DM Nex's Dragon's Demand (Inactive)

Game Master NeoEvaX

Game thread failed, please go to:

LInk to Correct Campaign


Sovereign Court

game master

Dot


| HP: 23/23 | AC 19* (T14*, FF 16*) | CMB: +3 CMD: 16 | F:+5 R:+5 W:+5 | Init +3 | Perc +4, SM +0, Bluff +7, Diplomacy +8 | Speed 30 ft. | Spells: 2nd: 2/3, 1st: 3/5 | Arcane Pool: 3/6 | Slippers: 9/10 | Active Conditions: Shield Other (Grilnik), Shield (1 min), Gravity Bow (1 min)

dot


Male ratfolk wizard 2
Vitals:
HP:14/14 AC:14=10+(3dex,1size) Speed:20ft BAB:1 CMD:11 CMB:0 FORT:+1 REFL:+3 WILL:+3 SQ:Scent Init:+3

Poke


Male Half-orc | HP: 17/29/ | AC: 16 (13 Tch, 13 Fl) | CMB: +8, CMD: 17 | F: +6, R: +7, W: +6 | Init: +3 | Perc: +7, SM: +7 Rogue (unchained)/3rd Cleric of Cayden Cailean/2nd| Speed 30ft (30ft) | Active conditions: None.

.


You all have your reasons for joining up with Silas. He offered you all a easy job. Maybe a bit too easy. Guarding a basic caravan was a great way to earn some money, or so you thought.

Very little happened during the last. You mostly just followed Silas' lead on where to go, and when the caravan should take a break. A few of you started to realize Silas was hiding something, though none of you knew for sure, what it was.

One of the biggest cities you where to stop over in was a small town called Belhaim. As you approached the city you get a nice look at the "quaintness" of the town.

View as you approach

As the caravan approaches a man stands in the road. You can tell from his demeanor that this is a law man of some kind. You soon see a few more men waiting behind him.

The man speaks up "Excuse me sir. Can I see your paperwork for..."

...

What happened next seemed go happen almost too fast. It was one of those moments in your life, where you feel like you just skipped to the end, trying to remember exactly what happened. All you remember is the law man very quickly recognized Silas. Turns out he was a smuggler who had been moving through these parts for months. You where all interrogated by the law man and his men. They quickly realized you where all not involved with this man, and set free.

The next thing you realize is the law man, all of his men, Silas, the caravan, and any chance of getting paid are heading south.

You are all standing in the road, slightly dumbfounded. A small crowd of townsfolk watch this happen. Soon a young woman approaches your little group.

[b]"Greetings strangers. That was like one of those horrible montages I have read about. My name is Talia. Talia Orem. I run the local inn for this town, The Wise Piper. I wanted to offer you all a few days free stay. I figured I should offer before any of those darn Abadar folks try to sell you one of their beds. Anyway, some rooms and food are available to you whenever you wish."[b]

Talia is still standing there. If there is any role playing you wish to have before the caravan gets to town, go for it. Otherwise just jump in after Talia is done speaking.

I will be peppering in images here and there. When I do I will be placing them into the Campaign Tab for reference later, if you wish.

Here is a map of Belhaim: Map. You are currently in the south right accross the bridge. #4 is The Wise Piper. #3 is the Belhaim Garrison, where you where interrogated. As you learn what things are I will put them into the Campaign Tab


You all have your reasons for joining up with Silas. He offered you all a easy job. Maybe a bit too easy. Guarding a basic caravan was a great way to earn some money, or so you thought.

Very little happened during the last. You mostly just followed Silas' lead on where to go, and when the caravan should take a break. A few of you started to realize Silas was hiding something, though none of you knew for sure, what it was.

One of the biggest cities you where to stop over in was a small town called Belhaim. As you approached the city you get a nice look at the "quaintness" of the town.

View as you approach

As the caravan approaches a man stands in the road. You can tell from his demeanor that this is a law man of some kind. You soon see a few more men waiting behind him.

The man speaks up "Excuse me sir. Can I see your paperwork for..."

...

What happened next seemed go happen almost too fast. It was one of those moments in your life, where you feel like you just skipped to the end, trying to remember exactly what happened. All you remember is the law man very quickly recognized Silas. Turns out he was a smuggler who had been moving through these parts for months. You where all interrogated by the law man and his men. They quickly realized you where all not involved with this man, and set free.

The next thing you realize is the law man, all of his men, Silas, the caravan, and any chance of getting paid are heading south.

You are all standing in the road, slightly dumbfounded. A small crowd of townsfolk watch this happen. Soon a young woman approaches your little group.

[b]"Greetings strangers. That was like one of those horrible montages I have read about. My name is Talia. Talia Orem. I run the local inn for this town, The Wise Piper. I wanted to offer you all a few days free stay. I figured I should offer before any of those darn Abadar folks try to sell you one of their beds. Anyway, some rooms and food are available to you whenever you wish."[b]

Talia is still standing there. If there is any role playing you wish to have before the caravan gets to town, go for it. Otherwise just jump in after Talia is done speaking.

I will be peppering in images here and there. When I do I will be placing them into the Campaign Tab for reference later, if you wish.

Here is a map of Belhaim: Map. You are currently in the south right across the bridge. #4 is The Wise Piper. #3 is the Belhaim Garrison, where you where interrogated. As you learn what things are I will put them into the Campaign Tab


Male LG Dwarven Cleric 5 | HP: 53/53 | AC: 21\25 (12\16 TAC, 19\19 FAC) | CMB: +5, CMD: 17\21 | F: +7\9, R: +3\5, W: +7\9 | Init: +2 | Perc: +8\10, SM: +7 | Spells etc | Active conditions: Longstrider (3?/5 hours; 40' move); Shield Other (@Brynn; 5 hours)

.
blah


Male ratfolk wizard 2
Vitals:
HP:14/14 AC:14=10+(3dex,1size) Speed:20ft BAB:1 CMD:11 CMB:0 FORT:+1 REFL:+3 WILL:+3 SQ:Scent Init:+3

Boom bap Zow!!!


Test Again


Male Half-orc | HP: 17/29/ | AC: 16 (13 Tch, 13 Fl) | CMB: +8, CMD: 17 | F: +6, R: +7, W: +6 | Init: +3 | Perc: +7, SM: +7 Rogue (unchained)/3rd Cleric of Cayden Cailean/2nd| Speed 30ft (30ft) | Active conditions: None.

Dot.

Community / Forums / Online Campaigns / Play-by-Post / DM Nex's Dragon's Demand All Messageboards

Want to post a reply? Sign in.