DM Panic's Scourge of the Slavelords Prologue

Game Master wakedown

Prologue in the Free City of Greyhawk to a campaign that may lead into the Scourge of the Slavelords arc.


2,751 to 2,800 of 3,001 << first < prev | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | next > last >>

Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

Mukluk looks at the muck, then the elf, then back to the muck and shrugs.

If someone knows muck, it's probably him.

MM is happy to go on.


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

Doruk moves around getting more and more covered in muck.

"Let us head to that cavern over there and see if we can cross that bridge. Might be deadly, but we should examine it just in case..."

Don't lose another shield you fool!


butch female Dwarf Per +8 | Fort +10 Ref +4 Will +7 | AC 18 (f17/t14) | CMD 20)

"Bah. It's only deadly if ye die. I 'aven't done yet."


Human Cleric of Pelor 4

"Then by all means lead on."


Male Human Rogue 4: Knife Master, Sanctified Rogue

Petrel will have pocketed some of the lichen and bugs, & though the later may make an escape perhaps some eggs will be left behind.

Maybe I can be an underground farmer when I retire...

"Should we go into the moldy room? Perhaps our fire elf can use magics to burn it out, like before."


male Gray Elf Alchemist 4

"I haven't seen anything worthy of retrieving and I would rather save my fire for something that is moving. Besides, this place already reeks enough without adding to the hoard of aromas."


butch female Dwarf Per +8 | Fort +10 Ref +4 Will +7 | AC 18 (f17/t14) | CMD 20)

Mobled, in her cloud of whiskey fumes, wonders, What 'roma?


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

Doruk hesitates at the bridge.

"I don't know. This looks pretty slippery. Maybe we should tether ourselves with the rope just in case."


Latest Map

You pass into the next cavern (area 29)...

This long narrow cavern is half-filled with a powerful underground river, racing along at a breakneck pace. The chamber is about 20 to 30 feet in width; you stand on a narrow ledge overlooking one side of the river. A bridge of stone spans the river, leading to a larger ledge on the south side. It looks as if the southern ledge might follow the course of the river some distance to the east.

Everyone actually seems to believe the bridge is sturdy and not the slightest bit damp or slipper, and crosses to the far side.

Here stairs descend to a closed door on the south side of the cavern, and you can tell it continues off into the dark to the east.

Do you boldly head east into the dark cavern, with Doruk's glowing shield harkening your arrival? Or does Mobled throw open the door at the bottom of the steps, ready for the consequences of what may lay beyond?


male Gray Elf Alchemist 4

Tiabrar considers the possibilities and finds they are equal as he will be standing safely--he hopes--in the back.


butch female Dwarf Per +8 | Fort +10 Ref +4 Will +7 | AC 18 (f17/t14) | CMD 20)

Mobled approaches the door without much caution, but does listen for signs of life.

Perception 1d20 + 8 ⇒ (7) + 8 = 15

Presumably not hearing anything but her own loud spirited musing, she tries to open the door.


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

Doruk stands ready near Mobled. ...ready for whatever may poke it's head out that door.

"I'm with you Mobled, let's see what lies beyond that door!"

Made it over the bridge safely anyway.

Doruk grins at his own thoughts.


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

"Doors? I like doors! Probably they are of strong dwarf make. Let's go see what is inside."

Mukluk enjoins the party as they march to the doors.

"I hope the doors are closed...and locked...so that whatever that was inside is preserved nicely. More history of my people would be nice to see."


Latest Map

As Mobled descends the stairs, she comes to realize that the bottom landing is completely submerged in water. Steadfast in her commitment to stick to a decision once she makes it, she wades forward, listens and hears nothing dangerous, and heaves the old dwarven portal open, revealing a series of dark rooms beyond - all equally submerged in roughly 3 feet of water.

The stench of rot here is practically overwhelming.

No dangerous lurk in apparent readiness in the room beyond - it's just a wretched, practically unbearable odor.

