
Roderick Strongbow |

Quick Draw was a free ranger feat
Hunters Quarry KS (minor)
Warning Shot vs KS (standard)
Primary Attack +7 vs AC 1d12+5 damage, and choose 1 square in or adjacent to the primary targets space. If a creature moves into that square before the start of your next turn, you can make a secondary attack against the new target as an immediate action. SECONDARY TARGET: +7 vs AC 1d12 damage.
1d20 + 7 ⇒ (16) + 7 = 23 vs AC
1d12 + 5 ⇒ (7) + 5 = 12 damage
f16 as the 'target' square
SAVE
1d20 ⇒ 14
oops !! hq extra damage
1d8 ⇒ 1

Ram Baron |

Shout of Terror:
+6 vs AC 1d12+4 damage. You then howl in a blast 3 that includes the target. Each enemy in the blast is slowed until the end of your next turn. ALSO, gain a bonus to damage rolls against slowed creatures=CON mod (+2).
attacking km4
blast centered on kc2
1d20 + 6 ⇒ (14) + 6 = 20 vs ac
1d12 + 4 ⇒ (2) + 4 = 6 damage
if kill
attacking kc2
Basic Attack:
+6 vs AC 1d12+4 damage
1d20 + 6 ⇒ (3) + 6 = 9 vs ac
1d12 + 4 ⇒ (7) + 4 = 11 damage

DM Spyke |

Rodericks arrow thunks solidly into KS
Ram with a casual backhand of his axe lops off the head of Km4 as he swings back around kc2 ducks under his attack. As he finishes his attack he successful scrugs off the goo that KS slung onto him. All of the kobolds near Ram appear to slow down with fear.
Sarge 15
KC 1 15
KH 12 Slowed until end of Rods next turn
KS 11
KM 1 9
KM 4 9 (Quarried by Rod)
Palom 7
Porom 6
Rod 24 Action Point Used
Ram 22
what was rod saving against?

Sergeant Schultz |

vs KS
Macetails Rage
+7 vs Reflex. 1d12+4 damage, and you knock the target prone. MISS:1/2 damage. Effect:You enter the rage of the macetail behemoth. Until the rage ends, whenever you hit, you gain temporary HP=STR mod (+4)
1d20 + 7 ⇒ (2) + 7 = 9 vs Reflex
1d12 + 4 ⇒ (1) + 4 = 5, knock prone (on hit)

DM Spyke |

Palom 7
Porom 6
Rod 24 Action Point Used
Ram 221
Sarge 15
KC 1 15
KH 12 Slowed until end of Rods next turn
KS 11 (Quarried by Rod)
KM 1 9
KM 4 9
Sarge goes into a rage barely grazing KS with his fullblade.
KC1 moves to E12 and attacks Porom
1d20 + 6 ⇒ (2) + 6 = 8vs ac
5 dmg on hit
KH hurls another little pot at Ram
1d20 + 6 ⇒ (16) + 6 = 22vs ref
1d6 + 3 ⇒ (5) + 3 = 8dmg on hit target takes -2 to hit Save C13
KS turns and jabs at Sarge with his spear and misses.
1d20 + 6 ⇒ (2) + 6 = 8 vs AC
1d8 ⇒ 1 dmg
Km1 throws a javelin at Ram
1d20 + 5 ⇒ (16) + 5 = 21vs AC
4 dmg on hit
KM4 jabs at Ram with a javelin
1d20 + 5 ⇒ (15) + 5 = 20vs AC
4 dmg on hit
12 dmg to Ram

DM Spyke |

Ram in invigorated and is no longer bloodied.
Ram is still a little groggy and misses Km4 with his axe.
Porom wastes no time pummeling Kc1 to death before rushing KM1 who succumbs to his wounds and spewing lots of blood where he hits KH(bloodied)
Rod 24 AP Used
Ram 22
Sarge 15
KH 12 Slowed until end of Rods next turn Marked by PO (bloodied)
KS 11 (Quarried by Rod)
KM 4 9
Palom 7
Porom 6 AP Used
Rod

Ram Baron |

Attacking km4
Howl of Fury:
+6 vs AC 1d12+4 damage. You then howl in a blast 3 that that includes the target. Each enemy in the blast, other than the target, takes thunder damage=CON mod (+2). If you are raging, the thunder damage=5 + CON mod damage (+2).
1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8 vs ac
1d12 + 4 ⇒ (10) + 4 = 14 damage
blast centered on c16

DM Spyke |

2 arrows from Roderick thump meatily into KS (bloodied)
KM4 showing amazing fighting prowess for a kobold ducks under Ram's Giant Axe.
Sarge 15
KH 12 Slowed until end of Rods next turn Marked by PO (bloodied)
KS 11 (Quarried by Rod) (bloodied)
KM 4 9
Palom 7
Porom 6 AP Used
Rod 24 AP Used
Ram 22
Sorry messed up my KH and KS rediting...

Sergeant Schultz |

22/33 HP// 10/10 Surges
Attacking KS
Recuperating Strike
You must be wielding a melee weapon in two hands. +7 vs AC. 1d12+4 damage & gain temporary HP = to CON mod (+2). If raging gain 5 + CON mod (+2) HP
1d20 + 7 ⇒ (12) + 7 = 19 vs AC
1d12 + 4 ⇒ (11) + 4 = 15 damage
[Macetails Rage] - gain 7 HP
IF KS DIES
Howling Strike
You must be wielding a melee weapon in two hands. +8 vs AC. 1d12+1d6+4 damage. When Charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge
Move to C8, avoiding squares that give OA. (move 8 squares, rage plus charge)
1d20 + 7 ⇒ (9) + 7 = 16 vs AC
1d12 + 1d6 + 4 ⇒ (1) + (4) + 4 = 9 damage

DM Spyke |

Sarge slips his blade into the side of KS who crumples to the ground. He then charges KH dealing him a near fatal blow.
Palom 7
Porom 6 AP Used
Rod 24 AP Used
Ram 22
Sarge 15
KH 12 Marked by PO (bloodied)
KM 4 9
KH lashes out at Porom with his dagger.
1d20 + 5 ⇒ (17) + 5 = 22vs AC {hit}
1d4 + 3 ⇒ (1) + 3 = 4dmg
KM jabs his javelin at Ram.
1d20 + 5 ⇒ (6) + 5 = 11vs ac (miss}
4 dmg
4 dmg to Porom

DM Spyke |

Rod 24 AP Used
Ram 22
Sarge 15
KM 4 9
Palom 7
Porom 6 AP Used
Porom caves in the face of KH before casually tossing him the ground.
KM4 the elite trooper of the kobold forces continues to run circles around RB's blade. But as he surveys the battlefield he quickly releases his time is about up...
Rod

DM Spyke |

You notice lots of tracks in this area but not alot leading out, it appears that these kobolds were a scout team and have been here for some time getting fat and lazy....
sarge you would have your ap back because that first fight was 3+ days ago you guys would only not have your aps if used last fight
You successfully finish surveying this area.
25 XP each.
As you make your way back to your camp, Roderick stops in his tracks and looks ahead shushing everyone around him quietly.
No aiding others on these
Perception check
DC 20
DC 25
If you make either percep check:
Nature check DC 20