
Danna Laverton |

This was Pierre's post about month one, there were a couple of changes like the name of the town, still scrolling through for that. I will paste the other posts sequentially after this.
Month 1
Upkeep: Stability: Nothing as no country exists.
Consumption : Nothing as no Kingdom Exists
Fill Vacant Magic Item Slots: No Slots
Modify Unrest: Unrest is zero
Edicts: Assign Leadership: See Bjelich/Danna post
Claim and Abandon Hexes: Claim Hex g5 (cost 1bp)
Has a river, a lair, staglord fort
Build Terrain Improvements: Build Farm (cost 4 bp)
Build Quarry (cost 6 bp)
Create Settlement: Create settlement of Silverguard (cost 2 BP)
Build Castle (1/2 of 54 BP=27 BP)
Create Army: None
Issue Edicts: Declare National Holiday Of Founding of Silvania (1 holiday/year)
Taxation Rate: Light Taxation
Promotion: Token
Income: Withdrawal From Treasury: None
Deposit To Treasury: none
Sell Expensive Items: None
Collect Taxes: 1d20 + 15 ⇒ (1) + 15 = 16 Total/3+1= 6BP
Events Phase: 25% chance- Chad rolled no event on first round

Danna Laverton |

Total BP cost 40 less Income of 6 BP current BP=24
Month 2
Control DC 22
Economy 15
Loyalty 10
Stability 21
Consumption 1
Income +1BP
Unrest 0
Unrest/Turn 0
Upkeep: Stability: DC23: 1d20 + 21 ⇒ (14) + 21 = 35 No increase In unrest
Consumption : Consume (1BP)
Fill Vacant Magic Item Slots: No Slots
Modify Unrest: Unrest is zero
Edicts: Assign Leadership: See Bjelich/Danna post
Claim and Abandon Hexes: Claim Hex F5 (cost 1bp)
Has a river
Build Terrain Improvements: Build Farm F5(cost 4 bp)
Build Road with Bridges G5 (cost 6 bp)
Create/maintain Settlement: Build House (3BP)
Build Mill (6BP)
Create Army: None
Issue Edicts: Declare National Holiday Of Founding of Silvania (1 holiday/year)
Taxation Rate: Light Taxation
Promotion: Token
Income: Withdrawal From Treasury: None
Deposit To Treasury: none
Sell Expensive Items: None
Collect Taxes: 1d20 + 15 ⇒ (12) + 15 = 27 Total/3+1= 10 BP
Events Phase: 75% chance- Chad rolled that we had a sensational crime and we failed to prevent it. Increase 2 unrest.

Danna Laverton |

Month 3
Control DC 23
Economy 16
Loyalty 10
Stability 22
Consumption 1
Income +1 BP
Unrest 2
Unrest/Turn 0
Upkeep: Stability: DC23: 1d20 + 22 ⇒ (8) + 22 = 30 No increase In unrest
Consumption : Consume (0 BP)
Fill Vacant Magic Item Slots: No Slots
Modify Unrest: Unrest is zero
Edicts: Assign Leadership: See Bjelich/Danna post
Claim and Abandon Hexes: Claim Hex E5 (cost 1bp)
Has a river
Build Terrain Improvements: Build Farm F5(cost 4 bp)
Build Road with Bridges F5 (cost 6 bp)
Create/maintain Settlement: Build Library (6BP)
Create Army: None
Issue Edicts: Declare National Holiday Of Founding of Silvania (1 holiday/year)
Taxation Rate: Light Taxation
Promotion: Token
Income: Withdrawal From Treasury: None
Deposit To Treasury: none
Sell Expensive Items: None
Collect Taxes: 1d20 + 16 ⇒ (20) + 16 = 36 Total/3+1= 13 BP
Events Phase: Continuous Event Sensational Crime Stability Check 1d20 + 1 + 0 + 22 ⇒ (2) + 1 + 0 + 22 = 251d20 + 1 + 0 + 22 ⇒ (8) + 1 + 0 + 22 = 31 Criminals caught!!
25% chance-1d100 ⇒ 49 No Event!
3 month Summary to come...

