DM NomadSage's Skull & Shackles (Inactive)

Game Master nomadicc

Part I: The Wormwood Mutiny


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Ahoy, mateys!

I'm still pondering character creation guidelines, restrictions, etc, but you can start planning out character concepts, roles, etc. Make sure you take a look through the S&S Player's Guide for the campaign traits.

Big picture, you character should encompass two things into his/her personality: a desire to be a pirate, and/or adventure on the high seas of Golarion; and a more 'shades of gray' outlook than your average heroes. I'd like to avoid any pure evil sociopaths, etc, and good characters are still welcome, though more in the Han Solo/Lando 'scoundrel' territory.

I'd like characters that fit the campaign theme (i.e., paladins and monks need not apply). The swashbuckler in the new Advanced Class Guide looks like a great fit for this type of campaign. It's not on the PRD yet, but should be soon. Lastly, don't sweat not having a completely role-balanced group (tank, healer, caster, dpr)... If you all end up playing warriors and rogues, I'll balance out the threats appropriately.


Totally gonna do the swashbuckler, charisma guy


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

What are your thoughts on Gun Slingers?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

http://www.d20pfsrd.com/races/core-races/human/buccaneer-gunslinger-human

Was thinking maybe something like this guy, still looking at things though.


Lol, that buccaneer looks like a great fit!


Skimming some of the available archetypes, the following seemed appropriate:

Alchemist: chirurgeon (UM), vivisectionist (UM)
Barbarian: drunken brute (APG), sea reaver (UC)
Bard: arcane duelist (APG), sea singer (APG)
Cavalier: musketeer (UC)
Cleric: domains of water, wind, ocean, storm, etc.
Druid: aquatic druid (APG), shark shaman (UM), storm druid (UM)
Fighter: archer (APG), brawler (UC), cad (UC), crossbowman (APG), free hand fighter (APG)
Gunslinger: buccaneer (ARG)
Ranger: skirmisher (APG)
Rogue: pirate (UC), rake (APG), spy (APG), swashbuckler (APG), thug (APG)
Sorcerer: stormborn bloodline (APG)

This list is by no means restrictive.

I'm still hashing through the rulebooks, but here are the basic creation guidelines:

  • 20 point buy
  • average starting gold
  • no monks, paladins, or summoners
  • use only stuff found on the Paizo PRD (not the PFSRD), unless I specifically clear it (there's too much splat crap out there to keep track of)

More to follow... If you have questions, send 'em my way!


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

I'm thinking a half-orc sea reaver barbarian. I'll post something tomorrow.


Since the Advanced Class Guide isn't on the PRD, I'm assuming it's still OK.

Definitely making a swashbuckler. Looking at the picaroon Archetype, although if Kam goes with the bucaneer gunslinger, I may wave off since the 2 archetypes are very similar.

Regardless, I'll do the swashbuckler, probably with the Bucanneers blood or native traits. Very much. Pirates pirate. Life at sea is all he has ever wanted. Plunder and infamy abound.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I may go with a water themed healer too, looking at some different things


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

http://www.d20pfsrd.com/races/other-races/featured-races/arg-undine/undine- adept-druid-undine

What about this guy? It's a pathfinder race and arch-type, not sure if it's in any restricted books.


Link to the official PRD.

The undine are from the ARG, which is on there. Meh on yet another plane-touched human offshoot, but it should work fine.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Perfect thanks for the link, been using the d20pdsrd, wasn't sure which one you were meaning.


Since we are using random races from the PRD, then merfolk are OK as well then? :)


Ugh... how about core and featured only, any others by exception. There are a number of tengus found in the Shackles region.


Male Half Orc Barbarian (Sea Reaver) 3; 44/44 HP ; AC 15; Init +4; Fort +4; Ref +2; Will +0; Perception +4
Tracked Resources:
6/6 Rage

Initial concept.


Looks great!


Hmm, either a human or a flame haired super passionate ifrit with Wild at heart and fire in the blood.

Leaning toward the latter to do something different.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Oracles allowed?

Prestige classes?


Oracle of waves looks good.


Oracles are fine.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)
DM Fflash wrote:
Oracle of waves looks good.

Yeah I was looking at that, or maybe a Horizon Walker

Putting a couple together to see who looks more fun and depending on what we need.


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

Initial hack at stats and avatar complete.

Dave can you add a gameplay link that we can dot so this pops on Wayfinder?


I see no stats.


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

Weird. Didn't save. Fixed.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

Alchemist is my choice


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Just so you know Magma, you can't drink potions under water, and I am assuming we may spend some time in water


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

We can leave him on the ship ...


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN
Sama'el Val'varen wrote:
Just so you know Magma, you can't drink potions under water, and I am assuming we may spend some time in water

are we hunting for the lost city of Atlantis??????

who says i can make a potion of water breathing.


