DM PatheticWretch presents Game Day 3: Confirmation (Inactive)

Game Master PatheticWretch

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The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu will concentrate on the cloak using detect magic.
Spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11


Zandu is unable to tell what the cloak's precise function is.

ID magic item:
Identify the properties of a magic item using detect magic 15 + item's caster level

Silver Crusade

Male Kitsune Bard 4 | HP 31 | AC 16/17; Tch 13; FF 13/14 | F +2; R +6; W +2 | CMB 0; CMD 13 | Speed 30 ft | Init +5 | Short Bow: +7 (1d6+1) | Perc -1

Chortles looks over the edge with concern after having seen Zandu's mishap.

He grabs the rope and with teeth clenched he slowly makes his way down. He sings out to steady his nerves, "
I gave you love and cannot deny
It's not love that lasts a year or a season
But a love that began when I was a child
And that will not wither until death do take me.

My friends say often
That I must forget your image
But their counsel is as unfathomable to me
As is the returning tide.

I am all too sad and tearful
Like a white swan that has been torn
Sounding her death-call on a small grassy loch
Having been forsaken by all. "

Take 10 going down and back up again = 8
acrobatics for a fall: 1d20 + 9 ⇒ (19) + 9 = 28


Though the going proves difficult with the slippery walls, Chortles manages to make it down the rope with great care.

climb:
DC 5 A rope with a wall to brace against, or a knotted rope, or a rope affected by the rope trick spell. The climb skill says add 5 to the DC of a slippery surface, but the module only says 2. So you just make it.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

[b]"I think our friend Zandu really wants to wear that cloak!"

Yagga climbs down the rope and uses his wand of Cure Light Wounds on Zandu before climbing up the other side.

Take 10 on climb gives me 9 (+2 str, -3 acp)--we have ropes on both sides, right?

1d8 + 1 ⇒ (4) + 1 = 5

Dark Archive

F Tiefling Gunslinger (Musket Master)/3 (HP 25/25 | AC:20 | T:14 | FF:16 | CMB:5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+4 | Init:+3 [+2 with at least 1 grit] | Perc:+7 | Speed:30 [20 with backpack]) PFS#: 115025-7
Grit:
3/3

After catching the other end of the 50 feet long rope, Saera ties it to the nearest stalagmite or other object that looks like it'll hold some weight.

"Done!" Saera announces when she arrives back at the pit again, staring down at those below.

"Was the cloak worth the trouble, or don't you know yet?"

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

"Not sure, although it's hard to tell much of anything when you're covered in mud" complains Zandu.

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Can one make a spellcraft check untrained, or does it need ranks? Because that may be something investing at least a rank into on my end.

EDIT: Nevermind, found the answer. I think I'll be a taking a rank of that when I level. Can't hurt to at least try.

Silver Crusade

Male Kitsune Bard 4 | HP 31 | AC 16/17; Tch 13; FF 13/14 | F +2; R +6; W +2 | CMB 0; CMD 13 | Speed 30 ft | Init +5 | Short Bow: +7 (1d6+1) | Perc -1

"I know something about cloaks! The master stage hands always say that the best way to catch the audience's attention the quickest is a brilliant cloak."

spellcraft on cloak: 1d20 + 6 ⇒ (5) + 6 = 11


Chortles is also unable to identify the cloak, and settles on the fact that it is magical and does something. Eventually, each group member is able to make it up the rope and safely to the other side.

The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls.

Go ahead and give me a Knowledge:History or Knowledge:Religion roll to identify the carvings, though I will also take an Appraise or Perception at a -2 penalty.

Silver Crusade

Male Kitsune Bard 4 | HP 31 | AC 16/17; Tch 13; FF 13/14 | F +2; R +6; W +2 | CMB 0; CMD 13 | Speed 30 ft | Init +5 | Short Bow: +7 (1d6+1) | Perc -1

knowledge history: 1d20 + 3 ⇒ (14) + 3 = 17
knowledge religion: 1d20 + 3 ⇒ (7) + 3 = 10


Chortles sees that scattered throughout the cave are inscriptions from the History and Future of Humanity, the principle holy text of Aroden, and images that depict these passages. The carvings focus on parables that feature Aroden’s 12 guises, meant to illustrate his hopes for humanity: the artist, beggar, craftsman, farmer, fisherman, hunter, merchant, scholar, shepherd, soldier, tailor, and thief.