Danna Laverton |

The chronicles of the kingdom of Silvania as written by scribe of the realm , Tyr
On the first day of the 8th month in the year, 4711 of our lord Erastil the great country of Silvania was founded. Let this day be remembered throughout the realm as the day our great leaders founded this free kingdom with the aid of the lords of Rostland.
The first three months of the new realm have been busy. With the aid of the swordlords to the north ou kingdom has established a foothold in these wild lands. Lord Kyras has named this new realm Silvania and it's capital will be the great city of Silverguard.
With the defeat of the Staglord by the heroes of Silvania, the vile bandits former home was converted to a castle to form the seat of power in the realm. With the establishment of such a bastion of security and safety people have begun to flock to our fledgling kingdom.
The lords of the realm realizing the need for building have established a quarry in the hills near to Castle Silverguard. The workers have quickly used the materials produced here to start to build housing for the new citizenry. Meanwhile in the city proper they have raised houses for it's new citizens and library's for learning and the place where this history currently resides.
Citizens have moved into the lands annexed by the kingdom building farms to begin to feed the growing population. The food has been plentiful in the lands, and all the people are fed and happy. The taxes are low and prosperity exists throughout the realm.
Like all good things they draw out the darkest events. There was a murder, a body was found tied to the walls of castle Silverguard. It was marked with strange runes that none could recognize. Many feared the return of the cult of Gyrona that had once called the castle depths home. The culprit was finally found. However, she took her own life before the authorities could apprehend her. Although the calm has returned to the land of Sylvania. The event has put fear into the people that maybe the heroes of Sylvania are not able to protect them...
Feel free to suggest where the Kingdom should go next. Kyras intends to spread north to Olegs and annex the fort then to annex the temple of Erastil. He will incorporate important sites along the way such as the mine. Please remember i am not planing to game the system but try to build an empire organically the way i think it would need to be done. To that end Chad if you wanted to add snippets from the people about what they might be demanding that would be cool.

Danna Laverton |

Month 4
Control DC 24
Economy 17
Loyalty 11
Stability 22
Consumption 0
Income +1 BP
Unrest 2
Unrest/Turn 0
Upkeep: Stability: DC24: 1d20 + 22 ⇒ (5) + 22 = 27 Decrease Unrest by 1
Consumption : Consume (0 BP)
Fill Vacant Magic Item Slots: No Slots
Modify Unrest: Unrest is zero
Edicts: Assign Leadership: See Bjelich/Danna post
Claim and Abandon Hexes: Claim Hex D5 (cost 1bp)
Has a Mine
Build Terrain Improvements: Build Farm D5(cost 4 bp)
Build Mine D5 (cost 6 bp)
Create/maintain Settlement: Build House (3BP)
Create Army: None
Issue Edicts: Declare National Holiday Of Founding of Silvania (1 holiday/year)
Taxation Rate: Light Taxation
Promotion: Token
Income: Withdrawal From Treasury: None
Deposit To Treasury: none
Sell Expensive Items: None
Collect Taxes: 1d20 + 20 ⇒ (14) + 20 = 34 Total/3+3= 14 BP
Events Phase: 75% chance 1d100 ⇒ 27
Event Type 1d100 ⇒ 88
Dangerous Settlement Event 1d100 ⇒ 3 The people Demand a building be 1d100 ⇒ 72 built 1d67 ⇒ 6 for barracks is what they demand.
End of month BP 15

Danna Laverton |

Month 5
Control DC 25
Economy 20
Loyalty 11
Stability 22
Consumption 0
Income +3 BP
Unrest 0
Unrest/Turn 0
Upkeep: Stability: DC25: 1d20 + 22 ⇒ (8) + 22 = 30 No increase In unrest add 1 BP
Consumption : Consume (0 BP)
Fill Vacant Magic Item Slots: No Slots
Modify Unrest: Unrest is zero
Edicts: Assign Leadership: See Bjelich/Danna post
Claim and Abandon Hexes: Claim Hex C5 (cost 1bp)
Has a Raddish patch
Build Terrain Improvements: Build
Build Sawmill C5 (cost 6 bp)
Create/maintain Settlement: Build Barracks (6 BP)
Create Army: None
Issue Edicts: Declare National Holiday Of Founding of Silvania (1 holiday/year)
Taxation Rate: Light Taxation
Promotion: Token
Income: Withdrawal From Treasury: None
Deposit To Treasury: none
Sell Expensive Items: None
Collect Taxes: 1d20 + 21 ⇒ (20) + 21 = 41 Total/3+3= 16 BP
Events Phase: 25% chance 1d100 ⇒ 30 no Event Barracks Built people are satisfied
End of month BP

