DM Khel's Graves of Crystalmaw Pass (Inactive)

Game Master Khelreddin


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DM | Map Stuff | Burden of Envy

The journey back to the camp is uneventful, and Grave Treader leads the party to the base of a tall pillar of stone. A staircase winds its way around the pillar, at the top of which is a natural stone bridge that leads to a bluff, where the chief bandit’s den can be found. Grave Treader steps in front of the stairs to block the way. “I have one request. I ask that you let Pamari live. I know that you will almost certainly be crossing swords, but please do what you can to spare her life. She’s been a good friend to me during my time here, and she’s not nearly as bloodthirsty as Jathune. I’m sure her expertise would come in handy to the Society for any future expeditions into the Plane of Fire. I wish you luck. I’ll make sure no one disturbs your meeting.” She heads off to create a diversion, calling most of the bandits to a ‘training exercise’ in a nearby cavern.

The staircase ascends fifty feet, and at the top the Pathfinders reach a wide stone platform, sprinkled with clusters of jagged, brightly colored crystals. In the center of the platform is a roaring campfire with a pair of oreads standing by it. A stocky, armor-clad man stands on a cliff overlooking the campfire. The firelight dances in the glittering crystals that stud his armor. He bellows, “What have we here? Why don’t you come and join us, have a seat, I’d love to hear what brings such strange visitors to our camp. Let it not be said that the Sundered Stone is discourteous to its guests!” He indicates the stone seats around the campfire. To the left of the glimmering oread stands a woman with fiery horns, short black hair, and tattooed, dark red skin. She adds, “What are you waiting for? Don’t be shy.” She points at the bandits below, “You two, don’t just sit there, hand out some drinks for our guests!” The oread cuts in, “I am Jathune Voidstone, the leader of this merry band of misfits. This is Pamari, my second-in-command.”

Sense Motive, DC 20:
It appears that Jathune is trying to maneuver you into a vulnerable position so he can attack.

Initiative, just in case it comes to that:

Dirch: 1d20 ⇒ 19
Ebonwolf: 1d20 + 6 ⇒ (11) + 6 = 17
Drizz’n: 1d20 + 8 ⇒ (11) + 8 = 19
Mordenaar: 1d20 + 7 ⇒ (9) + 7 = 16
Rikimaru: 1d20 + 6 ⇒ (19) + 6 = 25
Zirt: 1d20 + 3 ⇒ (1) + 3 = 4
Bandits: 1d20 + 2 ⇒ (8) + 2 = 10
Jathune: 1d20 + 4 ⇒ (14) + 4 = 18
Pamari: 1d20 + 7 ⇒ (3) + 7 = 10
?: 1d20 + 10 ⇒ (1) + 10 = 11

Round 1 Initiative:
Rikimaru
Drizz'n
Dirch

Jathune
Ebonwolf
Mordenaar
?
Pamari
Bandits
Zirt

We’re not fighting yet, but I believe that’s the plan, so I wanted to get initiative up and have things clear.

Silver Crusade

Free | Male NG Warpriest of Torag 4 / Fighter 2 | HP 48/48 | AC 21, T 13, FF 19 | CMD 19 | F +10 R +5 W +8 | Init +6 | Per +2, SM +6, Ling +7 | Speed 30 ft | Fervor 4/4 | Blessings 5/5 | Sacred Weapon 4/4 | Miracle Worker 1/1 | Spells: 1st 4/4 | 2nd 2/2 | Re-Roll (+2) 1/1 | Active Conditions: Aura of Good |

Sense Motive: 1d20 + 6 ⇒ (16) + 6 = 22
"I am quite happy right'n here thank ye very much." Ebonwolf nods to his friends in an effort to recommend sticking together.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Sense Motive: 1d20 + 11 ⇒ (12) + 11 = 23 Mordenaar gets the same feeling as Ebonwolf, but opts for the opposite approach, recommending the party spread out... He doesn't make a large show of it, but he does move aside.

The taciturn slayer stays quiet, preferring to let others talk.

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

Sense Motive: 1d20 + 1 ⇒ (13) + 1 = 14

"Oh!" exclaims Zirt, surprised by the definitely-genuine offer of liquid refreshment. "Do you have tea?" she asks, riding forward upon her trusty canine. "Tea is lovely. Do tell me though, what do you use to make tea down here? Does this plane even have tea? Don't tell me you make it out of rocks and stuff... or different kinds of fire! Ha! Do you import it? Who brings it to you? You can't be that bad if you like tea, my uncle always said!"

Moved 40' up (accompanied by Benedict, who moved 30').

