DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


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Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Them's who's got a swimmin' ability can be helpin' them's whut in't, right?


Male Human Expert 1 Warrior 1

Makes since to me those with swim speed can automatically assist one person who does not giving a +2 bonus.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

(^_^)

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax stays on the island, unless told otherwise. he has a positive str, so he can just take 10 and make it.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Shall we do the boat thing in spoilers? Off in the discussion thread or some such? Am happy if it's all resolved quick, like, so's no one feels they's missin' out on nuffin'. (^_^) Wishin' every one all'a very bestest. (^_^)


Male Human Expert 1 Warrior 1

We can do it in the open, I will assume everyone will be back briefed unless you decide otherwise.

The swim the the ship is uneventful. There are no lines over the side and she is still hard aground. To climb aboard I will need a DC15 climb check, or another way to get aboard. Please make a stealth check as well.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At work

Being mindful of the sharp coral upon which the ship still rests, Suny quietly swims around untill she comes to the place where the storm damage is being repaired.

Perception:1d20 + 6 ⇒ (10) + 6 = 16

Stealth:1d20 + 6 ⇒ (5) + 6 = 11


Male Human Expert 1 Warrior 1

Where there used to be a hole it looks like some basic repairs have been made. The hole has been plugged and stuffed with oakum.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At work

Suny floats barely at the surface and peruses the crew's works....

"Bugger.... There go that idea fer a way in. So? Who's up fer tryin' ta' climb tha' rudder?" She whispers to Calah and Dim.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Calah casted air bubble, touch of the sea on Dimi so he can swim on his own. Everyone has hide from animals.

would casting warp wood from under water make a lot of noise? Was planning to use it to make the climb easier.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro is not very stealthy so unless needed she remains with Jax no point in letting the finger wiggler get eaten...not yet at least.


Male Human Expert 1 Warrior 1
Calah wrote:
would casting warp wood from under water make a lot of noise? Was planning to use it to make the climb easier.

Ships creak a lot, it may go unnoticed, would definitely help the climb, I'll give them a 20% to hear if you attempt it.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Climb Take 10

Stealth: 1d20 + 13 ⇒ (20) + 13 = 33

Also I can give folks a +2 on stealth 8/day for th whopping 2 rds each


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At work.

Hey! We helped ye with tha' swimmin'. I in't gon'a down play ye bein' able ta' be helpin' us with tha' sneakin'! (^_~)

Climb:1d20 + 5 ⇒ (10) + 5 = 15

Stealth:1d20 + 7 ⇒ (17) + 7 = 24


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Calah will try it, maybe Dimitrious can do ghost sounds to increase the creaking sound of the ship.

1d100 ⇒ 67

"Et voila, some help with the climb guys. Now we can enter the Galley through the window, let's hope our friendly cook is there."

Taking 10 on climb, not sure what the warped wooden stairs add

Sczarni

Female Human 5th Cleric

okay, so I am 100% lost here, am I boarding the ship with everyone else at this point? if so sweet, I am ready.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At work

Climb check(Aid another):1d20 + 5 ⇒ (20) + 5 = 25

"Here? Who's this 'Viola ye talkin' about?" Suny whispers as she helps her friend up and into the ship.


Male Human Expert 1 Warrior 1

@Kyranda, they are scouting the ship looking for potential allies. If you want to be there that's no problem, roll a swim check and at this point you can take a climb on the climb check as Calah made handholds.

Entering through the porthole in the galley bulkhead you can hear a snore coming from a chair in the corner. Sitting in the chair you see "Fishguts" in his hand a half drank bottle of wine.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Waves happily to Kyranda. Am at work but more'n happy fer Suny ta' be helpin' our Cleric gettin' all wet an' slippy. (^_^) Cloud tha' DM add s9me helpin' rolls, please?

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Is the ship within 100 feet of my magic missile if something goes wrong? Ie. the deck where they can lure people onto if needed?


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Calah gently prods Fishguts in order to wake him. A hand hovering over his mouth in case he startles and screams.
She motions the others to stand by the door in case of trouble.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny nods at Calah's signal and pads quietly over to the door to listen out.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Keeping watch while remaining hidden

Stealth: 1d20 + 13 ⇒ (17) + 13 = 30

perception: 1d20 + 5 ⇒ (4) + 5 = 9

Sczarni

Female Human 5th Cleric

I am sure that I would be helpful there

Swim Check: 1d20 + 0 ⇒ (3) + 0 = 3

spluttering and spitting back

Go on. I forgot I can not swim at all


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At work

Am sure m'selfs an' Calah can be given ye enough of a helpin' ta' get ta' boat. (^_^)


Male Human Expert 1 Warrior 1

I am going to roll swim checks until you pass, until then you have to hold your breath.
Swim: 1d20 + 0 ⇒ (5) + 0 = 5
Swim: 1d20 + 0 ⇒ (1) + 0 = 1
Swim: 1d20 + 0 ⇒ (5) + 0 = 5
Swim: 1d20 + 0 ⇒ (16) + 0 = 16
Kyranda you can choose which way you swim, either to the ship or to the shore.

For those on the boat.
Huh, pluh you are back, when did you get back in? Did you get some food? Fishguts ask in slurred speech. He looks around the room with a inquisitive look wondering why so many of you are in the galley.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At work

Suny waves to Fishguts from where she waits at the door, but she makes no sound waiting for Calah to explain things.

