DM Maslen's Second Darkness PF Conversion (Inactive)

Game Master Pathfinder Maslen

The third largest city in Varisia, Riddleport is also the most notorious. It is here that the machinations of an ancient race, once again boil up out of the Darklands and into the light. The sinister plots of the subterranean underwriters manifest!


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Male Human DM/32

@Ethaniel

The disguised female, having a look around after taking a spot at the bar, meets your eyes for a second at which point you quite obviously break off the connection like a boy caught staring at some cleavage. The woman however, doesn't seem concerned having given you and your companion a thorough eye-over, proceeds to order a drink seems to sit waiting for something.


Male Half-Elf Cleric 1 / Fighter (Cad) 1

Well, that's one possibility you've ruined. Don't look. Don't get up. Ethaniel mutters something incomprehensible under his breath. After a moment, he stands and walks over towards the woman's table. "I do not wish to impose, but may I join you?"

Diplomacy - 1d20 + 0 ⇒ (10) + 0 = 10


Male Human DM/32

@Ethaniel

The woman turns her head and you can see now that the hood does nothing to conceal her female features up close. Although her face has weary cast over it, she is still quite attractive. She replies to you in a hoarse husky voice.

"If you're not looking for company to last into the evening then by all means, sit a while."


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

The elf smiles, but it doesn't reach his eyes. "I merely offer you a ticket out of this dive." the elf says, pushing aside his ale distastefully.

"Vancaskerkin. Remember him? Riddleport old money." he says, bluntly. "One of the old gentleman thieves. Real loose with his coin, if you catch my meaning." he says, with a pinching motion and a meaningful look. "A few more good hands and you and your boys will be rolling in silver." he adds with a grin.

Iscarel ushers the man to a booth, casting his eyes around the room for the others, and a new mark.

1d20 + 5 ⇒ (7) + 5 = 12


Female Human Witch 2 (AC 12/12/10, HP 16/16, Conditions: Nil)

Ascaria clears her throat and walks over to the guy. When she reaches him, she gives him a good look, sizing him up. She smiles at him as she addresses him but keeps her distance. "Well, hello there. Am I mistaken or are you looking for someone to ... get acquainted to?


Male Half-Elf Cleric 1 / Fighter (Cad) 1

Bilgewater! Do I still smell of incense? Does Melisse's perfume yet linger on me? "Nothing of the sort." Ethaniel snorts, giving an approximation of a surprised laugh as he sits across from the woman. "I represent a businessman in the heart of Riddleport. One who has just opened a...well, business, and needs hands of all sorts. Able men abound in this place, yet unlike them, you are both calm and wary. This is valuable. Inside the gates, you would find the leash of the law a little tighter, but the doings perhaps more honest. Do you wish to hear more?"


Male Human DM/32

@Iscarel

You pick out two guys sitting together, appear to be in good health and quite strong going by their physiques. Both have wedding rings on so they may be keen for a wage and don't appear to be overly intoxicated. They have similar tattoos on their forearms. A winged eye with crowns about it.

@Ascaria

"Why yes I am, what a keen eye you have. Please, join me."

@Ethaniel

"Give me your hand so that I might see the kind of 'man' you are and if I am happy then yes, I might wish to hear more."
The woman holds out her hand waiting for you to place yours within. She sits looking you deep in the eyes, unwaveringly.


Female Human Witch 2 (AC 12/12/10, HP 16/16, Conditions: Nil)
DM_Waife_the_BiPolar wrote:

"Why yes I am, what a keen eye you have. Please, join me."

Ascaria takes a seat and leans in a bit on the man, trying to ignore the smell of sour sweat and stale ale that wafts across the table.

"No offense, but I could not help but notice that you did not have much success yet."

She looks around and gives the guy a conspiratorial look.

"Might be that this establishment is not the ideal place for a strong man like you to show off his abilities to the ladies. As it happens, I would know a place where someone like you could easily meet a girl or two. A much nicer place than this one. And there might even be some coin to be earned..."


Male Half-Elf Cleric 1 / Fighter (Cad) 1

My hand?

Sense Motive - 1d20 + 6 ⇒ (13) + 6 = 19


Male Half-Elf Wild Stalker 7

Marcus, satisfied no one was in over thier head (yet) continues to sit,ready,


Male Human DM/32

@Ascaria

The names John darlin and you definitely know how to sway a man don't you. I'm in. I mean how can I resist that.

@Ethaniel

She just needs to look at your hand before she makes her decision. You should be fine.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Knowledge: Local - Taking 10 for 16 to recognise his marks.


Male Human DM/32

@Iscarel

The symbol is from Absalom.