Danna Laverton |

Month 6
Control DC 26
Economy 21
Loyalty 11
Stability 24
Consumption 0
Income +5 BP
Unrest 0
Unrest/Turn 0
Upkeep: Stability: DC26: 1d20 + 24 ⇒ (1) + 24 = 25 Unrest increases by 1
Consumption : Consume (0 BP)
Fill Vacant Magic Item Slots: No Slots
Modify Unrest: Unrest is zero
Edicts: Assign Leadership: See Bjelich/Danna post
Claim and Abandon Hexes: Claim Hex C5 (cost 1bp)
Has olegs which can be a stable, shop, watchtower
Build Terrain Improvements: Build Farm B5 (2 BP)
Build Roadl B5 (cost 1 bp)
Create/maintain Settlement: Establish Town of Greengate (Oleg's fort) (1 BP)
Build House Greengate (3 BP)
Build Stable Greengate (free)
Create Army: None
Issue Edicts: Declare National Holiday Of Founding of Silvania (1 holiday/year)
Taxation Rate: Light Taxation
Promotion: Token
Income: Withdrawal From Treasury: None
Deposit To Treasury: none
Sell Expensive Items: None
Collect Taxes: 1d20 + 21 ⇒ (20) + 21 = 41 Total/3+5= 18 BP
Events Phase: 75% chance 1d100 ⇒ 42 Event
Event 1d100 ⇒ 23 Beneficial Kingdom Event 1d100 ⇒ 95
Political Calm Unrest decreases by 1d6 ⇒ 2 unrest is zero
End of month 38 BP

Danna Laverton |

The journal of Tyr the schoalr
The record of the 11th month of the year 4711 in the year of our lord Aroden. The winter is cold this year and I write this as the winds howl through the hills. Although the weather is cold, the people are satisfied. The people had petitioned lord Kyras for a barracks to be built in the town of Silverguard. They were frightened by the sensational murder from the month previous. Lord Kyras is a most beneficent leader. He listened to the peoples pleas and ordered the building of a barracks to train more guards for the security of the people.
The Silverguard revealed another secret to the people this chilly month. They had in their explorations they had come across a secret goldmine. Marking the spot for the future of the kingdom they chose to reveal it to the people. With miners unleashed on the golden deposits the wealth of our new kingdom continues to grow.
The people are happy and the kingdom is prosperous
The 12th month of the year 4711 in the year of our lord Aroden. The kingdom is enwrapped in the cold and chill of winter. Our lord Kyras continues to move northward annexing lands to a plan only he knows. Quiet reigns in our little land only broken by the sounds of falling trees in the forest. The woodsman attracted to the newly claimed forest of our lands. The lumber is brought to Silverguard where the lumber mill works steadily producing building materials for our ever growing kingdom. Thus ends the year 4711, let all rejoice and remember this year as the birth of Silvania, free nation under the leadership of Lord Kyras and the Silverguard.
The 1st month of the year 4712 in the year of our lord Aroden. Our kingdom celebrated the dawn of a new year with a most momentous event. Lord Kyras ordered that the land occupied by Oleg's fort be annexed and that a new settlement be forged upon the spot. Olegs fort will form the backbone of this new community. The large stables that the Silverguard had used there shall remain in-tacked and be used as way to store and sell the many horses they had accumulated through the exploration of the green belt. Lord Kyras announced that this new settlement be call ed Greengate. As it is truly the gateway to the opening of the greenbelt. Lord Kyras has said he will find a Viceroy For this new settlement and it will be announced in the future. Thus ends the dawning of the great year 4712.

Danna Laverton |

Month 7 01/02/4712
Control DC 28
Economy 22
Loyalty 12
Stability 24
Consumption 0
Income +5 BP
Unrest 0
Unrest/Turn 0
Fame 2
Infamy 0
Upkeep: Stability: DC28: 1d20 + 24 ⇒ (4) + 24 = 28 No increase In unrest
Consumption : Consume (0 BP)
Fill Vacant Magic Item Slots: No Slots
Modify Unrest: Unrest is zero
Edicts: Assign Leadership: See Bjelich/Danna post
Claim and Abandon Hexes: Claim Hex G4 (cost 1bp)
Has River and Forest
Build Terrain Improvements: Build Sawmill (3 BP)
Build Roadl with bridges F5 (cost 6 bp)
Create/maintain Settlement:
Build House Silverguard (3 BP)
Build Inn Silverguard (10 BP)
Create Army: None
Issue Edicts: Declare National Holiday Of Founding of Silvania (1 holiday/year)
Taxation Rate: Light Taxation
Promotion: Token
Income: Withdrawal From Treasury: None
Deposit To Treasury: none
Sell Expensive Items: None
Collect Taxes: 1d20 + 24 ⇒ (5) + 24 = 29 Total/3+6= 15 BP
Events Phase: 7No Roll chad has event
Event Roll: 25% 1d100 ⇒ 62 No Event for month 7
End of month BP 30

