DM Spyke Kingmaker

Game Master Glod


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Map


Male Human Ranger / 1

Quick Draw was a free ranger feat
Hunters Quarry KS (minor)
Warning Shot vs KS (standard)
Primary Attack +7 vs AC 1d12+5 damage, and choose 1 square in or adjacent to the primary targets space. If a creature moves into that square before the start of your next turn, you can make a secondary attack against the new target as an immediate action. SECONDARY TARGET: +7 vs AC 1d12 damage.
1d20 + 7 ⇒ (16) + 7 = 23 vs AC
1d12 + 5 ⇒ (7) + 5 = 12 damage
f16 as the 'target' square
SAVE
1d20 ⇒ 14
oops !! hq extra damage
1d8 ⇒ 1


Male Human Barbarian / 1

Shout of Terror:
+6 vs AC 1d12+4 damage. You then howl in a blast 3 that includes the target. Each enemy in the blast is slowed until the end of your next turn. ALSO, gain a bonus to damage rolls against slowed creatures=CON mod (+2).

attacking km4
blast centered on kc2
1d20 + 6 ⇒ (14) + 6 = 20 vs ac
1d12 + 4 ⇒ (2) + 4 = 6 damage
if kill

attacking kc2
Basic Attack:
+6 vs AC 1d12+4 damage
1d20 + 6 ⇒ (3) + 6 = 9 vs ac
1d12 + 4 ⇒ (7) + 4 = 11 damage


Male Human Barbarian / 1

1d20 ⇒ 17save


Rodericks arrow thunks solidly into KS

Ram with a casual backhand of his axe lops off the head of Km4 as he swings back around kc2 ducks under his attack. As he finishes his attack he successful scrugs off the goo that KS slung onto him. All of the kobolds near Ram appear to slow down with fear.

Sarge 15
KC 1 15
KH 12 Slowed until end of Rods next turn
KS 11
KM 1 9
KM 4 9 (Quarried by Rod)
Palom 7
Porom 6
Rod 24 Action Point Used
Ram 22

what was rod saving against?


what ranger fighting style gives quick draw? i saw one for toughness and one for Def Mobility? I may not have an updated character creator.


Hunter Style


Awesome I like that one alot it just isn't on my creator


Male Human Barbarian / 1

vs KS
Macetails Rage
+7 vs Reflex. 1d12+4 damage, and you knock the target prone. MISS:1/2 damage. Effect:You enter the rage of the macetail behemoth. Until the rage ends, whenever you hit, you gain temporary HP=STR mod (+4)
1d20 + 7 ⇒ (2) + 7 = 9 vs Reflex
1d12 + 4 ⇒ (1) + 4 = 5, knock prone (on hit)


Palom 7
Porom 6
Rod 24 Action Point Used
Ram 221
Sarge 15
KC 1 15
KH 12 Slowed until end of Rods next turn
KS 11 (Quarried by Rod)
KM 1 9
KM 4 9

Sarge goes into a rage barely grazing KS with his fullblade.

KC1 moves to E12 and attacks Porom
1d20 + 6 ⇒ (2) + 6 = 8vs ac
5 dmg on hit
KH hurls another little pot at Ram
1d20 + 6 ⇒ (16) + 6 = 22vs ref
1d6 + 3 ⇒ (5) + 3 = 8dmg on hit target takes -2 to hit Save C13

KS turns and jabs at Sarge with his spear and misses.
1d20 + 6 ⇒ (2) + 6 = 8 vs AC
1d8 ⇒ 1 dmg

Km1 throws a javelin at Ram
1d20 + 5 ⇒ (16) + 5 = 21vs AC
4 dmg on hit
KM4 jabs at Ram with a javelin
1d20 + 5 ⇒ (15) + 5 = 20vs AC
4 dmg on hit

12 dmg to Ram


Ram is bloodied 9/33

Palom and Porom are up

As you guys take dmg you may want to post your hps as part of your action like 9/33 7/7 surges format would be helpful for the healers and me :D


Invigorating Word on Ram healing surge + 1d6 ⇒ 6
Direct the strike for Ram against Km4 1d20 + 6 ⇒ (4) + 6 = 10 vs ac, 1d12 + 4 ⇒ (1) + 4 = 5


Knockdown Assault against Kc1 1d20 + 9 ⇒ (14) + 9 = 23 vs fort, 5 damage and knocked prone
move to C10
AP
Hack and Hew 1d20 + 9 ⇒ (16) + 9 = 25 vs ac of KH
1d20 + 9 ⇒ (12) + 9 = 21 vs ac of Km1
1d6 + 5 ⇒ (1) + 5 = 6 and i gain +1 temp hps
Mark both


Ram in invigorated and is no longer bloodied.
Ram is still a little groggy and misses Km4 with his axe.

