Fighter

Sergeant Schultz's page

99 posts. Alias of Richard J.


Full Name

Sarge (Turaffalo Eaglefeather)

Race

Human

Classes/Levels

Barbarian / 1

Gender

Male

Size

Medium

Age

27

Alignment

Good

Languages

Common, Giant

Occupation

Surveyor

Strength 18
Dexterity 15
Constitution 14
Intelligence 10
Wisdom 8
Charisma 11

About Sergeant Schultz

AC: 10 + 5 armor + 1 barbarian agility = 16
Fort: 10 + 1 human + 4 ability + 2 class = 17
Reflex: 10 + 1 human + 1 Barbarian agility + 2 ability = 14
Will: 10 + 1 human = 11
HP: 31/33 Surges: 10 Surge Value: 8

status:

Initiative: +6
AP: 0
Speed: 6
Passive Insight: 9
Passive Perception: 14
TRAINED SKILLS
Athletics +8, Endurance +6, Intimidate +5, Perception +4
UNTRAINED SKILLS
Acrobatics +1, Arcana 0, Bluff 0, Diplomacy o, Dungeoneering -1, heal -1, History 0, Insight -1, Nature -1, Religion 0, Stealth +1, Streetwise 0, Thievery +1
CLASS FEATURES
Barbarian Agility: gain +1 AC & Reflex when not wearing heavy armor /
Rageblood Vigor: Swift Charge power / temporary HP = CON Mod (+2) when you drop enemy to zero HP.
RAGE STRIKE @ 5th level.
Rampage: Critical hit grants free melee basic attack; once per round, barbarian attack power only.
FEATS
Guild:
Human:
Improved Inititative (+4)
Level 1:
Weapon Proficiency (Fullblade)

POWERS

AT WILL

Howling Strike:
You must be wielding a melee weapon in two hands. +8 vs AC. 1d12+1d6+4 damage. When Charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.

Recuperating Strike:
You must be wielding a melee weapon in two hands. +7 vs AC. 1d12+4 damage & gain temporary HP = to CON mod (+2). If raging gain 5 + CON mod (+2) HP

Basic Attack:
+7 vs AC 1d12+4 damage

Basic Ranged Attack:
Javelin +6 vs AC 1d6+4

Bonus At-Will Power: Howl of Fury:
+7 vs AC. 1d12+4 damage. You then howl in a blast 3 that includes the target. Each enemy in the blast, other than the target, takes thunder damage equal to your CON mod (+2). If you are raging, the thunder damage= 3 + CON mod (+2)

ENCOUNTER

Second Wind:
standard, you spend a healing surge and regain hit points. You gain a +2 bonus to all defenses until the start of your next turn

Swift Charge:
Trigger: Your attack reduces an enemy to 0 HP. Effect: You charge an enemy (See Howling Strike)

Bloodletting:
+7 vs AC 2d12+4 damage. If the target is bloodied, the attack deal extra damage= CON mod (+2)

DAILY

Macetails Rage:
+7 vs Reflex. 1d12+4 damage, and you knock the target prone. MISS:1/2 damage. Effect:You enter the rage of the macetail behemoth. Until the rage ends, whenever you hit, you gain temporary HP=STR mod (+4)

ITEMS
Hide Armor (E)
Fullblade (E)
Handaxe
Javelin
Adventurers Kit
Crowbar
grappling hook
Additional 50' Hemp rope
Horn
10 Pitons

WISH LIST: Antipathy gloves / Magic hide armor / Magic fullblade / Iron armbands /