Danna Laverton |

Month 8 01/03/4712
Control DC 29
Economy 24
Loyalty 13
Stability 25
Consumption 0
Income +6 BP
Unrest 0
Unrest/Turn 0
Fame 2
Infamy 0
Upkeep: Stability: DC29: 1d20 + 25 ⇒ (19) + 25 = 44 No increase In unrest
Consumption : Consume (0 BP)
Fill Vacant Magic Item Slots: No Slots
Modify Unrest: Unrest is zero
Edicts: Assign Leadership: See Bjelich/Danna post
Claim and Abandon Hexes: Claim Hex F3 (cost 1bp)
Has Forest
Build Terrain Improvements: Build Road (3 BP)
Build Road with bridges E5 (cost 6 bp)
Create/maintain Settlement:
Build Cistern Silverguard (3 BP)
Build
Create Army: None
Issue Edicts: Declare National Holiday Of Founding of Silvania (1 holiday/year)
Taxation Rate: Light Taxation
Promotion: Token
Income: Withdrawal From Treasury: None
Deposit To Treasury: none
Sell Expensive Items: None
Collect Taxes: 1d20 + 25 ⇒ (17) + 25 = 42 Total/3+6= 20 BP
Events Phase: 75% 1d100 ⇒ 20 Event!! 1d100 ⇒ 40 Dangerous Kingdom Event 1d100 ⇒ 9 Bandit Activity Stability Check DC 30: 1d20 + 26 ⇒ (18) + 26 = 44 Bandits apprehended before harm done!!
End of month BP 34

Danna Laverton |

Month 9 01/04/4712
Control DC 30
Economy 25
Loyalty 13
Stability 26
Consumption 0
Income +6 BP
Unrest 0
Unrest/Turn 0
Fame 2
Infamy 0
Upkeep: Stability: DC30: 1d20 + 26 ⇒ (10) + 26 = 36 No increase In unrest
Consumption : Consume (0 BP)
Fill Vacant Magic Item Slots: No Slots
Modify Unrest: Unrest is zero
Edicts: Assign Leadership: See Bjelich/Danna post
Claim and Abandon Hexes: Claim Hex E4 (cost 1bp)
Has Forest
Build Terrain Improvements: Build Road C5 (2 BP) Connection Complete
Build Fishery G5 (cost 4 bp)
Create/maintain Settlement:
Build Trade Shop Silverguard (10 BP)
Build House Silverguard (3BP)
Create Army: None
Issue Edicts: Declare National Holiday Of Founding of Silvania (1 holiday/year)
Taxation Rate: Light Taxation
Promotion: Token
Income: Withdrawal From Treasury: None
Deposit To Treasury: none
Sell Expensive Items: None
Collect Taxes: 1d20 + 26 ⇒ (8) + 26 = 34 Total/3+6= 17 BP
Events Phase: 25% 1d100 ⇒ 91 No Event
End of month BP

Danna Laverton |

These are all the rolls Pierre made for nine months in one place. There was a lot of chatter in between so I thought it would be nice to have them all together; conveniently started on a new page. So, we are in month one or moving into two?

Danna Laverton |

is there nothing else interesting going to happen for 18 months? Should we just RP everyday stuff, people immigrating, Bjelich perfecting his brew, some training montages, integrating Taldani, etc? I assume that Danna's family would make it there in that time? Do we earn xp in anyway during this time?

DM oKOyA |

You would each be welcome to write up a summary/montage/narrative for your character to cover the time period. I would likely do the same, focusing on world and nation events.
Of course Danna's family would arrive and this could be covered in your narrative.
You do earn some XP via nation building but that should not be your focus or concern. :)
This down time is expected by the AP.

Danna Laverton |

i will write up something in the next few days that covers the timeline for Danna. i think i asked if you had made adjustments to the Laverton's stats. i can't remember making some of those decisions but i may have, just wanted to check that you had not made the changes in case i end up changing something.

Bjelich Dalibor |

I haven't given Bjelich's activities much thought. I will take some time to think about it, but it might be easier if I knew there was going to be a brewery :)

Bjelich Dalibor |

I've forgotten how to do that and have other things on the go, so am fine with glossing it over.

Danna Laverton |

I see the herolab file for the kingdom but it only goes up to month 7. Is Just checking with Pierre about the kingdom file. I found one but it only seems to go to month 7. If I can just use herolab to do it I can update it tonight/tomorrow, depending on if the file is correct.

