (marked by Porom) (bloodied)
Wolf 3 12
Wolf 4 12
Sarge 12 bloodied AP used
Wolf 2 12 (marked by Porom)(interrupt down)
Porom 5 blind SE bloodied AP used
Porom takes 12 dmg is bloodied and is blinded SE

Porom |


DM Spyke |

Got ya in that case will take the OA rerolling below
1d20 + 8 ⇒ (7) + 8 = 15vs ac
1d8 + 2 ⇒ (5) + 2 = 7dmg
Miss no damage to Porom updated. Still missed the wolf though but he will go back to previous place.
Rod 27 bloodied Blind(SE)
Ram 25
Palom 21
Wolf 1 12 (interrupt down) (marked by Porom) (bloodied)
Wolf 3 12
Wolf 4 12
Sarge 12 bloodied AP used
Wolf 2 12 (marked by Porom)(interrupt down)
Porom 5 AP used

Roderick Strongbow |

[ooc]Fading Strike
+7 vs AC 1d12+5 damage, and you shift 2 squares to a square that is not adjacent to the target.**When making an opportunity attack, you can use this power in place of a meee basic attack.
Shift to F9
Attacking W4
1d20 + 7 ⇒ (5) + 7 = 12 vs AC (minus whatever blind gives)
1d12 + 5 ⇒ (5) + 5 = 10 damage
AP --
standard, you spend a healing surge and regain hit points. You gain a +2 bonus to all defenses until the start of your next turn
17/32 // 5/6