Dark Archive

NG Half-Elf Inspired Gloom Chymist 7 | HP 25/45 | AC 23 T 15 FF 19 | CMB +5, CMD 18 | F: +8, R: +9, W: +4 | Init: +8 | Perc: +16, SM: +3 | Speed 30ft | Ranged: Gloom +10 4d6+6 10/11/day , Melee: +5 Sickle/Club 1d6 | Extracts: 1st 4/5, 2nd 3/4 3rd 0/1| Active conditions: Barkskin +3, Heightened Awareness

Sense Motive: 1d20 + 3 ⇒ (19) + 3 = 22

”It’s not that we think you’re bad or anything, right Zirt. I mean, who am I to judge? I’d probably think you were cool if I knew you.”

bluff: 1d20 + 3 ⇒ (1) + 3 = 4

”Is this how people party in Crystalmaw?” Drizz’n asks. ”I mean, whatever.”

Drizz’n double moves

Grand Lodge

Male LN Human Wizard (Necromancer) 7 Human | HP 24/44 | AC 15 T 14 FF 15 | CMB +2, CMD 12 | F: +4, R: +3, W: +6 | Init: +0 | Perc: +7, SM: +0 | Speed 30ft | Command Undead: 8/8 | Spells: 1st 7/7, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: DR5/Bludgeoning (50hp)

Before going into the encounter, Dirch casts Mage Armor and Defending Bone.

Sense Motive: 1d20 + 0 ⇒ (9) + 0 = 9

Really? Tea? That sounds nice. Say, I never did get anything back for trading my pudding cup. Do you have any snacks from the Plane of Earth that I can take back for my boss? Anything will do. Mr. Bundesheim seems to like everything.

Dirch double moves to the stone seats.


DM | Map Stuff | Burden of Envy

As the new arrivals do not seem to be joining the bandits by the fire, they move to one side, as if perhaps they're thinking to block the path forward. Jathune lets out a short, sharp double whistle, then continues to stand grinning down at the party.

Rikimaru - what would you like to do?

Grand Lodge

Male LN Human Wizard (Necromancer) 7 Human | HP 24/44 | AC 15 T 14 FF 15 | CMB +2, CMD 12 | F: +4, R: +3, W: +6 | Init: +0 | Perc: +7, SM: +0 | Speed 30ft | Command Undead: 8/8 | Spells: 1st 7/7, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: DR5/Bludgeoning (50hp)

Say, do you have a Plane of Earth version of Ho Ho's? Or maybe Ding Dong's?

Dark Archive

Human Ninja 7 | HP 38/38 (5NL) | AC 20 T 15 FF 15 | CMB +5, CMD 20 | F: +4, R: +11, W: +5 | Init: +6 | Perc: +11 | Ki: 3/5 | Speed 30ft | Ranged: shuriken +9 (1d2), Melee: +2 wakizashi +11 (1d6+2/18–20), or mwk kusarigama +6 (1d3/1d6) | Active conditions: None. | Invisibility Round 1 of 7

Sense Motive: 1d20 + 11 ⇒ (17) + 11 = 28 Yeah, not trusting this guy. I also get the feeling that this isn't all his henchmen. It would seem that the new bandits are blocking the path to the stairs that go up to the upper terrace.

Rikimaru vanishes (-1 ki), and draws his wakizashi. Rikimaru will try to move to flank the henchmen, and if necessary make for the stairs and flank those on the terrace.


DM | Map Stuff | Burden of Envy

I’m going to call Riki’s action his round 1 action and take us into initiative, since it seems like the start of combat.

”Ding dongs?” Jathune replies smugly. ”That’s what your friend is for disappearing like that, he’s asking for trouble!”

Round 1 Initiative:
Rikimaru
Drizz'n
Dirch

Jathune
Ebonwolf
Mordenaar
?
Pamari
Bandits
Zirt

Drizz’n and Dirch are up!

Dark Archive

Human Ninja 7 | HP 38/38 (5NL) | AC 20 T 15 FF 15 | CMB +5, CMD 20 | F: +4, R: +11, W: +5 | Init: +6 | Perc: +11 | Ki: 3/5 | Speed 30ft | Ranged: shuriken +9 (1d2), Melee: +2 wakizashi +11 (1d6+2/18–20), or mwk kusarigama +6 (1d3/1d6) | Active conditions: None. | Invisibility Round 1 of 7

Rikimaru moves quietly thinking that the pre-fight smack talk is oddly junk food-centric. Rikiarmu refocuses, "Your motives are clear and dishonorable. Those of dishonor never grant an opportunity to ask."

If the group would like to a chance to negotiate, I will hold actions. Rikimaru has 7 rounds of invisibility to hold actions. Jathune's reputation preceeds him, and he can not be trusted. We should take whatever means to get the upper hand.