Danna Laverton |

Ok I am working on it. One problem is Grigor was General. Can Taldani fit that role or is he better suited to another and do we need to rearrange things? Another is, We will be having new people enter the kingdom that might fit some of these roles or people we have grown to trust for example how is Kressle doing a year later for example?
Chad could we get a brief run down of how our NPC's are handling their duties and if they are happy or not. Also as stated before Danna's family should be coming which would give us other trusted figures to rely on. One of the reasons I wanted them to come is that Danna in particular is totally not interested in her job. She is not particularly political and while she cares for the people and the land is not really suited for a leadership role due to temperament and a large part to age. I was hoping one of her parents could take over her role.

Danna Laverton |

Month 10 01/05/4712
Control DC 31
Economy 27
Loyalty 13
Stability 26
Consumption 0
Income +6 BP
Unrest 0
Unrest/Turn 0
Fame 2
Infamy 0
Upkeep: Stability: DC31: 1d20 + 26 ⇒ (4) + 26 = 30 Unrest increases by 1
Consumption : Consume (0 BP)
Fill Vacant Magic Item Slots: No Slots
Modify Unrest: Unrest is zero
Edicts: Assign Leadership: See Bjelich/Danna post
Claim and Abandon Hexes: Claim Hex F4 -Hills (cost 1bp)
Build Terrain Improvements: Build Road F4 (2 BP) Connection Complete
Create/maintain Settlement:
Build Settlement of Thornshill G5 (cost 2 BP)
Build House in Thornshill (cost 3 BP)Decrease unrest by 1
Build Mill in Thornshill (cost 6 BP)
Create Army: None
Issue Edicts: Declare National Holiday Of Founding of Silvania (1 holiday/year) (1 BP)
Taxation Rate: Light Taxation
Promotion: Token
Income: Withdrawal From Treasury: None
Deposit To Treasury: none
Sell Expensive Items: None
Collect Taxes: 1d20 + 27 ⇒ (5) + 27 = 32 Total/3+6= 16 BP
Events Phase: 75% 1d100 ⇒ 30 Event!
Event: 1d100 ⇒ 93 Vandals!
Loyalty check: 1d20 + 13 ⇒ (17) + 13 = 30
Stability check: 1d20 + 26 ⇒ (7) + 26 = 33
Vandals have in the new town of Thornshill have damaged the newly built mill. Society reduced by 1
End of month 33 BP

Danna Laverton |

Month 11 01/06/4712
Control DC 33
Economy 26
Loyalty 13
Stability 26
Consumption 0
Income +6 BP
Unrest 0
Unrest/Turn 0
Fame 2
Infamy 0
Upkeep: Stability: DC33: 1d20 + 26 ⇒ (3) + 26 = 29 Unrest increases by 1
Consumption : Consume (0 BP)
Fill Vacant Magic Item Slots: No Slots
Modify Unrest: Unrest is 1
Claim and Abandon Hexes: Claim Hex D4 -Forest (cost 1bp)
Build Terrain Improvements: Build Road with bridge D4 (4 BP)
Create/maintain Settlement:
Build Sawmill hex D4 (cost 3 BP)
Repair Mill in Thornshill (cost 3 BP)
Create Army: None
Issue Edicts: Declare National Holiday Of Founding of Silvania (1 holiday/year) (1 BP)
Taxation Rate: Light Taxation
Promotion: Token
Income: Withdrawal From Treasury: None
Deposit To Treasury: none
Sell Expensive Items: None
Collect Taxes: 1d20 + 26 ⇒ (1) + 26 = 27 Total/3+6= 15 BP
Events Phase: 25% 1d100 ⇒ 44 No Event
End of month 37 BP

DM oKOyA |

Grigor left to go home to attend to some family business. He is not there. You must be in the kingdom to fulfil the roll.
Grigor left to go home at the end of month 1 (August) and could easily return at the end of month 2. You only need to be around for 1 week per month to fulfill your duties. But then we would need an explanation as to why he doesn't accompany you into the field anymore if he is around.
Perhaps you should promote someone else to general.
I'll get a summary up soon.
Did you stat up your family? I forget. :P