The Artist DC 15:
You are able to identify a carving portraying Aroden as The Artist. The Artist is depicted painting murals on the walls of impressive buildings, associated with Aroden having painted the city of Absalom with beautiful colors so that it might awe all who visited.

It seems there are four carvings. Go ahead and make the same rolls to identify the other three (Chortles has identified one).

Silver Crusade

Male Kitsune Bard 4 | HP 31 | AC 16/17; Tch 13; FF 13/14 | F +2; R +6; W +2 | CMB 0; CMD 13 | Speed 30 ft | Init +5 | Short Bow: +7 (1d6+1) | Perc -1

knowledge history 2: 1d20 + 3 ⇒ (7) + 3 = 10
knowledge religion 2: 1d20 + 3 ⇒ (17) + 3 = 20

knowledge history 3: 1d20 + 3 ⇒ (19) + 3 = 22
knowledge religion 3: 1d20 + 3 ⇒ (18) + 3 = 21

knowledge history 4: 1d20 + 3 ⇒ (5) + 3 = 8
knowledge religion 4: 1d20 + 3 ⇒ (16) + 3 = 19


Anyone else that makes a DC 15 check on any of the four rolls can look at the respective spoilers.

Chortles easily identifies several different depictions of Aroden. Perhaps the other carvings are of him, as well, in his different forms.

The Farmer DC 15:
The Farmer is depicted plowing four lines in a field, retelling Aroden’s prophecy that humankind would prepare the rocky earth for planting and over generations wear the pebbles down into fertile soil.

The Fisherman DC 15:
The Fisherman is depicted hauling in an enormous catch of small fish to take back to Absalom, illustrating Aroden’s declaration that a great host of creatures could accomplish a great task, whether that be taming the wilds or feeding a nation.

The Tailor DC 15:
The Tailor is depicted sewing together a long cloth of featuring many patterns that wraps around a city like a moat, referencing Aroden’s proclamation that when the fate of all peoples is woven together, it shall be humanity’s greatest strength.

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Rod looks through the carvings, squinting before pulling out a book from his backpack, flipping through it. "I feel... I feel like I've seen these before... where, where, where..?" Rod flips through pages as his eyes dart between the wall and the book.

Knowledge: Religion 1: 1d20 + 6 ⇒ (19) + 6 = 25
Knowledge: Religion 2: 1d20 + 6 ⇒ (9) + 6 = 15
Knowledge: Religion 3: 1d20 + 6 ⇒ (19) + 6 = 25
Knowledge: Religion 4: 1d20 + 6 ⇒ (10) + 6 = 16

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Perception 1: 1d20 + 7 ⇒ (14) + 7 = 21
Perception 1: 1d20 + 7 ⇒ (16) + 7 = 23
Perception 1: 1d20 + 7 ⇒ (18) + 7 = 25
Perception 1: 1d20 + 7 ⇒ (16) + 7 = 23

Yagga looks upon the carvings, and is enlightened.

"These all refer to Aroden in four guises, showing people how to work together."

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu will examine the carvings carefully.

Perception: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
Perception: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17
Perception: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14
Perception: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12


Feel free to check the spoilers on any of the carvings you identified. The blue-burning torches along the wall prove to be everburning torches.

After examining the carvings amid the moss and moisture, the group moves on further into the cave. The soft light of the surrounding fungus mixes with the flickering glow of the nearby torches to reveal a grand chamber.

A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead.

Two other tunnels branch off from this area, leading to the east and west. Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite.

A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it.

The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga regards the sculpture and the centipedes, pondering aloud "Do you think the gillmen made this?"

Kn. Dungeoneering: 1d20 + 4 ⇒ (3) + 4 = 7
Kn. Nature: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13 (wis bonus to identify creatures)

Internally, he wonders if those centipedes are tasty.

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Rod takes some time to pull out some paper and a quill, meticulously replicating the inscriptions on the walls and trying to leave everything in it's place. After all, this was clearly a holy place, either to the gillmen or someone else. It'd be disrespectful...

Following after the group, Rod continues to makes notes, detailing what they find, until they stumble into the seemingly main cavern. Looking about, Rod begins to replicate it carefully, paying particular attention to the small intricate city carved into the very rock at the center of this pool. "It's hard to say... one heckuva find, though, eh? I recommend we try not to touch too much - at least not until we make some thorough notes. I imagine this will prove quite interesting for the Lodge to have. You'd think something like this would've been discovered already..."