Female Human Witch 2 (AC 12/12/10, HP 16/16, Conditions: Nil)
DM_Waife_the_BiPolar wrote:

The names John darlin and you definitely know how to sway a man don't you. I'm in. I mean how can I resist that.

"Well met, John Darlin. Come to the Gold Goblin at dusk. There, you will have to prove that you are up to the task but I do not doubt that it will be of no difficulty for you. We have to see that you can defend yourself if need be. If you are questioned at the entrance, tell them that you are there at the behest of Miss de Vintre."

Ascaria gives him another smile, then she gets up again and walks back to the group's table. When she is close enough, she whispers to Marcus "That one's in the bag."


Male Half-Elf Wild Stalker 7

I never had a doubt, Miss de Vintre, what man can resist honeyed words and that smile
Marcus offers a wink at the success, gets up as Ascaria sits down (he does have some manners), and says quietly, Now hopefully our faithful Calistrian friend can have luck with that similarly brawny female...


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Tippy suddenly appears back at Marcus' table. "There's a guy over there. Looks pretty sharp, but he's high. We probably don't want that kind."


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

"Come to the Gold Goblin at Dusk, Andrezi, and come armed. We'll want to see what you can do."

The elf glides past his companions table. "Addiction is a funny thing. Desperate men make hard workers." he says, slyly, as he approaches his marks. "These two. What do you think?"

"From out of town, gentlemen?" Iscarel says, sitting down. "What god-forsaken stroke of luck brought you to Lubbertown?" the elf says, mournfully, muttering something sympathetic in elven. "Sounds like a tale, and a miserable one at that." The elf keeps his expression level, his dark eyes narrowing ever-so-slightly in the dim light as he stares at them appraisingly. He doesn't know what to make of them. "I'd buy you an ale, but the swill down here is mostly dockwater... What I can offer you is a job. Interested?"

Diplomacy, taking ten for 16
Sense Motive 1d20 - 1 ⇒ (9) - 1 = 8


Male Half-Elf Wild Stalker 7

@ TippyNot in the lest. Did Saul say just how many we're supposed to recruit, the kid and the ale says, SOMEONE is watching us. If we pull too many, being watched might become something more. Unless Saul wants more, I'd stop at 4 or 5.And lets not have any leave with us.

Marcus remains seated but continues his scan of the room.
Perception1d20 + 6 ⇒ (9) + 6 = 15


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

"Addicted men make unreliable workers, Tippy shoots back. More towards Marcus, he continues, "Addicts will do anything, betray anybody, if they think it will get them better access to their drugs. We don't want an addict in the organization. They're weak links."


Male Half-Elf Wild Stalker 7

Exactly. Screw him, don't recruit anybody who looks like they need a fix.
He gives Tippy a supportive pat on the shoulder.
Iscarel may not care who he hires, but If we're to get the goblin turning over coin we want reliable men


Male Half-Elf Cleric 1 / Fighter (Cad) 1

'Hold your wrist out.' he said to me, and I did. The whip came fast. Pulled the arm from its socket. Threw me to the floor. It didn't teach me respect, old man, but I thank you for the lesson anyway. Ethaniel reaches for his shoulder and rubs it, remembering the hardship of resetting it years ago. He looks up at the woman across from him. "Why...good day." He stands abruptly and turns away from her, heading back towards his companions' table.

This place isn't right. Something in the ale. Something in the air. We should do our pecking elsewhere.

Ethaniel does not turn around, but he listens for any sound from behind him.

Perception 1d20 + 12 ⇒ (19) + 12 = 31


Male Human DM/32

@Ethaniel

The womans face is a little stunned when you cut off your your sentence and leave abruptly. You sit their rather stiffly whilst you listen very intently to sounds from behind. You hear a bar stool rub the floor as it is pushed out from about the distance you were just seated. The next thing you hear might almost make you jump as you could barely hear her approach and she appears next to your booth.

"Forgive me, I did not mean to offend you. I know my custom is strange but I have my reason. As a monk disciple, I learn much from you about your hands. This one time I will make an exception as I feel that I may take you at face value, your words seem genuine and your eyes are timid and have seen much. Therefore, I would like to hear more."


Male Human DM/32

@Marcus

Nope, no-one else. Iscarel seems to be talking with the only two remaining somewhat suitable patrons.

@Iscarel

The two men are happy to listen and are keen to hear about the job your offering. From their manner, you would assume them not to have been anyone of authority from where-ever they came but the possibility of work has them very interested.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

"You do not look like fools..." the elf says, with a tinge of regret, "and you seem reliable. Protection. Plain and simple. Security work for the Gold Goblin uptown."

"Mister Vancaskerkin has deep pockets, and I'm sure we could arange some lodgings, misters...?"


