DM_Kumo Gekkou's Way of the Wicked (Inactive)

Game Master Logan Holt

The Kingdom of Talingarde is the most noble, virtuous, peaceful nation in the known world.
This is the story of how you burned this insipid paradise to the ground.


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Male Human 2nd Rogue FO: 0 RE: +7, WI: +1. Init: +4. AC18 HP: 11/14 Per: +6 Evasion

Dargon quickly moves into the room looking under the chairs and table in case his mysterious benefactor left anything additional.


DMONLY:
1d20 + 5 ⇒ (8) + 5 = 13

Dargon a quick search turns up nothing of importance.


The guards clamor up the stairs, one makes it to the top and a second guard coming up the stairs behind him.

Lanarial's arrow flies shy, missing the guard.
Elijah takes a swing himself. Attack 1d20 + 3 ⇒ (13) + 3 = 16 Almost making his attack, but the guard parries it with his blade.
Grumblejack roars and closes his fist smashing the guard infront of him. Attack Roll 1d20 + 6 ⇒ (7) + 6 = 13 The guard using his shield to block the ogre's strike.
The Captain attempts his own strike but cannot find an opening on this well armored guard. Attack Roll 1d20 + 1 ⇒ (15) + 1 = 16

Round 7 Initiative
Varshana
Lukasz
Dargon
Guard at top of stairs
Guard at bottom of stairs
Lanarial
Elijah
Grumblejack
Captain
Sergent Blackerly

Round 7 Map


Male Human 2nd Rogue FO: 0 RE: +7, WI: +1. Init: +4. AC18 HP: 11/14 Per: +6 Evasion

Whats up with the guard with the red dot and gray x over. Is he dead? or unconscious? or something?


Markers for me, one is to show the guard that is drunk. The X's are dying or dead.


Female (HP 11/11, AC 13, Fort +2, Ref +3, Will +2, Init +3, Perc + 3, CMB -1, CMD 12) Half Elf Wizard 1 (Enchantment School)

Acid Splash Concentration: 1d20 + 5 ⇒ (20) + 5 = 25

Acid Splash Ranged Touch: 1d20 + 3 ⇒ (5) + 3 = 8

Varshana closes her eyes briefly, waves an arm, and mutters some unintelligible word. Her eyes flick open a moment too late as her conjured ball of acid misses its mark.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

It is actually +4 to atack if the 17 to hit will make a difference :)


It certainly would. 1d8 + 3 ⇒ (4) + 3 = 7


The guard takes an impressive hit from Elijah but remains vigilant in his defense.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Lanarial looks for a shot through all of the swirling combatants, aiming for the second guards head as soon as it appears above the floor.

Attack (shooting into melee) 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
Damage 1d8 + 1 ⇒ (8) + 1 = 9


Male Human 2nd Rogue FO: 0 RE: +7, WI: +1. Init: +4. AC18 HP: 11/14 Per: +6 Evasion

Dargon makes his way behind Grumblejack stepping over the dieing guard and along the wall to the far right corner, readying his dagger for a strike against any guard whi comes close enough to strike. attack: 1d20 + 4 ⇒ (11) + 4 = 15 damage if hits: 1d4 + 3 ⇒ (2) + 3 = 5


Male Human Infernal blooded Sorcerer / 1 HP:7/7 AC: 12 Fort:+1 Ref +2 Will +3 CMD: 11 Init: +2

Seeing the guards come into view and Elijah leveling a sound blow on one of them, he smiles as he incants, "Asmodeus, lord of Darkness, grant your steady hand to your devoted, so that he may funnel your guidance in his blow." Then, touching Elijah on his back, he lets divine energy flow through his hand and into the man.

Casting Guidance on Elijah


Stats:
HP: 10/10 | AC: 18; T: 18; FF: 13; CMD: 21 | Fort: +3; Ref: +6; Will: +5 | Init: +6; Perc: +7
Martial Artist of Many Styles 1

Elijah's blow knocks the guard back slightly, causing Roger's follow-up punch to miss.

Attack: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


The guard at the bottom left of the map is at the top of the stairs, the guard above him is at the bottom of the stairs. The guard at the bottom cannot make melee or ranged attacks at you, you may (from the edge) make ranged attacks at him.

The guard at the top of the stairs takes a swing at the Captain. 1d20 + 5 ⇒ (18) + 5 = 23 He swings through what seems like an opening but the Captain pushes the blade away at the last moment. Crane Wing used for this round. "Sir, the prisioners are free and they have weapons. What should we do sir, we have men down?