Dark Archive

Human Ninja 7 | HP 38/38 (5NL) | AC 20 T 15 FF 15 | CMB +5, CMD 20 | F: +4, R: +11, W: +5 | Init: +6 | Perc: +11 | Ki: 3/5 | Speed 30ft | Ranged: shuriken +9 (1d2), Melee: +2 wakizashi +11 (1d6+2/18–20), or mwk kusarigama +6 (1d3/1d6) | Active conditions: None. | Invisibility Round 1 of 7

To be clear, this is Rikimaru's inner monologue. He's not saying this out loud. ;)

Dark Archive

NG Half-Elf Inspired Gloom Chymist 7 | HP 25/45 | AC 23 T 15 FF 19 | CMB +5, CMD 18 | F: +8, R: +9, W: +4 | Init: +8 | Perc: +16, SM: +3 | Speed 30ft | Ranged: Gloom +10 4d6+6 10/11/day , Melee: +5 Sickle/Club 1d6 | Extracts: 1st 4/5, 2nd 3/4 3rd 0/1| Active conditions: Barkskin +3, Heightened Awareness

"Good one," Drizz'n says as he steps up and lobs a debilitating gloom at Jathune. "Sorry if we're bring the party down!"

Debilitating Gloom!:
Debilitating Gloom A creature struck by the gloom must make a successful Fortitude save or take a penalty to its Strength equal to 1d4 + 1 per 2 alchemist levels (maximum of 1d4+5) for 1 round per alchemist level. A target's Strength score cannot drop below 1. This penalty does not stack with itself. An alchemist must be at least 6th level before selecting this discovery.

Debilitating Gloom!: 1d20 + 10 ⇒ (5) + 10 = 15 vs touch AC Is Jathune flatfooted?

Gloom damage: 4d6 + 6 ⇒ (4, 4, 1, 3) + 6 = 18 Cold

DC 19 Fortitude save or take 1d4 + 3 ⇒ (4) + 3 = 7 Strength Penalty for 6 rounds.

Green bandit and Pamari take 8 splash damage or DC 19 reflex for half.


DM | Map Stuff | Burden of Envy

Jathune doesn't move a muscle as Drizz'n's gloom soars towards him, striking him square in the chest. He wilts visibly, letting out a pitiful groan, not at in keeping with his bravado of a moment ago. The other targets nearby prove much nimbler and dodge out of the way of the energy-sapping gloom.

Fortitude, DC 19: 1d20 ⇒ 1 Ouch!

Pamari Reflex, DC 19: 1d20 ⇒ 14 Success
Green Bandit Reflex, DC 19: 1d20 ⇒ 13 Success

Round 1 Initiative:
Rikimaru
Drizz'n
Dirch
Jathune (-18 hp, -7 Str)
Ebonwolf
Mordenaar
?
Pamari (-4 hp)
Bandits (Green: -4 hp)
Zirt

Gooooooo Dirch!

Grand Lodge

Male LN Human Wizard (Necromancer) 7 Human | HP 24/44 | AC 15 T 14 FF 15 | CMB +2, CMD 12 | F: +4, R: +3, W: +6 | Init: +0 | Perc: +7, SM: +0 | Speed 30ft | Command Undead: 8/8 | Spells: 1st 7/7, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: DR5/Bludgeoning (50hp)

c"Oh, if you don't want to trade, and you're just going to insult us, I guess I got the wrong idea about you folks."

Dirch Casts Greater Invisibility on himself and backs away 30 feet.

Next round he'll begin summoning undead, but he wants to get somewhere safe first.


DM | Map Stuff | Burden of Envy

With two of the new arrivals suddenly invisible, Jathune reaches over his shoulder and draws a truly massive bastard sword, nearly as tall as he is, and moves to the top of the stairs leading to the platform where he and Pamari stand.

For reference, the upper area is 20’ above where you are now, and the stone steps leading up to it are almost as steep as a ladder and are difficult terrain. As a result, you can only exit the stairs by going forward from them (where Jathune is standing now), unless you make a climb check to get out of the stone slot they’re in.

Round 1 Initiative:
Rikimaru
Drizz'n
Dirch
Jathune (-18 hp, -7 Str)
Ebonwolf
Mordenaar

?
Pamari (-4 hp)
Bandits (Green: -4 hp)
Zirt

Bold can boldly go!

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar snarls, eager to balance the scales against the bandits. Clicking a gladius against his chest, he closes with the nearest for and stabs, twisting his hand to maximize the damage:

ATK: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29 for dmg: 1d6 + 3 + 2d6 + 2 ⇒ (2) + 3 + (6, 4) + 2 = 17

Silver Crusade

Free | Male NG Warpriest of Torag 4 / Fighter 2 | HP 48/48 | AC 21, T 13, FF 19 | CMD 19 | F +10 R +5 W +8 | Init +6 | Per +2, SM +6, Ling +7 | Speed 30 ft | Fervor 4/4 | Blessings 5/5 | Sacred Weapon 4/4 | Miracle Worker 1/1 | Spells: 1st 4/4 | 2nd 2/2 | Re-Roll (+2) 1/1 | Active Conditions: Aura of Good |

Ebonwolf Moves forward following behind Moredenaar heading to the Bandit with the yellow cloak. "Don' be fergetting Torag's bless'n." Casts Bless earlier He shouts out at Moredennar. The wild-eyed Half-Orc stops just before the bandit in yellow he swings his Dwarven Waraxe, droplets of acid are flung from the blade as it flys in a wide arc.

