DM Spyke Kingmaker
Game Master
Glod
Female Wood Elf Cleric / 3
Lynore lets out a yell and sends a sling shot at the closest bandit.
attack on I12 Bandit, 1d20 + 4 ⇒ (7) + 4 = 11, 1d4 + 4 ⇒ (2) + 4 = 6
Dram silently stands up and lets fly a shot at the bandit in the back.
Attack bandit in H13, 1d20 + 5 ⇒ (20) + 5 = 25, 1d8 + 3 ⇒ (6) + 3 = 9
confirm crit 1d20 + 5 ⇒ (20) + 5 = 25, extra damage dice 2d8 + 6 ⇒ (7, 7) + 6 = 20double confirm crit 1d20 + 5 ⇒ (13) + 5 = 18
Lynore's shot takes the bandit's completely by surprise hitting him squarely in the face.
Dram's arrow sinks fully into the bandit with only the fletching sticking out of the bandits back, flinging him into the body of his realing companion. Despite the sudden turn of events the bandit is able to keep his footing.
1d20 + 2 ⇒ (10) + 2 = 12 acrobatics
M Human Witch 2
Cotton smiles wickedly at the Bandit Leader as he scans around looking for what is happening.
"Slumber fool your doom is upon you"
M Human Ranger 2
Stanton takes a step to K7 and sets his site on the B1 before loosing an arrow.
1d20 + 5 ⇒ (5) + 5 = 10
1d8 ⇒ 6
1d20 + 1 ⇒ (10) + 1 = 11 Will Save for Bandit Leader
B1 looks around startled as an arrow whiz's past his head. The Bandit Leader slumps to the ground dead asleep.
Roll Init
1d20 + 5 ⇒ (5) + 5 = 10Bandits
1d20 + 2 ⇒ (15) + 2 = 17BL
Female Wood Elf Cleric / 3
M Human Witch 2
M Human Ranger 2
1d20 + 6 ⇒ (3) + 6 = 9 init
Init Order
Cotton 20
BL 17
Dram 12
Bandits 10
Staton 9
Lynore 7
The bandits finally seem to realize what is happening to them, they look like they are paniced on the point of running.
M Human Witch 2
Cotton gives the evil eye to bandit 2.
"You are feeling awfully vulnerable"
evil eye -2 to ac
1d20 - 1 ⇒ (18) - 1 = 17
Bandit 2 flinches back from the glare Cotton gives him.
The bandit leader continuest to snore on the ground in front of Oleg.
Dram targets the hurt bandit and lets fly.
1d20 + 5 ⇒ (6) + 5 = 11, 1d8 + 3 ⇒ (8) + 3 = 11
They are still flat footed right, since they have not gotten to act in the fight?
Correct
Bandit1 still reeling from the sling stone takes an arrow in the back and falls limply to the ground.
Bandit2 knowing this is a lost cause goes to his horse and mounts it.
Fort
Cotton 20
BL 17
Dram 12
Bandits 10
* Staton 9
Lynore 7
M Human Ranger 2
Staton takes aim at the last remaining upright bandit.
1d20 + 5 ⇒ (9) + 5 = 14
1d8 ⇒ 2
Cotton 20
BL 17
Dram 12
Bandits 10
Staton 9
*Lynore 7
Stanton's arrow finds the mark hitting the bandit in the shoulder.
Female Wood Elf Cleric / 3
Lynore takes aim at the last bandit standing with her sling.
1d20 + 4 ⇒ (9) + 4 = 13, 1d4 + 4 ⇒ (3) + 4 = 7
The bandit slips over the side of his horse stone dead. The Bandit Leader beings to stir.
M Human Witch 2
Cotton looks at the leader and tells him he had best stay down before laughing heartily.
Evil Eye AC and Cackle
1d20 + 1 ⇒ (15) + 1 = 16 confirmed -2 ac
The Leader of the Bandits stands up and looks around. Groggily realizing his entire group has been slaughtered he throws down his sword and cries for mecry.
"Please spare me, I'll tell you everything I know!"
Female Wood Elf Cleric / 3
Lynore walks up and ties the bandit up in a kneeling position with his hands behind is back and his angles tied to his hands. Then draws her scimitar and leans down to look into his eyes.
"Start talking, and it better be good. Do you have an map of the area? Oleg you will be able to help us with any landmarks he may be referring too? "
"No need for that, I've never hurt no one too badly. I don't have a map but I'll be happy to point out our camp on your map if you have one, or explain it best I can. It's only a days ride from here. Kessel, that's our leader is back there with another 10 or so fellas much like these other lackeys."