Danna Laverton |

Month 12 01/07/4712
Control DC 34
Economy 28
Loyalty 13
Stability 29
Consumption 1
Income +7 BP
Unrest 1
Unrest/Turn 0
Fame 3
Infamy 0
Upkeep: Stability: DC34: 1d20 + 29 ⇒ (9) + 29 = 38 Unrest is 0
Consumption : Consume (1 BP)
Fill Vacant Magic Item Slots: No Slots
Modify Unrest: Unrest is 0
Claim and Abandon Hexes: Claim Hex D3 -Forest (cost 1bp)
Build Terrain Improvements: Build Road D3 (2 BP)
Create/maintain Settlement:
Create Settlement of Templeton D3 (cost 4 BP)
Build Temple in hex D3 (cost is halved 16 BP)
Build Farm F4 (cost 4 BP)
Create Army: None
Issue Edicts: Declare National Holiday Of Founding of Silvania (1 holiday/year) (1 BP)
Taxation Rate: Light Taxation
Promotion: Token
Income: Withdrawal From Treasury: None
Deposit To Treasury: none
Sell Expensive Items: None
Collect Taxes: 1d20 + 28 ⇒ (1) + 28 = 29 Total/3+7= 16 BP
Events Phase: 75% 1d100 ⇒ 98No Event
End of month 25 BP

Danna Laverton |

Month 13 01/08/4712
Control DC 36
Economy 30
Loyalty 15
Stability 29
Consumption 0
Income +7 BP
Unrest 0
Unrest/Turn 0
Fame 3
Infamy 0
Upkeep: Stability: DC36: 1d20 + 29 ⇒ (5) + 29 = 34 Unrest is 1
Consumption : Consume (0 BP)
Fill Vacant Magic Item Slots: 2 slots, must find table
Modify Unrest: Unrest is 1
Claim and Abandon Hexes: Claim Hex C6 (cost 1 BP)
Build Terrain Improvements: Build Road D3 (2 BP)
Create/maintain Settlement:
Build Farm C6 (cost 2 BP)
Build Tannery Greengate (cost 6 BP)
Build Smithy Silverguard (cost 6 BP)
Create Army: None
Issue Edicts: Declare National Holiday Of Founding of Silvania (1 holiday/year) (1 BP)
Taxation Rate: Light Taxation
Promotion: Token
Income: Withdrawal From Treasury: None
Deposit To Treasury: none
Sell Expensive Items: None
Collect Taxes: 1d20 + 30 ⇒ (9) + 30 = 39 Total/3+7= 20 BP
Events Phase: 75% 1d100 ⇒ 11Event!
1d100 ⇒ 48 Dangerous kingdom event
1d100 ⇒ 20 Bandit Activity
stability check: 1d20 + 29 ⇒ (11) + 29 = 40
Bandits are apprehended in the act. No harm done.
End of month 30 BP

Danna Laverton |

Month 14 01/09/4712
Control DC 37
Economy 32
Loyalty 15
Stability 31
Consumption 0
Income +7 BP
Unrest 1
Unrest/Turn 0
Fame 3
Infamy 0
Upkeep: Stability: DC37:1d20 + 31 ⇒ (15) + 31 = 46 Unrest is 0
Consumption : Consume (0 BP)
Fill Vacant Magic Item Slots: 2 slots, need to find the table
Modify Unrest: Unrest is 0
Claim and Abandon Hexes: Claim Hex B6 -Plains (cost 1bp)
Build Terrain Improvements:
Create/maintain Settlement:
Build Farm B6 (cost 2 BP)
Build Brewery Silverguard (cost 6 BP)
Create Army: None
Issue Edicts: Declare National Holiday Of Founding of Silvania (1 holiday/year) (1 BP)
Taxation Rate: Light Taxation
Promotion: Token
Income: Withdrawal From Treasury: None
Deposit To Treasury: none
Sell Expensive Items: None
Collect Taxes: 1d20 + 32 ⇒ (7) + 32 = 39 Total/3+7= 20 BP
Events Phase: 25% 1d100 ⇒ 38 No Event
End of month 41 BP

