DM Spyke Kingmaker

Game Master Glod


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Male Human Ranger / 1

Attacking Kressel
Twin Strike
You must be wielding two melee weapons or a ranged weapon. +7 vs AC 1d12 damage. TWO ATTACKS
1d20 + 7 ⇒ (11) + 7 = 18 vs AC
1d20 + 7 ⇒ (2) + 7 = 9 vs AC
1d12 ⇒ 7 damage
1d12 ⇒ 2 damage


Both arrows zip harmelessly by Kressel.

Sarge 27
Ram 17
HB 1 17 bloodied
HB 2 17 slowed marked
Porom 16
Kressle 15 slowed save ends
Palom 14
B1 14 slowed
Rod 13

MAP


Male Human Barbarian / 1

shift to Y20
+7 vs AC 2d12+4 damage. If the target is bloodied, the attack deal extra damage= CON mod (+2
1d20 + 7 ⇒ (2) + 7 = 9 vs AC
2d12 + 4 ⇒ (4, 9) + 4 = 17 damage (+2)


Male Human Barbarian / 1

attacking HB1
Howl of Fury:
+6 vs AC 1d12+4 damage. You then howl in a blast 3 that that includes the target. Each enemy in the blast, other than the target, takes thunder damage=CON mod (+2). If you are raging, the thunder damage=5 + CON mod damage (+2).

1d20 + 6 ⇒ (5) + 6 = 11vs ac
1d12 + 4 ⇒ (7) + 4 = 11damage


not sure who you were attacking Sarge so assuming HB2

Sarge moves to try to get into better position and misses as he swings Wildly at HB2.

Ram takes anotehr swing at HB1 and misses as well.

Hb1 shifts to Y21 and swings his mace at Sarge

1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13vs AC
1d8 + 1 + 1d6 ⇒ (1) + 1 + (2) = 4

HB2 swings at Porom
1d20 + 4 ⇒ (19) + 4 = 23vs AC
1d8 + 1 ⇒ (7) + 1 = 8

Porom 16 bloodied
Kressle 15 slowed save ends
Palom 14
B1 14 slowed
Rod 13
Sarge 27
Ram 17
HB 1 17 bloodied
HB 2 17 slowed marked

Porom takes 8 dmg


Second Wind +2 defenses until the start of my next turn


Palom 14
B1 14 slowed
Rod 13
Sarge 27
Ram 17
HB 1 17 bloodied
HB 2 17 slowed marked
Porom 16
Kressle 15 slowed save ends

Porom gathers himself and looks marginally better and hardier.

MAP

Kressle takes a shot at Sarge as he inches closer.

1d20 + 10 ⇒ (15) + 10 = 25vs AC
1d8 + 3 ⇒ (5) + 3 = 8

1d20 ⇒ 2save vs slow

Sarge takes 8 dmg Kressle still slowed


Rod get that bandit and make sure you aim this time.

Direct the shot 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24 vs ac B1, 1d12 + 5 ⇒ (6) + 5 = 11 is Sarge bloodied, if so i will use invigorating word, if not i will note healing surge + 1d6 ⇒ 1 if used


Rod 13
Sarge 27
Ram 17
HB 1 17 bloodied
HB 2 17 slowed marked
Porom 16
Kressle 15 slowed save ends
Palom 14

Palom is able to direct Rod's arrow straight and true. B1 goes down with an arrow in the heart.


Male Human Barbarian / 1

HP: 22/33 Surges: 10 Surge Value: 8


Male Human Ranger / 1

twin strike
attacking kressel
You must be wielding two melee weapons or a ranged weapon. +7 vs AC 1d12 damage. TWO ATTACKS
1d20 + 7 ⇒ (20) + 7 = 27 vs AC
1d20 + 7 ⇒ (8) + 7 = 15 vs AC
1d12 ⇒ 10 damage
1d12 ⇒ 11 damage


Sarge 27
Ram 17
HB 1 17 bloodied
HB 2 17 slowed marked
Porom 16
Kressle 15 slowed save ends bloodied
Palom 14
Rod 13

Kressle is struck by the first arrow fired by Rod but the pain causes her to reflexively duck the 2nd. Kressle is visibly shaken down due to the damage she has taken.


Male Human Barbarian / 1

VS HB1
Recuperating Strike
You must be wielding a melee weapon in two hands. +7 vs AC. 1d12+4 damage & gain temporary HP = to CON mod (+2). If raging gain 5 + CON mod (+2) HP
1d20 + 7 ⇒ (3) + 7 = 10 vs AC
1d12 + 4 ⇒ (11) + 4 = 15 damage and gain +2 HP on a hit
HP: 22/33 Surges: 10 Surge Value: 8


Sarge takes a big swing at HB1 and misses.