+1 Dwarven Waraxe/Divine Favor/Bless: 1d20 + 9 + 1 + 1 ⇒ (18) + 9 + 1 + 1 = 29
Slashing/Magical/Divine Favor: 1d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Acid Dmg: 1d4 ⇒ 2

Buff Countdown:

7 Rounds Earth Blessing OH +1d4 Acid dmg
8 Rounds Earth Blessing MH +1d4 Acid Dmg
9 Rounds Protection blessing +1 Sacred Bonus to AC & Saves
9 Rounds Divine Favor +1 Luck Bonus to Atk & Dmg
3 Minutes 3 Rounds Fire Belly Fire Resistance 5
3 Minutes 4 rounds Bless +1 Morale bonus to attacks and Fear Saves
3 Minutes 5 rounds Shield of Faith +2 Deflection bonus to AC
20 dmg Defending Bone DR5/Bludgeoning


DM | Map Stuff | Burden of Envy

Ebonwolf and Mordenaar slash at the bandits blocking the way forward, cutting each of them!

Pamari raises her hands and hurls a small sphere of flame at the ground, which explodes around the Pathfinders! From the small stone enclosure on the edge of the platform, a strange creature emerges – if a cheetah could be made of stone, yet still move with the speed of a cheetah, it would look like this. It races out of the little stone pen, then freezes, sniffing the air for a moment before biting fiercely, apparently at nothing! The bandits both attempt to smash Ebonwolf with their maces!

Fireball damage vs All but Ebonwolf and Riki: 7d6 ⇒ (4, 1, 4, 6, 1, 2, 2) = 20 DC 18 Reflex save for half damage

Bite vs Rikimaru: 1d20 + 8 ⇒ (10) + 8 = 18
Bite Damage + Acid: 1d6 + 6 + 1d6 ⇒ (6) + 6 + (5) = 17
Miss chance, 1-50 misses: 1d100 ⇒ 32

Mace vs Ebonwolf: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Mace vs Ebonwolf: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Round 1/2 Initiative:
Rikimaru
Drizz'n
Dirch

Jathune (-18 hp, -7 Str)
Ebonwolf
Mordenaar
Stone Cold Kitteh
Pamari (-4 hp)
Bandits (Green: -21 hp; Yellow: -16 hp)
Zirt

Bold are up!

Grand Lodge

Male LN Human Wizard (Necromancer) 7 Human | HP 24/44 | AC 15 T 14 FF 15 | CMB +2, CMD 12 | F: +4, R: +3, W: +6 | Init: +0 | Perc: +7, SM: +0 | Speed 30ft | Command Undead: 8/8 | Spells: 1st 7/7, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: DR5/Bludgeoning (50hp)

Reflex Save: 1d20 + 3 ⇒ (9) + 3 = 12

Dirch invisibly beats out the fire on his hair and clothing, and then starts casting Summon Monster 3.

In the next round, can I move before I select where the summoned creatures appear?

Dark Archive

NG Half-Elf Inspired Gloom Chymist 7 | HP 25/45 | AC 23 T 15 FF 19 | CMB +5, CMD 18 | F: +8, R: +9, W: +4 | Init: +8 | Perc: +16, SM: +3 | Speed 30ft | Ranged: Gloom +10 4d6+6 10/11/day , Melee: +5 Sickle/Club 1d6 | Extracts: 1st 4/5, 2nd 3/4 3rd 0/1| Active conditions: Barkskin +3, Heightened Awareness

"Ouch! We're trying to liberate you, you know!"

Reflex save!: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13

Drizz'n takes full damage from the fireball.

Drizz'n takes out an extract of fly and downs it.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

REF: 1d20 + 8 ⇒ (20) + 8 = 28 Mordenaar deftly covers!

Dark Archive

Human Ninja 7 | HP 38/38 (5NL) | AC 20 T 15 FF 15 | CMB +5, CMD 20 | F: +4, R: +11, W: +5 | Init: +6 | Perc: +11 | Ki: 3/5 | Speed 30ft | Ranged: shuriken +9 (1d2), Melee: +2 wakizashi +11 (1d6+2/18–20), or mwk kusarigama +6 (1d3/1d6) | Active conditions: None. | Invisibility Round 1 of 7

The stone cheetah takes a chunk out of Rikimaru's hip, or would have; Rikimaru's deftly swivels beyond fangs reach. Emerging from invisibility prone to flanking to a stone monster is less than ideal. Rikimaru moves away from the cheetah and around to the green bandit, and strikes from invisibility.

Rikimaru appears out of the corner of the bandit's (green) eye.

sneak attack wakizashi: 1d20 + 11 ⇒ (17) + 11 = 28

The bandit see's the glint of steel too late, as Rikimaru appears from thin air mid-swing.

