DM RichD's Council Of Thieves Campaign

Game Master Briccone

Council of Thieves Book 5: The Mother Of Flies
Part 1: A Mother Scorned

The PC's are troublesome to the Council of Thieves. Could the Mother of Flies be an ally?



This is a private game


Looking for 2-3 replacement players for a long-running COT campaign.

25 point buy. Max HP per level. 2 Skill points per level to go into background skills.

Recruitment will close midnight EST on 01/22/2021.


Dotting. What level? Starting gold? Standard traits? What roles are covered already?


8th level & Max GP for level.

I will have to look back at the traits.

We currently have a Human Bard (duettist) & a Human Fighter with a tower shield.

Grand Lodge

Doting in. I will likely build an arcane caters.


dot.


1 person marked this as a favorite.

Are you ok with 3pp classes? I've been looking to use some of the 3pp material I own, although I'd limit it to the class/sourcebook for the class.


Interest.

Grand Lodge

dotting for possible interest

Sczarni

Interested.

Working on a Varisian Wiscrani Dragon Oracle with the Haunted Mystery.

Grand Lodge

Here is my submission for an arcane caster melee type. Pretty classic eldritch knight designed for Council of Theives. He will likely be casting from the back and engaging in melee when it benefits the team or to conserve his magical energy for the most tactically useful moment. I have yet to fully pick spells as I will wait to see how the group shapes up to finalize. Thanks for the oppertunity.

Appearance:
Lavain is slightly smaller than a dwarf and about as thick. He is spry and intelligent, but often too in his own head to be observant. He can be eloquent when necessary but generally prefers the background. His clothing is appropriate for his station, but the colors and adornment are subtler than average. A dusting of powder to the face is used to dimmish the red tint of his skin. Fortunately he is hornless, and his tail can be kept under his tunic. He caries a seemingly decorative sword on his hip and magical book satchel on the other hip.

Mini Backstory:
Lavain is the third child and second son of the middling noble family of Cheliax. He was born with infernal blood; he was destined for obscurity. A lack of stature and ruthlessness meant he was all but forgotten by his family. Pawned off on teachers and instructors, Lavain was taught all the trappings of nobility, diction, fencing, and magic and took to each with natural ability but was loathed to upstage his sibling. Lavain spent his early adulthood managing the finances, servants, and businesses of his family on behalf of his mother and father so they could slowly retire into their leisure years. His siblings continued their quintessentially noble lives until they started to hear the phrase, "We will have to check with master Lavain." His siblings were self-interested but not stupid. Having realized that they were losing their grip on the family fortune, their interest in managing was vigorously renewed, and their parents were all too happy to let the prodigal son and daughter return to the fold. This change quickly diminished the work that was necessary to occupy Lavain's mind and body, and he became short with the staff. A newly discovered rudeness fueled by idleness and alcohol. Lavain's decline, the fall of his family under his siblings' hands, and the city of Westcrown's diminishment occur in lockstep, each feeding the other until Lavain hears of people fixing the city, breaking curses, and ridding the city of nightly haunts. Surely he can find these people and, in turn, find a purpose, which has been all but absent in his life.

Lavian:

Male Tiefling swashbuckler 1 / conjurer 5 / eldritch knight 2 Archetypes Inspired Blade, Noble Fencer,
NG Small outsider (native)
Init +9, Senses darkvision (60 ft.); Perception +3
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DEFENSE
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AC 21, touch 16, flat-footed 16 (+2 armor, +5 Dex, +1 natural, +2 shield, +1 size )
hp 76 ((1d10)+(5d6)+(2d10)+17)
Fort +4, Ref +9, Will +6
Resistances fire 5,
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OFFENSE
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Speed 30 ft.
Melee mithral/+1 buckler (small) +1 (1d3-1)
Melee +1 rapier (small) +13 (1d4+6/18-20)
Innate Spell-Like Abilities darkness (1/day),

