DM Rah's Thornkeep (II) - "Part 2 - The Forgotten Laboratory" (Gameday 2) (Inactive)

Game Master Kobash

==Map of the Forgotten Laboratory==


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Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

Rhoswen removes the rope from her backpack. "I can tie up at least one of them with this." She sets about doing it.

"Do we want to just leave them tied up? Wouldn't it be best to put these things out of commission first?"

Once they're tied up, Rhoswen will draw her blade, ready to attack the helpless constructs should someone else give the word.

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

Using Milani's divine guidence Rufus searches for traps in the room before they approuch the statues.
Perc: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
%#@!


Luckily, there are no traps.

Rufus clears the room and Rhoswen ties up one of the statues without any problems.

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

It worked, nice!
I have rope too, here, tie the second one too. Rufus gives Rhoswen another rope to tie the second statue.


The second statue is now tied up as well.

Now what?

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali is going to go back to the alchemist's room and find a few empty vials and a bit of twine to make a sort of cowbell to put around the constructs' necks, so that the party can hear the jingling of glass if the constructs wake up and start to move.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Good work. No way these will sneak up on us now...between the ropes, bells and of course my ninja training." the. Dwarf slaps his broad belly and then turns to sneak off like a ninja...almost tripping in the process.

"Oh, that's where I dropped those ." as he picks up his axe and hammer.

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

Lets check the ruined workshop to the west before moving north, I think I saw a door over there. Rufus says moving to the side room and searching it for traps, valuebles and secret passages.
Take 20 for 28 if allowed or:
Perc: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16


Moving to the western chamber you find an ancient workshop. It looks as if some years ago something broke loose and tore the place apart before ripping a hole in the eastern wall, which you know leads through the spider's lair. Broken tools and implements appear to have pulled from the ruined remnants of this chamber and sorted into various piles. The south wall of this chamber contains a large iron door with a particularly complicated lock.

As Rufus begins to check the area for danger, Grimdoc and Sark notice movement from a pile of junk off to the right. As pieces of tools tumble away it is revealed as another statue, similar to those now tied up in the previous room. This one's eyes glow, along with a crystal in the center of its chest.

ROLLS:

PERCEPTION
Ali: 1d20 - 1 ⇒ (2) - 1 = 1
Swarmholio: 1d20 - 1 ⇒ (15) - 1 = 14
Rhoswen: 1d20 + 2 ⇒ (12) + 2 = 14
Grimdoc: 1d20 + 10 ⇒ (15) + 10 = 25
Rufus: 1d20 + 8 ⇒ (6) + 8 = 14
Sark: 1d20 + 7 ⇒ (17) + 7 = 24

INITIATIVE
Ali: 1d20 + 1 ⇒ (18) + 1 = 19
Swarmholio: 1d20 + 2 ⇒ (5) + 2 = 7
Rhoswen: 1d20 + 6 ⇒ (14) + 6 = 20
Grimdoc: 1d20 + 5 ⇒ (18) + 5 = 23
Rufus: 1d20 + 5 ⇒ (16) + 5 = 21
Sark: 1d20 + 3 ⇒ (4) + 3 = 7

Construct: 1d20 ⇒ 3

INITIATIVE - Surprise Round! (one move or standard action only)
Grimdoc <=UP
Sark <=UP
Construct

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

Sark, lost in thought these last few minutes it seems, reacts quickly to the new threat by throwing another fire vial at the statue.

1d20 + 3 ⇒ (10) + 3 = 13

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim, realizing he was still injured will cast a cure on himself.

" we shoulda put ropes on this one too I reckon. "

clw : 1d8 + 3 ⇒ (2) + 3 = 5 he will then regrab his hammer and wait to attack the statue

cannot seem to open map. If no room for reach weapon, will use axe .


There is room for a reach weapon.

Sark's alchemist fire: 1d6 ⇒ 5

Sark's flask bursts on the construct, setting it aflame, but the fire doesn't seem to damage the metal parts it is made of.

The statue steps forward and slams a fist into Rufus.

Slam: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

INITIATIVE - Round 1 - All PCs are up!
Swarmholio <= deferring
Grimdoc <=UP
Rufus <=UP
Rhoswen <=UP
Ali <=UP
Sark <=UP
Construct

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

Oouch, bastard! Rufus steps back to Rhoswen's side and fires an arrow at the thing.
Attk: 1d20 + 5 ⇒ (11) + 5 = 16
Dmg: 1d6 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Hey, leave my little buddy alone you tin can. "

Grim will 5' step if needed before swinging.

