DM Salsa Presents: The Jade Regent (Inactive)

Game Master AdamWarnock

Map of Brinewall Village
Map of Brinewall Castle


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HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Yowza, Shalelu is better than I thought and taking a Ranger by surprise is a neat trick. Although her losing in a fair fight is equally scary. What fun! I love me some CR INappropriate battles!


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

Ameiko / Iona sounds good to me.


Kassen Battle Maps

Okay, seems like it's Ameiko and Iona.

@Jerukh: Honestly, even with Emi I'd be letting you have up to two NPCs accompany the party. I can't really say more than that without spoiling stuff.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Partial level-up info. Still working through my skills...
Samurai 2nd
+1 BAB
+1 Fort Save
Ability: Self-Reliant (Ex)
+1 DAM on Samurai Challenge
+1 to AC/CMD as Katana Duelist

8 Skill Points:
>
>
>
>
>
>
>
>

2 BG Skills:
> 1 Craft Armor
> 1 K:Geography

FEAT: Weapon Focus: Katana


Inactive

Woohoo! I'm actually off from work tonight so I should have Soli's stuff done relatively soon :)


Inactive

Level Up - Paladin 3
HP: 1d5 + 5 ⇒ (1) + 5 = 6 + 2 Con = 8 HP
+1 BAB
+1 Reflex
+3 Skill Points (Climb, Kn. Nature, Perception)
+2 Background Skill Points (Kn. Geography x2)
Feat: Bodyguard
Class Ability: Mercy (Fatigued)
Class Ability: Aura of Courage
Class Ability: Divine Health

I think that's everything :)


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

OK, here is the improved Reiko with new scrubbing action!
Now, I need to update her profile...

Samurai 2nd
HP: 1d5 + 5 ⇒ (4) + 5 = 9
+1 BAB
+1 Fort Save
Ability: Self-Reliant (Ex)
+1 DAM on Samurai Challenge
+1 to AC/CMD as Katana Duelist

8 Skill Points (4 Samurai, 2 INT, 1 Human, 1 Favorite):
> 1 Acrobatics
> 1 Stealth
> 1 K:Religion (New!)
> 1 Perception
> 1 Escape Artist (New!)
> 1 Diplomacy (New!)
> 1 Bluff (New!)
> 1 Survival

2 BG Skills:
> 1 Craft Armor (New!)
> 1 K:Geography

FEAT: Weapon Focus: Katana


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Reiko is shiny!


Inactive

And chrome?


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Now I have to make Reiko say, "What a lovely day!"


Kassen Battle Maps

So, I guess Reiko is too OP and is going to stick with second level for a bit. :P

I'll move things along this weekend. I needed to clarify something before posting a reply.


Inactive

Sounds good DM!

*edit* By the way I stole borrowed your way of labeling all your games as 'DM Salsa Presents:' for my own PFS games that I'm doing now :)


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)
DM-Salsa wrote:
So, I guess Reiko is too OP and is going to stick with second level for a bit. :P

Well, Reiko is alternating between levels in Samurai and Monk... so technically she is going to be 2nd Sam until she hits 5th level. :D


Kassen Battle Maps
Soliana of the Rose wrote:

Sounds good DM!

*edit* By the way I stole borrowed your way of labeling all your games as 'DM Salsa Presents:' for my own PFS games that I'm doing now :)

Cool! I'm flattered, though I can't remember if I saw someone do that or if I thought it just read as fancier way to titling my games.

I do know that the naming the discussion threads like they were taverns and inns was just because I thought it was funny and I saw someone call their discussion thread a tavern. Will you be stealing borrowing that too?

Reiko Mura wrote:
DM-Salsa wrote:
So, I guess Reiko is too OP and is going to stick with second level for a bit. :P
Well, Reiko is alternating between levels in Samurai and Monk... so technically she is going to be 2nd Sam until she hits 5th level. :D

Ah, okay. I'd forgotten that. Still thought it was funny after you demolished that bugbear.


Inactive

You know, I'm not sure...considering quite a few PFS scenarios seem to take place in relatively civilized places, the tavern theme for the Discussion threads might work! Something to think about for future games :3


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Level Up: 3rd Level Achemist

HP: 1d4 + 4 ⇒ (3) + 4 = 7

+1 BAB
+1 Will Saves

Class Features

Bomb Damage increases to 2d6.
Swift Alchemy: create alchemical items in half the time.
+1 1st Level Alchemical Extract: Not sure which to go with... will have a think...

Skill Ranks

+1 Background Skill Rank: Craft (Alchemy)
+1 Background Skill Rank: Profession (Herbalist)

+1 Adventuring Skill Rank: Disable Device
+1 Adventuring Skill Rank: Heal
+1 Adventuring Skill Rank: Knowledge (Arcana)
+1 Adventuring Skill Rank: Knowledge (Nature)
+1 Adventuring Skill Rank: Perception
+1 Adventuring Skill Rank: Spellcraft
+1 Adventuring Skill Rank: Survival


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

HP: 1d4 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9

+1 BAB

+1 Reflex

Feats: Furious Focus, Power Attack (Bonus)

Skills:

+1 Intimidate
+1 Spellcraft
+1 K Local

Background Skills:

+1 Handle Animal
+1 K Geography


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

Okay, a couple of changes to Vigny's advancement:

Swap Furious Focus Feat for Inexplicable Luck Feat

Switch skill point in Intimidate to K Religion.


