DM Morvius's Chelish Heroes

Game Master Tourach


51 to 100 of 238 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

While we were in that last town, when I bought extra trail rations I would also have like to buy an additional 20 arrows. The extra arrows will be kept on my horse for now.


Lucrezia Villanova wrote:
While we were in that last town, when I bought extra trail rations I would also have like to buy an additional 20 arrows. The extra arrows will be kept on my horse for now.

That is fine with me. Arrows are easy to make even in these conditions and will cost the listed price. Food is what is scarce and elevated in price.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

I've done my calculations for my encumbrance and I have another 50 lbs before I have to worry about it. Though I will need my share of the gold to buy more rations for the road. I doubt the party would want their archer to starve. :(


Heh. I was just about to recommend that we pass out the gold so people could buy supplies for just that reason. :)


Now that gold splitting is done, for those that haven't, please mark off whatever you paid for food over the two week trip. In addition, pay for and mark down any remaining rations you are carrying. As noted, there are people in Rundun that sell things, so moving forward purchasing things here is an option if you didn't want to buy extras on the way. Even so, the past two weeks need to be paid for at on the road prices =P


Bealzius - Please purchase food, both for the two week trip and any you want on hand moving forward. In addition, please list your gold on your character sheet.

Hafdan - Please purchase food for the trip and anything you need moving forward as well. Also, please tally and record your encumbrance.

Kendall - Please list what spells (if any) you have prepared on your character sheet.

Thanks all!


M Human (Chelaxian) Rogue 4

Gotcha, I'll have that done soon.


I might have to bow out of this game since there is a lot of problems at my job with all this August 2 deadline garbage going on, I have been pressed to some deadlines and cover other laidoff peoples jobs while they "find" someone.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

Sorry to hear it. Hope it blows over so you don't have to bow out.


Kendall Lark wrote:
I might have to bow out of this game since there is a lot of problems at my job with all this August 2 deadline garbage going on, I have been pressed to some deadlines and cover other laidoff peoples jobs while they "find" someone.

Sorry to hear that. Let me know how things go and if the beginning of the week still looks like you'll need to bow out, I'll re-open the recruitment thread and look for another divine caster.


Going to reopen recruitment. Specifically for a divine caster.


Sorry I just can't work out my schedule right now, RL got me bad with all the politics and a couple of douch bags


How do you want to handle hit points as we level? Are we rolling or taking the average (or something else)?


Marc Baradin wrote:
How do you want to handle hit points as we level? Are we rolling or taking the average (or something else)?

I'll let you guys either roll in this thread or just take average as an individual choice each level.


Okay, and am I right that we have 1200xp so far? (So level 2)


On a completely separate note, has everyone checked out the recruitment thread for the new divine caster recruit? So far we haven't had too much interest, though a battle oracle has been posted. It seems like a fine replacement for Kendall, though switching out a cleric for an oracle is always going to be a downgrade. And his skills are pretty much already covered by what we have in the group. From a mechanical standpoint the character doesn't seem to add much, but it's not awful.

From a roleplaying standpoint it seems fine (though he'll need to come up with some sort of sponsor to have gotten him into the group.) Other than being described as having feline-like grace with a dexterity of 12 and I don't see any connection between his background and him being an oracle (and especially an oracle of battle), the writeup isn't horrible.

What does everyone else think?


I thought there was a Cleric of Asmodeus there too?


One cleric withdrew his application. Another person suggested that they would make a cleric, but have yet to do so.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

Yea, I'm not sure about the oracle as he covers skills we already have. I would prefer a character with wisdom, like a cleric or a druid. Even a ranger with some wisdom would be preferable. His story is also a little weak, I agree.

On the leveling thing, I will be taking average. I forsee myself rolling 1s for hp if I did not take average.


I'm not sure what people's aversion to competition is, but it always seems to me that once someone has a concept up other people don't even want to post something similar. Which is upsetting, because games can stand to be choosy given the amount of players active on the board.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I will take the average for my hp.

I also don't understand people's aversion's to playing clerics or their inability to put in applications for the specific role that you said you are looking for.