Danna Laverton |

Month 15 01/10/4712
Control DC 38
Economy 32
Loyalty 15
Stability 32
Consumption 0
Income +7 BP
Unrest 1
Unrest/Turn 0
Fame 3
Infamy 0
Upkeep: Stability: DC38:1d20 + 32 ⇒ (18) + 32 = 50 Unrest is 0
Consumption : Consume (0 BP)
Fill Vacant Magic Item Slots: 2 slots, need to find the table
Modify Unrest: Unrest is 0
Claim and Abandon Hexes: Claim no hexes
Build Terrain Improvements:
Build Farm B6 (cost 2 BP)
Build Mine E5 (cost 6 BP)
Create/maintain Settlement:
Build Barracks Silverguard (cost 6 BP)
Build House Silverguard (cost 3 BP)
Build Dump Silverguard (cost 4 BP)
Create Army: None
Issue Edicts: Declare National Holiday Of Founding of Silvania (1 holiday/year) (1 BP)
Taxation Rate: Light Taxation
Promotion: Token
Income: Withdrawal From Treasury: None
Deposit To Treasury: none
Sell Expensive Items: None
Collect Taxes: 1d20 + 32 ⇒ (4) + 32 = 36 Total/3+7= 19 BP
Events Phase: 75% 1d100 ⇒ 40 Event!
1d100 ⇒ 58 Beneficial settlement event
1d100 ⇒ 1 Boomtown -random settlement order founded excluding templeton 1d4 ⇒ 4 Templeton reroll 1d6 ⇒ 6
Thornshill Until next event phase Economy increase by 1, corruption increases 1d4 ⇒ 1
End of month 41 BP

Danna Laverton |

Month 16 01/11/4712
Control DC 38
Economy 34
Loyalty 16
Stability 33
Consumption 0
Income +8 BP
Unrest 0
Unrest/Turn 0
Fame 3
Infamy 0
Upkeep: Stability: DC38:1d20 + 33 ⇒ (4) + 33 = 37 Unrest is 1
Consumption : Consume (0 BP)
Fill Vacant Magic Item Slots: 2 slots, need to find the table
Modify Unrest: Unrest is 1
Claim and Abandon Hexes: Claim no hexes
Build Terrain Improvements:
Build Fishery Thornshill (cost 4 BP)
Build Sawmill F3 (cost 3 BP)
Build Quarry F4 (cost 6 BP)
Create/maintain Settlement:
Build Watchtower Greengate (cost 12 BP)
Build Graveyard Templeton (cost 4 BP)
Create Army: None
Issue Edicts: Declare National Holiday Of Founding of Silvania (1 holiday/year) (1 BP)
Taxation Rate: Light Taxation
Promotion: Token
Income: Withdrawal From Treasury: None
Deposit To Treasury: none
Sell Expensive Items: None
Collect Taxes: 1d20 + 34 ⇒ (8) + 34 = 42 Total/3+8= 22 BP
Events Phase: 25% 1d100 ⇒ 30 No Event
End of month 38 BP

Danna Laverton |

Month 17 01/11/4712
Control DC 38
Economy 33
Loyalty 17
Stability 36
Consumption 0
Income +10 BP
Unrest 0
Unrest/Turn 0
Fame 3
Infamy 0
Upkeep: Stability: DC38:1d20 + 36 ⇒ (19) + 36 = 55 Unrest is 0Consumption : Consume (0 BP)
Fill Vacant Magic Item Slots: 2 slots, need to find the table
Modify Unrest: Unrest is 0
Claim and Abandon Hexes: Claim E6 and G6 (cost 2 BP)
Build Terrain Improvements:
Build Road E6 (cost 3 BP)
Build Road G6 (cost 3 BP)
Build Mine G6 (cost 6 BP)
Create/maintain Settlement:
Build Foundry Thornshill (cost 16 BP)
Create Army: None
Issue Edicts: Declare National Holiday Of Founding of Silvania (1 holiday/year) (1 BP)
Taxation Rate: Light Taxation
Promotion: Token
Income: Withdrawal From Treasury: None
Deposit To Treasury: none
Sell Expensive Items: None
Collect Taxes: 1d20 + 33 ⇒ (12) + 33 = 45 Total/3+10= 25 BP
Events Phase: 75% 1d100 ⇒ 31 Event!
1d100 ⇒ 78 Dangerous settlement event
1d100 ⇒ 6 Building demand
1d100 ⇒ 19 build a building
settlement: 1d4 ⇒ 1 Silverguard
1d63 ⇒ 51 stable
The citizens of Silverguard demand that a stable be built to meet their needs.
End of month 41 BP

Danna Laverton |

Grigor left to go home at the end of month 1 (August) and could easily return at the end of month 2. You only need to be around for 1 week per month to fulfill your duties. But then we would need an explanation as to why he doesn't accompany you into the field anymore if he is around.
Perhaps you should promote someone else to general.
I'll get a summary up soon.
Did you stat up your family? I forget. :P
I have put Taldani in the General spot, not sure if he is suited or not, don't have many (any) other options. Put Brigit Laverton as Marshal instead of Danna. They are on Dropbox, not entirely finished but pretty close. If you could check them to see if they are acceptable. Kai could fulfill a role not sure what he would be best suited to, councilor maybe but Svetlana has it covered. Maybe diplomat and Finwik could be spymaster. I don't think their stats are great for it though.