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TACTICS
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STATISTICS
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Str 9, Dex 20, Con 14, Int 22, Wis 12, Cha 7,
Base Atk +5; CMB +3; CMD 18
Feats Alertness, Arcane Strike, Fencing Grace, Piranha Strike, Scribe Scroll, Weapon Focus (Rapier), Favored Prestige Class, Prestigious Spellcaster
Skills Acrobatics +9, Climb +3, Diplomacy +9, Knowledge (Arcana) +19, Knowledge (Dungeoneering) +17, Knowledge (History) +17, Knowledge (Local) +17, Knowledge (Nobility) +17, Knowledge (Planes) +17, Knowledge (Religion) +17, Spellcraft +17,
Traits Fate's Favored, Student of Philosophy,
Languages Abyssal, Common, Draconic, Dwarven, Elven, Halfling, Infernal
SQ arcane bond, arcane school, bonus feat, bonus wizard arcane power times (4x), cantrips, deeds, derring-do, opportune parry and riposte, social panache, conjuration school, darkvision, diverse training, divination opposition school, arcane bond (familiar), familiar's alertness ability active, fiendish language, inspired finesse, inspired panache, necromancy opposition school, prehensile tail, shift, skilled, spell-like ability, spells, summoner's charm, weapon and armor proficiency,
Combat Gear
Other Gear headband of vast intelligence +2, mithral/+1 buckler (small), +1 rapier (small), scholar's outfit (small), belt of incredible dexterity +2, +1 haramaki (small/spell storing), handy haversack, -18478 gp
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SPECIAL ABILITIES
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Spoiler:
Arcane Bond (Ex) (Su) (You have selected to establish a powerful arcane bond with a creature.)

Arcane School A wizard can choose to specialize in one school of magic, gaining additional spells and powers based on that school. This choice must be made at 1st level, and once made, it cannot be changed. A wizard that does not select a school receives the universalist school instead.
A wizard that chooses to specialize in one school of magic must select two other schools as his opposition schools, representing knowledge sacrificed in one area of arcane lore to gain mastery in another. A wizard who prepares spells from his opposition schools must use two spell slots of that level to prepare the spell. In addition, a specialist takes a -4 penalty on any skill checks made when crafting a magic item that has a spell from one of his opposition schools as a prerequisite. A universalist wizard can prepare spells from any school without restriction.
Each arcane school gives the wizard a number of school powers. In addition, specialist wizards receive an additional spell slot of each spell level he can cast, from 1st on up. Each day, a wizard can prepare a spell from his specialty school in that slot. This spell must be in the wizard's spellbook. A wizard can select a spell modified by a metamagic feat to prepare in his school slot, but it uses up a higher-level spell slot. Wizards with the universalist school do not receive a school slot.

Effortless Magic (Ex)
Although a pact wizard still uses a spellbook to prepare his wizard spells, his close ties with his otherworldly patron allow him to do so nearly effortlessly. A pact wizard can prepare all of his spells in only 15 minutes, and his minimum preparation time is only 1 minute.

This alters the wizard’s spellcasting.

Patron Spells - Devotion
At 1st level, a pact wizard must select a patron. This functions like the witch class ability of the same name, except the pact wizard automatically adds his patron’s spells to his spellbook instead of to his familiar.

In addition, the pact wizard can expend any prepared spell that isn’t a spell prepared using the additional spell slot the wizard receives from his arcane school in order to spontaneously cast one of his patron’s spells of the same level or lower.

Background Skill (Knowledge (History), Knowledge (History), Knowledge (History), Knowledge (History), Knowledge (History), Knowledge (History), Knowledge (History), Knowledge (History), Knowledge (Nobility), Knowledge (Nobility), Knowledge (Nobility), Knowledge (Nobility), Knowledge (Nobility), Knowledge (Nobility), Knowledge (Nobility), Knowledge (Nobility))

Bonus Feat At 1st level, an eldritch knight may choose a bonus combat feat. This is in addition to the feats that a character of any class normally gets from advancing levels. The character must still meet any prerequisites for these bonus feats. An eldritch knight gains an additional combat feat at 5th and 9th level.

Bonus Wizard Arcane Power Times (4x) Wizard: Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard's Intelligence modifier. The wizard adds +1/2 to the number of uses per day of that arcane school power.

Cantrips Wizards can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. A wizard can prepare a cantrip from an opposed school, but it uses up two of his available slots.

Deeds Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longer-lasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed.

Derring-Do (Ex) At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to 5 times.

Opportune Parry and Riposte (Ex) At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a -2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.

Social Panache (Ex) At 1st level, a noble fencer can spend 1 panache point when he attempts a Bluff, Diplomacy, Intimidate, or Sense Motive check to roll 1d6 and add the result to the check. He can do this after he rolls the check but before the result is revealed. If the result of the d6 roll is a natural 6, he rolls another 1d6 and adds it to the check. He can continue to do this as long as he rolls natural 6s, up to 1 times. Just before a verbal duel (see pages 176-181), a noble fencer can spend up to 4 panache points. For each point he spends, he selects a tactic for which he has chosen Bluff, Diplomacy, Intimidate, or Sense Motive as an associated skill and gains an edge he can only use with that tactic.