Knowlege: Dungeoneering: 1d20 + 6 ⇒ (17) + 6 = 23
Knowlege: Engineering: 1d20 + 6 ⇒ (12) + 6 = 18
Knowlege: Religion: 1d20 + 6 ⇒ (10) + 6 = 16 In case it has some religious significance.


The group moves into the larger cavern, its walls bathed in bluish light from the everburning torches in several sconces.

Here the cavern’s ceiling stretches 20 feet overhead and is crowded by dozens of stalactites, some measuring 10 feet long from base to tip. Despite the impressive geology, the cave’s focus is the sloping, 15-foot-deep pool and its tiny city. Rod examines the miniature city with interest.

Just beyond the city diorama, a lone creature kneels in the pool of water.

DC 10 Knowledge Engineering, Geography, History, Local, or Religion:
The diorama is an intricately detailed model of Absalom, easily identifiable by its Starstone Cathedral. This representation of the City at the Center of the World and the Inner Sea also acts as an altar to the dead god Aroden that retains enough power to bless a few more pilgrims.

Dark Archive

F Tiefling Gunslinger (Musket Master)/3 (HP 25/25 | AC:20 | T:14 | FF:16 | CMB:5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+4 | Init:+3 [+2 with at least 1 grit] | Perc:+7 | Speed:30 [20 with backpack]) PFS#: 115025-7
Grit:
3/3

Perception: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
Perception: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
Perception: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
Perception: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11

Saera takes notes on the carvings, and what she's able to learn about their meaning.

"Okay, so the first one is the artist," Saera says while reading from her notes. "It's about painting Absalom in colors. the other I was able to decipher is the fisherman, and has to do with a great many people being able to accomplish big things."

When Saera notices the creature in the pool, she quietly observes it for a moment.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Saera gives the others a questioning look, not sure what she's looking at. She takes her musket, and prepares for the worst while keeping her distance.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Kn. Nature: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Yagga tries to avoid notice while he watches.

stealth: 1d20 + 9 ⇒ (17) + 9 = 26

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Know: Geography: 1d20 + 8 ⇒ (7) + 8 = 15

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Rod walks about the model city as his face contorts about in a wide array of emotions and reactions to the creation. "Fascinating... it's a full recreation of Absalom. Look, the Star Cathedral, and... I think that's the Lodge... or where it should be. Lemme see... someone's gone through some painstaking detail with this. Be careful around here, it'd be a shame to wreck anyth--"

Rod pauses on one of his paces around the model, blinking at the creature in the water. Was this... one of the gillmen? Rod cleared his throat, folding his notebook up and holding it at his side. Rod straightened up, bowing in a very rigid, but deliberate motion; a holdover from his dad's rigorous lessons. "Er-hrm... my apologies. We did not expect to find anyone here. Er..." Rod's sights darted back to his more cautious allies, grimacing a bit before opting to be the more diplomatic one and introduce himself.

"Erm... we didn't mean to interrupt, sir, but if you can spare the time, we'd like to ask a few questions." Rod stepped cautiously into the pool, hoping to meet the creature on turf more comfortable to him... or her... whatever. He extended a hand and offered as genuine a smile as he could muster. "My name is Rod Benteft. My colleagues and I are with the Pathfinder Society. And... you are?"

Diplomacy: 1d20 + 2 ⇒ (14) + 2 = 16


As Rod approaches the creature, it does not respond to his voice. The creature is humanoid, with one ear pressed to the water, and Rod can see that it has gills in the side of its neck.

Finally, it catches movement out of the corner of its eye, and looks intently in Rod's direction. It seems to be watching his lips, but did not seem to catch what he said.

Silver Crusade

Male Kitsune Bard 4 | HP 31 | AC 16/17; Tch 13; FF 13/14 | F +2; R +6; W +2 | CMB 0; CMD 13 | Speed 30 ft | Init +5 | Short Bow: +7 (1d6+1) | Perc -1

knowledge dungeoneering: 1d20 + 7 ⇒ (19) + 7 = 26Checking for what language this creature might speak


Identifying humanoid creatures is Knowledge:Local...go ahead and give me that one.