Porom wastes no time pummeling Kc1 to death before rushing KM1 who succumbs to his wounds and spewing lots of blood where he hits KH(bloodied)

Rod 24 AP Used
Ram 22
Sarge 15
KH 12 Slowed until end of Rods next turn Marked by PO (bloodied)
KS 11 (Quarried by Rod)
KM 4 9
Palom 7
Porom 6 AP Used

Rod


Male Human Ranger / 1

32/32 (hp) // 6/6 (surges)
Twin Strike KS
You must be wielding two melee weapons or a ranged weapon. +7 vs AC 1d12 damage. TWO ATTACKS
1d20 + 7 ⇒ (18) + 7 = 25 vs ac
1d12 ⇒ 5 damage
1d20 + 7 ⇒ (7) + 7 = 14 vs ac
1d12 ⇒ 6 damage
HQ 1st attack
1d8 ⇒ 3 damage


Male Human Barbarian / 1

Attacking km4

Howl of Fury:
+6 vs AC 1d12+4 damage. You then howl in a blast 3 that that includes the target. Each enemy in the blast, other than the target, takes thunder damage=CON mod (+2). If you are raging, the thunder damage=5 + CON mod damage (+2).

1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8 vs ac
1d12 + 4 ⇒ (10) + 4 = 14 damage
blast centered on c16


Male Human Barbarian / 1

save
1d20 ⇒ 17


2 arrows from Roderick thump meatily into KS (bloodied)

KM4 showing amazing fighting prowess for a kobold ducks under Ram's Giant Axe.

Sarge 15
KH 12 Slowed until end of Rods next turn Marked by PO (bloodied)
KS 11 (Quarried by Rod) (bloodied)
KM 4 9
Palom 7
Porom 6 AP Used
Rod 24 AP Used
Ram 22

Sorry messed up my KH and KS rediting...


Male Human Barbarian / 1

22/33 HP// 10/10 Surges
Attacking KS
Recuperating Strike
You must be wielding a melee weapon in two hands. +7 vs AC. 1d12+4 damage & gain temporary HP = to CON mod (+2). If raging gain 5 + CON mod (+2) HP
1d20 + 7 ⇒ (12) + 7 = 19 vs AC
1d12 + 4 ⇒ (11) + 4 = 15 damage
[Macetails Rage] - gain 7 HP
IF KS DIES
Howling Strike
You must be wielding a melee weapon in two hands. +8 vs AC. 1d12+1d6+4 damage. When Charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge
Move to C8, avoiding squares that give OA. (move 8 squares, rage plus charge)
1d20 + 7 ⇒ (9) + 7 = 16 vs AC
1d12 + 1d6 + 4 ⇒ (1) + (4) + 4 = 9 damage


Sarge slips his blade into the side of KS who crumples to the ground. He then charges KH dealing him a near fatal blow.

Palom 7
Porom 6 AP Used
Rod 24 AP Used
Ram 22
Sarge 15
KH 12 Marked by PO (bloodied)
KM 4 9

KH lashes out at Porom with his dagger.
1d20 + 5 ⇒ (17) + 5 = 22vs AC {hit}
1d4 + 3 ⇒ (1) + 3 = 4dmg

KM jabs his javelin at Ram.
1d20 + 5 ⇒ (6) + 5 = 11vs ac (miss}
4 dmg

4 dmg to Porom


Direct the strike for Ram against Km4 1d20 + 6 ⇒ (4) + 6 = 10 vs ac, 1d12 + 4 ⇒ (12) + 4 = 16

Palom orders Ram to attack the kobold, but his pep talk is in effective.


Grappling Strike 1d20 + 10 ⇒ (11) + 10 = 21 vs ac, 1d6 + 5 ⇒ (5) + 5 = 10 and the target is grabbed.

Porom grabs the kobold and lifts it off the ground, and punches it square in the face.


Rod 24 AP Used
Ram 22
Sarge 15
KM 4 9
Palom 7
Porom 6 AP Used

Porom caves in the face of KH before casually tossing him the ground.