Inactive

Popping in to say that Soli doesn't have more to add at the moment but I'm enjoying the RP, so no need to rush a scene change on my account :)


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Inactive

Happy 4th of July to my fellow Americans, happy Tuesday to the rest of the world! And remember kids, it's not a proper rendition of the 1812 Overture unless it has cannons!


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Kassen Battle Maps

To my fellow Americans, happy Independence Day!

To everyone else, happy excuse to set off fireworks day! :P

To Lady Ladile, I see your cannons and raise you an Orbital Bombardment in D Minor


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Tried to PM this, but all I got was a blank page. Shouldn't Reiko's attack with PA do 1d8 +4 str (2hd) +3 PA(2hd)?


Inactive

*gasps* Do we have a lurker? If so, hello lurker! :D


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)
mj32202 wrote:
Tried to PM this, but all I got was a blank page. Shouldn't Reiko's attack with PA do 1d8 +4 str (2hd) +3 PA(2hd)?

You are entirely correct, o' mystery (wo)man. :)


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

Sweet! Hi Lurker!


Kassen Battle Maps

Hello! I hope you've enjoyed things so far. :)


Thanks all, yes I have enjoyed this very much. Also, its man.


Also, RAW you can't use the katana or the bokken (club?) with FOBs. But if the DM and group have no problem... As for why this is, I have no idea. It's not like there aren't monk weapons, that perform the same roles. For example temple sword and tonfa.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

The Katana for FOBs was a kind DM dispensation... because the method of doing it legitimately (which can be done) would require a specific feat and another class (that would make no sense for Reiko) added to my multi-class stack.


Agreed, it was as much or more a philosophical question as anything else. Why the distinction, between weapons you are proficient in. A temple sword is no less dangerous, other than a katana having a higher crit chance and being deadly. But this is covered because it is a exotic weapon. You either need to be a certain class, samurai, ninja etc; or take the feat. Just as with the temple sword in this case monk (unchained) or the feat.


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Waves to MJ - hey there. Glad someone else is enjoying and appreciating the good work being done here :)


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Jeez. I knew I posted too early! Witnessing (silently) this exchange between Vigny and Jerukh in person would be awesome.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Do it, Vigny! Do it!

;D

Welcome to another edition of Jade Regent Thunderdome!


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Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Don't encourage her!

2 Folk enter! 1 Orc leave :)


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Reiko's gonna have to tease the hell out of her hair to get the Tina Turner hairdo right!


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'
Jerukh Hörnungr wrote:

Don't encourage her!

2 Folk enter! 1 Orc leave :)

I dunno. If I were the canny type, like say Sandru, I'd put my money on the stouter, harder hitting, luckier of the two contestants. Even though that would mean betting against kin. :)


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Same folk would have bet on Blaster... that didn't turn out too well then either :)


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HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

I think Vigny's going to have to update her character sheet to read:

Vigny 'She-Wolf' Olafursdottir


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Would have loved a throwdown with "The She-Wolf" but alas didn't think it keeping with Jerukh's ethos (well not until Mr Horde takes over ;)


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

I think it really comes down to IF you are ready (from a RP perspective) to have Jerukh give up that specific chip on his shoulder... at least as it relates to Vigny. You could still have an issue with Northerners in general. Also if you want to have him 'let the beast off the leash' a little bit at this point.


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Nah - happy to have it fester for a wee while longer...

Beast is staying on a leash until things get dire (least that's the plan), but in this game who knows lol.

I've an interesting rationale on why Vigny also - again time will tell.


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HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Putting aside the Vigny/Jerukh scene...

I have to admit that I think it is a charming idea to have some grudges/tensions being settled with a non-lethal dust-up between aggrieved parties. As opposed to the default of 'talking it out'. It reminds me of the (likely myths) of the Romany/Gypsies about the method used to settle squabbles in their caravans as typified in this bit of sexist 007 fluff. I don't know if I've ever seen anything like this 'formalized' in a campaign which adds to the appeal. I especially liked Vigny's touch of 'drawing a circle' which cements the formality of it as a long-standing custom. 'We draw a ring and beat the crap out of each other. Then hopefully we share a drink in friendship afterwards'.

I think it could really work in a game, provided the players are mature enough to not take the bruises to their characters personally and good sportsmanship rules the match - winning by a lucky crit in the first round would be unsatisfying all around.


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Mmmm having the tar kicked out of chemistry geek by a shield maid isn't likely to have them bond much.

If they both came from a culture where that was accepted I could see it working - Interestingly by Vigny drawing on ancient custom of holmgang it actually cements Jerukh's notion that she is very much an Ulfen (and of that stereotypical ilk that claimed his mother's life under the banner of a blood feud). Mr Horde might buy it, but not Dr Jerukh.

