
|  Dora D Asplora | 
 
	
 
                
                
              
            
            As a reminder Dora has the griffon active for up to 6 hrs. Boots the wolf probably will not be much help on platforms.

|  Princess Isis and Bast | 
 
	
 
                
                
              
            
            Isis flies over to the next combat, wondering when the first was supposed to start.
"These are entertaining distractions."
No further buffing for Isis. Anyone need healing?

|  Ward Ama | 
 
	
 
                
                
              
            
            Ward will refresh his aspect of the falcon from his wand. Remove a pearl shaped object from his back, which flashes briefly before he puts it away. Then casts divine favor on himself again.

|  Gerri | 
 
	
 
                
                
              
            
            Gerri thinks about their next oppenent, trying to remember any details he may have picked up the last couple of days.
Kn Local, Ganyavesha: 1d20 + 10 ⇒ (17) + 10 = 27
Gerri will spend his preparation time to make an extract of Targeted Bomb Admixture and drink it.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 
On Going Effects: Heroism, 104 min; Fly, 5 min; Targeted Bomb Admixture, 11 rounds

|  Pad The Pyro | 
 
	
 
                
                
              
            
            1 min Prebuff
HP 86/86 
AC 19 (21 vs evil)
Pad will cast Protection from Evil and Greater Invisibility on himself and then his Spectral Hand will hold the charge of Force Punch (with intensified metamagic feat) before the end of the minute.
-------------------------------------------------------------------------
 Buffs: Improved Invisibility 10 (12-2=10) rds, Fly 10 min, Protection from Evil 11 min, Spell Resistance 10 min, Spectral Hand 10 min, Shield 10 min, Mage Armor (12 hr), See Invisibility (2 hr), Resist Energy Fire DR 30 (2 hr), Heroism (2 hr), Stoneskin 120/120 hp (2 hr), Freedom of Movement (perm)  

|  Dora D Asplora | 
 
	
 
                
                
              
            
            Dora will cast prot v evil on herself before the match and rage on the griffon again if the rules say flight is allowed..

| DM PeteZero | 
 
	
 
                
                
              
            
            And with a roar of thew crowd the next round starts.
Initiatives:
Initiative Dora: 1d20 + 4 ⇒ (9) + 4 = 13
Initiative Gerri: 1d20 + 3 ⇒ (1) + 3 = 4
Initiative Isis: 1d20 + 10 ⇒ (13) + 10 = 23
Initiative Ward: 1d20 + 5 ⇒ (3) + 5 = 8
Initiative Pad: 1d20 + 6 ⇒ (14) + 6 = 20
Initiative Savage: 1d20 + 9 ⇒ (6) + 9 = 15
Initiative Ganyavesha: 1d20 + 9 ⇒ (11) + 9 = 20
Isis Ganyavesha Pad Savage Dora Ward Gerri

|  Princess Isis and Bast | 
 
	
 
                
                
              
            
            Round 1, Init 23
Isis flies 20' straight up, taking measure of her opponent. She looks big. Oni? Any knowledge roll?
Isis will grant her smile to Savage, wishing him the best in his attempts to please her. Fortune. 2 rounds, Savage.

|  Gerri | 
 
	
 
                
                
              
            
            Round 1
Gerri flys up toward the mid-level platform and throws a bomb at Ganyavesha.
Explosive Bomb, Targeted Bomb Admixture, vs Touch AC: 1d20 + 11 + 2 - 1 ⇒ (19) + 11 + 2 - 1 = 31
Damage, Fire: 5d6 + 16 ⇒ (4, 2, 1, 3, 4) + 16 = 30
No Splash radius, Target on Fire w/ successful hit, Ref 23 to extinguish the fire
edit: Performance, Energy Effect: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 
On Going Effects:  Heroism, 104 min; Fly, 5 min; Targeted Bomb Admixture, 10 rounds

|  Pad The Pyro | 
 
	
 
                
                
              
            