Male Human DM/32

@Iscarel

"Mr Elf, now is this place, the Goblin you said, all full of ah... Elfkind. I mean, whats the Goblin do? Are you sure about lodgings too. I mean we both have a girl and he's got a kid. We are definitely interested though, you are the first decent looking folk to approach us for work. All these other scamps around here aren't anything worth considering going to work for."


Male Half-Elf Cleric 1 / Fighter (Cad) 1

Quiet. Strange. Trouble? Ethaniel turns towards the woman, his hand inching slowly away from the hilt of his dagger. "Can never be too careful, and the best recruit is hardly worth a broken arm." Or a knife in the gut. "If you're willing to make an exception, maybe I will too. Later, though. Neutral ground, you know." The half-elf sighs, doing his best to keep the attention of his companions at the nearby table. "The man I work for owns the Gold Goblin. Gambling hall. Needs all sorts, he does. The coin isn't bad, and he takes care of his own. I'm sure he'd be happy to give you the tour if you made your way our way."


Male Human DM/32

@Ethaniel

"Okay then, I could certainly use the coin. I'm Madie by the way. So the Gold Goblin right? I'll find my way there. What time should I show up?"


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

The elf raises an eyebrow, but his amiable smile stays on, especially at the mention of a woman and child. "Fear not, my friends. It's an up-and-coming casino. Strictly legit... at least, as well as this city knows the word. We need bouncers, doormen, and capable hands for the ocassional... odd job. Nothing too strenuous."

The elf drums his fingers on the table, impatiently. "As for lodings, I will see what I can do. If nothing else, the pay should be sufficient... Saul will look after you, and I'm sure it beats choking to death in the gas-forges, at any rate."

"Head into town at dusk, by the goblin statue. The boss-man can tell you more."

With a nod, the elf pulls away from the table, loitering by the door.


Male Half-Elf Wild Stalker 7

Marcus catches view of Iscarel by the door, apparently successful and ready to leave. At last. He found the air in here, stifling. Hearing the monks question, he interrupts, Be there at dusk, and come prepared to demomstrate your talent to the owner, we can't hire on appearences or reputation alone. He remembers the centuries old hermit who lived outside his village. On that night there had been a over two dozen.undead destroyed by the monk before he'd fallen. Marcus had not been there, but the battered and torn corpses that surrounded the Tiger style monk had been testament to the elfs prowess.
I think you'll do fine.

Marcus then gets up, I think we've found all that's worth hiring here. He moves to withdraw Ascaria's seat for her if she'll accept then moves to leave with Iscarel.


Female Human Witch 2 (AC 12/12/10, HP 16/16, Conditions: Nil)

Ascaria is glad to see things go smoothly. When Marcus gets up and draws her chair, she gets up and flashes him a thankful smile. "Well, thank you, your excellency. I also think we might best retire." she jokes.

Then she follows him to the door and out of this place.


Male Half-Elf Cleric 1 / Fighter (Cad) 1

Ethaniel nods at Madie. "As the man says. Dusk. The giant goblin statue is hard to miss. Until then." With that, the half-elf turns and follows his companions to the door.


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Tippy slips out with the rest of the group.


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Tippy slips out with the rest of the group. He then slips off into the shadows to check for tails.

Stealth: 1d20 + 12 - 1 ⇒ (20) + 12 - 1 = 31
Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Male Human DM/32

Securing five candidates that say they will show up at dusk, you feel the task complete and leave the filthy dive behind you. You make your way back to the north gate and a more 'civilized' surround. It's almost amusing to think that, as low as you think you are, gees, there is always some where worse.

Tippy:
Hanging back in what shadows or cover you can find does you and your party good. You see the druggo leave almost immediately after your party and head across the alley where he speaks to another two seedy looking characters. One of them makes a dash and looks to be heading toward the party and the other two start walking in the same direction but seem to be keeping their distance. You see with your sharp eyes that the original guy from the bar (we'll call him Snuffy), pull his sword and apply something to it.
Now, your options. Move back into the street and break cover, this allows you to possibly head off the runner but you will give away your surprise. Otherwise, you can make a Survival check to get around the buildings and head off your party but in doing so, you won't head off the runner. Or, you can come up with your own plan.


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

GM:
What are the distances of a)Tippy from party? b)Tippy from runner? c)Tippy from walkers?
Also, is Snuffy the runner or one of the walkers?

Does all this happen before getting back past the guards and the gate, or does Tippy see none of this until they're already back inside?

Is there enough shadow for Tippy to use Stealth out in the street itself?


Male Human DM/32

Tippy:
This occurs outside the gates still in the lub. The party is up the street about 90ft. The runner has just started off and is about 30ft behind the party. Snuffy is walking, with the other banger. It's only about 11am so sun is full in the sky. Let's say for the sake of argument their are patches of shadow in the street.


