DM-Salsa |
Are we allowed to take racial favored class bonuses? (from APG)
It's from a Paizo Product so yes.
Tenro |
All, I have a completely finished Bard (Dawnflower Dervish/Animal Speaker) and a Summoner(Evolutionist). I could play either. What is everyone else playing. It makes no difference to me as I like both, so whatever will complement you all best. If everyone could list what class they are going to play, that would be helpful - I don't know whether anyone is planning on changing classes or not since the Focus/Foible stats make it easier to switch versus the more restrictive 20 point buy we had before.
Thanks,
Xrezth/Tirion
i will be playing an undead lord cleric, and i plan on taking leadership later.
Lucias Aermaine |
Xrezth, I'm keeping my sorcerer (albeit with a couple of changes to spells known/feats). So that said, we have a definite arcane caster (focusing on enchantments and battlefield control) and a divine caster, and my character can be a party face too... so in terms of your characters I think so far the bard would be a good addition, but it's really your choice. I do have to say I like the bard as a character (though I haven't seen the summoner... so yeah)
DM-Salsa |
** spoiler omitted **
are we still doing the "one non-combat feat" thing as well?
Yeah, I'll allow that. Every one gets one non-combat feat, their first level feat and whatever bonus feats they get from being human or a fighter.
Xrezth the Discordant |
One trait plus the crime I believe:
For all, here is Judge Tohram Quasangi. The type of person everyone loves, a true nice guy. Yeh, so he likes to sentence innocent people to a life of labor in the salt mines, but only if he can interpret the laws to so allow. Oh yeh, and he has a shadow that, well, likes to attack people.
Need to adjust some of his stats as DM Salsa is allowing us to move the rolls around. Probably keep the low strength, but boost his Con and drop his Wis some. I will also look at the Bard again with these higher stats.
Xrezth the Discordant |
Ok, what I am thinking is to take Xrezth, and start as a Bard, and then become more devoted to the lady of seduction - and her lord the good Arch Devil - and go Anti-Paladin starting at level 2 or 3. Any thoughts or comments appreciated. This way she would stay pretty much the same devout gal you have all come to know and fear, but more dedicated to utter complete domination by the nice people in charge of Hell.
Let me know what people think. If this works, I will try to get her fixed tomorrow. It is a holiday, so I might not have as much time as usual.
DM-Salsa |
Additional traits works.
Yes we're using Golarion Deities.
Two traits total, one background adn one crime, I believe I listed that one in the original guidelines.
I'll be looking at everyone's stuff over the next few days. And just to get things going before we start.
The wagon rocks an sways with every bump. Those that can cast spells are marked by the gag and heavy manacles they wear, but some have been clever enough to keep their talents secret. The guards chat and laugh, but there's little real mirth, for you all are the worst Talingarde has to offer, the most wicked of the wicked, and soon you'll be at Banderscar Prison to await your punishment.
Lauran Jalar |
As for the characters I could play here's 3 of them:
Lauran: You know her already as I changed her BG only a little to suit the WotW AP.
Lauran is the last living scion of a noble family (House Jalar), brought low for its ties to the previous order.
Lauran, being an infant when her House was sacked and her parents put to the pyre for their ties to Asmodeus and his cult was spared that grisly end. Instead she was put in an orphanage and quickly forgotten.
Unfortunately Lauran didn't forget. She remembered all too well what she had lost due to the meddling agents of the so called forces of good and wanted only one thing... revenge.
First thing she had to do was to escape from the orphanage she was dumped in. It took a couple of tries but eventually she suceeded. Then she needed to find a way to survive, so she apprenticed herself to one of the last remaining thieves guilds, honing her skills at subterfuge, deception and sleight of hand. Showing exceptional capacities and wanting more she started to take more dangerous jobs and then commissions for murder. She suceeded in several of them but unfortunately it could not last. One one last job she managed to kill a pious member of the clergy only to be discovered before being able to flee. So she was captured, convicted and sentenced to death for murder, sentence to be executed into the brandescar prison...
Dimral: A Ranger with the trapper archetype (so he'll be able to provide trapfinding to the group as well as a mean hitter. Note I'll be developing him with two weapon fighting mastery in mind, but he'll be able to provide the group with several important skills).
Dimral's story is pretty simple: he was a member of a tribe of animistic barbarians living on the northen edge of the realm of Talingarde. He was an hunter and trapper for them and as such he was tasked with providing the tribe with game and venison. Despite his huge size Dimral excelled at these tasks and was a well valued member of the tribe. Unfortunately he also grew in arrogance as his successes increased his fame. So when the tribe decided to move further north to avoid the Talingarde's patrols he openly defied the chief of the tribe and the shaman wishes claiming he could deal with the soldiers and that none should force the tribe to move away from their ancestral hunting grounds.
To prove his point, Dimral embarked in guerrilla warfare against the Talingardian troops resulting in several successes on his part. Yet, after one particularly well executed ambush he returned to the tribe's site to find it gone. The chief and the shaman decided to move anyway leaving him to his own devices! Dimral's first instinct was to hunt down his tribe and slaughter the betrayers. Then a beter plan crept into his mind: he would kill the Talingardian's chief, bring his head to his tribe, challange the coward who lead them and take control of the tribe. Then wage glorious war against the southerners!
