DM Rah's Thornkeep (II) - "Part 2 - The Forgotten Laboratory" (Gameday 2) (Inactive)

Game Master Kobash

==Map of the Forgotten Laboratory==


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Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

Sark decides to move closer and take out another vial.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim will step closer and swing again if he can still reach.

"Hey, get down here and no more tricks!"

Lucern hammer: 1d20 + 7 ⇒ (7) + 7 = 14 damage : 1d12 + 6 ⇒ (11) + 6 = 17

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali moves between Rhoswen and Sark and readies his wand in case either of them is hurt.


Rufus and Grimdoc fail to connect with their attacks.

Sark readies another flask of alchemist fire.

Ali prepares for triage.

Above, the alchemist growls in pain as Sark's fire continues to burn.

Alchemist fire Round 2: 1d6 ⇒ 3

Rhoswen and Swarmholio are up!

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

@GM: Rhoswen has had something come up and may not be posting much for a little while. You may need to bot him, I'm sure he wouldn't mind.


Ok, botting.

Rhoswen fires her bow and Swarmholio throws another ray of fire, but neither attack seems to find a target.

The flames from Sark's alchemist fire go out and the room goes quiet. Whatever the enemy is up to, it doesn't end with any noticeable attack.

ROLLS:

Composite Bow Attack: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Elemental Ray: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

2d8 ⇒ (5, 3) = 8

INITIATIVE - Party Up!
Alchemist
Rhoswen <=UP
Ali <=UP
Rufus <=UP
Sark <=UP
Grimdoc <=UP
Swarmholio <=UP

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

Rhoswen curses under her breath, "Stay still!" She tries again to stick an arrow in the alchemist.

Bow Attack: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11

The dice are not happy with me. GM, sorry for the radio silence. I did have some personal things come up. I meant to alert every game, but I obviously didn't.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Hey, I said no more tricks!. "

Grim, no longer having a visible target will drop back to normal size, drop his hammer, and pull hit bow. For his std he will cast detect magic and scan the ceiling for auras in the last place he saw the flyer.


Rhoswen, no problem. The message got through anyway. :)

Grimdoc, it will take a few rounds to pinpoint his location.

Detect Magic:

1st Round: Presence or absence of magical auras.

2nd Round: Number of different magical auras and the power of the most potent aura.

3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge (arcana) skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect.) If the aura eminates from a magic item, you can attempt to identify its properties (see Spellcraft).

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

@GM, yes, understood :-) ...assuming he does not become visible beforehand.m also, posting from the air, so could not update map.

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

Rufus also uses detect magic to pinpoint the alchemist location.

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

listens: 1d20 + 7 ⇒ (14) + 7 = 21

Sark says "Everyone be quiet and listen, use your ears not your eyes." readying to throw his vial when he hears movement or sound in the room.


Since none of the PCs are injured I'll assume Ali is still holding his action. Also, no one has a perception good enough to find him this round, so I'll move on.

ROLLS:

1d20 ⇒ 15
2d8 ⇒ (5, 1) = 6

The room is quiet, and no one notices anything that gives the alchemist's position away, but Grimdoc and Rufus are slowly narrowing down the focus of their detections.

All PCs can make another round of actions.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Unless other actions occur, showing the flyer, Grim continues his concentration.

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

Rhoswen decides to stop firing blindly into the room. She readies an arrow and whispers to Brother Grimdoc, "Hey Grim, let me know if you figure out where the little bugger went and I'll try to get him."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

The stout dwarf nods but keeps concentrating on the ceiling.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali continues to hold his wand at the ready in case the alchemist comes out of hiding and hurts someone.


Moving on again.

Grimdoc and Rufus continue to scan the room. At first the detection spell seems off, but then you realize that it is detecting multiple auras in the room. One, which spreads across the entire floor, is coming from the mist that swirls around your feet. A few others concentrated up near the ceiling must be the alchemist!

Map Updated. Everyone go ahead and make your actions!

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will say...

"I think he is hovering over the table near the ceiling... . "

And he will loose an arrow at the indicated aura.

longbow: 1d20 + 5 ⇒ (20) + 5 = 25 damage : 1d8 + 3 ⇒ (3) + 3 = 6

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali keeps playing doctor.

I think I need line-of-sight for most of my spells so I'll stay on curing duty as long as he stays invisible. I have a wand of burning hands but I need to UMD it so I'll hold off on that unless things get desperate.

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

Rufus climbs up the bed to be out of the mist and also fires at the alchemist.
The mist on the floor is magical.
Attk: 1d20 + 5 ⇒ (17) + 5 = 22
Dmg: 1d6 + 2 ⇒ (2) + 2 = 4

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

1d20 + 3 ⇒ (16) + 3 = 19

Letting his vial fly into the air what they think is the target he aims at the ceiling and hopes to splash the flying goblin which would pin point the location, he takes out another vial ready to throw another more directed attack


Grimdoc vs Concealment 50>=hit: 1d100 ⇒ 85
Rufus vs Concealment 50>=hit: 1d100 ⇒ 47
Sark vs Concealment 50>=hit: 1d100 ⇒ 71

Grimdoc's arrow sticks in the air and the alchemist cries out in pain.