KM4 the elite trooper of the kobold forces continues to run circles around RB's blade. But as he surveys the battlefield he quickly releases his time is about up...

Rod


Male Human Ranger / 1

(minor) HQ km4
(standard)
Twin Strike km4
You must be wielding two melee weapons or a ranged weapon. +7 vs AC 1d12 damage. TWO ATTACKS
1d20 + 7 ⇒ (12) + 7 = 19 vs AC
1d12 ⇒ 10 damage
1d20 + 7 ⇒ (4) + 7 = 11 vs AC
1d12 ⇒ 1 damage
HQ
1d8 ⇒ 5


Male Human Barbarian / 1

lol I am going to eat km4 when he finally dies.


As KM4 finally takes a hit, The Kobold menace in this area has been eradicated. Congratulations you are kings of the moonradish glade.


Male Human Ranger / 1

Moonradishes !! Dont step on them ! We shall harvest many, to take back to the outpost.


Nature check DC 10 to harvest aiding another is allowed.


Male Human Barbarian / 1

AID OTHER-NATURE
1d20 - 1 ⇒ (7) - 1 = 6


Male Human Ranger / 1

Nature
1d20 + 7 ⇒ (15) + 7 = 22


Roderick takes about an hour but he successfully harvests 15-20 moonradishes.


"Lets mark this place on the map so we can get some more for Svetlana when she needs it, start picking over these bodies to see what we can get, then finish surveying the area. Hurry up guys once we are packed and ready to go, we will take a short break before heading out again."


Map is marked(will show on next map update) You find 1 dagger 5 leather armor 8 short swords 5 hide armor 4 small shields 12 javelins and a spear.

Let the short rest commence, If you could tell me Palom when you are ready to start surveying again today

You each gain 113 xp


Male Human Ranger / 1

How long will these last ? I definately dont want to have gone to all that trouble and let them rot. . . .
Hey, side note ! Do these kobolds look like they traveled a while to get here, or can we surmise that there is a warren nearby ?


Assuming Ram used a surge or two to get back to full health, we are ready to go. Allows time for Ram to cut pieces of the super kobold to eat later.


Male Human Barbarian / 1

Yeah I am using two surges to get to full health. that leaves me with 8 surges left. Kobold sliced up already. Couldn't get ahold of him while he was alive!


@Rod make a nature or history check


Male Human Barbarian / 1

Sarge uses 2 surges to get to full
Sarge used his AP in the first fight. . .


Male Human Ranger / 1

Nature
1d20 + 7 ⇒ (2) + 7 = 9


Male Human Barbarian / 1

nature

1d20 + 5 ⇒ (18) + 5 = 23


Male Human Ranger / 1

You Powned that roll !! And didnt even aid other ! you made it your own !! ka-zing !!


Male Human Barbarian / 1

Yeah it makes me feel a little better after not being able to take care of a minion kobold for an entire fight.


You notice lots of tracks in this area but not alot leading out, it appears that these kobolds were a scout team and have been here for some time getting fat and lazy....

sarge you would have your ap back because that first fight was 3+ days ago you guys would only not have your aps if used last fight

You successfully finish surveying this area.

25 XP each.

MAP

As you make your way back to your camp, Roderick stops in his tracks and looks ahead shushing everyone around him quietly.

No aiding others on these

Perception check
DC 20

Spoiler:
You hear grunting and thrasing around from up near your camp

DC 25
Spoiler:
It sounds very very big

If you make either percep check:
Nature check DC 20

Spoiler:
The sound is unmistakeably of a wild boar


1d20 + 1 ⇒ (15) + 1 = 16 Perception


Male Human Ranger / 1

[OOC]Perception
1d20 + 7 ⇒ (7) + 7 = 14


Male Human Barbarian / 1

Perception
1d20 + 4 ⇒ (6) + 4 = 10


Male Human Barbarian / 1

perception

1d20 + 5 ⇒ (13) + 5 = 18

nature

1d20 + 5 ⇒ (1) + 5 = 6


Roderick looks around and shakes his head like he isn't sure what he heard.

what now, no one heard anything additional


"Rod can you climb any of these trees to see if you can get a better look around maybe have a nice vantage point to shoot from too if need?"


Male Human Ranger / 1

Tree climbing now Boss !!
Acrobatics
1d20 + 9 ⇒ (15) + 9 = 24
new perception check from higher vantage point
1d20 + 7 ⇒ (12) + 7 = 19

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