Dilwyn Blevins |
"This should hopefully throw a wrench into their plans," says Dilwyn as more Sparks fly from his eyes. He points the dagger at the beast drawing the cart, and lightning strikes it in response. He hopes it will take off running, but incapacitating it would be an acceptable outcome as well.
Call Lightning: 3d6 ⇒ (5, 4, 2) = 11 electricity. Reflex DC 16 half
GM_Almonihah |
Technically Kit's damage is applied as a penalty to the maneuver, it doesn't automatically fail, but -11 is plenty to make it fail. Also gasp, a druid harming an innocent animal!
The klaven flinches back as Kit strikes it, ruining its grab.
Ref: 1d20 ⇒ 8+? The bolt of lightning strikes the cart beast. It screams in pain and plunges forward, only to be stopped short by the throngs of people in front of it. It instead turns and starts to charge into the area cleared around your battle.
The bottom Klaven is the blind one.
Kit 'Skylark' Bridger |
Kit will attack again.
Attack: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
Confirm: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
Damage: 2d12 + 12 + 2 ⇒ (12, 8) + 12 + 2 = 34
His swing is true. I told you before I don't dance!
GM_Almonihah |
Kit hacks the head off of one of the klaven, while Iskender's whip wraps around the ankle of another and yanks it off its feet.
?: 1d20 ⇒ 10
?: 1d20 ⇒ 1
One of the klaven by the cart gets kicked by the draft beast as it stampedes past.
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
It is knocked to the ground, but manages to get back to its feet and stumble away from the cart. The other klaven runs towards you across the now-cleared area.
The klaven on the ground tries to stand. Attack of Opportunity for Kit. Assuming it lives... It tries again to strike the ranger.
Claw: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Damage: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
It slashes his forearm with a claw, drawing a little blood.
Dilwyn Blevins |
Dilwyn steps away from the Klaven next to him and invokes yet another bolt of lightning to strike it. "How many of you do we have to kill before you leave us alone?" he asks, rhetorically, not expecting an answer.
Call Lightning 3/5: 3d6 ⇒ (2, 5, 1) = 8 electricity; DC 16 Reflex half
Iskender |
If the klaven next to Kit survived that attack, Iskender will attempt to trip it, otherwise he trips the one between himself and Dilwyn.
Whip To Trip: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
+2/+2 for bardsong
GM_Almonihah |
Sorry, realized I'd forgotten to remove a dead Klaven.
Kit runs up and hacks the klaven pestering Dilwyn.
Ref: 1d20 + 5 ⇒ (18) + 5 = 23
It manages to mostly sidestep Dilwyn's lightning bolt. It steps back and throws its net at the druid.
Net: 1d20 + 6 ⇒ (2) + 6 = 8
Perhaps because of its wounds, it misses terribly.
The other klaven catches up and throws its net at Kit.
Net: 1d20 + 6 ⇒ (11) + 6 = 17
This one flies better, and Kit again finds himself entangled by a net.
As if in answer to Dilwyn's question, another pair of klaven filter out of the crowd behind you.
Iskender |
Errr, so did I trip one, or were they all gone? I can move and trip one of the ones we see now near us, or I can do something to help Kit. Just need to know if my trip action went off somehow.
Dilwyn Blevins |
Dilwyn groans as more Klaven show up and they continue to fling their nets around. At least the keen dagger and Iskender's exhortations make cutting his allies out of it a simple, if annoyingly time-consuming, matter. He moves up to kit and starts slicing him out. "Is there something spawning these things, or something? Do we need to take that out instead of killing these ones first? Perhaps they're a hive, like ants."
+2/+2 from Iskender's inspire
keen dagger: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Damage: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6
GM_Almonihah |
Iskender yanks one of the klaven's legs out from under it, sending it to the ground. It stands up again (provoking an AoO from Kit) and tries to slash at Kit... ineffectually. If it's even still alive
Claw: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
The two newcomers run forwards and throw nets at Iskender and Dilwyn.
Net vs. Iskender: 1d20 + 6 ⇒ (1) + 6 = 7
Net vs. Dilwyn: 1d20 + 6 ⇒ (5) + 6 = 11
Both throws are completely off-target.
Kit 'Skylark' Bridger |
When its his turn, Kit will hit him again!
Attack: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
After just hitting the klaven as it stood up. Kit is unable to bring his axe to bear for a follow up swing.
Dilwyn Blevins |
Dilwyn continue to strike his opponents with lightning for their impudence. Going for the bottom-most one on the map.
Call Lighting 4/5: 3d6 ⇒ (1, 6, 4) = 11 electricity; DC 16 Reflex half
GM_Almonihah |
Reflex: 1d20 + 5 ⇒ (15) + 5 = 20
The approaching klaven mostly dodges the bolt of lightning, though it still singes him a bit.
The klaven on the ground tries to get up, but once again Kit strikes it down before it can get all the way to its feet. It falls back down, and this time it doesn't look to be moving.