Rufus tries to follow his lead, but his arrow misses.

Sark's alchemist fire smashes into ceiling and reveals the enemy for a brief instant in a shower of burning oil.

Rhoswen also looses an arrow, but doesn't even get it in the right area.

Rhoswen bow attack: 1d20 + 7 ⇒ (3) + 7 = 10
Swarmholio ray attack: 1d20 + 4 ⇒ (13) + 4 = 17
Swarmholio vs Concealment 50>=hit: 1d100 ⇒ 78
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

With a howl of rage the alchemist appears in mid-throw as he hurls a bomb down at Grimdoc. It lands solidly and explodes out, catching Rufus in the blast. 6 damage to all within 10' blast radius - Rufus, make a DC 15 for half damage.

Bomb at Grimdoc: 1d20 + 9 ⇒ (18) + 9 = 27
Bomb Damage: 3d6 + 3 ⇒ (5, 3, 4) + 3 = 15

Grimdoc - Make a Reflex Save vs DC 15 or catch fire.

INITIATIVE - Party Up!
Alchemist
Rhoswen <=UP
Ali <=UP
Rufus <=UP
Sark <=UP
Grimdoc <=UP
Swarmholio <=UP

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

Reflex: 1d20 + 3 ⇒ (9) + 3 = 12
Rufus tries to duck but is engulfed by the explosion. Hmmgh.
The halfling stumbles looking for his balance, knocks another arrow at his bow, takes a deep breath and fires it.
Your mother too. He grumbles.

Attk: 1d20 + 5 ⇒ (20) + 5 = 25
Crit Confirm: 1d20 + 5 ⇒ (14) + 5 = 19

Dmg: 1d6 + 2 ⇒ (2) + 2 = 4
Crit Dmg: 2d6 + 4 ⇒ (5, 3) + 4 = 12

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

Grimdoc, your last arrow was a critical!

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Not sure you can crit with concealed target?.

reflex : 1d20 + 3 ⇒ (14) + 3 = 17 vs fire

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali moves over to Grim to heal him.

clw: 1d8 + 1 ⇒ (7) + 1 = 8

"I will not have my troupe injured! The show simply must go on!"


Grimdoc, I think you can Crit. Can't find anything that says otherwise.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Ah, thanks mate." the dwarf nods with a grin at Ali

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

confirm: 1d20 + 5 ⇒ (8) + 5 = 13 damage : 2d8 + 6 ⇒ (4, 4) + 6 = 14

Grim will shoot again..on his turn

longbow: 1d20 + 5 ⇒ (15) + 5 = 20 damage : 1d8 + 3 ⇒ (3) + 3 = 6

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

1d20 + 3 ⇒ (5) + 3 = 8

Throwing another vial at the ceiling, which is an easy target it hit, he hopes to reveal the foe so others can finish him off.


Sark, he's not invisible anymore.

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

Rhoswen tries again to shoot an arrow at the flying alchemist.

Bow Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

o well 8 wont hit him but it might hit ceiling :)


Ali heals Grimdoc and the fight continues.

Rufus fires an arrow, but it deflects off the magical defenses of the hovering man, but Grimdoc and Rhoswen manage to put two more arrows into him, then Sark singes him with another splash of alchemist fire. Though badly injured, he remains in the fight.

"Behold the power of the Great Swarmholio!" Fire missiles fly into the room and up at the alchemist, but are absorbed by a magical shield surrounding him.

"What?! Impossible! You... you! Someone tell him that is cheating!"

The Alchemist snatches another bomb and hurls it down at Grimdoc again.

Bomb at Grimdoc: 1d20 + 9 ⇒ (12) + 9 = 21
Bomb Damage: 3d6 + 3 ⇒ (1, 6, 1) + 3 = 11

Rufus and Ali are both splashed for 6 damage - Make Reflex Saves vs DC 15 for half damage.
Grimdoc - Make a Reflex Save vs DC 15 or catch fire.

INITIATIVE - Party Up!
Alchemist
Rhoswen <=UP
Ali <=UP
Rufus <=UP
Sark <=UP
Grimdoc <=UP
Swarmholio <=UP

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

reflex : 1d20 + 3 ⇒ (5) + 3 = 8 vs fire

Grim is getting tired of this game.

"Come down from there you bobbin maniac!. "

longbow: 1d20 + 5 ⇒ (18) + 5 = 23 damage : 1d8 + 3 ⇒ (4) + 3 = 7

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]
DM Rah wrote:


Rufus fires an arrow, but it deflects off the magical defenses of the hovering man....

Just to check. My attack was a natural 20, supposedly it hits regardless of the AC. He has some other protection magic on, is that it?