Lanarial's arrow flies shy of striking the guard.

Grumblejack jabs at the guard but again is unable to land a blow on the guard. 1d20 + 6 ⇒ (10) + 6 = 16

Elijah strikes again. 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8

The Captain swings and misses.


Round 8 begins Map is mostly unchanged from Round 7.

Initiative
Varshana
Lukasz
Dargon
Guard at top of stairs
Guard at bottom of stairs
Lanarial
Elijah
Grumblejack
Captain
Sergent Blackerly


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

headibg to work soon so posting early if that's ok

attack: 1d20 + 4 ⇒ (5) + 4 = 9 +1 if guidance up when I go
damage if hit: 1d8 + 3 ⇒ (6) + 3 = 9


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

I missed with a 21?!? Is there a longsword still lying around?


No I made a mistake, your shot hit the second guard. He is still standing but it was a hit.


Male Human Infernal blooded Sorcerer / 1 HP:7/7 AC: 12 Fort:+1 Ref +2 Will +3 CMD: 11 Init: +2

How far away is the guard at the bottom of the stairs from Lukasz?


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

For when my turn comes...

Nocking another arrow, Lanarial looks for a shot at the same guard, although he'll shoot whichever guard is visible and standing. He fights to slow his pounding heart as the melee continues, knowling his best shot is in that moment of stillness between heartbeats...

Attack (shooting into melee) 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
Damage 1d8 + 1 ⇒ (5) + 1 = 6

The arrow sticks in the railing of the stairs near the first guard and Lanarial curses softly...


Female (HP 11/11, AC 13, Fort +2, Ref +3, Will +2, Init +3, Perc + 3, CMB -1, CMD 12) Half Elf Wizard 1 (Enchantment School)

Melee touch attack: 1d20 - 1 ⇒ (18) - 1 = 17

If it succeeds: Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your wizard level are unaffected. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Varshana moves close to the guard at the bottom of the stairs. She glances at him, bites on her lip, and runs a hand sensuously on her exposed skin. She reaches out to touch the man, "Please, you don't really want to fight with us...do you?"


the guard at the bottom of the stairs CANNOT be attacked with melee attacks but can be attacked with ranged from the edges.


Female (HP 11/11, AC 13, Fort +2, Ref +3, Will +2, Init +3, Perc + 3, CMB -1, CMD 12) Half Elf Wizard 1 (Enchantment School)

OHHH sorry. I was confused. In that case she curses because she failed her concentration check on daze.


Male Human Infernal blooded Sorcerer / 1 HP:7/7 AC: 12 Fort:+1 Ref +2 Will +3 CMD: 11 Init: +2

Knowing that they had to get the guard at the bottom of the stairs to join the fight before he raises further alarm, He chants, "O Prince of Hell, pull at the strings of discontent found within the hearts of these simple men. Command him to quell his murderous rage with the blood of those that consider him dear friend."

Cast Murderous Command on the guard at the bottom of the stair. Will DC 14 or attempt to attack his closest ally for one round.

Murderous Command:

School enchantment (compulsion) [mind-affecting]; Level antipaladin 1, cleric 1
Casting Time 1 standard action
Components V
Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack. If it is unable to reach its closest ally on its next turn, the target uses its turn to get as close as possible to the ally.


Will save1d20 - 1 ⇒ (4) - 1 = 3


Male Human 2nd Rogue FO: 0 RE: +7, WI: +1. Init: +4. AC18 HP: 11/14 Per: +6 Evasion

Dargon hovers in the corner 5 feet out from the guard at the top of the stairs, waiting for him to advance...

attack if he moves adjacent. He doesn't want to take a pplace that would be better served for a melee combatant.

attack: 1d20 + 4 ⇒ (7) + 4 = 11 damage if hit successful: 1d4 + 3 ⇒ (4) + 3 = 7


Round 8 Recap
Varshana attempts to cast but cannot concentrate.
Lukasz casts Murderous command on the guard at the bottom of the stairs.
Dargon moves into position and readies an attack.