The first part of Dimral's plan effectively worked as he crept into the Talingardian's enchampment and managed to locate the captain's tent. What didn't work was that, although he was able to kill a couple of sentries he failed to kill his quarry as he and his men managed to subdue him after a vicious battle. Decided to show Dimral the difference between a civilized people and unruly barbarians the captain had him sent to Brandescar, where the sentence for murder would be executed...
Ulnar: This is a paladin I created recently that I converted into an antipaladin with little effort. She will be able to provide the group with a tank and dish out some solid damage against the scions of good! :D
Ulnar was born an Angelkin Aasimar and "donated" to one of the many churces of Talingarde. As such she was supposed to be a paragon of good and virtue, and she was rised exactly that way by overzealous nuns and priests, eager to see her blossom into a paragon of their faith.
They spared no effort to indoctrinate Ulnar.
They acomplished exactly the opposite result.
Ulnar came to see their devotion and faith as hollow lies and wishful thinking, supported by hipocrisy and fear.
So, while by day Ulnar appeared as the shining beacon of light she was supposed to be, by night she plotted the downfall of the corrupted royal family of Talingarde. She ammassed followers and prepared to strike... only to be discovered and sentenced to death for High Treason. Therefore she was sent to Brandescar for the sentence to be carried out...
These are the characters I came up with. Let me know which one of them you think will suit the campaign better. I admit I'm partial to Dimral, but maybe one of the others will suit the campaign better.
Once you tell me what you prefer I'll write down the char sheet in the form you suggested.
DM-Salsa |
As long as it wasn't obvious you were a caster or anything I'll let it slide. If it was known, such as you were an alchemists or often preformed tricks or the like, they would have gagged you.
That said, if they catch you trying to cast a spell, they'll gag you so yes, you'll need a bluff check then, but the game hasn't even started yet, so I would hold off on that for now.
Hey Elondor, I was starting to worry you wouldn't show.
DM-Salsa |
Xrezth the Discordant |
I think that I am going Bard for the first level or two, and then Anti-Paladin. I will play Xrezth similar to how she was played before and essentially the Anti-Paladin will simply be her evolution from follower of Ardad Lili to devotee of the Whore Queen.
I really like the Knight of the Sepulcher archetype, but it does not really fit with the devil I follow. Most likely it will be straight Anti-Paladin. Will have to decide on whether I will remain a fallen angel (aasimar) or switch to something else (dhampir, fetchling, or any of a number of other possibilities.)
So, for anyone who is wondering.
Initially I will be a Bard - thus, some healing (maybe unless I am a dhampir) and other skills. Will probably take two levels. I assume that we will be out of the prison by that time and in contact with the followers of Asmodeus. It will be at this time that between signing contracts and swearing allegiance to the powers of Hell, I will focus more on the martial side of things and switch to Anti-Paladin.
Lucias Aermaine |
Lucias will largely be focused on control spells (like grease, glitterdust, etc) and charms/debuffs. I'm not really gonna make him very blasty (I will probably pick up like one or two blasty spells a little later). In terms of healing, I think we really only need it near the beginning... once we get access to a wand, there are a couple people who could heal in a pinch. I think we're really just missing a tank at this point.
Tenro |
yeah definitely gonna want some melee. i will be making undead more later but for now i only get one equal to my cleric level (which i assume anything that boosts that above my HD doesnt count, but wouldnt it be so fun if it did count) and it wont exactly be much more than a clump of meat between me and people with sharp things until i get a few more levels
Xrezth the Discordant |
I am looking at a Bard for first level, and then Anti-Paladin, so a lot of melee. Right now, I am thinking of Suli instead of Aasimar. I cannot come up with a decent background for an Angelkin Aasimar, and just do not get the feel of the Idyllkin or Musetouched right now. I can modify the Suli pretty well and get it to work with the background I had. My character will still be pretty much the same as you saw at the beginning of the last campaign, a sweet lovable cold-blooded seductress/killer.
Dashuun |
Dashuun should have some good melee ability, with some different rolls.
1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (1) + 7 = 8
But then I was like
1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (1) + 7 = 8
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (4) + 7 = 11
And now I'm all
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (7) + 7 = 14
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (4) + 7 = 11
(pending approval).
Dogar the Wild |
Sorry, haven't paid too much attention to this thread past few days.
I mean to just take Dogar through the new AP
Makes sense he'll just go with pretty much the same background, so this works:
Attempted Murder
You tried to kill someone and botched the job. To be
sent to Branderscar Prison, you did not try to kill just
anyone. You likely assaulted someone of great
importance and prominence.
Punishment: Death by beheading
Benefit: You gain a +2 trait bonus to Intimidate
checks, and Intimidate is always a class
skill for you.