Those Wading In...:

Please make a DC10 Fortitude save.

Also, roll Perception.


butch female Dwarf Per +8 | Fort +10 Ref +4 Will +7 | AC 18 (f17/t14) | CMD 20)

Fort 1d20 + 10 ⇒ (15) + 10 = 25
Perception 1d20 + 8 ⇒ (16) + 8 = 24

Ew. Smells like whiskey and Mukluk's beard!


Overwhelming odor and the stench of decay don't cause the sligthest hesitation for Mobled as she wades forward in water so high, it begins to seep up into her thick tangle of dwarvish hair.

As she swims to the east (either using her darkvision now, or because Doruk follows closely behind with his glowing shield), she comes upon the skeleton of an orc champion submerged at the eastern-most end of the series of rooms. She quickly searches the corpse, finds a rotting bag filled with potions, and wades back to the stairs.

Her quick search of the area turned up a lot more by the way of rotting supplies, and luckily no submerged, tentacled aquatic horrors.

There's not a terrible amount in these submerged rooms to do since Mobled made the Fort and made the Perception. Feel free to identify those potions, but to make up for neglect, I'm going to move you guys along and assume you're heading to the caverns to the northeast [ooc](area 33 on the map).

As you all make your way up through the caves, I need the lead PCs (Mobled, Doruk and Martigan) to all make Perception checks - I'm going to let you all 3 roll this one...


butch female Dwarf Per +8 | Fort +10 Ref +4 Will +7 | AC 18 (f17/t14) | CMD 20)

"Ugh. Coz, ye need t' stop breathin' on me. I'm startin' t' smell like ye."

Mobled continues on into the darkness, ears alert for opportunities to 'wrassle.'

Perception 1d20 + 8 ⇒ (14) + 8 = 22


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

Not to be left behind, Doruk too wades into the filth to support his friend and ally Mobled.

Fortitude 1d20 + 5 ⇒ (15) + 5 = 20 vs DC10
Perception 1d20 + 2 ⇒ (6) + 2 = 8

Clear of the muck, Doruk casts Prestidigitation and cleans himself and Mobled of the horrid stench.

"There you go Mobled. Now we can smell the incoming orc hoard rather than the stench of that pit!"

Moving into the new cave...

Perception 1d20 + 2 ⇒ (19) + 2 = 21


Human Cleric of Pelor 4

"I wouldn't have gone in that water, you're braver than I Mobled."

Or inured to the stench.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

Mukluk wades in, following Mobled in the water.

Once I smelt her, ain't nothing that is worse. This makes her smell better, even.

1d20 + 2 ⇒ (17) + 2 = 19 Fort Save

Mukluk will ID the potions in a bit.

* * *

"What's going on up there?"


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

While walking, Mukluk will try to ID the potions, after casting Detect Magic.

1d20 + 11 ⇒ (19) + 11 = 30 Spellcraft on #1
1d20 + 11 ⇒ (9) + 11 = 20 Spellcraft on #2
1d20 + 11 ⇒ (13) + 11 = 24 Spellcraft on #3
1d20 + 11 ⇒ (13) + 11 = 24 Spellcraft on #4
1d20 + 11 ⇒ (16) + 11 = 27 Spellcraft on #5


male Gray Elf Alchemist 4

Tiabrar stays dry and watches the dwarves wade through the muck.

He then follows along to the next section, a few steps farther away from Mobled and Mukluk.


Latest Map

Mobled is the first to turn the corner into the dark of the next cave, yet her dwarvish vision takes in the whole of it's dimensions before Doruk's shield has an opportunity to illuminate barely the first twenty feet.

A river rushes along the right, separating the northern ledge from a smaller southern ledge. A single, large yet strange stalagmite sits in the middle of this southern ledge.

Mobled:

Your keen vision makes out a whip-like strand hastily moving a flopping fish into a large gaping maw on the stalagmite, which you can swear then turns ever so slightly and holds perfectly still - almost aware of Doruk's oncoming light.