Reflex: 1d20 + 4 ⇒ (7) + 4 = 11
Bastard has a protection spell against ranged attacks! Rufus draws his wand while retreating to the other room to heal himself.
Moves back 20ft and casts CLW
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Male Perc +8, Acrobat +8, Bluff +1, Disable Device +10, Sense Motive +10, Stealth +10, Spellcraft +7, Craft(Alchemy) +12, Know(Arcana +7),Know (Dungeoneening,Engineering, Planes, Nature, Nobles, Local) +7, Know(Reg) +7 Linguistics +7 Swim +6 Climb +5 Male C-G Tiefling Investigator/monk, Level 2/1, Init +3, HP 18/18, Speed 30 AC 18, T 16, FF 14, +1 AC vs single foe CMD 20, F +2, R +8, W +7, CMB +4, BAB 1

with my dice rolling i think i will just throw at the ceiling its only thing i seem to be able to hit anyways.

Sark throws another vial at the ceiling above the flying foe, barely hitting where he aims, he thinks some witch must have curse him for the amount of misses he had in this place.

1d20 + 3 ⇒ (5) + 3 = 8

SEE this is a joke!

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ref: 1d20 + 4 ⇒ (5) + 4 = 9

Ali turns to Grimdoc again to heal the warrior with his wand.

clw: 1d8 + 1 ⇒ (7) + 1 = 8


Sark splashes the man with more fire, then Grimdoc puts an arrow solidly into his chest. The alchemist takes a wheezing breath, then passes out and slowly drifts to the ground.

COMBAT OVER.

Searching the man you find few items of interest soon identified by Ali and Swarmholio. He carried a potion of cure moderate wounds, a wand of acid arrow (11 charges), 2 flasks of acid, 2 flasks of alchemist’s fire, a masterwork dagger, an iron key, a smokestick, a tanglefoot bag, a suit of studded leather, and a curious magical glass flask that looks similar to the alembics used by alchemists to distill various liquids, but this one is framed in a delicate silver brace and the glass is etched with various arcane runes. From notes in the man's lab you identify it as an Arcanolembic.

In addition to the gear carried by the alchemist, there are a few other valuables in this room. His alchemical setup is worth 500 gp if carefully transported out of the dungeon. Under the bed is a small chest containing his formula book (see below), a bag filled with 154 gp, 55 sp, and 82 cp, and a single dose of unguent of timelessness.

Formulae Book:
2nd—fire breath, invisibility, levitate, cat's grace
1st—bomber’s eye, cure light wounds, expeditious retreat, shield,
true strike, ant haul

Arcanolembic:
The arcanolembic can be used to hold one potion. When a creature consumes a potion from the arcanolembic, the potion is treated as if the caster level were 2 higher than the usual minimum for a potion of its level. Placing a potion into the arcanolembic is a full-round action.

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

Rhoswen slings her bow back over her shoulder. "Well, that was fun, wasn't it?" She tries to keep her spirits up. "Are you okay over there, Grim? The little hellion seemed to really get you a few times with his firebombs."

Rhoswen walks around and rummages through the alchemical equipment, afraid to touch anything. She picks up the key, "Say, this should come in handy!"

Of the different flasks and items, Rhoswen focuses on the tanglefoot bag. "Does anyone mind if I take this? They can really come in handy for keeping enemies in place."

She looks around and spots the door in the western wall, so she tries the key on it.


The key does not fit into the lock on the western door, but that door isn't actually locked either.

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

Yea, hilarious. The well cooked halfling says.
For a moment there I was worried. Almost took a nap in the dirt.
Everybody in one piece?

Rufus heals himself as he joins the others in the search.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim nod and thanks Ali and the others.

"He was up to no good that one. And i think he singed my beard with his fire toys. . "

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

After they are done with their search and heals Rufus checks the western door at the room for locks and traps.
Take 20 for 28 if I can or:
Perc: 1d20 + 8 ⇒ (4) + 8 = 12


The door appears safe. Opening it, you find a passage heading west to a T intersection that connects back to the main hall to the north. Here, opposite a bench in the center of a room are a pair of stone statues set into alcoves, each one looking like a vaguely humanoid collection of gears and blocks. Unlike the other statues in this place, these appear to be mostly intact.

Further west, the passage opens up into a ruined workshop of some kind.

MAP UPDATED

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

I have a bad feeling about those statues. The halfling archer whispers and casts detect magic into the room.


Rufus detects faint magic upon the statues.

Spellcraft DC 18 (with Detect Magic):
You detect Transmutation magic upon the statues.

Knowledge Arcana DC 18:
The statues are constructs of some kind, though they appear dormant.

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

I am getting something over there. At the statues, something magical.
Spellcraft: 1d20 + 5 ⇒ (8) + 5 = 13

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25
KN (arcana): 1d20 + 5 ⇒ (16) + 5 = 21

"Yes, yes, clearly constructs of some sort. Although I'd say they're dormant for the moment. Perhaps we should tie them up before we accidentally wake them up and they come up on us from behind. Or put some bells on them so we can hear them coming."

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