Sneak DMG: 4d6 + 2 + 2 ⇒ (5, 5, 1, 3) + 2 + 2 = 18

The blade hits hard and deep. The bandit isn't sure if the pain was more from the slash or the surprise.

Dark Archive

Human Ninja 7 | HP 38/38 (5NL) | AC 20 T 15 FF 15 | CMB +5, CMD 20 | F: +4, R: +11, W: +5 | Init: +6 | Perc: +11 | Ki: 3/5 | Speed 30ft | Ranged: shuriken +9 (1d2), Melee: +2 wakizashi +11 (1d6+2/18–20), or mwk kusarigama +6 (1d3/1d6) | Active conditions: None. | Invisibility Round 1 of 7

Drizz'n informed me that I mis-rolled/calculated damage. So given that rikimaru has hit, i then 1.) need to roll for damage, and 2.) then for sneak.

So then i need to provide hit dmg for the wakizashi:[/occ] wakizashi hit dmg: 1d6 + 2 ⇒ (6) + 2 = 8

[ooc] And We should take my previous sneak roll (5,5,1,3) = 14


DM | Map Stuff | Burden of Envy

Dirch - I don’t think you can interrupt your 1-round casting with a move action, so you’ll need to finish your spell, then move.

Rikimaru takes one of the bandits completely by surprise, and the oread has only a moment to wonder where the attack came from and why it hurts so before he falls to the stone floor. Drizz’n drinks down one of his peculiar concoctions, and Dirch begins making arcane gestures!

Round 1/2 Initiative:
Rikimaru
Drizz'n
Dirch
Jathune (-18 hp, -7 Str)
Ebonwolf
Mordenaar
Stone Cold Kitteh
Pamari (-4 hp)
Bandits (Yellow: -16 hp)
Zirt

Zirt is up!

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

It looks like I lost the dot — didn't realize you were all waiting on me! Sorry, everyone!

Zirt frowns thoughtfully, taking a moment to motion Benedict forward before waving her arms wildly at Jathune. "Hey! Hey you!" As he turns to look at her, she giggles softly. "Your tunic..." Pointing at Jathune's back side, the gnome continues giggling and stage-whispers: "It's ripped back there!" Cast confusion on him, while Benedict heads up the side. DM, how high is it?

Moved Benedict 30' east to the wall — he can then climb 10' up.


DM | Map Stuff | Burden of Envy

Jathune Will save, DC 18: 1d20 ⇒ 3 Fail!
Confusion Result : 1d100 ⇒ 67

Jathune freezes at the top of the stairs, muttering a puzzled, ”Wha...?“ His face contorts into a mask of fury as he says, ”You won’t get away with that!“ He then smacks himself in the face with the flat of his giant blade!

Damage : 1d8 + 2 ⇒ (7) + 2 = 9

Round 2 Initiative:
Rikimaru
Drizz'n
Dirch
Jathune (-27 hp, -7 Str)
Ebonwolf
Mordenaar

Stone Cold Kitteh
Pamari (-4 hp)
Bandits (Yellow: -16 hp)
Zirt

Ebonwolf and Mordenaar are up! I

Zirt - The cliff up to Pamari and Jathune is 20’ high.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar maintains his cool demeanor. Without a hit of thought he works his blades. Stepping in on the bandit he drives both low and high with the two.

Sinister: 1d20 + 11 ⇒ (11) + 11 = 22 for DMG: 1d6 + 5 ⇒ (4) + 5 = 9
Dexter: 1d20 + 11 ⇒ (5) + 11 = 16 for DMG: 1d6 + 5 ⇒ (6) + 5 = 11
Sinister: 1d20 + 6 ⇒ (7) + 6 = 13 for DMG: 1d6 + 5 ⇒ (4) + 5 = 9

Silver Crusade

Free | Male NG Warpriest of Torag 4 / Fighter 2 | HP 48/48 | AC 21, T 13, FF 19 | CMD 19 | F +10 R +5 W +8 | Init +6 | Per +2, SM +6, Ling +7 | Speed 30 ft | Fervor 4/4 | Blessings 5/5 | Sacred Weapon 4/4 | Miracle Worker 1/1 | Spells: 1st 4/4 | 2nd 2/2 | Re-Roll (+2) 1/1 | Active Conditions: Aura of Good |

Ebonwolf stands his ground next the bandit in yellow garb. He wildy swings with both Dwarven Waraxes.