You can hold up a hand to stop everyone, or go boldly leaping across the river to wrastle this stalagmite, should you choose - but I'm holding everyone up behind you while you decide.

Picture of stalagmite


butch female Dwarf Per +8 | Fort +10 Ref +4 Will +7 | AC 18 (f17/t14) | CMD 20)

"Haela, tha's 'n ugly tentacly stalactite." Mobled throws up a hand, contemplated the joys of wrasslin' a roper.


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

Doruk peers into the darkness beyond Martigan's light on his shield.

"Mobled, what do you see? Why stop for just another stalactite?"

Doruk watches the ceiling.


butch female Dwarf Per +8 | Fort +10 Ref +4 Will +7 | AC 18 (f17/t14) | CMD 20)

"It's got ropes 'n their movin', ye barmy knocked-noggin. Tentacles, lad, tentacles!"


butch female Dwarf Per +8 | Fort +10 Ref +4 Will +7 | AC 18 (f17/t14) | CMD 20)

Player gets tite and mite confused. Sue me.


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

Mukluk strains to see what Mo is talking about.

Im surprised she didn't confuse 'tent' and 'test' in that last sentence.

If Mo can point out the offending 'ite, Mukluk will target it with a Magic Missile from afar and try to identify.

1d20 + 10 ⇒ (2) + 10 = 12 Know Dungeoneering


Male Human Rogue 4: Knife Master, Sanctified Rogue

Petrel stayed on higher and dryer ground with Tiabrer.

"They splash around like this elf we used to run with, Early-in Hunting Hawks. Mobled reminded me of her, sometimes."


butch female Dwarf Per +8 | Fort +10 Ref +4 Will +7 | AC 18 (f17/t14) | CMD 20)

Mobled has crushed many te_tacles in her time.


I'll give Mukluk and Mobled the benefit of the doubt and say they can identify with absolute certainty a roper on the far edge of the river, and understand that with 50ft tendrils, it is more than capable of reaching them the moment Mobled takes another step further.

Additionally, they are well aware of the difficulty of handling a roper. This one doesn't appear particularly weak or small.


butch female Dwarf Per +8 | Fort +10 Ref +4 Will +7 | AC 18 (f17/t14) | CMD 20)

I think you're giving Mobled a lot more credit than I would. But yes, the Pathfinder roper is probably way more than this party can handle...


Human Cleric of Pelor 4

"So what's our plan?"

Martigan eyes the tentacled creature warily.


butch female Dwarf Per +8 | Fort +10 Ref +4 Will +7 | AC 18 (f17/t14) | CMD 20)

If Mobled had a mind for strategy she might suggest Create Pit and Obscuring Mist. Before running past it.


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

"It's that tough huh? Hrm. I guess we should go the other way then and leave it be."

"Oh, there is no other way? Can we just attack it from range until it's dead or does it move too? I do have a very nice bow handy and a quiver full of arrows."


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

A roper!? A muthafreakin' ROPER!?! At this APL!?!

"If that's what I think I think it is, then we ain't going this way. And we should probably move back some too. They ain't fast, but deadly as all get out. Certain death, actually."

Mukluk retreats, then retreats again, then retreats one more time.

"We'll need a army of dwarvish berzerkers to get by that and, even then, most of the casualties will be on our side. A roper!? HERE!?!"

Mukluk mutters to himself.


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

Doruk peers into the darkness and backs away slowly shield in front.

Anything that's got Mukluk that wound up must be truly horrid!

Thanks for the TPK avoidance GM Panic.


butch female Dwarf Per +8 | Fort +10 Ref +4 Will +7 | AC 18 (f17/t14) | CMD 20)

Sense Motive 1d20 + 7 ⇒ (20) + 7 = 27

Mobled listens to the dread in Mukluk's voice, which makes its way through a lifetime of bravado and feeling that she has something to prove. She begins to back away, bumping into Doruk and his mighty glaive as she goes. "Er, why wrassle stalagMite anyhoo? We got orcs 'n duergar t' kill."