Ram 17
HB 1 17 bloodied
HB 2 17 slowed marked
Porom 16
Kressle 15 slowed save ends bloodied
Palom 14
Rod 13
Sarge 27


Male Human Barbarian / 1

attacking HB1
Howl of Fury:
+6 vs AC 1d12+4 damage. You then howl in a blast 3 that that includes the target. Each enemy in the blast, other than the target, takes thunder damage=CON mod (+2). If you are raging, the thunder damage=5 + CON mod damage (+2).

1d20 + 6 ⇒ (14) + 6 = 20vs ac
1d12 + 4 ⇒ (3) + 4 = 7damage


Porom 16
Kressle 15 slowed save ends bloodied
Palom 14
Rod 13
Sarge 27
Ram 17
HB 1 17 bloodied
HB 2 17 slowed marked

Ram howls at HB1 as his swings his axe. He takes a large chunk out of HB1 he is barely hanging on. HB2 staggers back as the force damages him as well.

HB2 swings at Porom
1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9vs AC
1d8 + 1 ⇒ (8) + 1 = 9

HB1 swings at Sarge
1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7vs AC
1d8 + 1 + 1d6 ⇒ (3) + 1 + (3) = 7


Shift to Y18
Grappling Strike on HB2 and marking him
1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 vs ac, 1d6 + 5 ⇒ (4) + 5 = 9 and the target is grabbed, 11 damage

Porom grabs the bandit by his collar and slams him in the face with his spiked gauntlet before settling him into a bear hug.


Palom 14
Rod 13
Sarge 27 bloodied
Ram 17
HB 1 17 bloodied
HB 2 17 slowed marked bloodied grabbed by Porom
Porom 16
Kressle 15 slowed save ends bloodied

Porom grapples with Hb2 to devistating effect(bloodied).

Kressle takes aim on Sarge with her crossbow.
1d20 + 10 ⇒ (6) + 10 = 16vs AC
1d8 + 3 ⇒ (8) + 3 = 11

1d20 ⇒ 20save vs slow

MAP

Sarge takes 11 dmg. Sarge bloodied 11/33


B1 is dead but still on the map
Move to X21
Commander's Strike for Sarge
1d20 + 7 ⇒ (5) + 7 = 12 vs ac on HB1, 1d10 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Palom moves to the front and directs Sarge to swing at the bloodied bandit, but ends up getting in the way and fouling the strike.


Male Human Ranger / 1

Hunters Quarry HB2
Twin Strike
You must be wielding two melee weapons or a ranged weapon. +7 vs AC 1d12 damage. TWO ATTACKS
both VS HB2
1d20 + 7 ⇒ (6) + 7 = 13 vs AC
1d12 ⇒ 2 damage
1d20 + 7 ⇒ (20) + 7 = 27 vs AC
1d12 ⇒ 8 damage
1d8 ⇒ 4 hunters quarry


Male Human Barbarian / 1

recuperating strike
You must be wielding a melee weapon in two hands. +7 vs AC. 1d12+4 damage & gain temporary HP = to CON mod (+2). If raging gain 5 + CON mod (+2) HP
vs HB2
1d20 + 7 ⇒ (15) + 7 = 22 vs AC
1d12 + 4 ⇒ (3) + 4 = 7 damage


Sarge misses badly under Palom instructions.
Rod's first arrow zips off into the trees but his second arrow makes a meaty thump as it hits HB2 in the chest. He has a moment to look shocked before sucumbing to death.

changing Sarge's hit to HB1

Sarge spins and swings his sword at HB1 taking the fight almost completely out of him you can tell one more hit is all it will take to finish him off.

Ram 17
HB 1 17 bloodied
Porom 16
Kressle 15 slowed save ends bloodied
Palom 14
Rod 13
Sarge 27 bloodied


Male Human Barbarian / 1

attacking HB1
Howl of Fury:
+6 vs AC 1d12+4 damage. You then howl in a blast 3 that that includes the target. Each enemy in the blast, other than the target, takes thunder damage=CON mod (+2). If you are raging, the thunder damage=5 + CON mod damage (+2).

1d20 + 6 ⇒ (6) + 6 = 12 vs ac
1d12 + 4 ⇒ (6) + 4 = 10 damage


Porom 16
Kressle 15 slowed save ends bloodied
Palom 14
Rod 13
Sarge 27 bloodied
Ram 17
HB 1 17 bloodied

Ram misses with his slash at HB1 and he retaliates in kind.

