GM_Almonihah |
Kit is fairly certain this is a gibbering mouther, a horrendous creature that can incite madness by its laughter...
Oh. It's laughing. And it's opening its 'cage'.
Everyone make a DC 13 Will save to avoid being confused for one round. Arrange yourselves how youare at present.
Kit init: 1d20 + 1 ⇒ (12) + 1 = 13
Hilde init: 1d20 + 3 ⇒ (10) + 3 = 13
Min init: 1d20 + 1 ⇒ (6) + 1 = 7
Dilwyn init: 1d20 + 2 ⇒ (8) + 2 = 10
Iskender init: 1d20 + 2 ⇒ (11) + 2 = 13
Mouther: 1d20 + 3 ⇒ (10) + 3 = 13
The creature opens a well-concealed door in its enclosure and oozes towards the group, gibbering as it goes.
The party is up!
Min Zuin |
Will: 1d20 + 4 ⇒ (9) + 4 = 13 +2 if it's an Enchantment
Min avoids the confusion, and decides to cast Enlarge Person on Hilde. "Move back everyone. She's about to get really big."
Hilde just went large. Hilde smash.
Dilwyn Blevins |
Will Save: 1d20 + 7 ⇒ (3) + 7 = 10
Confusion!: 1d100 ⇒ 90
1) Iskender; 2) Hilde; 3) Mouther: 1d3 ⇒ 1
Dilwyn's eyes go wide as the cacophonous noise seems to intensify and multiply. "Lookout!" he shouts, eyes a little unfocused. "There's another one behind us! How did it get there?"
Outnumbered and scared, he attacks the new-coming Mouther with his staff, utterly convinced that Iskender is actually one of them.
Shillelagh Attack Iskender: 1d20 + 6 ⇒ (6) + 6 = 12
Fortunately for everyone involved, his panic makes his motions stilted and unsteady!
Kit 'Skylark' Bridger |
Will Save DC13: 1d20 + 2 ⇒ (1) + 2 = 3
Confusion: 1d100 ⇒ 22
Kit shakes off the confusion, but is unable to get into melee. He tries to shoot his crossbow at the creature instead.
Attack: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17
Damage: 1d10 ⇒ 8
GM_Almonihah |
Kit's crossbow bolt fails to penetrate the horrible thing's... hide? Membrane? Whatever it's called.
Hilde, too tired to get into a proper rage, chops it with her greatsword instead.
Attack: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Damage: 3d6 + 9 + 1 ⇒ (3, 1, 6) + 9 + 1 = 20
She slices deeply into the creature, though its rubbery body seems surprisingly difficult to cut properly. Its insane laughter rises in pitch as its many mouths try to bite Hilde.
Bite: 1d20 + 7 ⇒ (4) + 7 = 11
Bite: 1d20 + 7 ⇒ (1) + 7 = 8
Bite: 1d20 + 7 ⇒ (4) + 7 = 11
Bite: 1d20 + 7 ⇒ (13) + 7 = 20
Bite: 1d20 + 7 ⇒ (4) + 7 = 11
Bite: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d4 ⇒ 2
Surprisingly, only one manages to harm her.
Hilde Tuva |
Hilde, still fatigued, attacks again, while trying to keep her distance, sickened at the creature sight.
Attack: 1d20 + 10 - 1 + 1 ⇒ (9) + 10 - 1 + 1 = 19
Damage: 2d6 + 7 - 1 + 1 ⇒ (6, 5) + 7 - 1 + 1 = 18
No way she is attacking that thing with her bare claws.
GM_Almonihah |
Botting Dilwyn
Will: 1d20 + 7 ⇒ (5) + 7 = 12 XD
Confusion: 1d4 ⇒ 4 Wow
Which target?: 1d4 ⇒ 4
Dilwyn, still confused by the crazed laughter, swings at Hilde.
Confusion!: 1d20 + 6 ⇒ (3) + 6 = 9
But he's just as ineffective as before.
The Gibbering Mouther, badly injured and blinded, tries to retreat to a hole in the floor.
Hilde gets an Attack of Opportunity on it.
Hilde Tuva |
Hilde unsure if to keep attacking does so mostly by instinct as it retreats.
Attack: 1d20 + 10 - 1 + 1 ⇒ (13) + 10 - 1 + 1 = 23
Damage: 2d6 + 7 - 1 + 1 ⇒ (2, 3) + 7 - 1 + 1 = 12
Hilde Tuva |
Hilde looks around for something to clean her weapon, sick of the smell and sight of the ichor coating it.
Who says a fatigued barbarian is useless?
Iskender |
Iskender moves up to Hilde, ”You guys do realize that I can do other things besides sing, and heal Hilde, right?”
He touches Hilde...
CLW: 1d8 + 4 ⇒ (3) + 4 = 7
Twice...
CLW: 1d8 + 4 ⇒ (5) + 4 = 9
Min Zuin |
"You can tell the stories of Hilde's many kills. Min laughs. "Thank you. That could have been terrible."
She looks around the room, and casts Detect Magic just for fun.
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Kit 'Skylark' Bridger |
”You guys do realize that I can do other things besides sing, and heal Hilde, right?”
I know you can drink! Kit adds.
He waits for Hilde to lead the way again.