As a side note. Would it not be nicer to allow Kyrands to have come slong with Sujy, Calah and Dim? Real life can interfere with peoples responding to things in threads. Much cheers to all. (^_^)

Sczarni

Female Human 5th Cleric

why not the ship might be fun

puts up the shh sign and then nods over to Calah


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Calah softly says to Fishguts "We have found a giant crab on the beach, but that is not why we are sneaking aboard. Sandra and Conchobhar are safe and sound on the beach. We saved them from the watery critters and found a nice treasure on the island even. However we are here for more serious matters...mutiny. Scourge and Pugg have gone too far with their lack of regard for the crew. They would have left our friends to die if not for our offer to get food. And I am sure they are plotting to get rid of us as soon as they can. I think it is time for a new captain, now that we have a boat on our own. Tomorrow we wish to openly challenge them, but we need your help to rally the men on board. Convince them that things will be better under a new captain who listens and is fair to the crew. Will you rally your friends and those likeminded on our side? For tomorrow we need all the friends we can get when we cleanse the poison off this ship.

Fishguts is probably a little drunk so Calah hopes the shock will sober him up a little. She waits for what she said registers in his mind. Still ready to put her hand on his mouth in case he makes too much noise.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Perception:1d20 + 6 ⇒ (15) + 6 = 21

Not hearing anything (Hopefully!) from the other side of the door, Suny pads over,

"An', we's found shine..." She whispers with glee. "A whole box load of it, an' maybe there's more in'a sunken ship ta' boot!" (^_^)

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax is watching the boat from the edge of island, the edge that is closest, if his magic missile can reach he will be ready. I hope Calah and Suny are okay.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

"Kroop, I saw what they did to you. They hurt you, didn't they?" Arjun has a great deal of sympathy in his voice. "I was on the beach while the others explored the island. I saw and heard them whipping you." He leans in close. "Help us, Kroop. Help us overthrow these wicked men."


Male Human Expert 1 Warrior 1

Fishguts takes a second to come to his senses, but is brought to them by the weight of what you have asked him. He says in a low voice,
I have some friends on board yet, our captain has not made as many, tomorrow you say, we will be ready.

And did you say you found some moon shine? He looks at Suny.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny giggles, "No, silly. We's found money an' trinkets an' stuffs...." (^_^)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

from across the beach the mention moon shine comes to her ears and she perks up... moon shine? where?


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

@Fishguts/Kroop:Do you think Owlbear would be sympathetic to our cause? I hate to see anyone chained up and treated like he is


Male Human Expert 1 Warrior 1

I think he might be, do you want to talk to him or should I?


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

It's probably best if we do this together as a show of solidarity


Male Human Expert 1 Warrior 1

Well lets be quiet about it. Kroop says as he gets up from his resting place. Let me go grab him. If they see some of you back they might grow suspicious.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

"Sounds good, but be careful."


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

"What's taking Kroop so long? I hope he wasn't discovered..."


Male Human Expert 1 Warrior 1

Kroop come back in, Owlbear will be with us. I'll speak with a few others I trust. When you do decide to start the mutiny you will need to be fast.

Kroop offers his hand to shake each of yours and gives one last warning. If Scourge or Plug find out, they will not make our deaths pleasant and he will be ready for you. If I am not up on deck and happy as a peach as you approach be prepared, they will have discovered us.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny returns Kroop's hand shake with a return hug of her own. (^_^)

"Aye, well.... We's got shine ta' distract them's who might be waverin' about which way ta' flip. We drop that an' cause a distraction fer them lots be tha' right idea, I reckon." She suggests a further plan of action for the morrow.

With things as sorted as they can be Suny is all ready to slip back into the ocean and return to her friends on the beach.

Perception:1d20 + 6 ⇒ (5) + 6 = 11

Stealth:1d20 + 7 ⇒ (11) + 7 = 18

Swim Check,Aid another:1d20 + 8 ⇒ (11) + 8 = 19


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

"You are a good man, Kroop. I hope to congratulate you after we successfully take this ship." Arjun follows Suny back to the beach.

Stealth 1d20 + 12 ⇒ (15) + 12 = 27
Swim 1d20 + 7 ⇒ (7) + 7 = 14


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious stares off vacantly for a little bit as if recalling something painful.

We will return and free this ship and its crew

He then heads back to the beach

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax sees his allies return. Good, you all made it back in one piece, so what is going on over there, anything?


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

"Thank you Kroop, I knew we could count on you. We will see you tomorrow in the morning."

Calah says as she pecks him a kiss on the cheek and goes back outside swimming under water back to the beach.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
Jax Kraven wrote:
Jax sees his allies return. Good, you all made it back in one piece, so what is going on over there, anything?

We have made some allies for our coup


Male Human Expert 1 Warrior 1
Calah wrote:
alah says as she pecks him a kiss on the cheek

Kroop blushes enough that you can make it out even in the very low light.

Sczarni

Female Human 5th Cleric

Kroop can I can a list of names so that I can communicate to them tomorrow with orders? I have a way of doing this with out the rest of the crew knowing what is going on. As long as I have a list of names and I know the people

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