
DM Rah |

The skeleton wavers and fades away as Ugly's shot flies through it.
Haku moves to the wall to investigate his suspicions, but aside from the viewport, which is hard to see through from this side, he finds no entrance.
Suddenly, a sphere of flame bursts into existence and rolls into Haku, burning his leg.
6 fire damage to Haku
PERCEPTION
Alden: 1d20 ⇒ 3
Haku: 1d20 + 3 ⇒ (18) + 3 = 21
Leonides: 1d20 + 6 ⇒ (3) + 6 = 9
Pascal: 1d20 + 6 ⇒ (20) + 6 = 26
Sark: 1d20 + 4 ⇒ (18) + 4 = 22
Ugly: 1d20 + 3 ⇒ (3) + 3 = 6
Haku Reflex Save: 1d20 + 1 ⇒ (5) + 1 = 6
Fire Damage: 3d6 ⇒ (1, 1, 4) = 6
All PCs can go again.

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Sark throws his cloak over the place where the hole is then searches for a door to the south of where he is(on them map) in other room.
Am searching for secret doors on the wall just south of where my token is on the map, behind what looks like a bench.
search: 1d20 + 6 ⇒ (14) + 6 = 20

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Unprepared for such a situation from her time in the army, Pascal looks around wildly for someone to hit.
Consarnit!
Backing away hurriedly from the flames, Pascal flees back into the main room and looks for any other view ports.
perception: 1d20 + 2 ⇒ (9) + 2 = 11

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or didnt make it :P

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Alden Follows Ugly to give support.

DM Rah |

Sark and Pascal withdraw to the first chamber and begin searching for an entrance. They do not find one, though Sark does notice another peep hole. Whoever's been watching has been doing so for a while it would seem.
Ugly and Alden enter a richly-decorated chamber. Against the east wall sits an ornate brass throne, sculpted to resemble an enormous hand of flame. Wood painted to resemble tendrils of smoke rising from behind the throne merge into a detailed mural of Moloch’s idol on the wall. Beautiful tapestries line the other walls, depicting a grand battle between soldiers of flame and the dervishes of Sarenrae.
Ugly and Alden have a move or standard action left if wanted. I also need actions from Haku and Leonides.

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Sark returns to the room, grabs his cloak(Move) after he has passed the peek hole and runs to the the next room(or as far as he can). When its his turn again he will move south from the hellknight what-a-be and search the wall for another peek hole or door. He says to the foolish gunslinger " You are mindless zombie?, you trying to get us all killed or just yourself? We move as a group or not at all." Its a bit funny seeing a kid verbal abused the older gunslinger. Sark does look around to others for some backup on what he is saying.

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Alden Peeks out from his shield.
"Ermm I followed to give him some support."
Rather sheepishly.

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-happens when Sark gets to the round of being able to speak to Ugly; coat, flaming sphere, movement, search, etc.
Either Ugly is completely oblivious to tomb raiding procedures or he is just simply ignoring them; he looks back to see Sark trailing him again. ”Why are you following me?!”, Ugly says in hushed tones,”-I don't need a sidekick! Next door, you get to go first! Now back to the other side and cover the exit! ”. Whether Sark stays or goes, he puts his attention back to sneaky bastard behind the door. ”Alden, come and take point with that shield.”, Ugly motions.

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Alden Shuffles forward. Shield held up as cover against whatever may come forth.
"Yes Ugly Sir. Point taken Sir."
The above sentence is hilarious.....