Back to leveling:
I'll probably have Marc pick up survival from now on since we're sorely lacking in that regard. He's not going to be amazing at it, but I guess we'll have to make do.

Other than that most of my leveling decisions don't actively help the group. But if anyone has anything they need Marc to pick up that I haven't though of, just let me know.


Hmm, well average of 1d6 is 3... (actually 3.5, but that won't roll... Or is it rounded up to 4?) If it's 3, I might as well roll. Buy I'll take average if its 4.

Other leveling benefits:
+1 Base Attack
+1 Will save
+1 O-level spell known
+1 1st-level spell per day
New spells: icicle dagger, alarm

7 skill points
+2 Knowledge (religion)
+1 Knowledge (arcane)
+1 Knowledge (local)
+1 Knowledge (planes)
+1 Stealth
+1 Appraise
+1 Spellcraft (favored)


I'm sure DM Morvius will correct me if I'm wrong, but 3.5 rounded to a whole number is always 4. In any case, normally when hp averages are taken you round up even in D&D. (d6 gets 4, d8 gets 5, and d10 get 6)

Bealzius Cremnor wrote:


New spells: icicle dagger, alarm

Is there a reason you're avoiding Grease or any spell at all that takes advantage of Spell Focus (Conjuration)? Even acid splash would be better than ray of frost, both because it's not cold damage and because it's actually a conjuration spell. But I have to question the wizard that decides that icicle dagger is a good idea. I know my character is going to be outraged the first time Bealzius walks into combat, gets wrecked, and wastes party healing resources for absolutely no gain.

If your intent is to play a wizard that doesn't realize this is an absolutely terrible idea, then that's fine. I can respect that and it might be fun. I'm just trying to make sure that you as a player are aware of it.


Regarding HP, yes, a 3.5 rounds to 4.

On the vacant slot, in my opinion what is needed is a full caster. Is actually prefer an oracle to a druid personally and definitely wouldn't accept a ranger. That said, I'll listen to the group's opinion. I think, when talking about evil gods, that oracles aren't so bad as negative energy channeling is pretty subpar and being able to cast cures spontaneously is pretty handy. Options are take the oracle presented or deny them and reopen the thread hoping for a cleric eventually. I lean toward taking him, but it's up to you guys.


DM Morvius wrote:


On the vacant slot, in my opinion what is needed is a full caster. Is actually prefer an oracle to a druid personally and definitely wouldn't accept a ranger. That said, I'll listen to the group's opinion. I think, when talking about evil gods, that oracles aren't so bad as negative energy channeling is pretty subpar and being able to cast cures spontaneously is pretty handy. Options are take the oracle presented or deny them and reopen the thread hoping for a cleric eventually. I lean toward taking him, but it's up to you guys.

I think the battle oracle will be fine. Most of my issues with the character are minor (and nit-picky) and I think roleplaying-wise it'll fit in fine.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

As far as leveling goes, I was planning on putting a rank in survival as well so we will end up having 2 chances at it or one of us can help the other one. For Bealzius, as a specialist, you have to(as in the game says you do) pick up a spell from you school as one of your free spells, so picking up grease or something would be a good idea. For recruitment, I think we should keep looking for a cleric, as a cleric would step on people's toes less when it comes to skills and such. But I won't throw a fit if people like the battle oracle.


Lucius Cassius wrote:
As far as leveling goes, I was planning on putting a rank in survival as well so we will end up having 2 chances at it or one of us can help the other one. For Bealzius, as a specialist, you have to(as in the game says you do) pick up a spell from you school as one of your free spells, so picking up grease or something would be a good idea. For recruitment, I think we should keep looking for a cleric, as a cleric would step on people's toes less when it comes to skills and such. But I won't throw a fit if people like the battle oracle.

Icicle Dagger is technically a conjuration spell, so he's fine there. It just happens to not be a very good spell compared to something like Grease. If we needed another person to hit things we'd have another fighter. What we need a spellcaster for is controlling combat.