The guard at the bottom of the stairs takes his longsword swinging at his partner engaged in melee with The Captain. "Die corrupted bastards!! His shout draws the attention the the guard he is attacking just in time for the swing to be blocked.1d20 + 5 ⇒ (2) + 5 = 7

The guard at the top of the stairs attempts to swing at a different target finding the Captain's defenses too much for him. He cuts at Elijah barely nicking him.

attack1d20 + 5 ⇒ (8) + 5 = 13 damage1d8 + 2 ⇒ (1) + 2 = 3

Lanarial fires and misses.
Elijah tries to retaliate and misses.

Grumblejack roars angerly swinging a heavy blow at the guard, staggering the guard but he remains on his feet.
attack 1d20 + 6 ⇒ (12) + 6 = 18 damage 1d6 + 3 ⇒ (2) + 3 = 5

The captain attacks the guard in front of him still fighting defensively but he cannot seem to land a blow.
attack 1d20 + 1 ⇒ (14) + 1 = 15 damage 1d6 + 3 ⇒ (6) + 3 = 9

Round 9 Map


By the way, you do not have to wait until your initiative comes up. Once the round starts just post your action for the round and once everyone has posted I will update everyone's actions. Since the rounds are only 6 seconds and considered simultaneous action anyways I feel this works.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

"Not much longer now...I need a better roost." Lanarial muses to himself as he draws another arrow. He decides to move quickly through his party and stand to the left of Dargon, looking down at the second guard standing at the bottom of the steps.

"Much better...and a clear shot! Lanarial aims for the second guard at the bottom of the steps, or whoever is stupid enough to step where he can shoot him...

Attack 1d20 + 6 ⇒ (8) + 6 = 14
Damage 1d8 + 1 ⇒ (8) + 1 = 9


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

attack: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d8 + 3 ⇒ (1) + 3 = 4

crit: 1d20 + 4 ⇒ (17) + 4 = 21
damage crit: 1d8 + 3 ⇒ (3) + 3 = 6


Male Human Infernal blooded Sorcerer / 1 HP:7/7 AC: 12 Fort:+1 Ref +2 Will +3 CMD: 11 Init: +2

"Once more grant your guidance to this man who is looking for the proper path." Lukasz incants as he focuses more guiding energy into Captain Roger.

Cast Guidance on Captain Roger.


Male Human 2nd Rogue FO: 0 RE: +7, WI: +1. Init: +4. AC18 HP: 11/14 Per: +6 Evasion

Dargon eyed the guard at the bottom of the stairs and then stabbed out at the one at the top saying we have to end this quickly

attack: 1d20 + 4 ⇒ (1) + 4 = 5 damage: 1d4 + 3 ⇒ (2) + 3 = 5


There are no open spaces for you to swing at the guard at the top of the stairs Dargon. The bottom of the map is the top of the stairs.


Male Human 2nd Rogue FO: 0 RE: +7, WI: +1. Init: +4. AC18 HP: 11/14 Per: +6 Evasion

ahhh I did not understand that before.

Dargon looks around for a chair to grab with the intent of throwing it down at the guard at the bottom of the stairs....maybe if he worked it right he could cause him to fall down and open up the space for Dargon to drop down....

anyway to make that happen?


Improvised ranged weapon (improvised will impose a -4 to attack) and a d6 of damage to it.


There are two chairs in this room, one by the door and one by Dargon. There are 3 more chairs in the interrogation room on the right of the map.


Male Human 2nd Rogue FO: 0 RE: +7, WI: +1. Init: +4. AC18 HP: 11/14 Per: +6 Evasion

Grabiing up the chair, Dargon flung it over the side of the railing to the stairs below, hoping to catch the guardsman attack +4 for ranged/-4 for improvised: 1d20 ⇒ 10. The dice bounced off the wall and skittered down the steps as the Guardsman evaded it. I assume a 10 does not hit ;)


Female (HP 11/11, AC 13, Fort +2, Ref +3, Will +2, Init +3, Perc + 3, CMB -1, CMD 12) Half Elf Wizard 1 (Enchantment School)

Varshana sits back for a moment gauging the battle.

Hold Action for now until the end of the init order.


Initiative
Varshana - Delayed

Lukasz - Cast Guidance

Dargon - Attacks and misses

Guard at top of stairs -
Takes his longsword swinging at the Captain this time. Devil worshipers! You'll never overcome Mitra's light!1d20 + 6 ⇒ (18) + 6 = 24 crit
1d20 + 6 ⇒ (9) + 6 = 15does not confirm damage1d8 + 2 ⇒ (7) + 2 = 9
Guard at bottom of stairs
[b]Jack you doing alright? Drive one back so we can get up there.