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

GM:
Oh, sorry, I was under the impression this was at night. Never mind about the shadows, then. If the walkers are within thirty feet of him, or he can sneak up to within that distance, he'll hurl a dagger from Stealth at Snuffy.
Ranged attack: 1d20 + 5 ⇒ (15) + 5 = 20 minus 2 or 4 depending on the exact range
Damage if hits: 1d3 + 2 + 1d8 ⇒ (1) + 2 + (2) = 5

Either way, after his attack (if he can make it), he stumbles out into the street, singing loudly and drunkenly.

As the group gets near the gate, they hear Tippy from behind them, singing loudly and drunkenly from the middle of the street,
"Oh, if only I had a new pair of eyes, a new pair of eyes, in the back of my head. I'd watch three snakes, with a poisoned tooth, and make them all get dead!!"


Male Half-Elf Wild Stalker 7

Hearing Tippy's loud (and obvious) song Marcus turns to face their pursuers.
Initiative1d20 + 2 ⇒ (17) + 2 = 19

Behind us!


Male Half-Elf Cleric 1 / Fighter (Cad) 1

Ethaniel's fingers curl around his whip handle as he turns.
Initiative - 1d20 + 1 ⇒ (19) + 1 = 20


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel turns on his heel, unsheathing a pair of knives and throwing his arms wide, eyes twinkling with delight and a gentle smile on his face.

"Ah, I do so like music with a brawl..."

Suddenly his face contorts into a look of pure malice, a dagger-like grin twisting his soft features. "... and here I thought this morning would be totally devoid of excitement."


Male Human DM/32

Here's the map. Take a look and stay tuned. A surprise round to be resolved before any actions are taken.

Lubbertown Map


Male Human DM/32

Tippy:
Your surprise action is a move action or a standard action. To get within 30ft you need to move to X,44. What do you wish to do. Move or take the negs on the shot?

Initiatives those who have not rolled them and a Perception check from all but Tippy please.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Initiative 1d20 + 2 ⇒ (2) + 2 = 4
Perception 1d20 + 5 ⇒ (15) + 5 = 20


Male Half-Elf Wild Stalker 7

Perception1d20 + 6 ⇒ (1) + 6 = 7


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Initiative: 1d20 + 4 ⇒ (2) + 4 = 6

GM:
Okay, seeing the map, my original thought isn't going to work. He doesn't get his attack, obviously, but he does sing out his verse as loudly as he can, then takes off towards S43, knowing he's going to have to try to lose these two in the alleyways. Once he gets there, he tries to Stealth. He presses himself against the building, burying himself in its shadows.
1d20 + 12 - 1 ⇒ (17) + 12 - 1 = 28 (no penalty for moving at full speed)

Sorry, folks, I posted is action before seeing the map. The group does hear Tippy's song, as he belts it as loudly as he can, but there's a building in the way, so you can't see him in the middle of the street.


Male Half-Elf Cleric 1 / Fighter (Cad) 1

Perception - 1d20 + 12 ⇒ (11) + 12 = 23


Male Human DM/32

Ascaria's Initiative 1d20 + 2 ⇒ (9) + 2 = 11 : Perception 1d20 + 3 ⇒ (19) + 3 = 22

Grumm's Initiative 1d20 + 0 ⇒ (4) + 0 = 4 ; Perception 1d20 + 6 ⇒ (16) + 6 = 22


Male Human DM/32

Initiative order

  • 20 Lub Junky +3
  • 20 Ethaniel +1
  • 19 Marcus
  • 18 Lub Sleighter
  • 11 Ascaria
  • 9 Snuffy
  • 6 Tippy
  • 4 Iscarel
  • 4 Grumm


Male Human DM/32

It's a DC22 to hear Tippy from your current location before he moves around the corner and hides. That DC allows you to discern his warning. At this time we start initiatives but at the start of the round we have Marcus and Iscarel unaware of Tippy but aware there is someone running up toward them.

The lead druggo moves closer to the party then you see something in his hand just before he throws it at Marcus.

RTA vs Marcus Tch AC12 = 1d20 + 5 ⇒ (2) + 5 = 7 Reflex Save to avoid being glued. Goo becomes brittle after 2d4 ⇒ (3, 3) = 6 rounds.

Ethaniel' Initiative

Ethaniel's Map View

The druggo's eyes widen as he realises the failed throw attempt.
He yells out, "Snag the bags, snag the bags!"


Male Half-Elf Cleric 1 / Fighter (Cad) 1

Ethaniel draws his whip (Move Action), takes a 5-foot-step to P19, and tries to trip the enemy in S20 (Standard Action).

Trip Attempt - 1d20 + 3 ⇒ (10) + 3 = 13

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