Jalros

Ram Baron's page

82 posts. Alias of KAYTOM.


Full Name

Ram Baron

Race

Human

Classes/Levels

Barbarian / 1

Gender

Male

Size

Medium

Age

18

Alignment

Good

Languages

Common, Goblin

Occupation

Surveyor

Strength 18
Dexterity 15
Constitution 14
Intelligence 10
Wisdom 10
Charisma 9

About Ram Baron

AC: 10 + 4 armor + 2 ability + 1 Barbarian agility = 17
Fort: 10 + 1 human + 4 ability + 2 class = 17
Reflex: 10 + 1 human + 2 ability + 1 Barbarian agility = 14
Will: 10 + 1 human = 11
HP: 33/33 Surges: 10 Surge Value: 8

status:
Initiative: +6
AP: 1
Speed: 6
Passive Insight: 10
Passive Perception: 15
TRAINED SKILLS
Athletics +8, Endurance +6, Nature +5, Perception +5
UNTRAINED SKILLS
Acrobatics +1, Arcana 0, Bluff -1, Diplomacy -1, Dungoneering 0, heal 0, History 0, Insight 0, Intimidate -1, Religion 0, Stealth +1, Streetwise -1, Thievery +1
CLASS FEATURES
barbarian agility - Gain +1 AC and Reflex when not wearing heavy armor.
Thunderborn Wrath
Rage Strike - Gain the rage strike power @ 5th level.
Rampage - Critical hit grants free melee basic attack; once per round, barbarian attack power only

FEATS
Guild:
Human:
Weapon Proficiency-Executioners Axe
Level 1:
Improved initative (+4)

POWERS
AT WILL

Howling Strike:
You must be wielding a melee weapon in two hands. +6 vs AC 1d12 +1d6 +4 damage. When charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.

Howl of Fury:
+6 vs AC 1d12+4 damage. You then howl in a blast 3 that that includes the target. Each enemy in the blast, other than the target, takes thunder damage=CON mod (+2). If you are raging, the thunder damage=5 + CON mod damage (+2).

Basic Attack:
+6 vs AC 1d12+4 damage

Basic Ranged Attack:
Javelin +6 vs AC 1d6+4 damage

Bonus At-Will Power:Foe to Foe:
+6 vs AC 1d12+4 damage. If you have reduced at least one non-minion enemy to 0 HP during this encounter, this attack deadl 1d8 extra damage. While raging, you instead deal 1d10 extra damage.

ENCOUNTER

Second Wind:
standard, you spend a healing surge and regain hit points. You gain a +2 bonus to all defenses until the start of your next turn

War Cry:
close blast 3. Trigger: Your attack reduces an enemy to 0 HP. Effect: You push each enemy in blast 1 square.

Shout of Terror:
+6 vs AC 1d12+4 damage. You then howl in a blast 3 that includes the target. Each enemy in the blast is slowed until the end of your next turn. ALSO, gain a bonus to damage rolls against slowed creatures=CON mod (+2).

DAILY

Rage Drake's Frenzy:
+6 vs AC 3d12+4 damage. If the target is bloodied, you get a +2 bonus to the attack roll. MISS:1/2 damage. Effect: you enter the rage of the rage drake. Until the rage ends, once per round when you reduce an enemy to 0 HP, you can make a melee basic attack as a free action.

ITEMS
Hide Armor +1 (E)
Execution Axe (E) - High Crit (max weapon damage +1d12) brutal2 (reroll all 1's and 2's when rolling damage)
Javelin
Throwing Hammer
Adventurers kit