
Storyteller Shadow |

Thanks DH for the suggestions!
I think I will just stick with Sorcerer even though many of the options presented are tempting. It's what I was feeling all along so I'll go with my gut.

DM Púca |

Alright, I've posted a sequence of cut-scenes that will take you to the last significant part of the marsh. I eliminated a couple of trivial encounters but I promise you won't miss them.
I'm taking it that the your choice is to continue after the character changes are made, so it also writes Mari and Daufni out.
When your new builds are ready go ahead and post in gameplay to let me know your set to continue.

Talene Minly |

OK, I am waiting for a client to call so I'll kill some time retooling my PC.

Yuki Kaijitsu |

Looks like Talene can add all those scrolls to her inventory.
Or, you know, I could add those spells to my mirror...seeing how Old Megan was classified as a witch, and those are presumably arcane spells from the witch list...which is my spell list, incidentally.
Oh, and also, Talene can spontaneously cast cure spells, but keeping a scroll on me gives me access without needing to prepare it.*calls dibs on scrolls*

Yuki Kaijitsu |

1. Although "eastern" options aren't allowed at this time, they will become available when appropriate. Given the time that's passed since they were introduced though, ninja and samurai are probably not nearly so appealing as they were a few years ago. An unchained version of the ninja could probably be figured out though.
I failed to answer to this earlier...I would very much like to take a look at the unchained Ninja...
There is a 3p-variant on the srd - basically they added the weapon finesse, debilitating injury is replaced with dispatch, and rogues edge with style strikes.No matter, either way it would be interesting, when the time comes...(just expressing future interest).

Yuki Kaijitsu |

I had not posted on gameplay(aside from personal reasons that kept me from the boards for the last couple days) because I was pondering.
While the full arcane caster is the obvious choice for power, and I do believe it would work out nicely(especially with the ancestor patron), I am not certain it's what would feel right for Yuki.
With Talene going full Arcane for a Gestalt Support Caster, I think it may make sense to re-consider the original idea of keeping the Casting Archetype for Rogue and doing Unchained Monk on the other side...the Archetype would keep Sneak Attack in Check, but at the same time Monk would give me more options regarding actual combat(as said, she would have been decent this way, too, but having a second full bab in the gestalt group would be desirable).

Talene Minly |

Finalizing the Profile for Talene now.

Yuki Kaijitsu |

*sigh*
Er...yeah. Thanks for the approval.
I tried to say that I was contemplating instead going for unchained monk one one gestalt side and casting rogue on the second, to have a second full-bab class among the three of us, but oh well.
If a swap to Ninja will eventually be possible, we should be fine(yay Ki and Vanish and Style Strike).
(Mostly, lack of a pounce-mechanic combined with low number of attacks seems...detrimental - plus lacking strong combat buffs like Haste or Greater Invisibility) - but things should be fine. Lets try.
So, since I am sticking with Witch: No hurry, just put it where you feel it fits best. :)

Inari Kage |

I admit, I was a little confused about what you were trying to say with your post regarding your build. I trust you to know what you are doing even if I didn't quite follow it.
I think you should do whatever you want to do most. Don't worry about filling every party roll niche. If we end up a little weaker in some area, that just presents an interesting challenge when situations regrading that role come up.
If you want to be a monk, be a monk. If you want to be a witch, that's awesome too. :)

Inari Kage |

If you want some pounce-like options, here's a few-
Unchained Rogue Flying Kick Style Strike.
Pummeling Style/Pummeling Charge
Beastmorph Vivisectionist Alchemist instead of Rogue.
A stack of Quickrunner Shirts!
Dimensional Dervish with Abundant Step. Pairs very nicely with prestige classing into Shadow Dancer on the Rogue/Ninja side. I used this combo in another game and had a lot of fun with it

