DM Rah's Thornkeep - "Part 2 - The Forgotten Laboratory" (Inactive)

Game Master Kobash


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Players check in here please.

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

László checking in.


I would like those who have played through the Accursed Halls to help set the scene for this module. They were members of the party that discovered the entrance to the Forgotten Library and have called the others together at the Greenforest Inn to further explore the new area.

With that in mind, everyone can jump right into the gameplay thread and we'll start when everyone is ready.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

This is Gerald's almost 4th level sorcerer, checking in for duty!

She's much nicer than grumpy ole Shel.

Grand Lodge

Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

A very young looking Tengu stands waiting for everyone to arrive. His accent is thick and it is obvious that he is not from around these parts. He carries an oversized sword, and has a bow and a quiver of arrows.

Comrades, many thanks and blessings for coming to assist me in delving deeper into this.... dungeon? Before you arrived the other Pathfinders I was exploring with assisted me in clearing out some little oni's that had taken up residence in the top two levels of the place. There was an unlockable door that we had to figure out on the second level down. It turns out that it was a simple cypher. Not knowing how deep these caverns go or how many levels the complex contains, the others decided to call in a group of more experienced Pathfinders after we cracked the code. I believe I am the only one that remains here to meet you. As soon as everyone arrives I can lead you down to the Pool of Seeing and we can proceed.

This is Ayaki, Lordzum's friendliest character. I happen to like grumpy old Shel. GM Rah, I still need to update his gear from his last adventure, I will do that tonight.


The gameplay thread is open. Go ahead and make introductions in there if you want.

Grand Lodge

Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

FYI Ayaki will use the wrong word on occasion, and often uses cliche incorrectly.

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Dotting. Maddie has been upgraded to Level 2.

Also, Maddie's Purchases:

MW Breastplate -350 gp
Heavy Mace -12 gp
Holy Water -25 gp
Silk Rope (50 Ft) -10 gp
10 Light Crossbow Bolts -1 gp

Total Cost: -398 gp

Selling: Studded Leather +12 gp

Grand Lodge

Male

Alright, paper Ayaki has been digitized: minor changes. Just armor and sword were adjusted along with his Cheetah.


Looks like we currently have 5 players. We probably won't be able to start for a few more days, so I'll find a 6th.

Dark Archive

Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    The aforementioned 6th, Turg, the Fae Ruler-Queen has arrived (though I need to chisel out my gear, since the 1st level rebuild.)

    GM: If you want a Screenshot of the First Worlder Archetype from Inner Sea magic, I can get a SS up, if desired. All it really does at this level is gimp my Eidolon hardcore and give me Summon Nature's Ally instead of Summon Monster for my SLA.

    EDIT: Summoner gear is pretty easy. Now I just gotta throw together the perception-bot nature slave Eidolon. Should be done before lunch.

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    With a knocking at the door, Alie's attention turns.

    "Ms. Saechel, it appears there has been a mix up. Your talents are needed elsewhere." The Captain at the door address the others, "Don't fear, we have a very capable substitute, a Ms. Pai Kromnite."

    The gnome wizard trots into the room, with scrolls, a wand, and a spellbook all packed somewhat haphazardly in her bag. "Hey, I'm Pai. Nice to meet all of you. Good luck on your new mission, Alie!"]

    Alie steps out of the room, and receives her new information.

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    "Am I late fer somethin'?" Barlor wanders in, surveying the scene. His keen senses pick up on the finest details, but his slow wit fail to make sense of them.


    Ayaki, it looks like your animal companion is short some HPs. Can you check that?


    Turg, I think your Eidolon's HPs are off too. Should be higher then 8 at 2nd level, right?

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    I have d6s for Eidolon hit dice from my archetype, and it has half hit die for hp like all animal companions. First Worlder is a pretty bad archetype; I gave up a lot for summoning Nymphs much, much later, but being a Nynphomancer will be entirely worth it.

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    Don't worry about the AC GM, he's out hunting while I am delving. Until I get Boon Companion he is three levels lower than I.

    I wish I was a nymphomancer, that sounds awesome.


    And here I thought the ooze would be a pushover... shows you what a round of good rolls can do.

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    Since you make these fancy tokens for pieces, he's what I'm most likely to summon at any given time. I know Mark Moreland used to have it in Avatar form, but he's since become a satyr.


    Thanks Turg, I'll make a token for it in the next day or so and put it off to the side of the game map for you to pull in when summoned.

    On another I've created the common game thread some of us talked about for the purposes of having a central permanent thread for arranging new games and OOC chat.