Svetlana comes out yelling
"Never hurt no one huh? How about the thumping you guys gave us the first time you were here? Or stealing my ring? You'll lucky not to be strung up by sunset."
Hearing this the bandit immediately starts explaining that the camp is to the southwest near where the river and forest meet.
Revised MAP
Oleg seems to be looking at the group for the decision on what to do with the bandit.
Female Wood Elf Cleric / 3
"Has this man killed anyone to your knowledge? What are his exact crimes?"
Svetlana "Well he has threatended, brutalized, and stolen. I'm sure there are some he's killed as we get reports of bandit deaths from time to time out here. As a leader of the group he's responisble for his underlings."
Female Wood Elf Cleric / 3
Lynore slices down into the bandit with her scimitar.
Coup De Grace, 2d6 + 8 ⇒ (1, 2) + 8 = 11, DC 21 fort or die if the 11 damage didnt kill him out right
"I agree he was responsible, and I for one will not be watching my back for this one. Justice has been done."
He slumps over dead.
Svetlana "We can sleep safer with 4 less of these ruffians around. You've done a great service. Anytime you are here consider the guest room yours, and dinner on us.. forever."
Oleg "What she means is as long as you aren't staying and just stopping in, forever.. Here's 50 gp for your trouble... I have something back in the store room for you too if you follow me."
The group follows Oleg over to the storeroom, after a few minutes of mumbling he hands you 3 bottles.
"These will help you as you go out into the wilderness"
2 potions of cure light wounds and one potion of shield of faith +2
Female Wood Elf Cleric / 3
Lynore thanks Oleg for the provisions and money. "Is there anywhere around here to get more equipment/provisions? We are going to head out immediatly for the bandit camp and try and take them by surprise."
Lynore tucks one potion into her pouch and hands a healing potion to the ranger and the other potion to the witch.
Oleg chuckles "Ayup, this is a fort after all and this is a storeroom. I'm open for business!"
M Human Ranger 2
"I'm going to go back and see to our friends. I believe someone said they would be strung up and displayed..."
Stanton goes back to search the bodies
You find:
gear alchemists fire 2
silver stag lord amulet worth 20 gp
4 leather armors
8 days of trail rations
dagger
3 short swords
Exquiste Longbow
80 arrows
65 gp
You gain 151 xp
M Human Ranger 2
"I'll take that bow it looks better than my old one"
Female Wood Elf Cleric / 3
"Just checking, because we are going to need to periodically resupply. Hopefully we can make this place grow as we make it safer to be around."
Female Wood Elf Cleric / 3
"Can you give us good terms on all of these items, minus the bow, arrows, and trail rations? That is unless anyone speaks up and wants anything."
Oleg "I'll give you 200 gp for the lot, and that's cleaning me out, and I'll give you trade on some minor supplies if you need anything"
Female Wood Elf Cleric / 3
"Done. I am not currently in need of anything but we can always talk about the minors later."
Female Wood Elf Cleric / 3
"If anyone does not need anything lets set out for the bandit camp."
M Human Ranger 2
"As much as I want to take care of bandits, don't forget we are hear to map as well. Should we take stock as we go or try to make our way straight there?"
Female Wood Elf Cleric / 3
"Agreed that maping is good, but they will be expecting these ones to come back, and I would hate to leave the out post unprotected if we did not take care of this immediate threat. However some caution should be in order and maybe we can take out some scouts and thin their numbers some more while mapping our way to them."
The group saddles up the horses, leaving the bandits bodies for Oleg and Svetlana to manage, and heads into the unknown, following the map scribblings of a desperate man.
M Human Ranger 2
1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 Survival to follow the trail
The trail is fairly easy to identify apparently the bandits have gotten lax in their routine. The path seems to lead unearringly in the direction the bandit gave you. Within a few hours you reach the edge of the forest, just as predicted.
M Human Ranger 2
1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 perception looking for the bandits
You don't see anything as of yet, just the forest and the trail leading into it.
Dram also scans the area for a possible ambush.
1d20 + 5 ⇒ (17) + 5 = 22
Dram catches site of some posts in the trees, that are clearly means of climbing them. There are currently no one in the outposts, but you feel you should tread more carefully
M Human Ranger 2
Stanton dismounts and begins to move into the forest moving as quietly as possible while searching for the bandits.
1d20 + 7 ⇒ (20) + 7 = 27move silently
1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14percep
Stanton moves into the trees with barely a whisper, he makes it to the camp of the bandits were he can see some activity.
1d20 + 3 ⇒ (6) + 3 = 9percep
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