
Iscarel |

I believe I still had an action last round, but no matter. Such is the price of not posting regularly.
"You wish to test yourself, human?"
Iscarel's blade whirls into his hand, tip dancing by his aggressors throat. "Let's dance!" Attacking thug in H23
1d20 + 3 ⇒ (1) + 3 = 4
1d8 + 5 ⇒ (2) + 5 = 7

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Valius steps back (N-15) and notices the fighting going on on the raised stage. He scans quickly and sees Marcus has no attackers.
"Then I guess I should help those on the stage," he thinks turning back and lifting his crossbow to his shoulder.
Attack thief @ T-14 1d20 + 7 ⇒ (19) + 7 = 26; damage if needed 1d8 + 0 ⇒ (8) + 0 = 8
Confirming crit: 1d20 + 7 ⇒ (11) + 7 = 18; damaged if needed 1d8 + 0 ⇒ (3) + 0 = 3
Note: -4 for firing into melee not figured in.

Ascaria de Vintre |

Seeing that the human near her seems to shoot at the tehives with his crossbow, Ascaria decides to support him a bit.
Standard Action: Use the fortune hex on Valius.
Ascaria is growing frustrated that the web spell confines her to the bar area and keeps her from doing anything useful. She decides to take a chance and tries to get to (N,11), pressing her back to the wall and trying to stay clear of the thick, sticky strands.
Move Action: Move to (N,11).
Escape Artist Check to stay clear of the web: 1d20 + 2 ⇒ (20) + 2 = 22

Tippy Fullbottle |

Feeling the blades of the enemy whistle so closely, Tippy decides that fumbling around blind is suicidal. Since the number of people complaining about being blind is less, he reasons the condition is temporary. Tippy finds the closest table by groping about and hides himself underneath it, ready to move in Stealth if and when his vision returns.
Stealth: 1d20 + 11 ⇒ (8) + 11 = 19

DM_Waife_the_BiPolar |

@All
The male caster upon the stage unfurls a scroll and attempts to use it upon the chest.
Caster Level to activate 1d20 + 3 ⇒ (13) + 3 = 16
DC6 (5+1)
Concentration 1d20 + 4 + 3 + 3 ⇒ (5) + 4 + 3 + 3 = 15
DC21 (10 + 8 + 3 )
No....! Kill him!!
He turns and points at the one who's bolt forced the interruption to his casting, throwing the scroll in his direction in rage.

Ethaniel Meveri |

As much as I want to go for the caster, knocking him prone isn't going to help Valius hit him.
Ethaniel takes a 5-foot step back into V13 and makes a trip attack against the thief in U15.
Trip Attack - 1d20 + 3 ⇒ (18) + 3 = 21
I don't believe this incurs an AoO from the stirge because it just drains Constitution once a round, but I might be wrong.

DM_Waife_the_BiPolar |

@All
The thief that had been tripped, stands up and attacks Marcus. (AoO Marcus) The other thief 5ft steps into Ethaniel then both attack with their weapons for lethal damage.
Thief V14 vs Ethaniel
MH1d20 + 2 ⇒ (15) + 2 = 171d6 + 2 ⇒ (4) + 2 = 6
OH1d20 + 2 ⇒ (7) + 2 = 91d6 + 1 ⇒ (4) + 1 = 5
Thief U15 vs Marcus
MH1d20 + 2 ⇒ (14) + 2 = 161d6 + 2 ⇒ (6) + 2 = 8
OH1d20 + 2 ⇒ (5) + 2 = 71d6 + 1 ⇒ (1) + 1 = 2
Only one hit on Marcus i believe.

DM_Waife_the_BiPolar |

DM_Waife_the_BiPolar |

@All
The two bouncers share a couple words then move toward Ethaniel and Marcus (W14 & W16). They then grab hold of the Stirges and attempt to remove them.
CMB vs CMD9 on Ethaniel
1d20 + 4 ⇒ (7) + 4 = 11
CMB vs CMD9 on Marcus
1d20 + 4 ⇒ (19) + 4 = 23
Both were removed successfully.
Marcus' Initiative