Very kind of you, GM Panic.


Adventure sidebar reads:

A roper is far more than a party of 3rd and 4th level characters can handle without hard losses. This encounter is placed here so that you can give the players an important lesson: Sometimes you need to avoid encounters you can't talk your way through. If, despite the warning signs, the characters attack the creature, they should be prepared to lose a party member to the monster.

If you know this group of players will probably assault the roper, it might be best to omit this encounter altogether.

**

That actually just about does it for the sinkhole level - only the door beyond the roper is left unexplored. I'll see if I dig up the maps of prior levels. From memory - there are additional caves on the western part of the Glitterhame left unexplored (and likely containing trogs), the way down into the deep dark pit, and lastly the lovely woman awaiting your return.


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

lose A party member? More like all of those that don't get to run away.

Doruk suggests we continue to cleans the western part of the Glitterhame.


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

Mukluk is happy to go any direction that isn't filled with ropers or clearly odd women who have been sustained only by their own evil for centuries.

"Yeah, Mob, let's go back to that other place."


Male Human Rogue 4: Knife Master, Sanctified Rogue

Worst part is that those who hang back wouldn't be able to loot the bodies :)


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

Mukluk nods to Petrel.

"Yeah, not even you, Petrel, could have taken that thing on. It'd be painful."

Mukluk continues to walk away.

"Maybe we'll come back when our dwarven army is rebuilt, but not now."


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

"I didn't know you were planning to use this fortress to build an army? To what end?"

Doruk's curiosity is piqued at the thought of a Dwarven army marching side by side down the mountain into a sea of... Well whatever they want to fight really. He just very much likes the image.


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

Mukluk looks at Doruk and tries to come up with a good answer.

"Fight what? I dunno. Orcs...thems always good for killing. And gnolls too. They need to be culled every once in a while. And drow. Man, I hate me them drow. They suck. So, yeah, when we get this forge rebuilt, we'll have some fine armies of fine dwarvish berzerkers to tear apart those that would seek to spill our blood or our ale."

Mukluk looks at Martigan.

"And we have a mind to reclaim the Pits of Azak-Zil too. Them pits have the best metal: star-metal...green as grass and strong as anything. Makes good weapons that no foes can resist. You just wait until you get your first star metal weapon in your hands, then you'll see what fighting is all about."


male Gray Elf Alchemist 4

I like dwarves. They're happy to occupy the front lines and short enough that they're easy to shoot over.


Here's the last maps for the main 3 areas. You can follow the stream in the Glitterhame towards the trog lairs, return to Idalla, or climb down into the pit from the Foundry (area 38a).

Last Glitterhame Map

Last Sinkhole Map

Last Foundry Map


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

"I think we should follow the stream to the southwest in that first large area we came to (area 16). Seems like there's an opening there so we won't have to get too wet in the process. And no Ropers."


male Gray Elf Alchemist 4

Tiabrar tries to figure out a way where he doesn't get wet at all, but settles for Doruk's plan.

If I'm going to get wet on the outside, I might as well be wet on the inside.
Female voice: Really? That doesn't sound strange to you at all? No. I'm guessing it doesn't. I'm probably the closest you've ever been to a woman.

Tiabrar takes out his flask and takes a long swig. It sloshes as he puts it away.

"I'll have you know I've been close to many women."


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

Mukluk nods in agreement with Doruk.

"Yeah, yeah, what he said. Anything that keeps us from the ropers is fine with me."

Mukluk looks at the elf as they walk.

I can only imagine what goes through his mind. I suppose it would make me throw up though.

Mukluk puts on a smile to cover up his concern.

"Having fun yet, Elf?"

2,751 to 2,800 of 3,001 << first < prev | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Panic's Scourge of the Slavelords Prologue All Messageboards

Want to post a reply? Sign in.