| Full Name |
Cotton Mather |
| Race |
Human |
| Classes/Levels |
Witch 2 |
| Gender |
M |
| Size |
5 11 |
| Age |
45 |
| Alignment |
CG |
| Deity |
Time Patron |
| Languages |
Common, Undercommon, Sylvan, Draconic, Goblin, Giant |
| Strength |
11 |
| Dexterity |
16 |
| Constitution |
17 |
| Intelligence |
20 |
| Wisdom |
14 |
| Charisma |
14 |
About Cotton Mather
HPS
20
AC
10+3 (dex)+ 1(armor)+ 1(bracers of armor)=15
Init:
4(scorp)+3(dex)+2(trait)=9
Melee
1 Longspear d6 x2 10' reach
1 Dagger d4 19-20 x2
Skills:
1 BAB
Saves:
Spoiler:
Base:
0 fort
0 ref
3 wis
Saves:
4 Fort
3 Ref
8 Will
Spells Known:
Spoiler:
0-arcane mark, bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, putrefy food and drink*, read magic, resistance, spark*, stabilize, touch of fatigue.
1-Cure Light Wounds, Beguiling Gift, Enlarge Person, Obscuring Mist, Summon Monster I, Summon Minor Monster, Ill Omen, Identify, Cause Fear, Mage Armor, Ventriloquism(Time Patron)
Spells per Day:
Spells Memorized:
Equipment
Spoiler:
Adventurer's Outfit
Haramaki 1 AC
Bedroll
5 rations
2 waterskins
50' rope hemp
Longspear
Dagger
Bracers of Armor +1
190 gp
Familiar:
Greensting Scorpion 4 hp (gives +4 init)
Alertness Feat while near me +2 perception and +2 Sense Motive
Hexs:
Save DC 10 + 1/2 Witch Lvl + Int Mod = 16 currently
Traits & Feats
Reactionary +2 Init
Resilient +1 Fort
Extra Hex-Healing
Extra Hex-Evil Eye