Conjuration School You have chosen to specialize in conjuration spells.

Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Darkvision

Diverse Training An eldritch knight adds his level to any levels of fighter he might have for the purpose of meeting the prerequisites for feats (if he has no fighter levels, treat his eldritch knight levels as levels of fighter). He also adds his level to any levels in an arcane spellcasting class for the purpose of meeting the prerequisites for feats.

Divination Opposition School You have chosen divination spells as an opposition school. Preparing an divination spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an divination spell as a prerequisite.

Arcane Bond (Familiar) A familiar is an animal chosen by a spellcaster to aid him in his study of magic. It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was, but is now a magical beast for the purpose of effects that depend on its type. Only a normal, unmodified animal may become a familiar. An animal companion cannot also function as a familiar.
A familiar grants special abilities to its master, as given on the table below. These special abilities apply only when the master and familiar are within 1 mile of each other.
Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities that depend on the master's level.
If a familiar is dismissed, lost, or dies, it can be replaced 1 week later through a specialized ritual that costs 200 gp per wizard level. The ritual takes 8 hours to complete.

Familiar's Alertness ability Active (Ex) PC has a familiar that has the Alertness (Ex) ability and it is within arms' reach, the master gains the Alertness feat.

Fate's Favored The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.

Fiendish Language (Ex) Tieflings speak either Abyssal or Infernal.

Infernal

Inspired Finesse (Ex) An inspired blade gains the benefits of Weapon Finesse with the rapier (this ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites) and gains Weapon Focus (rapier) as a bonus feat.

Inspired Panache (Ex) Each day, an inspired blade gains 7 panache points. Unlike other swashbucklers, an inspired blade gains no panache from a killing blow. She gains panache only from scoring a critical hit with a rapier. This ability alters the panache class feature.

Necromancy Opposition School You have chosen necromancy spells as an opposition school. Preparing an necromancy spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an necromancy spell as a prerequisite.

Panache

Prehensile Tail Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.

Resistance to Fire (Ex) You may ignore 5 points of Fire damage each time you take fire damage.

Scaled Skin (Fire) (Ex) You gain fire resistance 5 and a +1 natural armor bonus to AC.

Shift (Su) At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 10 feet. You can use this ability 9 times per day.

Skilled (Ex) Tieflings have a +2 racial bonus on Bluff and Stealth checks.

Spell-Like Ability (Sp) Tieflings can use darkness 1/day as a spell-like ability.

Spells A wizard casts arcane spells drawn from the sorcerer/wizard spell list presented in Chapter 10. A wizard must choose and prepare his spells ahead of time.
To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier.
A wizard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table 3-16. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table 1-3).
A wizard may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the wizard decides which spells to prepare.

Student of Philosophy You were trained in a now-defunct philosophical tradition-such as that of the now destroyed Galtan universities or Lirgeni astrologers and learned to use logic and reason to persuade others. You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. (This trait does not affect Diplomacy checks to gather information or Bluff checks to feint in combat.)

Summoner's Charm (Su) When casting Conjuration (summoning) spells the duration is increased by 2 rounds.

Teleportation School

Tiefling

Weapon and Armor Proficiency Swashbucklers are proficient with simple and martial weapons, as well as light armor and bucklers.

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Spellbook
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Wizard Spells
3rd -aqueous orb, daylight, dispel magic, fly, haste, heroism, hold person, invisibility sphere, resinous skin, tiny hut
2nd -alter self
1st -alarm(2), burning hands, charm person, chill touch, color spray, disguise self, grease, liberating command, long arm, mage armor, magic missile, protection from evil, shield, vanish
0th -acid splash, arcane mark, bleed, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, haunted fey aspect Spells Spells

Grand Lodge

might whip up a rogue....always need a rogue

Grand Lodge

Interested. I may make a Paladin. Any restriction on races?


1 person marked this as a favorite.

@Taimat: 1 Trait, plus a Campaign Trait, with the option to take a 3rd Trait if a Drawback is also taken.

@djpika: I usually don't allow anything outside the CRB or APG unless I have played with that person before, but the existing players will have a say to the final selection, so I say throw it out there and they can decide if it fits with their character progression and RPing style.

@Brother_Guiness: See response to djpika above.