Yuki Kaijitsu |

@Inari:
I think you mean Unchained Monk/Unchained Ninja Flying Kick...I don't think Rogue has the option.
@Pummeling Style: Not an option as I am dedicated to Crane Style - I admit it would be fun to go for Combat Style Master and swap between the two(plus start combat in Crane Stance), but I am afraid there's simply not enough Feats to pick up 2 Style Chains(plus pummeling charge takes +12 BAB - not likely to happen soon unless I go monk, in which case I have Flying Kick anyway)
@Alchemist: Not really opting for Beastmorph there :) I did overlook the Vivisectionist archetype - could have been a valid choice - but I think I depend too much on Weapon Finesse/Debilitating Injury etc. to make the swap worthwhile.
@Quickrunner Shirts: Won't work. Occupies a magic item slot and needs to be worn for 24 hours before can be activated, that Loop Hole was closed :)
@Dimensional Dervish: Same thing as above, lack of Feats to go through. And only worthwhile for Abundant Step(with a Ring of Ki Mastery) in which case I have Flying Kick anyway.
Plus, and thats more important on that one: In a game that closed down, I had an Scythe-Wielding Dhampir Antipaladin/Full Arcane Gestalt...
Dreadful Carnage/Touch of Corruption/Dimensional Line....
Teleport next to an enemy, slam fist through him and squash his heart for his allies to see...I most definitely want to pick him up again as my go-to Dimensional Dervish ^_^
WH40K Chaos Terminator Lord with Warp *grin*
That said, I THINK all is good if I can eventually(somewhere down the line) transfer from UC Rogue to UC Ninja.
Ninja gets Ki Points(check: extra attack at highest BaB), and can use a Style Strike for Ki-Powered Attacks(check: Flying Kick to Pounce)
So...I should be good.

Yuki Kaijitsu |

AAAND there was a logical fallacy on my part. Unchained Ninja would get Style Strike. But Flying Kick works based on the Fast Movement Bonus, which - Ninja does not get. That means no Sneaky Jump Kicks. -_-
(Which does kinda make sense, but is a pity -)
Give me a tiny bit more time to consider :/

Inari Kage |

Well thought out answers.
If you take Racial Heritage, you could use that catfolk monk archetype that grants Pounce at level 7? Ot the Tengu Rogue one that gets it at level 3 with Tiger Trance
That's about all i got.

Yuki Kaijitsu |

I will have my cake, and eat it, too.
By going Unchained Monk(Scaled Fist) 16 / Unchained Rogue(Scout, Rake) 5, Witch(Mirror, Invoker) 11
Since I wanted to focus on buffs and utility, the delayed spell progression is not such a big deal. I also get the cool Ancestor Toys(not like I would have gotten much mileage out of the Level 16 stuff - the Level 8 is pushed back to Level 13, which gives me a few levels of using it)
Compared to Eldritch Scoundrel, I get frontloaded Sneak Attack, the same spell level at the end...I won't get some Rogue fancyness I wanted to enjoy, but some other nice synergies...plus full BAB, better HP and slightly better saves.
That also means there's no hurry with the mirror...she will find it, but only eventually understand it's significance...maybe Koya or Ameiko(or both) need to decide to have a talk with her at some point to explain it to her. :)
I'll try and be ready ASAP.

DM Púca |

Shadow contacted me and he's going to have to drop this campaign.
I'll run Talene as a DMPC until the return to Sandpoint, then we'll bring in another player. If either of you have any suggestions for a player to being in let me know. If you don't, I know of a couple of people I could ask to see if they're interested.
I'll update gameplay a little later today.

Inari Kage |

Since we've gone to Gestalt a 2 person party is a lot more viable, and 3 is the sweet spot. I have some player suggestions, but since it's your game I'm sure the people you're thinking of would be a good fit.
Since this game has so many former PCs, it would be nice if whoever came in was willing to take over a character and rework them rather than introduce yet another new character.

DM Púca |

I'm not going to try to bring back any of the three previous characters. Sonia's player dropped out before the game actually began and never made an appearance I believe. Both Mari and Daufney are members of the Sandpoint watch, so they're just choosing their jobs over an adventure.
It looks like I'll be the one finding a replacement? If so I'll contact a couple of people who might be interested soon. They new player won't be joining in until you're back in Sandpoint so there's some time yet.