            Round 1
HP 86/86 
AC 19 (21 vs evil)
Pad's move action is to move his Spectral Hand to Ganyavesha and to discharge (casted and held charge in prebuff) as a free action Force Punch (with intensified metamagic feat). Standard action to cast and discharge Forch Punch again but not intensified. Swift action for Performance. Fort save failure pushes target back 55 feet (60' for medium -5 per category bigger).
Touch attack, dmg, Fort Save DC 25: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 1014d4 ⇒ (2, 3, 2, 3, 1, 3, 2, 4, 4, 4, 2, 4, 2, 2) = 38
Touch attack, dmg, Fort Save DC 25: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 2110d4 ⇒ (2, 2, 3, 1, 1, 3, 3, 3, 2, 4) = 24
Performance: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Missing touch attack keeps the charge held, so if Touch AC 10 misses but AC 21 hits, then it does 38 force damage. Save negates movement only.
 EDIT:  ADDED PERFORMANCE CHECK. Question:  Do we add performance bonuses from previous combats?
-------------------------------------------------------------------------
 Buffs: Improved Invisibility 10 (12-3=9) rds, Fly 10 min, Protection from Evil 11 min, Spell Resistance 10 min, Spectral Hand 10 min, Shield 10 min, Mage Armor (12 hr), See Invisibility (2 hr), Resist Energy Fire DR 30 (2 hr), Heroism (2 hr), Stoneskin 120/120 hp (2 hr), Freedom of Movement (perm)   

|  Gerri | 
 
	
 
                
                
              
            
            There are three towers in the arena, providing a ground level (no obstacles), a mid level with platforms 20' up (the map in lower left), and a top level with platforms an additional 20' up (the map in lower right)
there are rope ladders on each of the platforms so you can climb up if needed. That is my understanding.

|  Savage Vengeance | 

| DM PeteZero | 
 
	
 
                
                
              
            
            Gerri hits, but your opponent doesn’t seem to care. But Pad lands a solid hit – and the crowd cheers.
Fort: 1d20 + 13 ⇒ (4) + 13 = 17
As such she gets punched against the back, taking 3d6 ⇒ (6, 5, 4) = 15damage.
Damage taken 53
Ooc: no, you start afresh to build up to gain victory points, but you are at +2 again
Dora is up

|  Gerri | 
 
	
 
                
                
              
            
            so we are back up to helpful?
Helpful: The crowd loves what it is seeing from a given side. Audience members stand up, chant, cheer, and scream for the combatants to push on toward ultimate success. A helpful crowd grants its chosen champions a +2 morale bonus on all attack rolls, combat maneuver checks, ability checks, skill checks, and saving throws.

|  Dora D Asplora | 
 
	
 
                
                
              
            
            Dora as her move action will sing 
"♪♫♪♫ Right is might, so fight, fight fight!!! ♪♫ " (inspired +2 atk/+2 dmg)
As her standard she will cast glitter dust on the opponent.DC15
The griffon will fly up to be in position to pounce next turn.

|  Princess Isis and Bast | 
 
	
 
                
                
              
            
            Round 2, Init 23
Isis flies 40', around the side of the towers.
Isis will continue her favor to Savage, wishing him the best in his attempts to please her (cackle). Fortune. 2 rounds, Savage.

|  Pad The Pyro | 
 
	
 
                
                
              
            
            Round 2
HP 86/86 
AC 19 (21 vs evil)
Pad's move action is to move his Spectral Hand to Ganyavesha and to discharge as a free action Force Punch Standard action to cast and discharge Forch Punch again but not intensified. Swift action for Performance. Fort save failure pushes target back 55 feet (60' for medium -5 per category bigger).
Touch attack, dmg, Fort Save DC 25: 1d20 + 6 + 2 + 2 + 2 ⇒ (7) + 6 + 2 + 2 + 2 = 1910d4 ⇒ (1, 2, 3, 3, 1, 3, 4, 3, 3, 1) = 24
Performance: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
-------------------------------------------------------------------------
 Buffs: Improved Invisibility (12-4)=8 rds, Fly 10 min, Protection from Evil 11 min, Spell Resistance 10 min, Spectral Hand 10 min, Shield 10 min, Mage Armor (12 hr), See Invisibility (2 hr), Resist Energy Fire DR 30 (2 hr), Heroism (2 hr), Stoneskin 120/120 hp (2 hr), Freedom of Movement (perm)  

|  Savage Vengeance | 
 
	
 
                
                
              
            