Dwarven Waraxe/Divine Favor/Bless: 1d20 + 7 + 1 + 1 ⇒ (11) + 7 + 1 + 1 = 20
Slashing/Divine Favor: 1d10 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Acid: 1d4 ⇒ 3

+1 Dwarven Waraxe/Divine Favor/Bless: 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19
Slashing/Magical/Divine Favor: 1d10 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Acid: 1d4 ⇒ 2

Buff Count Down:

6 Rounds Earth Blessing OH +1d4 Acid dmg
7 Rounds Earth Blessing MH +1d4 Acid Dmg
9 Rounds Protection blessing +1 Sacred Bonus to AC & Saves
9 Rounds Divine Favor +1 Luck Bonus to Atk & Dmg
3 Minutes 2 Rounds Fire Belly Fire Resistance 5
3 Minutes 3 rounds Bless +1 Morale bonus to attacks and Fear Saves
3 Minutes 4 rounds Shield of Faith +2 Deflection bonus to AC
20 dmg Defending Bone DR5/Bludgeoning


DM | Map Stuff | Burden of Envy

Working together Ebonwolf and Mordenaar manage to take down the bandit facing off against them! The stone-faced cheetah seems to sink into the rock on which it stands, only to emerge a moment later next to Zirt and Dirch!

Pamari, seeing Jathune struggle under the effects of various magics, moves past him and casts a spell! To the ifrit’s great frustration, her spell does not seem to have helped Jathune!

Dispel check, DC 18: 1d20 ⇒ 7

Round 2/3 Initiative:
Rikimaru
Drizz'n
Dirch

Jathune (-27 hp, -7 Str)
Ebonwolf
Mordenaar
Stone Cold Kitteh
Pamari (-4 hp)
Zirt

Bold are up!

Dark Archive

NG Half-Elf Inspired Gloom Chymist 7 | HP 25/45 | AC 23 T 15 FF 19 | CMB +5, CMD 18 | F: +8, R: +9, W: +4 | Init: +8 | Perc: +16, SM: +3 | Speed 30ft | Ranged: Gloom +10 4d6+6 10/11/day , Melee: +5 Sickle/Club 1d6 | Extracts: 1st 4/5, 2nd 3/4 3rd 0/1| Active conditions: Barkskin +3, Heightened Awareness

What knowledge check would it be to identify the stone cheetah? And how high up is the ceiling, particularly the ceiling above Jathune?

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar slinks over to the base of the stairs, using the angle to cover his approach Stealth: 1d20 + 16 ⇒ (13) + 16 = 29 He sticks his head out just long enough to study his foe.

Dark Archive

Human Ninja 7 | HP 38/38 (5NL) | AC 20 T 15 FF 15 | CMB +5, CMD 20 | F: +4, R: +11, W: +5 | Init: +6 | Perc: +11 | Ki: 3/5 | Speed 30ft | Ranged: shuriken +9 (1d2), Melee: +2 wakizashi +11 (1d6+2/18–20), or mwk kusarigama +6 (1d3/1d6) | Active conditions: None. | Invisibility Round 1 of 7

Rikimaru yet again vanishes (-1 ki). Shething his sword, circles the small cliff face to where Rikimaru see the top of a stalac... or was it stalagmite... Rikimaru can never remember which is the one that sticks up from the ground. Starts climbing the wall face to the upper area. When he emerges, if anything happens, and he's revealed, he will at least have the cover of the stalac-gggg-thingy.

Rikimaru hopes to flank anyone in the upper area knowing that Jathune is expecting enemies from the direction of the stairs.

climb: 1d20 + 10 ⇒ (12) + 10 = 22


DM | Map Stuff | Burden of Envy

Drizz'n - Knowledge (planes) to identify the cheetah.

Dirch - it looks like you put a bunch of summoned things on the map and moved your token, but I don't see a post from you. Can you tell me what you did? Based on where your token was and where it now is, it looks like you'll provoke an AoO from the cheetah.

Riki vanishes again, sheathing his blade and moving to the base of the cliff. He attempts to climb up, but can't quite find the handholds he needs to make progress.

Riki - the climb DC for this wall is higher than 20, so you may have a hard time getting up there, since it will take 2 rounds of successful climb checks to reach the top.

Round 2/3 Initiative:
Rikimaru
Drizz'n
Dirch

Jathune (-27 hp, -7 Str)
Ebonwolf
Mordenaar
Stone Cold Kitteh
Pamari (-4 hp)
Zirt

Bold are up!

Grand Lodge

Male LN Human Wizard (Necromancer) 7 Human | HP 24/44 | AC 15 T 14 FF 15 | CMB +2, CMD 12 | F: +4, R: +3, W: +6 | Init: +0 | Perc: +7, SM: +0 | Speed 30ft | Command Undead: 8/8 | Spells: 1st 7/7, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: DR5/Bludgeoning (50hp)

My apologies for moving on the map without explanations. Yesterday, I was up early to change and feed the baby, and afterwards tried to put together a post. But in the middle of that, I started losing coherence, and couldn't decide everyone's actions. So, I passed out instead.

Dirch 5' steps to get away from the cat.