Yuki Kaijitsu |

@Replacement: your previous suggestion is fine, and likely others you would consider. Funny thing, most people I do enjoy the style and personality off, I already play with in several games :)
Or they had reasons not to want more...so I figured I could possible drop some names, but first and foremost, it's your privilege to decide what to do.
For the record, I would also not have been opposed to a GM-PC.
Specifically considering that there are some backstory-bonded adventurer NPC's going to be sticking around. If you, say, were to take over Ameiko as a proper GM-PC rather than NPC, that could work out well, too - I know it's late bringing it up, but figured I might as well.

DM Púca |

I hadn't really considered a GM-PC because I'll have 4 major NPCs I'll be running once you leave Sandpoint. Hard to believe after all this time, but we're still practically in the prologue portion.
It could be possible to upgrade one of the 4 NPCs to a DM-PC, but for reasons I won't go into, Ameiko would be more difficult. Shalelu would probably be the best choice among them.
The biggest reason I wouldn't go with this as a first choice is I've had some experience with a 2 person gestalt campaign, and from a RP perspective it's harder to pull off. If the players have only one other person to talk to it's hard to keep role play from going flat, there aren't that many options for interaction and things go flat as routine sets in. Three is a better dynamic because it keeps character relationships from becoming too static.

Yuki Kaijitsu |

Hum. I would have considered your GM-PC a full-fledged Party Member with regular interaction...that said, I would probably have faded the other NPC's into the background, kind of, giving spotlight to the one picked.
But then, I know little about what will be, as I managed to avoid spoilers so far :) So obviously my approach may be unworkable for a variety of reasons, just wanted to chime in on it.

Inari Kage |

I've been enjoying the byplay between Yuki and Inari since it's just been the two of us. At the risk of seeming snarky, it hasn't been our interactions or posting rate that have stalled the game. (This is not a dig at you, GM. Life happens, and sorting out what to do with party members after their players disappeared threw a lot of wrenches into our momentum. I just wanted to point out that so far the two of us are doing great in the roleplay and driving the plot departments)
My suggestion would be to keep things as they are, and if we get bogged down, or the two of us can't handle the combat challenges alone, then we recruit.
I'm reasonably confident that between the two of us and support from a couple capable NPCs we will be fine.

DM Púca |

Well, I have contacted one person to see if they're interested (That's Karmid btw Lia) but haven't heard back yet. It would be pretty rotten to withdraw the offer, but if he's not interested we'll keep things as they are and see how it goes. If you're both happy with the current set up I have no objections.

Yuki Kaijitsu |

Aye :) Of course I did not mean to suggest withdrawing the offer. Karmid's fun.
I was just pointing out the alternative in case you had not approached him yet - not because it's preferable but because I thought it might be "simpler", and cut down on your NPC-Management(if we don't have a pool of 4 non-gestalt ones to draw from and instead have one equally powerful 'ally' to tag along...social interactions would still have been the same but bookkeeping would be reduced to 1 char-)
Or that was my view on the matter :)
Now, I'm looking forward to seeing what Jeremy comes up with if he joins.

Yuki Kaijitsu |

Freaked-out Yuki is kind of adorable.
Haha, thanks - I wanted to comment that I REALLY like the setup of this AP - many basically 'cast' you as adventurer right off the bat, basically shoe-horning you into a role to explain why the party, not the local guards take care of a problem(that sort of stuff).
Here, it's easy to bypass that :)Yuki's been simply a bar wench working in her Sisters place, looking for adventure in youthful excitement and slightly getting in over her head :) It's refreshing to work with that approach-
so, basically, thanks AP for being that way, thanks GM for rolling with it, and thanks Inari for the encouragement.

Correna Soulburn |

Greetings folks! Glad to be here. Thanks for the invite and vote of confidence in offering me a chance to play. I'll do my best not to let anybody down.
=)
Give me a chance to read up on what's happened so far and hopefully I can jump in quickly once the Gm is ready for me.
NEW HPs!: 1d10 ⇒ 5

Yuki Kaijitsu |

Welcome Correna.
Looking forward to meeting you.
I had a Pseudo-"Magus" in a home game gestalting Arcanist(Bladebound)/Barbarian(Invulnerable Rager, Dreadnought)
That was fun, and your combo reminds me of it! I hope that's a good omen ^_^

Yuki Kaijitsu |

I've been absent these past few days for medical reasons.
Apologies for any inconveniences that may have caused.
I am still recovering, but hope to catch up and get back to posting again soon.

