DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


751 to 800 of 4,230 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>

Male Human Expert 1 Warrior 1

I can't write but if you want to write them down; Rosie, Owlbear, Jaundiced Jape, Barefoot Samms, and Giffer Fishguts says in a hushed voice. I am not sure about Giffer, I will ask him at the last minute.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

@Group:So are we doing this tommorow night?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft
Dimitrious Black wrote:
@Group:So are we doing this tommorow night?

Still dripping a bit from her return swim in the ocean, Suny replies to Dimitrious,

"Well.. I in't sure about tomorrow night...?" Her lips forming a 'mue' as she concentrates, "More like we's gon'a see about some changes when we's supposed ta' be back on board. When we's can be makin' a distraction with tha' shine an'a food an' tha' water an' stuffs..." Suny points out.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

"That sounds like the plan to me. Row back to the ship, get on board, create a diversion, then attack."


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny nods.... "Well.... go back ta' boat. Show 'em whut's we found an' all'a stuffs we got, while makein' a point that we's better at whut we's doin' than Plug and Scourge is, like." She grins. (^_^)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
.Suny. wrote:
Suny nods.... "Well.... go back ta' boat. Show 'em whut's we found an' all'a stuffs we got, while makein' a point that we's better at whut we's doin' than Plug and Scourge is, like." She grins. (^_^)

Nods at Arjun and Suny Very well then, the sooner the better


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Calah says "Hmm yes, but do not forget that we should challenge them officially. Just taking them out sneakily will not win over the other members of the crew, even if we have a group now. The more men the merrier if they can be trusted. We should bring the chest o' gold as well as a statement. Me n Suny can swim alongside, so we don't have to row twice. I will prepare combat spells for tomorrow so if it comes to a fight we will be ready for them."


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Sunny nods in agreement with Calah, even as she sets her gear aside to dry from the evening's swim. Sunny, herself, is happy to dance a while around the fire as she basks in its warmth, light and shimmering flames. (^_^)


Male Human Expert 1 Warrior 1

The night is warm but the sand is cool, the warmth of the fire is welcoming. Unless you have anything you wish to do tonight it will pass uneventfully.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Kyranda,do you have any healing available?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Skippy, skippy, dance, dance, cavort, cavort...* (^_^)

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

nothing Jax wants to do. Oh wait, skip and dance along with whoever else wants to join in as well.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun whiles away the evening playing with Reptar by the fire.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Calah tries to cuddle up with Sandra, talking to her about the crew, who to trust and debating on what to do with Scourge and Pugg.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro enjoys the beach and the fire during the evening. it reminder her of home. she wasn't concerned about when the mutiny was to take place. she just was looking forward to bonking some skulls around.

Noro enjoys a bottle of rum she managed to aquire.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Dance:1d20 + 7 ⇒ (9) + 7 = 16

Perception:1d20 + 6 ⇒ (1) + 6 = 7

Diplomacy:1d20 + 4 ⇒ (15) + 4 = 19

Suny gracefully swirls about until she ends up draped over Noro's shoulders, seeming breathless from her spinning and twirling about the fire,

"Izzz 'at rum...?" She asks intrigued?


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will enjoy some crab and try his damdest to resist drinking the oh so sweet rum knowing that he must focus on the mission ahead...Plus he's had the crap beat out of him and must rest and recover.

This sucks man, I love beach parties 8>)


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Awe... Poor Dim. I'd be offerin' ye some soothin'... but there's no magic in it. Well... maybe a different Kind of magic? (^_^)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Thanks Suny, That really helps


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro takes a swig of the rum bottle then hands it to sunny.
better shave me shome


Male Human Expert 1 Warrior 1

The sun rises and with it the cacophony of the jungle. For those hoping to sleep in, a rude awaking in the form of squawks and whistles rouses you from you slumber as the jungle comes once more to life.

Sczarni

Female Human 5th Cleric

The healing I can provide is both healing and "healing" I am more then willing to help you out any way you want.

1d8 + 3 ⇒ (1) + 3 = 4


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
Kyranda wrote:

The healing I can provide is both healing and "healing" I am more then willing to help you out any way you want.

1d8 +3

Dimitrious looks at Kyranda with a bemused look on his face Healing and Healing are they not the same thing

Thanks Kyranda, if you got anything else before bed that would be awesome

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax magic missiles whatever is out there, so they can all go back to sleep. damage: 2d4 + 2 ⇒ (4, 4) + 2 = 10 and if those things are within 30 feet, add 1 damage to each magic missle.


Male Human Expert 1 Warrior 1

Jax quiets the jungle for a few minuets, but after a couple the jungle goes back to its normal noises. Just hit snooze on the alarm clock.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny snuggles against whom ever it was she fell asleep besides the previous evening as the morning jungle awakens with noise to greet the dawning sun's rays.

Blinking, she sits up, yawning and stretching. Happy to bask in the morning sun's rays even as she gathers her thoughts from sleep. Proceeding to stand and continue to stretch, flex and otherwise limber up.

"Mornin'!" (^_^) She looks around as every one else arises to greet the new day.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax wakes up. Sorry everyone, I did my best to try to get everyone a good nights sleep, but it isn't exactly always possible

Then he does some push-ups as his morning exercise.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious wakes up and starts prestidigitating a garlic butter seasoning for a crab breakfast and will happily season anyone elses.


