Laori Vaus

Varshana Altridge's page

73 posts. Alias of theheadkase (RPG Superstar Season 9 Top 32).


Full Name

Varshana Altridge

Race

Half Elf

Classes/Levels

Wizard 1 (Enchantment School)

Gender

Female (HP 11/11, AC 13, Fort +2, Ref +3, Will +2, Init +3, Perc + 3, CMB -1, CMD 12)

Size

Medium

Age

34

Alignment

Lawful Evil

Deity

Zon-Kuthon

Languages

Common, Daemon, Elven, Infernal, Sylvan, Undercommon

Strength 8
Dexterity 16
Constitution 14
Intelligence 18
Wisdom 10
Charisma 16

About Varshana Altridge

Varshana Altridge

Ahhh, my favorite part. Varshana the beautiful half elf thinks to herself as she prepares to expose the priest to her.

"Please, my dear, I do not think I can do this in the house of the great god Mitra, much less on the alter!" a hand stops hers at the tunic belt. She smiles coyly and her bottom lip curls under her teeth, a small moan of pleasure escaping her as she bites down on the inside of the lip. She pushes his hand away, and begins to tie it to the altar with the priest's rope belt. His half-hearted denials fading away as they leave his mouth and as she secures his other hand to the altar. His now exposed bottom half stirs mightily in response to Varshana's actions. Her smile turns wicked as she begins to unbutton her vest. As the last few buttons are freed and her body is exposed, she whispers in his ear "Mitra will have no say in our exaltations to Zon-Kuthon tonight."

The priest gasps in shock, first at what she says, then again at the sight of her bare upper body. Grotesque scars, burns, and piercings cover her beautiful figure. Her left breast is missing the nipple and surrounding flesh entirely. A small and finely honed dagger reflects the dancing light from the sconces. The dagger is pressed onto the man's skin and he whimpers as she lightly traces a pattern down to his inner thigh, where she digs the tip of the blade into the skin, stopping short of the end of the outermost layer.

"Please, make this enjoyable for me. Cry, beg, even scream."

***

Varshana shivers slightly at the ecstacy she gets from the weak groan behind her and the fresh whorl of pain around her bellybutton. She begins to button her vest, now soaked crimson from the priest's and her own blood.

The sanctuary doors burst open and the elder of the church is preceded by some of the night watchmen and their sergeant. Knowing that her still exposed body and the priest behind her will leave no doubt as to her worship of a forbidden god and the blasphemy she has committed in the Mitran temple, she unbuttons the few buttons again.

"Please, strong and handsome men, isn't there something I could do for all of you to get me home tonight?"

"Varshana Altridge," the sergeant growls as his men hastily fall back in line from the step they took towards her, "you are going to jail tonight, and then you will burn for the crimes you have committed. Pray to your forbidden god for rescue, we've no such mind."

***
***

Character Sheet:

LE Female Half-Elf
Wizard 1 (Enchantment School)
Medium Humanoid (Elf, Human)

Height 5'7"
Weight 118 lbs
Eyes: Stormy blue
Hair: Shoulder length strawberry blonde
Init: +3
Senses: Low-light
Perception: +3

Aura:
Languages: Common, Daemon, Elven, Infernal, Sylvan, Undercommon

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DEFENSE
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AC 13, Touch 13, Flat-footed 10
CMD 12

HP 9 (1HD)

Fort: +2, Ref: +3, Will: +2

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OFFENSE
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Speed: 30 ft. (6 Squares)
Reach: 5 ft.

Base Atk: +0
CMB: -1

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STATISTICS
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Abilities: Str 8, Dex 16, Con 14 (+2 from Racial), Int 18, Wis 10, Cha 16

Feats: Persuasive, Scribe Scroll, Skill Focus (Diplomacy)

Skills:
->Acrobatics +3
->Appraise +4
->Bluff +5
->Climb -1
->Diplomacy +11
->Disguise +3
->Escape Artist +3
->Fly +3
->Heal +0
->Intimidate +7
->Knowledge(Arcana) +8
->Knowledge(Nobility) +8
->Knowledge(Religion) +8
->Perception +3
->Perform (Untrained) +3
->Ride +3
->Sense Motive +0
->Spellcraft +8
->Stealth +3
->Survival +0
->Swim -1
Possessions:

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TRAIT (Crime)
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Desecration:
You have violated one of the churchs, cathedrals or holy shrines of the great god Mitra. To be sent to Branderscar this was no minor act of vandalism. Instead you have done something flagrant and spectacular to dishonor the Shining Lord.
Punishment: Death by burning
Benefit: You receive +1 trait bonus on all saving throws against divine spells.
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SPECIAL ATTACKS
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Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more than 1 hit dice are unaffected. You may use this ability 7 times per day.
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SPECIAL ABILITIES
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Adaptability (Ex) (Diplomacy): Half-elves receive Skill Focus as a bonus feat at 1st level.
Arcane Bond (Su): You have selected to establish a powerful arcane bond with an object.
Bonded Object: Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be wielded. When attempting to cast a spell without your bonded object worn or in hand, you must make a concentration check or lose the spell (DC 20 + the spell's level). A ring or amulet occupies the ring or neck slot accordingly.
Cantrips: You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. You can prepare a cantrip from a prohibited school, but it uses up two of your available slots.
Divination Opposition School: You have chosen divination spells as an opposition school. Preparing an divination spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an divination spell as a prerequisite.
Elf Blood (Ex): Half-elves count as both elves and humans for any effect related to race.
Elven Immunities (Ex): Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Enchanting Smile (Su): You gain a +2 enhancement bonus on Bluff, Diplomacy, and Intimidate skill checks.
Enchantment School: You have chosen to specialize in enchantment spells.
Keen Senses (Ex): Half-elves receive a +2 bonus on Perception skill checks.
Low-Light Vision (Ex): You can see 2x as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Multitalented (Ex): Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Necromancy Opposition School: You have chosen necromancy spells as an opposition school. Preparing an necromancy spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an necromancy spell as a prerequisite.
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SPELLS PREPARED
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0 Level
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Acid Splash: You fire a small orb of acid at the target dealing 1d3 points of acid damage.
Arcane Mark: This spell allows you to inscribe your personal rune or mark.
* Daze: DC 14 Will negates. This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions.
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1st Level
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* Charm Person: DC 15 Will negates. This charm makes a humanoid creature regard you as its trusted friend and all.
* Hypnotism: DC 15 Will negates. Your gestures and droning incantation fascinate nearby creatures, causing them to stop and stare blankly at you.
* Sleep: DC 15 Will negates. A sleep spell causes a magical slumber to come upon 4 HD of creatures.

* = School spell.

Created using PCGen 6.00.01 on May 16, 2013