Samaritha Beldusk

Talene Minly's page

266 posts. Alias of Dennis Harry.


Full Name

Talene Minly

Race

Human Cleric (Ecclesitheurge)/Sorcerer (Fey) of Desna - Level 2 - HP = 17/17 | AC = 13 | CMD = 14 | F +3 | R +3 | W +6 | Ini +9 | Per + 4 | Channels 4/9

Classes/Levels

Shadow's Status |

Gender

Female

Size

Medium

Age

25

Languages

Common

Strength 10
Dexterity 16
Constitution 10
Intelligence 10
Wisdom 16
Charisma 18

About Talene Minly

Alignment Neutral Good
Hero Point – 0
Initiative +9
Speed 40’

HP = 17 (15+2 Favored Class)
AC = 13
CMD = 14

CMB = 1
BAB = 1
Melee Attack – +1 – Damage – Quarterstaff 1d6
Melee Attack – +1 – Damage – Dagger (x2) 1d4
Ranged Attack - +4

Proficiency - club, dagger, heavy crossbow, light crossbow, and quarterstaff,

Fortitude - 3
Reflex - 3
Will – 6

Feats:
Extra Channel
Improved Initiative

Special Abilities:

Channel Energy +1d6 - 9x day

Blessing of the Faithful (Su)
As a standard action, the ecclesitheurge can bless one ally within close range (25 ft. + 5 ft./2 levels). A blessed ally gains a +2 sacred or profane bonus (depending on whether the ecclesitheurge channels positive or negative energy) on attack rolls, skill checks, ability checks, or saving throws or to AC until the ecclesitheurge's next turn. The ecclesitheurge can expend 1 use of channel energy when activating this ability to increase the duration to a number of rounds equal to the number of dice of his channel energy.

Ecclesitheurge's Vow
At 1st level, an ecclesitheurge makes a vow to his deity to be protected solely by his faith, not by armor or shields. An ecclesitheurge who wears armor or uses a shield is unable to use his blessing of the faithful ability, use cleric domain powers, or cast cleric spells.

Domain Mastery
At 1st level, when an ecclesitheurge chooses his cleric domains, he designates one as his primary domain and the other as his secondary domain. An ecclesitheurge can use his non-domain spell slots to prepare spells from his primary domain’s spell list.

Each day when he prepares spells, an ecclesitheurge can select a different domain granted by his deity to gain access to that domain’s spell list instead of his secondary domain spell list. He does not lose access to his actual secondary domain’s granted powers or gain access to the other domain’s granted powers. For example, an ecclesitheurge with Glory as his primary domain and Good as his secondary domain can choose to gain access to the Healing domain; until the next time he prepares spells, he uses the Healing domain spell list as his secondary domain spell list instead of the Good domain spell list, but still keeps the granted powers of the Good domain and does not gain the granted powers of the Healing domain.

This ability alters the normal domain ability.

Domain Spells:

Chaos: 1st—protection from law, 2nd—align weapon (chaos only), 3rd—magic circle against law, 4th—chaos hammer, 5th—dispel law, 6th—animate objects, 7th—word of chaos, 8th—cloak of chaos, 9th—summon monster IX (chaos spell only).

Good: 1st—protection from evil, 2nd—align weapon (good only), 3rd—magic circle against evil, 4th—holy smite, 5th—dispel evil, 6th—blade barrier, 7th—holy word, 8th—holy aura, 9th—summon monster IX (good spell only).

Liberation: 1st—remove fear, 2nd—remove paralysis, 3rd—remove curse, 4th—freedom of movement, 5th—break enchantment, 6th—dispel magic (greater), 7th—refuge, 8th—mind blank, 9th—freedom.

Luck: 1st—true strike, 2nd—aid, 3rd—protection from energy, 4th—freedom of movement, 5th—break enchantment, 6th—mislead, 7th—spell turning, 8th—moment of prescience, 9th—miracle.

Travel: 1st—longstrider, 2nd—locate object, 3rd—fly, 4th—dimension door, 5th—teleport, 6th—find the path, 7th—teleport (greater), 8th—phase door, 9th—astral projection.

Domains Powers

Domain – Liberation
Liberation (Su): You have the ability to ignore impediments
to your mobility. For a number of rounds per day equal
to your cleric level, you can move normally regardless
of magical effects that impede movement, as if you
were affected by freedom of movement. This effect occurs
automatically as soon as it applies. These rounds do not
need to be consecutive.

Domain – Travel – Base Speed +10’ - Primary
Agile Feet (Su): As a free action, you can gain increased
mobility for 1 round. For the next round, you ignore all
difficult terrain and do not take any penalties for moving
through it. You can use this ability a number of times per
day equal to 3 + your Wisdom modifier.

Fey Bloodline Sorcerer

Compulsion Subschool spell DC Increase by +2.

Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.