1d20 + 4 ⇒ (11) + 4 = 15vs AC
1d8 + 1 ⇒ (6) + 1 = 7 Miss

MAP


Move to AA21 without provoking OA
Grappling Strike 1d20 + 9 ⇒ (18) + 9 = 27 vs ac, 1d6 + 5 ⇒ (1) + 5 = 6 and mark the target and the target is grabbed

Porom rushes towards Kressle grabs her in a lock and smashes his fist into her gut.


Palom 14
Rod 13
Sarge 27 bloodied
Ram 17
HB 1 17 bloodied
Porom 16
Kressle 15 bloodied

Porom grabs Kressle doing damage as he goes.

Kressle tries to break free of the melee.
1d20 + 7 ⇒ (1) + 7 = 8Athletics vs. Porom Fort 20 fail

1d20 ⇒ 11save vs slow success


"Punch her again Porom."

Direct the strike 1d20 + 9 ⇒ (10) + 9 = 19 vs ac, 1d6 + 5 ⇒ (3) + 5 = 8


Rod 13
Sarge 27 bloodied
Ram 17
HB 1 17 bloodied
Porom 16
Kressle 15 bloodied
Palom 14

Palom suggests the best place to hit Kressle and Porom happily obliges.

Kressle screams in protest begging you to stop.


Male Human Ranger / 1

Move to z19
Twin Strike
You must be wielding two melee weapons or a ranged weapon. +7 vs AC 1d12 damage. TWO ATTACKS
va HB1
1d20 + 7 ⇒ (8) + 7 = 15 vs AC
1d12 ⇒ 11 damage
if that hits, HQ kressel
1d20 + 7 ⇒ (13) + 7 = 20 vs AC
1d12 ⇒ 5 damage
1d8 ⇒ 7 damage hq


first attack misses per discussion with Rod 2nd attack will be against hb1

Rod's first shot misses but his second sends HB1 into the afterlife.

Sarge 27 bloodied
Ram 17
Porom 16
Kressle 15 bloodied
Palom 14
Rod 13

Kressle continues to wimper asking you to stop.


"Everyone surround Kressle. So there little missy, what do you have to tell us about your bandits, and any information on a certain ring stolen from the fort?"


Kressle "It's true we stole the ring but it was stolen from us a day or two ago. Sometimes things go missing, we are pretty sure its a goblin tribe that lives off to the east." "I've answered your questions let me go, I'll go far from here I swear it.."


"Is there anything else you can tell us of interest? I promise you we will at least consider your request. Is there any kind of assurances you can give us that you will indeed leave?"


Kressle "The stag lords fort is off to the south, and we have some liquor here that is a special delivery for him, he loves his drink... It might get you in as long as you dress a little shabby. All I can give you is my word. I've told you want you want let me go."


Male Human Barbarian / 1

Nay, I say. Back to the Outpost with her, and let the Kings men decide what to do with her.


Male Human Barbarian / 1

Agreed. Your kind should be held accountable. I couldn't let you go out of conscience that you would do terrible things to others wherever you went. Lets take her back to the Outpost!


Male Human Ranger / 1

*shrugs*
Suits me. She is good with that bow, hopefully she will change her ways, and rejoin the world on the right side !


How is everyong healing wise? invigorating word on Porom 1d6 ⇒ 6


Male Human Barbarian / 1

2 surges to full health 33/33 8/10


Male Human Barbarian / 1

11/33 here. can i get a healing word ?


Everyone gains 123 xp What now?


Male Human Barbarian / 1

3 surges
HP: 33/33 Surges: 10(8) Surge Value: 8
Have we finished surveying this area ?


nope you guys started following the road pretty straight away you found it at the start of the 2nd day so roughly 2 days of surveying left


Male Human Barbarian / 1

Back to the outpost, to deliver the prisoner.


Palom nods at Porom who quickly and relatively painlessly finishes off Kressle.

"Its a kindness really the villagers would have hung her. Let bury the dead and get back to our mission to survey the area."


"We should probably search the camp before we go as well and collect anything we can make use of."


Porom quickly breaks Kressle's neck letting her slump to the ground.

You find: club x4 Xbow x4 abolts x75 spear x3 leather x9 mace x2 dagger x8 handaxe x2 potion of cure light wounds x1 Hide armor that looks of excellent quality. You also find the cache of potent greenish herbal liquor (8 bottles worth 20 gp each) that Kressle referred too along with 321 sp 90 gp in loose change a pair of silver earrings (150 gp) a music box (90 gp) 3 crates of furs and hides (50gp)


Male Human Ranger / 1

whoo hoo !! Cash money !! lets finish surveying !


Arcana 1d20 + 3 ⇒ (20) + 3 = 23 to see if I can figure out if the hide armor is magical and if i can tell what it is


You are certain it's magical and that it's a Hide Armor +1 with no additional properties

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