Dilwyn Blevins |
Sorry I dropped off for a bit there. I expected to be posting more regularly on this vacation (just visiting family) and so I didn't say anything about it. My bad, thanks for botting me.
Dilwyn is still looking around wildly. "Where did the other ones go?" he asks, sounding truly flustered. "There were at least two more... weren't there?"
Min Zuin |
Min takes her place at the back of the group. "It always comes down to drinking with us doesn't it. I think Hilde took care of most of the enemies back in the hallway."
GM_Almonihah |
Kit init: 1d20 + 1 ⇒ (20) + 1 = 21
Hilde init: 1d20 + 3 ⇒ (19) + 3 = 22
Min init: 1d20 + 1 ⇒ (8) + 1 = 9
Dilwyn init: 1d20 + 2 ⇒ (8) + 2 = 10
Iskender init: 1d20 + 2 ⇒ (6) + 2 = 8
Klaven init: 1d20 + 2 ⇒ (3) + 2 = 5
Lomrick init: 1d20 + 1 ⇒ (15) + 1 = 16
Hilde throws open the doors to be greated by the sight of a half-dozen klaven guns pointed directly at her. Behind them stands a bizarre four-armed being, holding a vial of chemicals in two of his hands. The room itself is empty save for two weapon racks along the walls, though various scorch marks and a strong chemical smell suggests at its purpose.
Kit and Hilde go before Lomrick!
Hilde Tuva |
Hilde, half growling, and half laughing, launches herself against the fire line, transforming into her feline form at the same time.
But at the last second, tries to get past them and towards the bizarre four-armed being.
So, the plan... if she is able to get past the fire line, she will reach Lomrick, ready to eviscerate him with an AoO if he tries to throw something. If unable to get past the klaven, get into a corner of their line ready to eviscerate them if they try to fire.
Dice don't fail me now...
Acrobatics Check (DC CMD+5): 1d20 + 7 ⇒ (9) + 7 = 16
I guess she doesn't manage to :S ... I move her accordingly...
Kit 'Skylark' Bridger |
Kit will attack one of the klaven as he says to Hilde, Remember we might need him to help get us off this rock!
Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Kit, distracted, does not land a blow.
GM_Almonihah |
Lomrick mixes his two vials together and then swiftly stoppers one with a third hand before throwing it at Hilde.
Bomb: 1d20 + 8 ⇒ (14) + 8 = 22
Cold Damage: 2d6 + 5 ⇒ (4, 4) + 5 = 13 Hilde needs to make a DC 17 Fort save or be staggered. Kit takes 7 cold damage, half if he makes a DC 17 Reflex save
It hits her squarely, shattering and spraying icy vapors in a cloud that engulfs Kit and Hilde but not the klaven.
The rest of the party is up!
Min Zuin |
Min breaths deep and moves forward. "I wonder if we bit off more than we can chew." She gets to where she can get several of the kaven, and Casts Burning Hands.
Fire: 4d4 ⇒ (4, 2, 4, 4) = 14
DC 15 Reflex for Half
Hilde Tuva |
Fortitude Save: 1d20 + 7 ⇒ (8) + 7 = 15
Does her
- Extreme Endurance (Ex) At 3rd level, the invulnerable rager is inured to cold climate effects as if using endure elements.
- Endurance: +4 bonus on Fortitude saves made to avoid nonlethal damage from hot or cold environments.
- Cold Weather Outfit: +5 circumstance bonus on Fortitude saves vs cold weather
helps? :S
Does her damage reduction apply?
Hilde feels the chill on her bones, slowing her down.
Dilwyn Blevins |
Dilwyn doesn't like their quarry chucking bombs, not one bit. "That's enough of that," he claims. Then, with a few gestures and words of request to Gozreh, he erects a wall of wind between the party and Lomrick, to stop him from making things more difficult while they deal with his flunkies.
GM_Almonihah |
Sadly, Hilde, this isn't cold weather, so none of those apply. DR does not apply to energy damage. You're only staggered for one round, though.
Reflex: 1d20 ⇒ 9
Reflex: 1d20 ⇒ 5
Reflex: 1d20 + 2 ⇒ (13) + 2 = 15
Min's fire kills two of the klaven outright and injures a third.
Iskender can feel his spell fizzle. Lomrick is not of the humanoid type.
Two of the klaven back away from Hilde and fire on Min.
Rifle shot: 1d20 + 3 ⇒ (18) + 3 = 21
Rifle shot: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 2d6 ⇒ (1, 4) = 5
Both hit her. The other two drop their rifles and attack Hilde with their claws.
Claw: 1d20 + 4 ⇒ (19) + 4 = 23
Claw: 1d20 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 6 ⇒ (13) + 6 = 19
Claw: 1d20 + 6 ⇒ (20) + 6 = 26
Crit confirm: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 4d4 + 18 ⇒ (1, 2, 3, 3) + 18 = 27
The first nicks her, but the second tears into Hilde savagely, leaving a deep wound.
Kit then steps up and hacks one of the klaven that fired on Min, leaving it badly injured.
Hilde, you get your action before Lomrick moves. There were three hits so apply DR three times.
Min Zuin |
Min moves up, and casts Burning hands again.
Fire: 4d4 ⇒ (4, 1, 3, 1) = 9
Reflex 15 for Half. Won't get the the guy in the far corner.