Correna Soulburn |

Big fight! Wishing I was there to help! (Not complaining)
Good luck guys.

DM Púca |

Alright, a couple of things related to boring bookkeeping stuff.
At this point you're finished in Brinestump Marsh unless you feel like hunting for the Soggy River Monster. If you wish to do that let me know, but otherwise I'm going to go ahead and place you back in Sandpoint.
We'll say you can use the rowboat you found to transport yourselves and your 2 chests of loot out of the swamp and back up the coast to town. Realistically it would border on the suicidal to try to take a rowboat up the coast, but I don't feel like dealing with the extra involved.
I've put together a list of your loot below. I'm assuming you spend the time to identify all the magical items, taking the time required to figure them out. The value of each item is listed in total value, not selling price, which would be the standard 50% of value. When there are multiples of the same item the value is for the total number. If you want to sell a portion and keep some just divide by the number of items to get individual values.
The +1 wakizashi has a couple of unique characteristics. The handle is designed to hold a small item. As you've seen, it can hold a scroll or other rolled up paper. It could also hold a vial of the proper shape. The wielder can also touch a target with the blade and cast Shield Other 1/day. Unfortunately until the handle is repaired the wakizashi has the broken condition. It will cost 300gp to repair it.
You guys are quite wealthy for 2nd level characters! In order to control wealth I'm going to say it's split 4 ways rather than 3, with 1 share going to Mari/Daufni. I believe doing so will put your wealth at approximately the WBL of level 2.5. That's a pretty good approximation of where you should be. We'll adjust the share taken if need be once you've decided how to divide things up and make sales.
Goblin Bounty: (400)
Potion CLW x7: (350)
Potion CMW x2: (600)
Potion Lesser Restoration x3 (900)
Scroll CLW x2: (50)
Scroll False Life x2 (300)
Scroll Water Walk: (150)
Skyrockets x6: (300)
Desnan Candles x11: (55)
MWK Longsword: (315)
MWK Cold Iron Wakizashi: (370)
Breastplate: (200)
+1 Animal Bane Arrow x2: (332)
MWK Chain Shirt (small): (250)
MWK Chain Shirt: (250)
MWK Composite Longbow (small): (400)
MWK Shuriken x6: (37)
Red Pearl Hairpin: (150)
Fan Map: (80)
Chest: (150)
MWK Dagger & Steel Scabbard: (15)
Chest: (250)
Ring of Climbing: (2,500)
Wand of Identify (19 charges): (285)
Assorted Jewelry: (560)
+1 Wakizashi: (5,940)
4,250 sp: (425)
598 gp

Talene Minly |

Goblin Bounty: (400)
Potion CLW x7: (350)
Potion CMW x2: (600)
Potion Lesser Restoration x3 (900)
Scroll CLW x2: (50)
Scroll False Life x2 (300)
Scroll Water Walk: (150)
Skyrockets x6
Desnan Candles x11: (55)
MWK Longsword: (315)
MWK Cold Iron Wakizashi: (370)
Breastplate: (200)
+1 Animal Bane Arrow x2: (332)
MWK Chain Shirt (small): (250)
MWK Chain Shirt: (250)
MWK Composite Longbow (small): (400)
MWK Shuriken x6: (37)
Red Pearl Hairpin: (150)
Fan Map: (80)
Chest: (150)
MWK Dagger & Steel Scabbard: (15)
Chest: (250)
Ring of Climbing: (2,500)
Wand of Identify (19 charges): (285)
Assorted Jewelry: (560)
+1 Wakizashi: (5,940)
4,250 sp: (425)
598 gp
Tal would be interested in:
100GP obviously as the reward.
All Scrolls (750 GP),
Masterwork Scabbard and Steel Scabbard (15 GP),
Wand of Identify (285 GP),
106 (GP worth) of the SP and
149 of the 598 GP.
I assume the Jewelry to be family Heirlooms and would take only if the Kaijitsu were to offer it.
Of the 355 GP acquired, she would tithe 35 to the Cathedral and would be willing to part with another 70 to assist in the repair of the broken blade for whoever claims it. Leaving her with 250 GP to add to her sheet. Let me know if anyone objects.