Lucern hammer,pa: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19 damage : 1d12 + 6 + 3 ⇒ (2) + 6 + 3 = 11

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

1d20 - 4 ⇒ (20) - 4 = 16

Sark tries a different vial, one with acid, and throws it at the thing hitting it square in the face

1d20 - 4 ⇒ (3) - 4 = -1

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

Rhoswen draws her blade as she puts herself between the construct and Rufus. She brings her blade down in a powerful swing.

Power Attack: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
Damage: 1d10 + 3 + 3 ⇒ (1) + 3 + 3 = 7

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali steps into the room and sends a jet flying at the statue with a flick of his wand. "Yes, I guess we missed one."

force damage: 1d4 + 1 ⇒ (2) + 1 = 3


Sark's Acid: 1d6 ⇒ 3

Rufus' arrow bounces off the hard surface of the statue, as does Ali's magic. Rhoswen's strike comes in at a bad angle and doesn't land solidly. Sark hits it with another flask of acid, but it seems resistant to that as well.

The only attack that seems to do any real damage is from Grimdoc with his hammer.

Swarmholio pushes his way towards the front. "Bah! A statue? Boring!" He gestures and sends a burning ray at it. The attack hits it, but only leaves a small scorch mark.

Ranged Touch: 1d20 + 5 ⇒ (13) + 5 = 18
Burning Ray: 1d6 + 3 ⇒ (3) + 3 = 6

As far as I can tell, nothing but adamatine bypasses hardness.

Changing targets, the statue slams Rhoswen.

Slam at Rhoswen: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

INITIATIVE - Round 2 - All PCs are up!
Grimdoc <=UP
Rufus <=UP
Rhoswen <=UP
Ali <=UP
Sark <=UP
Swarmholio <=UP
Construct

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

GM, I believe energy attacks will do 1/2 damage - so the fire and acid.

Rhoswen grunts from the statue's slam. "Ugh, damn construct!" She moves to flank the thing with Grimdoc and tries again to slice into it.

Power Attack, Flank: 1d20 + 7 - 1 + 2 ⇒ (4) + 7 - 1 + 2 = 12

It seems that Sark's bad dice juju has passed on to me.


Rhoswen, I've read that too, but it doesn't say that fire or acid bypasses hardness before 1/2 damage, which makes things like this even harder to deal with.

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

GM, you're right. I thought I had posted an update of what I found, but I was wrong. So yeah, it's even harder to do damage with energy-based attacks vs. hardness. This is gonna be a slog.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

why is it getting hardness, thought constructs had DR not use the material hardness acid used to bypass hardness which is why it was always higher level spells because of it, when they made all the enengy attacks the same level they too away the coolness of acid


It is an animated object (which has Hardness), not a construct like a golem (which has DR). Some things, such as acid, used to bypass hardness, but it doesn't anymore.

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

Thanks Grimdoc, my arrows are not even scratching it. I may as well be shooting strawberry pies at it! Changing tactics Rufus steps sideways and casts bless.
+1 to attack rolls and saves vs fear.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali frowns as his missile is ineffective. He drops it in favor of his curing wand and then moves around to get closer to Rhoswen. Move to draw wand, move 30 around towards Rhoswen.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will step to get another shot with his long hammer.

"Bah! This thing is scrapmetal looking for a junk heap. I am sure we can help him find home

Lucern hammer,pa,bless: 1d20 + 7 - 1 + 1 ⇒ (13) + 7 - 1 + 1 = 20 for damage: 1d12 + 6 + 3 ⇒ (7) + 6 + 3 = 16


Rhoswen fails to land a solid blow.

Rufus moves and prays for blessings to aid the group.

Ali prepares a wand.

Grimdoc takes the statue on one-on-one, proving to be a better combatant for the moment when he puts a large dent in its head.

"I will let you handle this. No need for the Great Swarmholio to waste his magic on practice dummies!" Swarmholio steps back, pretending the fight is beneath him.

Anything from Sark?

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

doesnt that make animated objects more powerful then golems? I mean DR doesnt protect against energy attacks or all the stuff hardness does. Never understood why they get hardness and golems dont. Hmmm not much i can do guys...

Sark just shrugs "Not much i can do against this guys, lets just keep master dwarf healed until he finishes it off!"


Sark, just because you can't damage the statue doesn't mean you can't help in some way. Anyway, moving on.

The statue continues slamming its fists at the nearest intruder, this time focusing on Grimdoc. The dwarf proves tougher than previous targets though, and the fist bounces off his armor.

Slam: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

INITIATIVE - Round 3 - All PCs are up!
Grimdoc <=UP
Rufus <=UP
Rhoswen <=UP
Ali <=UP
Sark <=UP
Swarmholio <=UP
Construct

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim will try to step where he can swing again.

attack : 1d20 + 7 ⇒ (15) + 7 = 22 for Dmg : 1d12 + 9 ⇒ (8) + 9 = 17

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

Rufus uses his wand to heal Brother Grimdoc.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

Rhoswen takes another swing at the construct.