DM Rah |

As everyone runs for positions around the citadel the flaming sphere rolls out of the armory, turns, and jumps at Sark. Peering closely at the tapestries along the wall, he is caught by surprise and the burning ball lands squarely on his back, burning him so badly he falls unconscious.
14 fire damage to Sark.
[spoiler=GM ROLLS]
PERCEPTION
Alden: 1d20 ⇒ 17
Haku: 1d20 + 3 ⇒ (10) + 3 = 13
Leonides: 1d20 + 6 ⇒ (13) + 6 = 19
Pascal: 1d20 + 6 ⇒ (2) + 6 = 8
Sark: 1d20 + 4 ⇒ (4) + 4 = 8
Ugly: 1d20 + 3 ⇒ (1) + 3 = 4
Sark searching wall: 1d20 + 4 ⇒ (1) + 4 = 5
Sark searching wall: 1d20 + 4 ⇒ (15) + 4 = 19
Sark Reflex Save vs Sphere: 1d20 + 5 ⇒ (1) + 5 = 6
Fire Damage: 3d6 ⇒ (3, 6, 5) = 14
Everyone else can declare actions again.

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bloody hell how can he even see me to direct the ball! Doesnt he need to keep Line of effect? with the cloak over peek hole was sure it would break both LOE and LOS rules for spells. Also i think that is the 4th 1 on saves for us, maybe we should be making our own saves eh DM :P

DM Rah |

Sorry, misunderstood Ugly's intention to open the doors and look inside.
Ugly peeks through the double doors on a room that seems to have been ransacked. Although formerly full of finery, scarlet drapes lie in tatters on the floor, obsidian pedestals are smashed, and shards of red and black clay cover the floor. The southeast corner is the only exception—a large table sits there undisturbed. On it is a large, armored flame creature with the head of a bull.

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Alden Pulls out Sark from the flames.
"Sark!!! Oww... You're hot....."
"Ugly? Stranger? Need a little help here."
Alden gestures to both the flaming ball and Sark somehow using a combination of eye rolls, neck stretches and grunts.

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Sark body reacts badly to being burned again in such a short time and he does not wake up this time from the attack, but his body fights to stay alive.
stop dying DC 15: 1d20 ⇒ 14

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"There are more?" Haku begins actively looking for more peepholes, then if there is a pattern (in terms of regular distance between them) makes a mental note for the next room, awaiting Leonides.

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"Help Sark's Hurt and I don't know how to help him!!"

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"Gah! Where are you guys?" [ooc]Unless they sound like they are right through the double doors, Haku will run back around the long way around, trying to be careful to avoid peepholes that are not covered.

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"I'm fine! The caster in there just fired up a shield spell, so forget about using your wands of magic missile." Leonides continues through the south room towards Sark, Alden, and Ugly. Double move to get to the others; he'll cast CLW next round.

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Okay, I believe Leonides goes before Haku, so Haku moves diagonally SE, then E to the double doors near Alden, pressing against the wall to reduce visibility from the caster. Then he pulses the blessings of Tangaroa Channel Energy, selective removing the caster if possible.
Channel Energy: 1d6 ⇒ 2

DM Rah |

Haku and Pascal follow Leonides and rejoin the rest of the party in the far chamber. Haku channels healing energy, but Sark is too injured to regain consciousness.
Ugly rips down a tapestry and spots the outline of what appears to be a door against the west wall, though he does not see any normal means of opening it.
Pascal Perception: 1d20 + 2 ⇒ (11) + 2 = 13
Haku Perception: 1d20 + 3 ⇒ (5) + 3 = 8
Ugly Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Leonides Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Everyone can go again.

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Hustling back to the viewport, Pascal blocks this hole up as well.
Lets see how well you cast spells when you can't see!
She then peers around for a sign of a door.
perception: 1d20 + 2 ⇒ (8) + 2 = 10

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GM's ruling on shooting bullets through peep holes?
Hopefully the tapestry helped putting out the fire. ”There's a hidden door over here!”, Ugly calls out; then looking down at the crispy kid, he could do no more healing him than he can to himself - basically lots of spit and rubbing. ”What's with you and fire?”, he says to the unconscious Sark, "-probably the source of why youths shouldn't play with tindertwigs."

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Sark bleeds :)
dying save: 1d20 ⇒ 4

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Sark burns that covered most of his body harden then fall off his body leaving the skin below as pink and flesh. Within seconds his eyes flick open and he sits up looking around at the group. "hmmm what happen? last thing i remember is look at that wall over then, then then ooo a burning..."