            Looks like I have 10ft to run so here goes.
Double Move
Savage roars with RAGE as he lunges his body toward the first platform. With two effortless jumps Savage easliy bounces from platform to platform, his long hair flowing in the wind, his leg muscles bulging more than any mortals should. He finally lands adjacent to Ganvayesha his natural grace and dexterity nearly inhuman.
Jump 1: 1d20 + 25 ⇒ (16) + 25 = 41
Jump 2: 1d20 + 25 ⇒ (7) + 25 = 32
Acrobatics vs CMD + Fortune: 1d20 + 25 ⇒ (16) + 25 = 41
Acrobatics vs CMD + Fortune: 1d20 + 25 ⇒ (8) + 25 = 33
I'll take the 41 vs her CMD to avoid AoO's. Thanks Isis.
rage 23/26 | AC 24 | HP 163/163

|  Gerri | 
 
	
 
                
                
              
            
            With the push back and Savage's leap, would you mind verifying the map DM PeteZero. Not sure if they are on the platform or on the ground atm, and if Ganvayesha is prone? Thanks, sorry to be a bother.

|  Dora D Asplora | 
 
	
 
                
                
              
            
            Dora continues with her inspiring song (+2) and climbs up the platform.
She commands the griffon to pounce (blind? prone? opponent) from the far side (no figure available on map).
I did not see the results of the save vs blindness in the posts above
"Get her Goldwing!"
Griffon bite, rage, pounce, song: 1d20 + 8 + 2 + 1 + 2 ⇒ (2) + 8 + 2 + 1 + 2 = 15 for dmg: 1d6 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9
Griffon claw, rage, pounce, song: 1d20 + 7 + 2 + 1 + 2 ⇒ (10) + 7 + 2 + 1 + 2 = 22 for dmg: 1d6 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11
Griffon claw, rage, pounce, song: 1d20 + 7 + 2 + 1 + 2 ⇒ (2) + 7 + 2 + 1 + 2 = 14 for dmg: 1d6 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7
Griffon rake, rage, pounce, song: 1d20 + 7 + 2 + 1 + 2 ⇒ (19) + 7 + 2 + 1 + 2 = 31 for dmg: 1d4 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8
Griffon rake, rage, pounce, song: 1d20 + 7 + 2 + 1 + 2 ⇒ (14) + 7 + 2 + 1 + 2 = 26 for dmg: 1d4 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6

| DM PeteZero | 
 
	
 
                
                
              
            
            Dora's griffon moves in, provoking from Ganyavesha. The hits which the griffon land don't damage her at all.
Fort save: 1d20 + 13 ⇒ (1) + 13 = 14
AoO: 1d20 + 17 ⇒ (16) + 17 = 33 Daamge: 1d6 + 11 ⇒ (6) + 11 = 17
crit confirm 1d20 + 17 ⇒ (7) + 17 = 24 Damage: 1d6 + 11 ⇒ (5) + 11 = 16
forget the AoO, she is blind
WILL save glitterdust: 1d20 + 12 ⇒ (2) + 12 = 14
new map up, on the ground, prone, blind

|  Gerri | 
 
	
 
                
                
              
            
            Round 2
Thanks DM PeteZero
Gerri flys to the other side of the towers, trying to get a clear shot of their opponent. Seeing that the fire did not effect her, he switches back to his force bombs.
Targeted Force Bomb vs Touch AC: 1d20 + 11 + 1 + 2 + 2 ⇒ (20) + 11 + 1 + 2 + 2 = 36 Point Blank, Inspired, Crowd
Force Damage: 5d4 + 16 + 3 ⇒ (2, 3, 1, 4, 2) + 16 + 3 = 31
No Splash radius, Target knocked prone Ref 23 to negate
Performance, Energy Effect, swift: 1d20 + 9 + 2 - 2 ⇒ (12) + 9 + 2 - 2 = 21
Edit: Oh boy a possible crit
Edit: Confirm Crit, Targeted Force Bomb vs Touch AC: 1d20 + 11 + 1 + 2 + 2 ⇒ (5) + 11 + 1 + 2 + 2 = 21 Point Blank, Inspired, Crowd
Edit: Force Damage: 5d4 + 16 + 3 ⇒ (2, 2, 2, 1, 4) + 16 + 3 = 30
Performance, Crit, free: 1d20 + 9 + 2 - 2 ⇒ (10) + 9 + 2 - 2 = 19
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 
On Going Effects: Heroism, 104 min; Fly, 5 min; Targeted Bomb Admixture, 10 rounds; Crowd

| DM PeteZero | 
 
	
 