    Go HERE to visit Maximo's Hideaway. I would like OOC posts in the discussion thread, and In Character roleplaying posts in the gameplay thread from characters that are not currently in online games. If you don't have a free character, but want to jump into the roleplaying there, I'd prefer you create a new Society Alias.

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9
    Ayaki wrote:
    Turg you are doing a fantastic job playing up the survival of the fittest Fey aspect of your gnome. I am loving the interaction between Pai and him.

    Ha, despite the man-gnome picture, Turg is also a female. Snade is male, though (at least as gendered as outsider-ish fae can get.)

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    Looks like I picked a bad day for a long training at work :-).

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    Training is still going today through Thursday, and I wasn't able to connect to the boards last night. I'll try to get something up over lunch (both here and in Delirium's Tangle).


    Ok, if everyone is ok with everyone I'm going to GM-NPC anyone who doesn't post in 24 hours.

    Also, if you think you might not be able to post, or don't have enough time to make a decent post, pleas send me a note here in this thread - just put "afg 12" (away from game - 12 approx hours).

    I also encourage everyone to post basic tactics for different situations.

    Example - close distance and attack in melee
    Example - stay out of melee, use wand of magic missile
    Example - direct animal companion and attack in melee
    Example - angle to use area of effect spell to hit as many enemies as possible while avoiding friendlies

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Alright, bird can have the potion of redbull. Can I call dibs on the potion of CMW?

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    All these stirge notions provoke thoughts; If a tiny creature entering the square provokes, and a creature "instantly brings a creature or object to a place you designate," can the summoner of a tiny creature summon the summon IN the square to prevent the AoO? Brain ponderings...


    I'm thinking, why not? Don't have time to search the boards at the moment, but if someone could do a little research I'd like to know.

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    I think the intent is that you can, if it did not want you to do this it would have wording similar to Dimension door.

    If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.

    Just my opinion though.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    I can't move my token on the map. Laz is going to move in 10 feet.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    I'm going to be in a meeting most of the day. Laz will continue to shoot at the alchemist unless he's badly wounded or needs to heal someone. He'll move to avoid bunching up with other party members.


    Seems we've slowed down the last few days. Is everyone busy, at GenCon, or are you waiting for something from me?

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    I guess nobody has specific plans for the alchemist but nobody wants to just kill him. And nobody is quite sure where to go from here, carrying an alchemist or not.

    Or maybe that's just me. Hm...

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Those are valid points. Pai doesn't want to kill him, but she's not exactly sure what useful info to get from him, I think if we can find out if its safe to rest here for the night, then we can tie him up while we finish up the next morning.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    What Barlor said. Though I have some idea what to ask him, I don't know (as a player) how important it might be in the adventure.


    No one has asked a single question, so until they do, or at least propose out of character what sort of information they would like to get from him, I can't really move on.

    Grand Lodge

    Male

    Did we bring him back to consciousness?


    Nope. Turg called off the Stirge, but no actual healing has been applied. He'll likely bleed out if no one takes action.

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    I believe someone mentioned casting Stabilize.

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    Turg isn't going to be asking anything or leading (because nobody's going to like her orders) but won't resist any paths or ideas unless they inconvenience her.

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    While I've got a moment at a computer with internet...

    Not to be "that guy" (read: I'm "that guy"), but the crit negation factor is something part of the creature and not just Construct Traits, right? I recall constructs not being crittable in 3.5, but that was removed in PF and is a common unknown for people who either bounce between systems or have yet to extensively run constructs.


    There is a grey area concerning constructs made with animated object spell. Some people say yes, others no. I couldn't find any developer from Paizo to clear it up.

    The basic problem I see in allowing critical a against an animated object is that you then have certain players who will argue that using the spell on an object then makes it actually easier to break. To my logic, an object animated with the spell remains an object.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    It could be argued either way, depending on your interpretation of what it takes to break the animating spell. I'm good with making them immune to precision damage & crits.


    If you guys were seriously threatened by the statue, rather than just annoyed, I might have considered ruling the other way.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    IIRC, going through Forgotten Laboratory is 3 XP and 4 PP?

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    I think that's the case for all non-Free RPG Day modules (though this could be a different case.)


    It's 3xp/4pp and 3711gp

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    Speaking of which, Turg is #22357-19 and has no Day Job (which isn't actually possible since this is a module in the S4 ruleset, I think? *shrug*)

    Thanks for running!


    Yeah, technically no day jobs this time. Also, I think I'll let you guys fill out all the buy/sell areas of the Chronicles if you don't mind.

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    Thanks Rah, let me know if you decide to run the next level. I know some of thenothers need to lvl but Ayaki will be ready.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    I'd also be interested in playing the next level, if you decide to run it.

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