Concentration - +5

Cleric Spells:
0th – Light, Resistance, Detect Magic, Create Water
1st - 3+D Per Day – Comprehend Languages & Burning Disarm (Cheliax Empire of Devils supplement) -
Domains – Luck - True Strike (Today's Selection)

Sorcerer Spells:

Spells Per Day:

1st – 5

Known: 0th – (5) Mage Hand, Dancing Lights, Disrupt Undead, Prestidigitation, Message
1st – (2) Bungle, Sleep

Background Skills:
Knowledge Religion +5
Knowledge Nobility +5

Adventurer Skills:

Bluff +
Diplomacy +9
Sense Motive +9
Heal +7
Perception +4
Spellcraft +
Knowledge Nature +
Knowledge Arcana +

Traits:
Campaign Trait - Birthmark +2 save vs. Compulsion spells
Paragon of Speed +2 Initiative. [Source: Pathfinder Player Companion: Inner Sea Primer]
Best Friend: Ameiko

Equipment:

Backpack, Scholar Outfit (Green Dress), Waterskins (x2), Healer's Kit, Tent, Winter Blanket, Flint & Steel, Torches (10), Sunrod (x2), Backpack, Candle (10), Oil (2 pints), Rations Trail (x5 days), Rope (Hemp)

Potions CLW (4)

Gold: 17 GP
5 Copper

Appearance: Talene is 5’5” and weighs 125 lbs. She has red hair and prefers to wear green flowing dresses of nobility rather than her clerical garb whenever possible. He birthmark is a slash like a scar shaped like a Starknife. On her left thigh.
Age 20.

Background:

Talene’s parents Tobias Minly and Regina Valdemar have been residents of Sandpoint since inception. As a cousin of Ethram Valdemar, Regina has always been connected to the nobility of the city which is why when she married the common city guardsman Tobias Minly it came as quite a shock to her family. Tobias was a devout follower of Desna and fond of Father Ezakien Tobyn who administered the rites of his wedding. When the scandal seemed to upset his new wife, Tobias, as many followers of Desna are wont to do, struck out on the road to adventure.

They settled in Magnimar and after nearly ten years when no child was born they believed it was not to be. A year later during a hot summer night the couple was walking the streets of the dangerous town after a drunken night of debauchery when they were attacked by a group of ruffians. Luckily, Tobias as an active mercenary was able to disarm one of the toughs and drive the rest off but not before Regina had been stabbed.

Rushing to the local Temple they discovered that Regina would live and that she was lucky another six inches to the left and the child inside her would have perished! Seeing this as a sign the couple decided to return to Sandpoint to raise the girl, Talene.

Upon arriving Tobias rekindled his friendship with his old friend Father Tobyn who was more than happy to bless the miracle baby still in the womb that had somehow not been slain in the altercation in the dangerous streets of Magnimar.

When Talene was born she had the mark of Desna upon her. Father Tobyn saw the mark as a sign and asked the couple to stay in Sandpoint to see if the mark had any deeper meaning. Tobyn's beliefs proved prophetic as the child developed a divine connection with Desna the likes of which the priest had not seen before.

The child’s presence even managed to patch up a family which was separated by the choice to marry someone who was not worthy in the eyes of some Noble men. But now that Tobias was worthy in the eyes of Gods, with Talene as the proof, how could he not be accepted?

Talene was accepted as an Acolyte of the Church of Desna at 14 and instructed in the ways of the Religion. Tragedy struck the year after when a fire at the Sandpoint Temple resulted in the death of Father Tobyn. Father Abstalar Zantus though proved a capable leader and was more than happy to allow Talene to stay on as an Acolyte with the multi denominational Temple which was fast growing with other Acolytes who appeared as similarly gifted as Talene was.

Believing that her miracle conception had much to do with the guidance of Desna, Talene is an Ecclesitheurge, the flesh is all the armor she needs, her faith is her armor and shield, after all if Desna shielded her in the womb she will no doubt shield her through life as she finds whatever destiny it is that the Goddess has set out for her.

Now 20 Talene is restless to see the world as her parents did before her but Father Zantus and her parents are loathe to let her go.

When the Swallow Tail Festival was interrupted by Goblins 5 years ago, Tal thought she would be in the vanguard for the fight against evil. indeed when Ameiko was kidnapped she played a large part in rescuing her now best friend. But after that... well between her parents scolding her for going and Father Zantus asking that she stay in Sandpoint, what choice did she have?

She still had her GodMark perhaps further danger would come to Sandpoint? It did but her fellow Acolytes, the Heroes of Sandpoint were able to save the day. Then one day the Mark simply, vanished, Poof, like it was not there.

Now at 25 she is at a crossroads, soon she will be a Senior Clergy member and she wonders if she made the right decision to stay. Should she settle in Sandpoint marry and raise a family or should she travel before she becomes too old?