Male Human Expert 1 Warrior 1

Can I have some?
I am going to try to use google docs for the coming combat when you take over the ship. I am in Jebel Ali right now so it may take me a day or two to get it posted. Until then enjoy the beach and make sure to keep hydrated.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun rises and stretches, having thoroughly enjoyed camping on the beach. "Can I help with the cooking? We have a busy day today, what with staging a mutiny and murdering our captain. Not something to do on an empty stomach."


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

I'd love to help but....


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Memorizing produce flame, hydraulic push, CLW, burning disarm, warp wood, bull strength

"Bah don't start thinking of him as a captain."

Calah says.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro memorizes:

punch to the face
roundhouse kick
kick to the groin
uppercut
and chokehold.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax goes to get the stuff he shot down out of the sky in the middle of the night. no use letting this go to waste, this can be food too.


Male Human Expert 1 Warrior 1

Jax finds a couple of colorful dead birds. Will probably taste like chicken.

The water is a little choppier than it was yesterday. Anyone who swims back will need to make a DC 15 swim check or risk drowning. Taking the boat should be safe. Unless you tell me otherwise I will assume you are not trying to hide your return. The boat can hold 6 people. Remember you have Sandra and Conchobhar with you as well.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

I believe that Suny and Calah can swim normally right? Creates some space in the boat.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Aye! I be swimmin'. (^_^) Though, we's got all'a meat/foods an' stuffs we found.

I s'pose we can all-a-ways just tie the chest ta' tha' end of the Jolly-boat and kind'a 'drag' it along? No need fer just a box of shine ta' get in'a way of things, hey?

Very much cheers ta' all! (^_^)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

So with the amount of people we have and the 700lbs? of crab, this will take 2 trips


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny scampers about, helping wrap, bundle and other wise load the Jolly-boat in preparation for the return to the ship.

With no threats really left on/from the island, she wears only her belts holding her weapons. Her armor is folded and packed into the boat along with most of the food (Crab) and water barrels.

She is quite happy to swim along side the jolly-boat and even help with the towing there of. (^_^)

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax helps pack up the boat along with anyone else and gets on. can everyone make it safely in 1 trip? boat holds 6 and 2 pcs can swim safely. Not sure if there is more than 8 of us or not including npcs.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

"We will need to make two trips for the crab meat. Of course, we will likely have fewer crew members to feed between the two trips, but such is life."

Riding in the boat.

Sczarni

Female Human 5th Cleric

Since I am not really able to swim I will be riding in the boat.. have I mentioned I really don't like water that much?


Male Human Expert 1 Warrior 1

If you want to bring the crab then it will take two trips if only two are swimming; if 4 swim it will only be one trip.

Sandra Conchobhar and I can take the second trip, just let Scourge know that you have more food back on shore. Don't bring all the crab at once.

I will assume you all are on the first trip.

DC15 Perception Check:
You can make out Scourge and Plugg up on deck awaiting your return. Fishguts is up on deck as well. He seems to be using fishing nets.

Suny wrote:
with no threats really left on/from the island

Who said that? ;)

It should not be a big issue making two trips unless your plot has been discovered or the first party makes some rash decisions.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Playfully splashes water @ Kyranda. (^_^)

Perception:1d20 + 6 ⇒ (12) + 6 = 18

Profession Sailor:1d20 + 5 ⇒ (18) + 5 = 23

Acrobatics:1d20 + 6 ⇒ (20) + 6 = 26

Climb:1d20 + 5 ⇒ (14) + 5 = 19

Suny scampers, climbs, hauls, carries and otherwise performs her tasks of transferring provisions, supplies and people back aboard the boat with alacrity. (^_^)

With most of the first load delivered to the deck, Suny bounces to attention,

"Permission t'a retrieve tha' reast of tha' provisions an' stuffs we's found on'a island, Sirs?!" She calls to Master Plugg and Mister Scourge.


Male Human Expert 1 Warrior 1

You have more? Scourge asks incredulously. Ok then go get the rest, we are almost ready to shove off. There should be a good wind tonight around high tide, don't be late.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Upon reaching the ship Aye Captain, I can aid you with the winds tonight


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny nods and bounces enthusiastically, "Oh aye, Sir! Lots more of all sorts of interestin' stuffs! Fer sure!" She gushes enthusiastically, before spinning and dashing off to get the Jolly-boat read for the second trip. (^_^)


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

"We found Sandra and Conchobhar alive and well. They were held captive by grindiloks an we rescued them." Calah gauges Scourge and Puggs response on that. sense motive: 1d20 + 9 ⇒ (10) + 9 = 19

She starts to carry a portion of the meat to the Galley. "Let's preserve this meat while the others grab the rest Kroop. Want to check the quality?

Could ya help with carrying while the others go back collecting the rest?" Calah asks adressing the friends who are not going to collect the rest of the food and treasure.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25
.Suny. wrote:
Suny nods and bounces enthusiastically, "Oh aye, Sir! Lots more of all sorts of interestin' stuffs! Fer sure!" She gushes enthusiastically, before spinning and dashing off to get the Jolly-boat read for the second trip. (^_^)

Jax nudges suny ssh, we probably shouldn't tell everyone about the stuff we found, until we are sure we know who we can trust as Jax whispers this. But you know what is more important than treasure, the time we all spent together on that island, that is priceless.


Male Human Expert 1 Warrior 1

dc15 sense motive:
Niether Scourge nor Plugg looked particularly happy to hear of the rescue.

When on their own Fishguts confides in Calah I think I have them, the whole crew. If you guys can take out Plugg and Scourge I think they will all follow you.

751 to 800 of 4,230 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / And so our adventure begins... All Messageboards

Want to post a reply? Sign in.