                
                
              
            
            And she surrenders. The crowd cheers, but not really that enthusiastic. For your victory you are awarded a +2 greatsword.
(Pad got one VP for beating the performance DC of 24 after you managed to get a helpful crowd).
The third night after your arrival is marked by less activity than either of the preceding two evenings, as there are neither official ceremonies hosted by the Ruby Phoenix Tournament nor unofficial celebrations conducted by the civilians or competitors on the island. Everyone is exhausted from 2 days of competing, and is taking a much-needed break after the final round of fighting.
need to know, do you go directly to Marthysan or do you want to hop over into the noodle house?
checked performance combat rules - Pad got one VP, which Gerri can spend to get another VP by automatically succeeding in performance combat check - I will need to be more vigilant with performace rules. I award 2 more points - and now it's up to you in the next combat to make this work. And yes, not that easy.

|  Pad The Pyro | 
 
	
 
                
                
              
            
            Savage has no problems to land next to her.
It says 5ft per two caster levels, how do you get a CL 24 for the spell?
Damage taken 78
My bad. It was 14 / 2 x 5 = 35 - 5 = 30 feet

|  Ward Ama | 
 
	
 
                
                
              
            
            Ward will check on the man and see if he is conscious.
Heal: 1d20 + 4 ⇒ (7) + 4 = 11
"Are you awake? What has happened to you?"

|  Gerri | 
 
	
 
                
                
              
            
            "Yes Barbarous Savage, an evening meal is very much called for."
As they head to the Noodle House, Gerri goes over the rewards that they have received so far.
Hmmm...
"Would one of the Magnificent Ones, please use thier Arcane or Divine abilities to see if this most humble of looking items, has any hidden secrets?", asks Gerri as he holds out the stone for examination.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 
On Going Effects: Heroism, 100 min;

| DM PeteZero | 
 
	
 
                
                
              
            
            First the man he shies away from you, muttering something about not knowing what he was getting into. 
But as Ward approaches him, and he recognizes he won’t be beaten up, he relaxes a bit  ”I had a run-in with the wrong people,” he tells you. ”I am Donguma,” he introduces himself. ”It was a gang of Golden League enforcers who came to collect a debt from yesterday’s round of competition.” he explains.

|  Princess Isis and Bast | 
 
	
 
                
                
              
            
            Isis takes the offered stone from Gerri, mindful and intrigued by items of magic.
"I forgot we had this, Gerri. What is it? Hmmm..." Isis will cast Detect Magic and concentrate on the stone's auras for a bit, isolating and weighing each color.
Take 10 Spellcraft = 31
* * *
Isis removes her wand of curification from her belt and leans over to tap Donguma on the noggin', giving him a kiss from her wand.
1d8 + 1 ⇒ (4) + 1 = 5 Healing
Isis eyes the man up and down, trying to get a feel for his story and injuries.
"Is that better? You'll be fine...as long as you find a way to pay off your debts. What did you bet upon if not us?"

|  Dora D Asplora | 
 
	
 
                
                
              
            
            "Yes, that is terrible sir. Why would people beat you up rather than just ask nicely for their owed funds? Did you not have the funds to cover, or you do but they were impatient?"
Also, since I missed the end of combat, would Dora get a performance check for blinding the opponent? .

| DM PeteZero | 
 
	
 
                
                
              
            
            "They were Golden League, you know. I explained to them that I would have their money once tomorrow’s round was over, but they told me I wouldn’t be able to place any more bets and would need to pay them back in blood. After beating me, they took the few pieces of silver I had and left me lying here. So don't get involved in betting on the tournament this year, because I and also some of my friends think some
of the matches have been rigged. And I am evidence of what a mess a person can get into backing the wrong contestant. Just be careful." Looking at you, "maybe I should have done it, too late now."
not a performance check for blinding
Isis: the stone detects as non-magical
 
	
 
     
    