Arcane
Lavian Male Tiefling swashbuckler 1 / conjurer 5 / eldritch knight 2

Dotting For Interest
Taimat
mardaddy
djpika
Camris
grimdog73
psionichamster
Brother_Guiness

Grand Lodge

Lavian has stuff outside of those two books. I don't think anything there is too wild and prestige classes and melee wizards are generally not thought of as op so I will leave him up as is, but I am willing to move stuff and swap things if the players don't like something.

Good luck all.

Grand Lodge

I am working on an Tian Xia themed Paladin named Konishi. Please take a look at the link for the character details.

I am still working on a backstory and appearance--thinking a Tian warrior travelling in Chelliax on assignment (a mission to find something, hunt down and kill an evil creature, protect someone (a PC?), or serve a foreign lord in some kind of cultural exchange). I may need some help fitting him into the campaign, as I am unfamiliar with this adventure path or where the party is & what they are doing.


@Brother_Guiness: Looks like we need access to the link on your Google Drive.

Arcane
Lavian Male Tiefling swashbuckler 1 / conjurer 5 / eldritch knight 2

Melee
Konishi

Dotting For Interest
Taimat
mardaddy
djpika
Camris
grimdog73
psionichamster

Grand Lodge

Sorry about that. I just finished work and saw the post. Please try again and let me know if you can access the link.

An idea I have for explaining his presence in Cheliax:

The Empress of Heaven's Paladin code and the Tian Warrior code of Ichimeiyo state:

"Though the bonds of love extend across any distance, I will not stretch them further by separating lovers."

Let's say that some young amourous noble goes to court his lady love in Cheliax and gets teleported away by a guardian devil to a random location on Golarion. That happens to place him in Konishi's province. In exchange for a great service for his lord, the young noble was granted passage back home with an honor guard to keep him safe--Konishi.

As a young aspiring samurai with a reasonable level of combat experience, Konishi is charged with getting this man back to his lady love safely and ensuring the lovers are protected until they can be married. But he does need something to do while he waits...right?

Grand Lodge

I think I will have a rogue/monk to submit shortly. Out of work hard boiled detective type- skills a plenty. Unchained versions ok?


I would like to submit a flame oracle Noah Sampson for this campaign.


I'd like to introduce Saphren as a candidate. Brought up on the docks of Riddlport and with a simple yet slightly warped sense of justice, he has traveled to the big city to set things right on a at least a small scale and maybe prey on those who prey on others.

Grand Lodge

Please see the Shaman of Aaaaaaaag! I have to change the campaign trait and may look at background skills but otherwise good to go


Remember Recruitment closes this Friday!

Arcane
Lavian Male Tiefling swashbuckler 1 / conjurer 5 / eldritch knight 2

Divine
Noah Sampson Male Human Oracle 8
The Shaman Of Aaaaaaaag Male Aasimir Shaman

Melee
Konishi Male Asimar Paladin 8

Skill
Saphren Male Half-Orc Unchained Rogue 8

Dotting For Interest
Taimat
mardaddy
djpika
Camris
grimdog73
psionichamster
PJP

@Skorn: Glad to see my Jade Regent cohort again!


OK, here is my (PJP) submission. Took a little longer than I planned, and I still haven't tackled equipment yet (which should boost a few things), but here is Duke Dixon, resident of Westcrown's dark alleys. Primary focus here is as a trap-finder, investigator and melee combatant. Combat style will be focused on moving past/through enemies to setup a flanking position and then just hammer away.


Dotting


Taimat here, submitting Mareta. Female Human Warpriest / Investigator / Oracle, for a support role.

Sczarni

Got my oracle all lined up. Just gotta export from work computer, should post tomorrow am.


Still have a couple tweaks - one more feat to choose, and haven't decided on which Ki Power yet, but otherwise I would say this is my submission. Thanks!

Dark Archive

DM RichD wrote:


@Skorn: Glad to see my Jade Regent cohort again!

Indeed. That was a few years back. Good times. :)


Arcane
Lavian Male Tiefling swashbuckler 1 / conjurer 5 / eldritch knight 2

Divine
Noah Sampson Male Human Oracle 8
The Shaman Of Aaaaaaaag Male Aasimir Shaman
Mareta Silanus Female Human Oracle (Pei Zin) 6 / Warpriest 1 / Investigator (Sleuth) 1

Melee
Konishi Male Asimar Paladin 8

Skill
Saphren Male Half-Orc Unchained Rogue 8
Duke Dixon Male Human Unchained Monk 4 / Unchained Rogue 4

Dotting For Interest
mardaddy
djpika
Camris
grimdog73
psionichamster
The Archlich

@Skorn: Yeah! TPK on a pbp! LOL!