Marcus Whiteshae |

HP:12/13, 2Con Damage, Under Bless.
AOO on thief in U15
Seeing the prone thief getting up, Marcus takes advantage of the man's moment of weakness.
Attack vs prone (thief suffers -4AC)+Favored enemy+Bless1d20 + 5 + 2 + 1 ⇒ (19) + 5 + 2 + 1 = 27
damage two handed+FE1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Critical Threat1d20 + 5 + 2 + 1 ⇒ (11) + 5 + 2 + 1 = 19
damage two handed+FE1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Crit Confirmed. Total Damage:22HP to Thief in U15 I'll assume since this is level 1 that 22damage is enough to kill the thief. The AOO iterrupts before he attacks so no damage from the thief's attack.
Marcus Lays a mighty blow on the thief Eat THIS!
On dropping the Thief in U15, Marcus steps into that square to attack the Man on stage in T14, hoping to take out the caster.
You're next!
Attack +Favored enemy+Bless1d20 + 5 + 2 + 1 ⇒ (9) + 5 + 2 + 1 = 17
damage two handed+FE1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Iscarel |

Iscarel weaves his blade through the air, deflecting two strikes and steps into the breach, bringing his sword up through his aggressors heart.
1d20 + 3 ⇒ (5) + 3 = 8
1d8 + 5 ⇒ (8) + 5 = 13
To be clear, the foes with the circles are asleep, yes?

Iscarel |

Iscarel weaves his blade through the air, deflecting two strikes and lunges into the breach with long forgoten skill.
1d20 + 3 ⇒ (10) + 3 = 13
1d8 + 5 ⇒ (2) + 5 = 7
To be clear, the foes with the circles are asleep, yes?

Ethaniel Meveri |

@All
Sorry for the confusion. In future i will post a description when i place a graphic condition to items in the map. I wont create a legend as that is too long winded. Just specific situational encounter based states.
No problem. I just had missed that detail.
Really appreciating the map work. It adds a lot to the game.

Marcus Whiteshae |

@Valius
You remove the uninvited parasite and Samson gladly crunches down on the the leathery boney creature.
Ascaria then Tippy's Initiative
Damn, I missed that, Samson is in guard mode so he should have AOO'd the stirge when Valius was attacked.

Ascaria de Vintre |

Ascaria notices that a bouncer lies at the edge of the stage. Although he lies directly beside the female caster, the woman seems to be occupied with helping her companion. Ascaria decides that she has to try and help him if he is still alive. She runs over to (R,15) and shakes the man's shoulder.
She whispers "Hey, mister, are you hurt?"

Ethaniel Meveri |

Stop him. No! Let the gendarmes pursue him! Whoever he is, he'll remember you. He'll spit your name up when they nab him. After him!
Ethaniel withdraws to Y18, doing his best to stay in step with the fleeing spellcaster. If he's unable to occupy that square, he'd probably be as close to out the lower door as he could manage.

DM_Waife_the_BiPolar |

@All
The last remaining thief near the stage takes a step toward the door but is still focused on impeding those who have foiled the attempted heist. He swings angrily at the one who had only moments before cut down his companion.
Thief vs Marcus
MH 1d20 + 2 ⇒ (12) + 2 = 141d6 + 2 ⇒ (2) + 2 = 4
OH 1d20 + 2 ⇒ (16) + 2 = 181d6 + 1 ⇒ (3) + 1 = 4

DM_Waife_the_BiPolar |

New Round Commences (6)
GG Map Update
The thief engaged in combat with his opponent in the Bar area breaks away too, making a defensive move toward the doors. He rounds the corner and seeing the large fighter and scary dog ready for action, does his best to avoid them. He is unable however to avoid the threatened space nearest the fighter.
@Valius
You may have an AoO against him if you so desire and are able to do so.
@All
The guard the witch was trying to stir, does wake and shakes off the tiredness and takes a moment to assess the situation at hand and then moves off toward the door. The other two however are still trying to figure out what to do with the flying creatures they only just ripped off the others. As the creatures try to wriggle free of their grapplers so that they may once again, sate their thirst.
Bouncer W14 Maintain Grapple Check 1d20 + 4 ⇒ (14) + 4 = 18
Maintains and does damage 1d3 + 3 ⇒ (2) + 3 = 5
Bouncer W16 Maintain Grapple Check 1d20 + 4 ⇒ (2) + 4 = 6
Escaped the Grapple and attempts to attack the Bouncer
1d20 + 7 ⇒ (10) + 7 = 17
And succeeds in doing so.
Marcus' Initiative