All good though - makes for an interesting dynamic nei?


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

With Jerukh having 9" and 80+ lbs on Vigny with identical STR and DEX... Jerukh isn't exactly a bespectacled chemistry geek going up against an amazon. :) If you were both in armor Vigny would have the edge, definitely. But - assuming you guys are in street clothes - it's a pretty even bout with no magic or trickery. Yeah, she has some HPs on you, but I think it would come down to the dice. A couple unlucky rolls for her or a few good ones for you and the match is a toss-up.

I think you are making an assumption that I wouldn't... that Vigny would try her best to win. She acknowledged that you have an issue you want to work out. I wouldn't put it past her player or herself to pull a good punch or try to keep the match close, so you can 'get it out of your system'. If Vigny sees Jerukh as a friend, she might even throw the fight. You never know what she is counting as a 'victory'. It could be that losing the fight would be her path to winning at their relationship.

Please know, I'm not trying to encourage you to go a few rounds with her. I'm just pointing out that this group of players has a LOT of depth to their play and their willingness to play within other folks' storylines. It's not a stretch to think anyone in this game might take a hit to their character to help another player evolve their character. Frankly, I'm very impressed with all of you guys... and I don't say that lightly, as I'm old and crotchety. :)


Inactive

Wow...this is good stuff right here!

And I actually do agree with Reiko that it can be fun to have a little in-fighting in the group (whether it actually comes to blows or if it's just verbal sparring) if the players are mature enough to handle it. Some are, some aren't. But if they are, it can lead to some great stuff :)


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HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Now I know how Soli and Reiko are gonna throw down!


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Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

@Jerukh: There's a problem with the Blaster analogy though. Vigny doesn't have any weaknesses :)

"She-Wolf" I don't know. I'm just having a hard time seeing it. Maybe this? I could get behind this. Vigny's Savage Inner Wolf

@Jerukh: Oh your interesting rational for why Vigny is one she knows deep down already. Jerukh [color=pink]LOVES <3 <3 <3[/color] Vigny. He's just too mixed up to know how to deal with it.

It's funny about the circle thing. It wasn't an ethnic thing, Varisian or Ulfen, that she had in mind. She doesn't really know that much about either culture and I doubt she knows what holmgang is or means. Her idea is religious. I'm really working to weave in as much as I can, even if a lot of the stuff is quite under the radar, about the Caydenite faith, and make it a big factor in the way Vigny thinks and acts. I'm also having to make some stuff up since the religion is a bit vague in Paizo sources compared to some others. But I figure thats's fine. It's a loose and freewheeling religion by nature.

So this is what Vigny had in mind. She wasn't asking for a duel, and she doesn't really see winning or losing the fight as settling anything. Winning the fight isn't the point. The fighting itself is. It's more like a purge. Both parties release their animosity, bad feelings, anger, or whatever. She would see it as a constructive, rather than a destructive or definitive event. You fight and in the process replace the old stuff with new things. You learn about the other person, build respect and shared experiences. After it's over you share some drinks and laugh about the whole thing. You boast about your performance. You boast about how the other guy must REALLY be an ass-kicker if he managed beat you. You boast about how close the loser was to totally handing you your ass.

Of course Jerukh isn't going to see things that way at all, and the whole thing is doomed to failure as far as what results Vigny would like to see. Reiko does make a good point about Vigny somehow throwing the fight, and the only way she might get what she looking for is by losing. But since she's not concerned with a win/loss tally it might not occur to her that it's necessary. And depending on circumstances when it was underway, what Jerukh does etc., she might not be willing to anyway. Hard to say what would happen.


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Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

I'm also happy to let the Vigny / Jerukh conflict simmer on for a while. Inter-party conflict is one of those bugaboos that I actually think has an important role to play in campaigns. Very often it seems players will go to any length to avoid any kind of conflict because they can't see any outcomes in between always getting along and murdering each other.

It's really great to be able to play in a group that can manage being in between the two extremes without things getting weird. In real life people who don't get along or like each other cooperate all the time, and I like being able to have that type of realism present. I've played with groups where players were always very careful about doing anything that would suggest their characters had anything other than just terrific relationships all the time, and the RP tends to go flat and never achieve any degree of nuance.


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Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

The She-Wolf moniker literally is his inner "Mr Horde" personas literal interpretation of her being a female Ulfen.

I wouldn't say Vigny has no weaknesses - she's a sucker for a rough and fumble with her friendly neighbourhood half-orc healer ;) Think the fight suggestion was merely a roundabout way to her getting hands-on with my chemist ("She's only after your elixirs" Mama will say!)

In all seriousness think this will rumble on a wee bit longer - resorting to a violent blowing off of steam would seem not in keeping with Jerukh's surface character at present, but as things develop it might well become a necessity...


But when the time comes...


Kassen Battle Maps

I have something planned between Jerukh and Gkirkhan. I've been wanting for them to have a discussion because I knew that Gkirkhan would eventually get fed up with Jerukh being mopey as he sees it. This might have accelerated things though.

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