Danna Laverton |

Month 18 01/01/4713
Control DC 40
Economy 36
Loyalty 17
Stability 37
Consumption 0
Income +12 BP
Unrest 1
Unrest/Turn 0
Fame 3
Infamy 0
Upkeep: Stability: DC40: 1d20 + 37 ⇒ (14) + 37 = 51 Unrest 0
Consumption : Consume (0 BP)
Fill Vacant Magic Item Slots: 2 slots, need to find the table
Modify Unrest: Unrest is 0
Claim and Abandon Hexes: Claim B4 (cost 1 BP)
Build Terrain Improvements:
Build Road D5 (cost 3 BP)
Build Fishery G4 (cost 4 BP)
Create/maintain Settlement:
Build Stable Silverguard (cost 10 BP)
Build House Templeton (cost 3 BP)
Create Army: None
Issue Edicts: Declare National Holiday Of Founding of Silvania, Spring Festival, Fall Festival, Winter Festival, Erastil Day, All Gods Day (6 holidays/year) (2 BP)
Taxation Rate: Light Taxation
Promotion: Token
Income: Withdrawal From Treasury: None
Deposit To Treasury: none
Sell Expensive Items: None
Collect Taxes: 1d20 + 36 ⇒ (7) + 36 = 43 Total/3+12= 26 BP
Events Phase: 25% 1d100 ⇒ 3 Event!
1d100 ⇒ 99 Monster attack and roll again
1d100 ⇒ 97 Bandit activity and roll again
1d100 ⇒ 80 Dangerous settlement event
Will roll for events pending GM input.

Danna Laverton |

I will work on the next 4 months. The map is in the kingdom folder -silvania
It has settlements listed but no improvements. I will have to do that. I will make a table, some of them have too many things to list on the map. Or I will mark the terrain stuff on the map and make tables for the settlement buildings. Also I was wondering do I need to roll that third roll for the encounter? If I had rolled the monster encounter twice would I have rolled again? Just checking. I am a very bad roller.

Danna Laverton |

I was also thinking that Kai could take over a councilor he has a slightly better wisdom score and that is the roll I think he would be best suited to. The idea is that between treasurer, councilor, and mayor the family is a little over extended. Oleg decides he can no longer maintain both positions so Svetlana, much loved by the townsfolk, resigns as councilor and takes the mantle of Mayor. Party members is that good with you?

DM oKOyA |

The map file is "claimed kingdom map"?
Pages 224-226 of the Ultimate Campaign has what you need to map the settlements.
I'd say yes on the 3rd roll.
Not sure how I feel about custom made (re: player created) NPCs taking over the leadership positions. And I would like to see all PCs in a role for starters.
Mayor?

Danna Laverton |

Dearest Daughter,
It is with great joy we learn of your continued well-being and that of your companions. We can barely wrap our minds around the fact that you are all now the founders of a kingdom! This past half year has ushered in many changes it seems. The exploits you have regaled us with have fired our imaginations and those of your brother and sister too. We are excited to travel to a new frontier and help you strive to make your rule harmonious with all the creatures of the land, or subdue them as your mother much enjoys. We begin our preparations immediately and as soon as I have assisted the farmers in ensuring a bountiful crop we will be on our way. We will see you before the snow flies.
Your Loving Father and mother.
In the second week of the tenth month the family of Danna Laverton arrived in the Kingdom. They initially settled temporarily in the fledgling capital of Silverguard but when the spring came they moved out of the city, a few hours north, in between Thornshill and Silverguard. There they built a cabin and with the help of Kai's magic created a fenced in area of hedges for their horses.
Kai doesn't hesitate to assist the area farmers with helpful spells for their crops and pests and Brigit is becoming well know for her skill in trapping and the bows she crafts during the winter. They are also becoming known as the place to go when in need a of good horse.
The children are well liked by the people they meet and after a friendship between Brigit and Kressle was struck during the winter in Silverguard, Kressle is often a visitor to the warm Laverton home. She often brings Crix and Than are also happy to have other children in the area and Raina and Fallun, who are 14 and 11 now, like being in the company of the two boys who are being trained in a similar manner to themselves.

Danna Laverton |

I have made some mistakes. When reassigning roles there are penalties. I will have to go back and make a loyalty check and unrest increases by 1. Can we wash Grigor though as he basically left right when the positions were filled. I would have to check all the rolls from month one. The other two were later so it is not as much work.