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Rod waits for a bit, hoping for a respond. But the seeming confusion makes itself apparent to him after a moment. It dawns on Rod that he may not speak Common. He racked his brain, trying to guess what this gillman may speak (after all, he had gills, was kneeling in water, looks like a guy... must be a gillman, right?)

"I don't suppose anyone knows how to speak Aquan, do they?" he asked, straightening up. His mind flickered with an idea - his dad taught him something of a universal way to greet someone. How did it go again...?

Placing his palms together, Rod bowed low with his eyes closed, before standing back up, saying 'Hello' in every language he knew, praying the gillman would understand at least one. Saying hi in Common, Varisian, Orc and Goblin

Silver Crusade

Male Kitsune Bard 4 | HP 31 | AC 16/17; Tch 13; FF 13/14 | F +2; R +6; W +2 | CMB 0; CMD 13 | Speed 30 ft | Init +5 | Short Bow: +7 (1d6+1) | Perc -1

local for chortles is +3 instead of +7 so it'd be 22 with that roll or here's a new one if you prefer that
knowledge local: 1d20 + 3 ⇒ (11) + 3 = 14

Dark Archive

F Tiefling Gunslinger (Musket Master)/3 (HP 25/25 | AC:20 | T:14 | FF:16 | CMB:5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+4 | Init:+3 [+2 with at least 1 grit] | Perc:+7 | Speed:30 [20 with backpack]) PFS#: 115025-7
Grit:
3/3

Lowering her musket, Saera moves a bit closer to the creature.

Though Saera smiles friendly, she addresses the gillman with a rather rude tone of voice. She also uses a volume one would normally reserve for their nearly deaf grandpa. "Do you understand the words that are coming out of my mouth?!"


Chortles determines that this is one of the 'gillmen' they had been searching for.

Drawing closer to the shore of the pool of water he is immersed in, the creature watches the group, and determining they do not appear hostile, responds in halting speech.

"I do...speak common," he says. "Who...are you? What...are you doing...here."

The gillman's speech is halting, and he watches each of the group's mouths intently when they speak.

Silver Crusade

Male Kitsune Bard 4 | HP 31 | AC 16/17; Tch 13; FF 13/14 | F +2; R +6; W +2 | CMB 0; CMD 13 | Speed 30 ft | Init +5 | Short Bow: +7 (1d6+1) | Perc -1

"It appears he may be deaf," Chortles surmises from the creature's eagerness to see words.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga starts to say something, then thinks better of it. He's probably not good at reading beaks.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu steps forward, clearly in the Gillman's line of sight before speaking

"Greetings friend. My companions and I are from the Pathfinder Society, a group of explorers and archaeologists. I'm sorry if we frightened you."

Zandu keeps a careful eye on the Gillman's response, wary of danger.
Sense Motive: 1d20 + 8 ⇒ (18) + 8 = 26


Zandu notices the gillman has piercing blue eyes, which dwell on him as the gillman responds.

"I am Uori," he says. "I am...here to listen to...these holy waters," he says. "I hope you...will respect this...place," he adds.

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Rod speaks a little slower, trying to make it easier on the gillman. "Certainly. We are only here to document the cave." Rod nods, before motioning to the miniature city carved in the rock. "Do you come here because of the worship to Aroden? Did gillmen make this?"

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga kneels down, removes his hat, and puts his ear to the water.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15


"I do not...worship the dead...god of humanity," the gillman responds to Rod. "Neither...did we make...this," he says, pointing to the Absalom diorama.

This bright blue eyes sparkle as he continues. "This site...is sacred to the gillmen. It... was once sacred to Aroden... as well, but... over the past century, the carvings in the nearby room...have weathered and melted, and...soon Aroden’s influence ...will have faded completely."

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu ponders to himself I bet uncle Karela could make a fortune outa a place like this, even after the power is gone.

Zandu snaps out of his thought process... "Fading, anything worth seeing before it's gone?"

while speaking Zandu fumbles with his waterskin as he tries to get it uncorked as to capture some of Zandu's™ Magical Healing Waters of Aroden


"Though I find...this shrine...to Aroden interesting...it is a...relic...of the past. I...it is all...worth seeing...I suppose. But...there are other...creatures that have...invaded...this place," he says, pointing to the south.

"I...have heard...strange sounds from...that direction."