Power Attack: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
Damage: 1d10 + 3 + 3 ⇒ (7) + 3 + 3 = 13

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali uses his wand on Rhoswen.

clw: 1d8 + 1 ⇒ (5) + 1 = 6

As GM said, even if you can't damage it, Aid Anothers, etc can help out those who can.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

Sark moves into combat flanking with Rhoswen and tries to help Grim with his attacks.

1d20 + 3 ⇒ (1) + 3 = 4

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Or, you know, just provide a punching bag for the creature to practice on ;)


Just realized I forgot an extra attack from the statue.

Grimdoc bashes the statue again, further damaging it. Rhoswen also gouges it with her weapon, but the statue is not yet defeated.

It swings its fists again, this time at Rhoswen.

Slam: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Slam: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

INITIATIVE - Round 4 - All PCs are up!
Grimdoc <=UP
Rufus <=UP
Rhoswen <=UP
Ali <=UP
Sark <=UP
Swarmholio <=UP
Construct

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim continues, stepping over if needed,

"hey tin can, over here!"

hammer, pa,bless : 1d20 + 7 ⇒ (19) + 7 = 26 damage : 1d12 + 6 + 3 ⇒ (7) + 6 + 3 = 16

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

1d20 + 3 ⇒ (12) + 3 = 15

Still flanking with the elf, Sark helps her attack the statue.

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

Rhoswen tries to take advantage of Sark's help.

Power Attack, Flank, Assist: 1d20 + 2 + 7 + 2 - 1 ⇒ (3) + 2 + 7 + 2 - 1 = 13

...or not.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

"I hit on an elven maiden once too. It ended poorly for me. I'm predicting the same outcome for this poor statue if it keeps hitting our dear Rhoswen."

clw on Rhoswen: 1d8 + 1 ⇒ (5) + 1 = 6


Grimdoc cracks the statue again, leaving it badly damaged. Rhoswen, even with Sark's aid, is unable to finish it off.

Ali keeps Rhoswen in the fight with his healing wand.

Rufus is up! Moving on soon.

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

Rufus taps Bother Grimdoc's shoulder blessing him in the name of Milani.

+1 sacred bonus to attack rolls, saving throws, skill and abilities checks.

Touch of Good Domain Power:

Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.


The statue slams at Grimdoc again and again, but Grimdoc evades the attacks easily.

Slam: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Slam: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

INITIATIVE - Round 5 - All PCs are up!
Grimdoc <=UP
Rufus <=UP
Rhoswen <=UP
Ali <=UP
Sark <=UP
Swarmholio <=UP
Construct

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

Rhoswen comes to her senses a bit and realizes she's been getting help with her wounds. "Thanks a lot for that, Ali!"

She adjusts her grip and tries again to strike the walking object.

Power Attack, Flank: 1d20 + 7 - 1 + 2 ⇒ (20) + 7 - 1 + 2 = 28
Damage: 1d10 + 3 + 3 ⇒ (5) + 3 + 3 = 11

Crit Confirm?: 1d20 + 7 - 1 + 2 ⇒ (8) + 7 - 1 + 2 = 16
Damage: 1d10 + 3 + 3 ⇒ (8) + 3 + 3 = 14

Oh, I hope that confirms...

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

1d20 + 3 ⇒ (15) + 3 = 18

Sark tries to help set up an attack with the elven maiden.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Beauty of a cut, Rhoswen. That's good teamwork if ever I saw it."

Grim smiles at the coordinated efforts of his teammates, not paying attention to his own wild swing slamming into the wall.

hammer, pa, bless, touch: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 damage : 1d12 + 6 + 3 ⇒ (11) + 6 + 3 = 20


And with two great blows from Grimdoc and Rhoswen the statue breaks into pieces, joining the rest of the junk scattered about the chamber. The crystal built into its chest, the source of the magic that powers it, pulses wildy and shatters.

COMBAT OVER

Though there are no functioning items left in this room, there are raw materials and items suitable for repurposing. The various cogs, gears, and tools in this room are worth a total of 1,000 gp, though the whole lot weighs more than 500 pounds.

The south wall of this chamber contains a large iron door with a particularly complicated lock. A plate on the wall next to the door is etched with the words "Enigma Vault".

The key taken from Krenar opens this door, but the passage and stairs descend into a new section of Thornkeep. Before descending, you should probably report your findings back to the Pathfinder Society.

The Enigma Vaults is the next module in the series. There are still a couple areas left on this level. Where to?

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

I can't see the map, but it seemed like there may have been something up by the room labeled with a machine. I say we try up there.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Is there also a door in the first room that we did not check? .


Grimdoc, yes, there is a door there.

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