And here's the rolls:
1d10 + 7 ⇒ (1) + 7 = 8
1d10 + 7 ⇒ (8) + 7 = 15
1d10 + 7 ⇒ (7) + 7 = 14
1d10 + 7 ⇒ (1) + 7 = 8
Wow, that's really terrible! TWO 1's out of four rolls? Seems like deserves a reroll, no?
1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (7) + 7 = 14
1d10 + 7 ⇒ (8) + 7 = 15
1d10 + 7 ⇒ (6) + 7 = 13
That's much better, if acceptable I'll go with those.
So with Foible, should look like this, after Racial adjustments:
STR 16
DEX 14
CON 17
INT 8
WIS 15
CHR 16
Which seems almost exactly dead on, based on how I picture him ; ^ P
And so what else? Can the Background trait be from anywhere? Anything else I'm missing, need to change?
DM-Salsa |
Dashuun: Second set is a go.
Dogar: Use the first set. Dashuun got a reroll because his first set of rolls was a 15-point buy, this method is supposed to Average out to a 25-point buy, so your first set is well with in the power curve.
Dogar the Wild |
Dashuun: Second set is a go.
Dogar: Use the first set. Dashuun got a reroll because his first set of rolls was a 15-point buy, this method is supposed to Average out to a 25-point buy, so your first set is well with in the power curve.
Sorry, you feel 2 8's, three in total, is well within the power curve?
That works out to a 23 point buy...
With Racial
STR 15
DEX 14
CON 10
INT 8
WIS 10
CHR 16
Certainly one of the worst ability stats I've played with, but Meh. Whatever. Do I still have a choice to choose a 25 point buy?
DM-Salsa |
DM-Salsa wrote:Dashuun: Second set is a go.
Dogar: Use the first set. Dashuun got a reroll because his first set of rolls was a 15-point buy, this method is supposed to Average out to a 25-point buy, so your first set is well with in the power curve.
Sorry, you feel 2 8's, three in total, is well within the power curve?
That works out to a 23 point buy...
With Racial
STR 15
DEX 14
CON 10
INT 8
WIS 10
CHR 16Certainly one of the worst ability stats I've played with, but Meh. Whatever. Do I still have a choice to choose a 25 point buy?
After looking at some of the others, I'll let you reroll again(sorry but a 40-point buy is a little too good.)
Elondor |
I make a movement in favor of point buy, so that people may customize better and be equalish. All in favor? I!
As for my character, I'll be playing something interesting, but I have FAR too many ideas floating around to choose from. So to verify my options, we are lax in fighters and rogues, and we have a good amount of spell casting and healing (though I tend to remain self sufficient).
Lucias Aermaine |
I make a movement in favor of point buy, so that people may customize better and be equalish. All in favor? I!
As for my character, I'll be playing something interesting, but I have FAR too many ideas floating around to choose from. So to verify my options, we are lax in fighters and rogues, and we have a good amount of spell casting and healing (though I tend to remain self sufficient).
Yep, that's about right... Xrezth is our only true melee fighter at the moment, as far as I know. Also, I don't think we have a single character that can use disable device, and given that we want to make a prison break I'd imagine that would be a useful character. That said, make a character you will enjoy playing, I think we'll be able to handle pretty much anything. We just might have to get creative.
Dimral Windstrider |
Elondor wrote:Yep, that's about right... Xrezth is our only true melee fighter at the moment, as far as I know. Also, I don't think we have a single character that can use disable device, and given that we want to make a prison break I'd imagine that would be a useful character. That said, make a character you will enjoy playing, I think we'll be able to handle pretty much anything. We just might have to get creative.I make a movement in favor of point buy, so that people may customize better and be equalish. All in favor? I!
As for my character, I'll be playing something interesting, but I have FAR too many ideas floating around to choose from. So to verify my options, we are lax in fighters and rogues, and we have a good amount of spell casting and healing (though I tend to remain self sufficient).
Dimral is as melee as a character can be and he can use Disable device...
DM-Salsa |
Sounds good. Just a heads up, I'm going to be away Friday, Saturday, and most of Sunday. I'll go over everything and try and start Monday.
(This isn't a new thing, I just kept forgetting to mention it.)
Dimral Windstrider |
To be honest Dimral is a tad suboptimal for a starting character (he's going to use a 2 handed weapon without power attack).
What's funny though is by level 3 Dimral will be able to use the Earth Breaker and Klar togheter and retain the klar's defence bonus (Thunder & Fang).
Xrezth the Discordant |
Nice, I still have not finalized my decisions on exactly how Xrezth is going to be molded, but I am almost there. Just trying to decide on the race. I really like dhampir, but hate the -2 Con. I like the Aasimar's but just do not feel it. I am thinking that most likely she will be a fetchling - which will require yet another whole new background.
Tenro |
Nice, I still have not finalized my decisions on exactly how Xrezth is going to be molded, but I am almost there. Just trying to decide on the race. I really like dhampir, but hate the -2 Con. I like the Aasimar's but just do not feel it. I am thinking that most likely she will be a fetchling - which will require yet another whole new background.
perhaps one of the alt-bloodlined teiflings?