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

I expect more ship than under water. We can always have an away team.

Dave will you allow drawbacks or flaws for an extra trait or feet respectively?


Male Fetchling Slayer 7/ Red Mantis 5

Sorry I haven't committed to my character as of yet, I need to read the handbook and I just haven't had time. I am going to try and do that now.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN
Tan D'argnan wrote:

I expect more ship than under water. We can always have an away team.

Dave will you allow drawbacks or flaws for an extra trait or feet respectively?

tan wants a 3 leg


Tan D'argnan wrote:

I expect more ship than under water. We can always have an away team.

Dave will you allow drawbacks or flaws for an extra trait or feet respectively?

Nah, PCs are powerful enough... feel free to roleplay quirks, but they don't really need more toys.


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

Draft crunch added, going with the Daring Champion cavalier ... still a swashbuckler for all intent's and purposes, but will be a bit delayed on gaining the swashbuckler panache abilities

Still considering 1st level weapon selection and thinking over traits.

I get free teamwork feats, so if there are those that you guys would prefer let me know ... better yet, if there are those that you all want to take let me know.

For example, I'd love to take Lookout as a feat, but without someone else, it's pointless (even with my ability to share it upon activation)

Fluff is coming, but think fiery, impetuous, glory-seeking, cocky, confident, charming, but misses subtleties, innuendo and is grossly susceptible to seduction and magical influence.

Thinking a former gang leader in a coastal town turned pirate. Criminal activity borders on the minor to moderate ... a thief, smuggler, scoundrel but not an outright murderer or arsonist.


In the interest of keeping that spark going, lets aim for everyone's characters ready by this weekend, at least in rough form with avatars made. I'll kick off the gameplay Sunday or Monday!


Male Fetchling Slayer 7/ Red Mantis 5

So what do we have for characters already?

Swashbuckler
Barbarian
What else?


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

Alchemist


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I am looking at a healer or a ninja most likely


Again, don't feel obliged to fill roles you don't want to play. I'll adjust if you don't have caster/healer types.

Not sure what type of alchemist Rich is looking at, but the chirurgeon has healing powers.


Male Fetchling Slayer 7/ Red Mantis 5

Tike, is your character more the cavalier? You mentioned the swashbuckler, but now you have gone with the Daring Champion Cavalier. I am having trouble finding that class.

One of my first thoughts was a swashbuckler as well....I mean, of course we need a damn swashbuckler....and probably a smuggler.


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

It's essentially a swashbuckler. He gets most of the swashbuckler abilities and I'll play him like one. Rapier wielding, panache, finesse etc.


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

Daring Champion comes out of the Advanced Class Guide. As does the Swashbuckler.


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

Could play a sorcerer or wizard, Brad. Lots of good stuff there. Ice/water specialists or bloodlines.

ACG slayer looks good, so does the Hunter and even the skald.

Shaman could be interesting but looks really weird, and somewhat complicated.


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

Fluff added. Adjusted abilities one more time. Gear complete.

Everyone: Open question above about teamwork feats, feel free to kick in.

May still look at other traits, but for now it's good.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I honestly haven't even really looked at team work feats, I think they can be pretty cool, but so many classes are so starved for feats already that they always seem like a better idea for Warriors or classes with a lot of bonus feats.

Dave - I will get my guy done this weekend, still have like 3 ideas I want so I am going to get them all built and see which one I like best.

I know they aren't on the Pathfinder SRD, but what are your feelings on psionics? I have always loved the concept, but finding a DM that has even looked at them isn't easy and I don't want a DM to have to learn on the fly.

They just have some cool features that would work well in this AP I think.


I love psionics, and I have DSP's Ultimate Psionics book. I'd be okay if you want to try something, but only if its thematic with the whole pirate thing. Professor X =/= Yarrr.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

ok, now I have 4 ideas to hash out by the weekend...sigh :)


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Dave what is your email address? I got some questions I want to shoot your way

Or if you are a google talk user, add me - kgroenlund@gmail.com


Male Fetchling Slayer 7/ Red Mantis 5

Dave what are you thinking as far as race restrictions?


Male Ifrit Daring Champion (Order of the Flame) 1 -- AC:13 HP:7/11 (currently Fatigued, -1 Con damage), F3 / R3 / W-2 , +2 fire/light, Perc: -2
  • Challenge: 1/1
  • Efreeti Magic: 1/1
  • Tactician 1/1
  • Fire in the blood: 2/2

Above he says core and featured races only. There's a slot for both on the PRD. I'll gen a list tomorrow if I think about it.


Dalamus Othreleth wrote:

Dave what are you thinking as far as race restrictions?

Yeah, core races and featured from the ARG. If there's something oddball you're leaning towards, it should be okay as long as it fits the 'pirate campaign' theme. No mermen, ffs.

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