Sczarni

Ivonius Cento:

CG Medium Human Oracle (Blue Dragon) 8
Init +2 Senses: Perception +17; Darkvision 60’, Low-Light Vision
Speed: 30
Languages: Common,
Height: 5’9” Weight: 160 lbs Hair: Black Eyes: Blue Age: 25

Defense
AC 23 Touch 12 FF 22 (Arm +7, Shld +2, Dex +1, Natural Armor +2, Deflection +1)
HP 88 (8d8+24)
Fort +6 Ref +4 Will +8
Resistance: Electricity 5
Offense
Ranged: Mwk Crossbow +8 (1d8 19-20/x2) Range 80 Ammo: Cold Iron 20, Normal 20
Melee: +1 morningstar +9 (1d8+3)

BAB 6/1 CMB 8 CMD 23
Abilities: Str 14, Dex 12, Con 14 (16), Int 10, Wis 13, Cha 20 (22)
SQ: Skilled, Favored Class: Oracle(Skills 1, 2, 3, Spells 4, 5, 6, 7, 8), Oracle’s Curse: Haunted), Draconic Resistances, Dragon Senses (Darkvision 60’, Low-Light Vision)
Traits: Transmuter (+1 CL for transmutation spells, bulls strength x2 duration 1/day), Conspiracy Hunter (Bluff)
SA: Breath Weapon (60’ line, 4d6 electricity; 2/day; Reflex DC 21 for half)
Feats: Reach Spell, Extend Spell, Power Attack, Combat Casting, Warrior Priest
Skills: Appraise +11, Bluff +16, Diplomacy +20, Fly +12, Knowledge (History) +11, Knowledge (Religion) +11, Perception +17, Sense Motive +12
Combat Gear:
Coin: 187gp
Gear: +1 mithral agile breastplate, +1 light wooden shield, belt of constitution +2, headband of charisma +2, amulet of natural armor +1, ring of protection +1, cloak of resistance +1, masterwork light crossbow, cold iron bolts, crossbow bolts, +1 morningstar, eyes of the eagle, circlet of persuation, backpack, bedroll, belt pouch, candles (10), flint & steel, iron pot, mess kit, rope, soap, torches (10), trail rations (5), waterskin, dagger

Spells Known (Caster Level 8, Concentration +14 (+6 to cast defensively), DC=16+Spell Level)
Orisons (at will): Create Water, Detect Magic, Detect Poison, Light, Mending, Purify Food & Drink, Spark, Stabilize, Mage Hand, Ghost Sound
1st (7/day): CLW, Cause FearM, Ant Haul, Bless, Divine Favor, Hide From Undead, Positive Pulse, Shield of Faith, Remove Fear
2nd (7/day): CMW, Resist EnergyM, Levitate, Minor Image, Bull’s Strength, Aid, Ironskin
3rd (6/day): CSW, FlyM, Dispel Magic, Magic Vestment, Stone Shape
4th (4/day): CCW, FearM, Mighty Strength
Consumables:
Wands: CLW (50),
Scrolls: Lesser Restoration (4), Remove Curse, Remove Blindness/Deafness (2)

Description: Ivonius is, like many Chelish, dark haired and fair skinned. Rather than the common brown or hazel eyes, though, his eyes are a brilliant sapphire blue, and seem to shine in the very slightest amount of light. He wears his straight hair shaved close on the sides and with a shoulder length central section tied back at the base of his skull. He wears woolen and leather travel clothes over a masterfully crafted breastplate of gleaming mithral, favoring dark blues and browns for the most part. His only weapons are a stout steel morningstar and a common crossbow, with a center-grip wooden shield strapped to the side of his pack. A stout utility blade sits on his opposite hip, more tool than weapon.

Backstory: Ivonius is Chelish born and raised, a Wiscrani from his earliest memories. His parents once traveled the lands with their Varisian family’s caravan until they learned they were with child. Fearing the dangers of travel and the countryside, as well as the inherent suspicion of such caravans, they settled down in Westcrown and raised Ivonius and his siblings, a sister named Parellia and a brother named Eccio, in the family dry-goods store. Having heard the call of an unknown draconic heritage in his late teens, Ivonius set out to learn more of his bloodline and to harness the magical powers he found within himself. Now an established “adventurer” of some skill in town, he is looking for a group to join and hopefully do some serious good in the area.