Lanarial - moves and takes a shot at the lower guard who deflects the oncoming arrow.
Elijah infuriated swings a powerful blow dropping the guard at the top of the stairs.
Grumblejack no longer having a target readies to strike the next guard who comes to the top of the stairs.

Captain Not yet acted
Sergent Blackerly


Female (HP 11/11, AC 13, Fort +2, Ref +3, Will +2, Init +3, Perc + 3, CMB -1, CMD 12) Half Elf Wizard 1 (Enchantment School)

Acid Ball Concentration: 1d20 + 3 ⇒ (4) + 3 = 7

Varshana makes a decision, then curses as she stumbles whilst gesturing.


Male Human 2nd Rogue FO: 0 RE: +7, WI: +1. Init: +4. AC18 HP: 11/14 Per: +6 Evasion

Dargon looks down at the Guard at the base of the stairs and realizes he could go for help instead of standing to fight and takes a calculated risk diving down and trying to roll past the guard to come up behind him and spin taking a stab at him, both to cut off retreat and set him up for flanking manuevers.

Acrobatics Check: 1d20 + 8 ⇒ (15) + 8 = 23 and then spins and stabs from behind

attack with dagger: 1d20 + 4 ⇒ (12) + 4 = 16 damage if hit successful: 1d4 + 3 ⇒ (4) + 3 = 7


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Varshana - why do you roll a concentration check every time you cast a spell? I thought you only did that if you were being attacked or something else is happening that would break your concentration? If you're back from combat, you don't need to roll it at all, do you?


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

"What the devil is that idiot doing jumping down the stairs like that? He's going to break his leg! Crap..." Lanarial aims for the second guard if he's still a threat, or the yet-to-be-seen Sergeant.

Attack 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6 - shooting into melee again =(
Damage 1d8 + 1 ⇒ (7) + 1 = 8


A moment before you guys move on, I need the Captain to act before we go into the next round cause I just put him down to 1hp and he is on the front lines.
Varshana is a wizard with the bonded item instead of a familiar but her bonded item was destroyed when she was arrested thus she must make concentration checks to cast without her bonded item.


Female (HP 11/11, AC 13, Fort +2, Ref +3, Will +2, Init +3, Perc + 3, CMB -1, CMD 12) Half Elf Wizard 1 (Enchantment School)

Yep, once we're outta this place I have plans on bonding with my NEW dagger :)


The captain takes total defense but has no where to retreat to.

Round 9 map is still the same as round 7.
Initiative
Lukasz
Dargon
Guard at top of stairs
Guard at bottom of stairs
Lanarial
Elijah
Grumblejack
Varshana
Captain
Sergent Blackerly


Male Human Infernal blooded Sorcerer / 1 HP:7/7 AC: 12 Fort:+1 Ref +2 Will +3 CMD: 11 Init: +2

Seeing the Captain's situation, Lukasz curses under his breath before intoning, "Lord of Darkness, Prince of Hell, let my faith grant healing to my comrade." Unholy energy, represented by wifts of sulferous smoke, gather around Lukasz's hand as he reached out and touched the injured Captain. The wifts traveling from the cleric's hand to the man's injuries, stinging as they work to close the man's wounds.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

After healing the Captain, Lukasz whispers to his fellow prisoners, "Elijah! Take the Captain's place and push forward with Grumblejack! Lanarial, you think you can make your way down the fireplace to the floor below? We need to squeeze them from both sides."

Standard action to cast CLW on Captain Roger. Move action to issue commands.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless
Lanarial wrote:

"What the devil is that idiot doing jumping down the stairs like that? He's going to break his leg! Crap..." Lanarial aims for the second guard if he's still a threat, or the yet-to-be-seen Sergeant.

Attack 1d20+6-4 - shooting into melee again =(
Damage 1d8+1

OK - this was my Action...crappy attack roll but whaddya gonna do?!? So I'd like to now add a move action to the end of my round and move BACK to the fireplace and see if I can get in and slide down to the next level - provided there isn't a fire and I can get past whatever they may have for a flue...


Male Human 2nd Rogue FO: 0 RE: +7, WI: +1. Init: +4. AC18 HP: 11/14 Per: +6 Evasion

Dargon stands looking around, since he cannot do anything.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Elijah will listen to the commands issued and do his best to follow them, attacking the nearest enemy.

attack: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 + 3 ⇒ (1) + 3 = 4

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