The two most recent arrivals both move in and try to tackle Dilwyn. This does provoke an AoO
CMB: 1d20 + 7 ⇒ (10) + 7 = 17
CMB: 1d20 + 7 ⇒ (16) + 7 = 23
Okay, that means that whichever one doesn't get hit with an AoO will succeed in grabbing him.
Dilwyn Blevins |
Keen Dagger AOO: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Damage: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Crit Confirm?: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Crit Damage: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Dilwyn shanks the first one that tries to grab him hard with the keen dagger, and growls like an animal at the second one which actually manages to get him. He takes a moment to center himself in the Klaven's grip, and then uses the closeness to shank that one too.
Keen Dagger attack: 1d20 + 6 + 2 - 2 ⇒ (15) + 6 + 2 - 2 = 21
Damage: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Iskender |
If it hasn't already been destroyed, Iskender will trip the one that has grappled Dilwyn (which is now flatfooted to me)...
Whip To Trip: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
+2/+2 is still up.
Kit 'Skylark' Bridger |
Attack: 1d20 + 12 + 2 + 4 ⇒ (1) + 12 + 2 + 4 = 19
Damage: 1d12 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Kit likes when Iskender trips the klaven and will attack the one that is prone. He misses however.
If he is still alive and tries to stand Kit will take an AOO.
Attack: 1d20 + 12 + 2 + 4 ⇒ (17) + 12 + 2 + 4 = 35
Damage: 1d12 + 6 + 2 ⇒ (2) + 6 + 2 = 10
GM_Almonihah |
Dilwyn's dagger does significant harm, but not enough to kill either of the klaven. He's brought to the ground along with the one grappling him when Iskender yanks its leg with his whip. Already having him in its grasp, it doesn't try to stand.
Instead it starts pounding Dilwyn's head against the ground.
Grapple: 1d20 + 7 + 5 ⇒ (18) + 7 + 5 = 30
Damage (nonlethal): 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11
The other one tries to punch him while he's down.
Punch: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage (nonlethal): 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Dilwyn Blevins |
Dilwyn tries to continue to shank the one that has him grabbed, but he's a bit dizzy and is seeing spots in his vision from the repeated head trauma. The magic dagger does little but flail around searching for purchase, but finding none.
Keen Dagger Attack: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Damage: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Kit 'Skylark' Bridger |
Kit snarls, It's no fun when they don't get up!
When its his turn, he'll attack again.
Attack: 1d20 + 12 + 2 + 4 ⇒ (6) + 12 + 2 + 4 = 24
Damage: 1d12 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Iskender |
What do the four large dragoney look like they are doing...
Sense Motive: 1d20 + 0 ⇒ (4) + 0 = 4
Iskender will trip the one that isn’t grappled and prone...
Whip To Trip: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
+2/+2 is still up.
GM_Almonihah |
Kit nicks the one holding Dilwyn but doesn't finish it off. Iskender's whip does its trick on the other one, but it just stays on the ground and keeps pummeling the druid.
Punch: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Nonlethal: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Grapple: 1d20 + 7 + 5 ⇒ (3) + 7 + 5 = 15
The one holding him tries to slam his head against the ground again, but its grip slips (perhaps it's weakened by loss of blood?) and he manages to escape its hold.
Iskender |
Assuming Kit finished off the grappling one, Iskender will attack the other one...
MW Whip To Hit: 1d20 + 7 + 2 + 4 ⇒ (10) + 7 + 2 + 4 = 23
MW Whip Damage: 1d3 + 3 + 2 ⇒ (1) + 3 + 2 = 6 Nonlethal
+2/+2 still up
Dilwyn Blevins |
With the one that grabbed him dead, Dilwyn stumbles to his feet and stabs at the other one. This is made more difficult by the fact that he can currently see three of it swimming in front of him, and apparently he picked the wrong one.
Keen Dagger attack: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Damage: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8
GM_Almonihah |
I think it's clear how this ends at this point.
Kit finishes off the klaven holding Dilwyn down, and the other one falls soon after to the group's combined efforts.
The cart the second group was escorting remains in the marketplace, the beast pulling it nervously pawing the ground but staying put for the moment. The big draft-beasts on the other side of it continue lumbering along, oblivious to all the excitement.
Kit 'Skylark' Bridger |
Come on Dilwyn! Let's see if we can reign in those animals.
Figuring Dilwyn would have much better luck with the moving beasts, Kit will try to move the beasts standing still and the cart out of the way.
Wild Empathy: 1d20 + 1 ⇒ (4) + 1 = 5
Iskender |
Iskender will set about looting the fallen klaven. Especially more rounds for his spur rifle he can't quite use yet, if they have them. And magic items, and gold.
detect magic
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
GM_Almonihah |
Each of the Klaven had two potions of cure light wounds, a masterwork net, a masterwork shortspear, and 63 gp. One of them also had an odd flat glass thing that, when you touch it, makes an image appear in the air of the three of you.
The cart-beast rears up as Kit approaches it, screeching in a way he's sure is meant to scare him off.
The moving beasts are under control--they're being led by some strange four-armed creatures walking in front of the lead beast.