Resident fighter here and looking at some of the submissions...

Grandlounge how are you getting small size for you tiefling? I thought they were medium sized. I would love to have a small caster option for some of my other games.

Noah I see you out down favored class as cleric instead of Oracle.

Duke were you thinking of progressing as monk the rest of the way?

Grand Lodge

That is a good question Tal.

Quote:
In game terms, the difference between non-human tieflings and human tieflings is purely a matter of size. Unless they have specific tiefling-related size modifiers, the tieflings of each of these races are the same size as their non-fiendish ancestors. They gain any of the bonuses or penalties related to that size, but gain no racial bonuses except those of the tiefling; beyond size, their humanoid ancestry is purely cosmetic.

I like the possible story conflicts of potentially being thought of as having either gnome or halfling ancestors, which have very diffent responses in the setting. Though I imagine it is more of a Tyrian Lannister situation.


Interesting. Where did you find that passage as I only have the advanced race guide, ultimate books, and the core book?

I wish I had more time to delve into the background books or the money to purchase them for reference.


Probably. I might consider lvl 5 rogue, as it adds a skill unlock powers and 1 more dice of sneak, but I'll wait to see how well the sneak damage even comes into play. But I think I have a decent skill base, so I would think monk from hear on out.


Hi GM! Here is Archlich with my submission. Krayn is a full arcane caster - an Elf witch/warlock, focused on debuffing, buffing and crowd control. The profile should be complete, though I'm still going through purchasing his equipment. Please feel free to let me know your thoughts, and if you have any questions of recommendations. Thanks for the opportunity and best of luck to everybody here! :)


Tomorrow is the last day!

Arcane
Lavian Male Tiefling swashbuckler 1 / conjurer 5 / eldritch knight 2
Krayn La'jal Male Elf Witch 8

Divine
Noah Sampson Male Human Oracle 8
The Shaman Of Aaaaaaaag Male Aasimir Shaman
Mareta Silanus Female Human Oracle (Pei Zin) 6 / Warpriest 1 / Investigator (Sleuth) 1
Ivonius Cento Male Human Oracle (Blue Dragon) 8

Melee
Konishi Male Asimar Paladin 8

Skill
Saphren Male Half-Orc Unchained Rogue 8
Duke Dixon Male Human Unchained Monk 4 / Unchained Rogue 4

Dotting For Interest
mardaddy
djpika
Camris
grimdog73


Equipment & overall review are complete for Krayn.


Excited. Good luck all.


Sorry, it has been a busy past few days.

Thank you all for the list of great submissions!

Here is the final list of applicants. I will confer with the current players and should have an announcement soon.

Arcane
Lavian Male Tiefling swashbuckler 1 / conjurer 5 / eldritch knight 2
Krayn La'jal Male Elf Witch 8

Divine
Noah Sampson Male Human Oracle 8
The Shaman Of Aaaaaaaag Male Aasimir Shaman
Mareta Silanus Female Human Oracle (Pei Zin) 6 / Warpriest 1 / Investigator (Sleuth) 1
Ivonius Cento Male Human Oracle (Blue Dragon) 8

Melee
Konishi Male Asimar Paladin 8

Skill
Saphren Male Half-Orc Unchained Rogue 8
Duke Dixon Male Human Unchained Monk 4 / Unchained Rogue 4


We are close to a final decision (it was tough)! I am just waiting to hear back from one of the existing players with their sign-off and then the announcement will be made.


Sorry the delay was mine. I never see pm right away from my phone. It isnt til I log on my lap top I see the notification icon.


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I know this was not easy for me and I am sure that it was not easy for the others. There were a lot of great submissions. After thorough deliberation, the following candidates were chosen:

Krayn La'jal
Noah Sampson
Duke Dixon

To the ones that were not chosen: I will keep you in mind for future openings.

To the ones that were chosen: Please chose your final avatar (if you have not done so already) and pop over to the gameplay thread to check in.

Please have your tag updated with the following:

Gender Race Class(es) Level(s) (HP XX/XX AC:XX T:XX F:XX Saves F:+XX R:+XX W:+XX CMB:+XX CMD:XX Init:+XX Perc: +XX Favorite Skill: +XX)

Thanks again for the interest in this humble game.


Congrats to the winners. Good gaming.

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