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Rod looked at the model, before nodding back at the gillman, then south at the cave he points to. "Please continue with your prayers. We will investigate, and ensure it is safe for you and your fellow pilgrims."

Rod takes a few more notes in his notebook, before clapping it closed and placing it back in his pack and drawing his sword. "Welp, seems we were right; not entirely safe in here."

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Yagga bows toward the gillman before addressing the others. "I will go investigate. Follow a few steps behind, and stop if I signal."

He gathers his black cloak around him, and leaves his sunrod, relying on his low-light vision and the glowing algae.
Stealth: 1d20 + 9 ⇒ (6) + 9 = 15
Perception: 1d20 + 9 ⇒ (11) + 9 = 20
If it gets too dark I'll come back for light.

Dark Archive

F Tiefling Gunslinger (Musket Master)/3 (HP 25/25 | AC:20 | T:14 | FF:16 | CMB:5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+4 | Init:+3 [+2 with at least 1 grit] | Perc:+7 | Speed:30 [20 with backpack]) PFS#: 115025-7
Grit:
3/3

"Don't fear, Uori," Saera says to the gillman, moving her lips slowly as she speaks. "We'll take care of the threat."

Stealth: 1d20 + 2 ⇒ (1) + 2 = 3

Doing as Yagga suggested, Saera follows him while keeping some distance between them. She bumps her foot against a rock, and curses loudly. "$%&*$%& rock!"

Perception: 1d20 + 7 ⇒ (16) + 7 = 23 Darkvision 60


As Yagga and Saera move forward, they hear some movement of several creatures down the southern passage of the tunnel. Despite the extra noise Saera caused, it does not appear anything is coming toward them.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu whispers to his companions, "Did you hear that? Because I heard that. At least I think I heard it."

Grand Lodge

Male Human Fighter 1/Wizard 1 | HP 20/20 | AC 15 T 13 FF 12 | F +4 R +3 W +3 | CMB +3 CMD 16 | Init +7 Perc +7

Rod blinked at Saera, before smirking. "My, such a lovely lady and a filthy mouth... a combination I thoroughly enjoy the notion of~" he sang quietly, before continuing ahead. "Either something's down that way, or it's a heckuva illusion spell..."

Dark Archive

F Tiefling Gunslinger (Musket Master)/3 (HP 25/25 | AC:20 | T:14 | FF:16 | CMB:5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+4 | Init:+3 [+2 with at least 1 grit] | Perc:+7 | Speed:30 [20 with backpack]) PFS#: 115025-7
Grit:
3/3

Saera motions the others to come over. "Let's beat up whatever's inside, 'kay?"

She laughs softly at Rod's comment. "I grew up around pirates. I heard new curses every day."

"And I agree, lovely and filthy are a nice combination." Saera says this with a mischievous grin, but then continues to focus on what's ahead.

Silver Crusade

Male Kitsune Bard 4 | HP 31 | AC 16/17; Tch 13; FF 13/14 | F +2; R +6; W +2 | CMB 0; CMD 13 | Speed 30 ft | Init +5 | Short Bow: +7 (1d6+1) | Perc -1

"The tongue is meant for grander things than filth and rubbish," Chortles whispered in half-hearted humor.

stealth: 1d20 + 6 ⇒ (20) + 6 = 26


The cave’s damp air becomes increasingly stale as the group continues down through the tunnel where they heard noises, and as they approach the end of the tunnel, the stench of decay grows increasingly evident.

The passage turns to the east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. The body of a male dhampir lies facedown toward the back of the cavern.

They soon discover the source of the sounds they had heard, as several rotting corpses move to attack.

"Unnnnn..."

With the sounds both sides made, both were aware of the other...no surprise round.

Init:
init chortles: 1d20 + 5 ⇒ (16) + 5 = 21
init rod: 1d20 + 2 ⇒ (18) + 2 = 20
init saera: 1d20 + 3 ⇒ (7) + 3 = 10
init yagga: 1d20 + 3 ⇒ (1) + 3 = 4
init zandu: 1d20 + 1 ⇒ (4) + 1 = 5
undead: 1d20 + 0 ⇒ (8) + 0 = 8

Sorted Initiative Bold may act
Chortles
Rod
Saera
Undead
Zandu
Yagga

Map should be working, so feel free to move your tokens...let me know if it's not working!

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