And I'm good either way. If we end up waiting for a cleric, I wouldn't mind that either.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

Ah, I don't know the spell that well. But I agree that we do need some battlefield control. I'm sure that making things flat-footed would make our rogue happy. :)


Right. and while it's true that Lucrezia has Grease, that's not a spell that we can have too much of. Especially given spell focus (conjuration) increases the DC of it.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

Agreed. Plus, I think that Lucrezia would prefer to arch since she has the feats for it.


Well, being a bard, I think Lucrezia's just going to focus on whatever is useful at the time. She can melee if absolutely necessary and will shoot a bow otherwise. But I don't think she'll mind casting when we need her to.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

Well that's also true. It's why bards are awesome. :)


They are easily my favorite class. Access to all knowledge skills, they cover basically all social skills eventually, a decent spell list, and some of the best support abilities in the game. What's not to love?


Hrm. I thought I had already done this, but apparently that post got eaten?

2nd Level HP roll: 1d10 ⇒ 10

Edit: Well...thank you Paizo board, for eating that previous post.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

Exactly, and ours is especially awesome and pretty I might add. :)
Congrats on your max hp roll.


Well, to be honest, none of my wizard characters have ever used the spell grease. I've never liked the spell, for one thing, as it never seemed like anything my wizard characters would cast. I did have a universal wizard who used obscuring mist from time to time. But that was some time ago. I've played mainly sorcerers since then (and a paladin of Arazni, and one inquisitor/ranger.

So, I guess to be perfectly frank, as I have never used the spell grease, I don't have a tactical reference for using it.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Thank you Lucius, I am sure Marc will agree. ;)

This is actually my first time playing a bard. I usually favor clerics or paladins.


Hearing no further objections and with both of our cleric applicants bowing out and no new applicants, I'm going to accept the oracle. Will integrate him in a bit.


Welcome aboard Raven!


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Glad to be aboard :-)

Let me know what you need from me, and I will see what I can do :-)


We'll work it this way - Raven had not initially made the cut until the church of Asmodeus put pressure on the government to include a representative. As a result, Raven didn't leave until late, and ended up a day or two behind the group. Following the same map from the Citadel, he'll end up within range of the group during the next evening.

Oh, and Raven, they do give you papers with the royal seal to verify your inclusion in the team.


M Human (Chelaxian) Rogue 4

So with all this talk of leveling, just wanted to confirm that we're using the Fast xp track and should hit level 2 at 1300xp, correct?


Hafdan Jelspar wrote:
So with all this talk of leveling, just wanted to confirm that we're using the Fast xp track and should hit level 2 at 1300xp, correct?

We're using the medium track, so leveling at 2000. That said, I'm all for talk about leveling now and working out whatever coordination you need. That way once you do get to 2k it's quick and dirty and we can all keep rolling with the game.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

@DM Morvius: That's is fine. Let me know when you want me to post in the IC thread, and I will do so; I will make a point of brandishing the appropriate paperwork at the earliest opportunity possible ;-)


Okay... slightly confused, but leveling at 2000 and people want me to learn grease.


Raven, feel free to post in the IC thread whenever you'd like at this point. You'll be coming in from behind the group (the same direction that they came).


Bealzius Cremnor wrote:
Okay... slightly confused, but leveling at 2000 and people want me to learn grease.

I, at least, would prefer that you concentrate on combat control spells, yes. The party does a whole lot of hit point damage at the moment. What we don't have is the ability to control the combat with area effects or debuffs. With that said, your feat improves Grease, and it's easily one of the top two first level spells to begin with. So it'd be a very good choice for your wizard.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

Agreed. There are few things more powerful than battlefield control magic.


Hmm, well like I said, the last few arcane casters I've played have been sorcerers, though I did play a generalist a while back... and a diviner. This is something new to me, so if I'm doing it wrong, I apologize.

I've looked up the Conjurer's Handbook, online, and I've asked the DM if I could change out a few things about my character when I level (or sooner if I need to for the party), namely spell selection and opposing schools. Apparently I chose the two schools that a conjurer should never choose. :P.

1 to 50 of 238 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Morvius's Chelish Heroes OOC All Messageboards

Want to post a reply? Sign in.