Number of Augmented Skeletons: 1d4 + 1 ⇒ (3) + 1 = 4

4 skeletons in Geb State Varsity Ladies Volleyball jackets appear. Their athletic shoes and knee pads color coordinate with the Geb State Red & Black.

Brooke! Myra! Jackie! Deb! Thank Abadar you're here. We got an Archie. Quick! Go to a 4-22 play!

The volleyball team groans a cheer as Dirch casts Dimension Door. At the last second, he grabs Zirt.

Appearing next to Pamari, the 4 skeletons' practical shoulder length pony tails swing as the skeletons look around and spot Pamari. They immediately tackle and grapple the caster.

The skeletons have the Coordinated Maneuvers feat through Dirch's Charnel Soldiers and Coordinated Maneuvers feats

Myra (M on the map) initiates the grapple, assisted by her undead team.

The intent of the grapple is to restrain Pamari, so that she can't cast, but also isn't harmed.

Grapple Check: 1d20 + 4 + 2 + 2 + 2 + 2 + 2 + 2 + 2 ⇒ (6) + 4 + 2 + 2 + 2 + 2 + 2 + 2 + 2 = 24

Knowledge (Planes) for the Kitteh: 1d20 + 12 ⇒ (4) + 12 = 16

Dark Archive

Human Ninja 7 | HP 38/38 (5NL) | AC 20 T 15 FF 15 | CMB +5, CMD 20 | F: +4, R: +11, W: +5 | Init: +6 | Perc: +11 | Ki: 3/5 | Speed 30ft | Ranged: shuriken +9 (1d2), Melee: +2 wakizashi +11 (1d6+2/18–20), or mwk kusarigama +6 (1d3/1d6) | Active conditions: None. | Invisibility Round 1 of 7

Hhhmmm, a lot can happen in 2 rounds. I think Rikimaru should think better of the cliff, and move help instead.

Is the dimension door still open? It would be faster to just use that.


DM | Map Stuff | Burden of Envy

Dirch - no problem at all about the lost post, I get it. However, at 7th level, you can only take two creatures with you when you travel via dimension door , unless the skeletons somehow count as objects and you have a high carrying capacity. So you could take Zirt and one skeleton, unless I’m missing something. I’ll hold off on resolving your actions until I know how many skeletons are up on the cliff.

Riki - you’ve already acted this turn, so please hold off on any actions for now. Dimension door doesn’t really stay open in a way you could use it, it just instantaneously transports the caster and others he is touching.

Dirch recognizes the stone cheetah as an element-infused animal, a kind of outsider.

You get one question about it.

Grand Lodge

Male LN Human Wizard (Necromancer) 7 Human | HP 24/44 | AC 15 T 14 FF 15 | CMB +2, CMD 12 | F: +4, R: +3, W: +6 | Init: +0 | Perc: +7, SM: +0 | Speed 30ft | Command Undead: 8/8 | Spells: 1st 7/7, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: DR5/Bludgeoning (50hp)

Oh. You're right. The just read summary text, which says, "Target: you and touched objects or other touched willing creatures." So, I thought it was any creatures touching me. Ok. Will redo.

Kitty Question: What special defenses or resistances does it have?

Dirch d-doors with Zirt and Myra. Myra attempts a grapple on Pamari.

Grapple Check: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12

The rest of the volleyball team appears 40' away from Dirch's original position and moves 30'.


DM | Map Stuff | Burden of Envy

Myra gives it the old college try, doing her best to represent Geb State but, without her teammates at her side to support her, she doesn't manage to grab hold of Pamari!

Dirch - you know that this creature, being infused with elemental energy, will be slightly resistant to all physical attacks (DR 2/-)

Drizz'n and Zirt are up!

Dark Archive

NG Half-Elf Inspired Gloom Chymist 7 | HP 25/45 | AC 23 T 15 FF 19 | CMB +5, CMD 18 | F: +8, R: +9, W: +4 | Init: +8 | Perc: +16, SM: +3 | Speed 30ft | Ranged: Gloom +10 4d6+6 10/11/day , Melee: +5 Sickle/Club 1d6 | Extracts: 1st 4/5, 2nd 3/4 3rd 0/1| Active conditions: Barkskin +3, Heightened Awareness

Drizz'n flies over to the ridge and tosses a concentrated gloom at Jathune! Drizz'n wll be 10' up.

"Raining gloom upon this party!"

Gloom!: 1d20 + 10 ⇒ (18) + 10 = 28 VS touch AC
Gloom damage: 4d6 + 6 ⇒ (1, 1, 1, 4) + 6 = 13 +3 (+50%) = 19 cold dmg

Liberty's Edge

Female Gnome Bard 7 [ HP 49/49 (14 NL) | AC 21 Tch 13 FF 20 | Fort +4* Ref +7* Will +6* | CMD 15 | Init +3 Perc +12 | Effects: none | Benedict 49/69* (0 NL) ]

Benedict finishes clambering up the wall and trundles over to the big smelly man, growling ferociously. Double move.

After throwing a glance over at Jathune and frowning slightly, Zirt turns her attention to Pamari. "Hey! Your ugly boyfriend needs some help over there!" she calls, rolling her eyes offensively at the woman. I'm mocking both Jathune and Pamari (Will DC 18) and casting lesser confusion on Pamari (Will DC 16). DM, up to you how you want to run mocking confused people... the ability says that the targets must be "able to see, hear, and understand the prankster, and capable of paying attention to him."

Mock:
Each creature within range receives a Will save (DC 10 + 1/2 the prankster’s level + the prankster’s Charisma modifier) to negate the effect. If a creature’s saving throw succeeds, the prankster cannot successfully mock that creature for 24 hours. If its saving throw fails, the creature is angered by the performance and seeks to harm the prankster. While the prankster maintains the mocking, the target takes a –2 penalty on all attack rolls and skill checks until it has successfully attacked the prankster with a melee or ranged attack, or has harmed the creature with a spell that deals damage.


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DM | Map Stuff | Burden of Envy

Guess what? We all forgot the clockwork xorn that you guys now control! I’m going to say it had a tricky time negotiating the long spiral staircase and it has just made its way into the fight.

Drizz’n’s gloom lands on Jathune’s party like a wet, cold blanket at a picnic, unwisely planned for a brisk, windy day in the late fall, chilling him to the bone! Benedict moves into a truly offensive position by Jathune and Zirt makes fun of her opponents!

Jathune’s brow furrows, though it’s hard to tell if it’s in anger or confusion. This is quickly made clear, however, as he declares boldly, ”The choqechaka will not cramba the jambel! Cocona, lúcuma, copoazú!” Pamari turns to face Zirt, her expression dark with anger as she draws a dagger from her belt, but before she can act on these feelings a puzzled look crosses her face and she stabs the dagger into her own thigh!

Jathune Will vs Mock, DC 18: 1d20 ⇒ 5 Fail!
Pamari Will vs Mock, DC 18: 1d20 ⇒ 4 Even moar fail!

Pamari Will vs lesser confusion, DC 16: 1d20 ⇒ 2 Pure fail all around!

Jathune confusion result: 1d100 ⇒ 26
Pamari confusion result: 1d100 ⇒ 67

Pamari damage vs Pamari: 1d8 - 1 ⇒ (5) - 1 = 4

As the confused foes struggle under Zirt’s bewildering magic, everyone hears a clatter of metal as the clockwork xorn finally makes its way up to the top of the stairs! It darts across the stone bridge and brings the hammer down on the stone cheetah!

Hammer: 1d20 + 17 ⇒ (8) + 17 = 25
Damage: 1d6 + 9 ⇒ (1) + 9 = 10

Round 3 Initiative:
Rikimaru
Drizz'n
Dirch
Jathune (-46 hp, -7 Str, confused)
Clockwork Xorn
Ebonwolf
Mordenaar

Stone Cold Kitteh (-10 hp)
Pamari (-4 hp)
Zirt

Ebonwolf and Mordenaar are up

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar slinks past the skeletons, and continues to creep up the stairs Stealth was 29

Once at the top he thrusts his left gladius, Sinister
between the ill-fated bandit's ribs:

ATK: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35 THREAT
Confirm: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24 for DMG: 2d6 + 10 + 4 + 2d6 ⇒ (6, 1) + 10 + 4 + (3, 5) = 29

If it's not confirmed, simply cut out the extra numbers


DM | Map Stuff | Burden of Envy

Mordenaar appears as if from nowhere and drives his blade between two of Jathune's ribs, twisting his gladius to cause greater damage and excruciating pain! A light seems to come on in Jathune's eyes, as it is clear to him who his foe is amidst the confusion clouding his mind! Whether he will have the strength to pursue that conviction is another question, however, as he appears badly wounded indeed.

Round 3 Initiative:
Rikimaru
Drizz'n
Dirch
Jathune (-75 hp, -7 Str, confused)
Clockwork Xorn
Ebonwolf
Mordenaar
Stone Cold Kitteh (-10 hp)
Pamari (-4 hp)
Zirt

Ebonwolf!

Silver Crusade

Free | Male NG Warpriest of Torag 4 / Fighter 2 | HP 48/48 | AC 21, T 13, FF 19 | CMD 19 | F +10 R +5 W +8 | Init +6 | Per +2, SM +6, Ling +7 | Speed 30 ft | Fervor 4/4 | Blessings 5/5 | Sacred Weapon 4/4 | Miracle Worker 1/1 | Spells: 1st 4/4 | 2nd 2/2 | Re-Roll (+2) 1/1 | Active Conditions: Aura of Good |

Moving in to sandwich the Kitteh Ebonwolf yells to his compatriots "Seems like all of yegot a handle on that up there." looking to the stone cat Ebonwolf says "Here kitty kitty kitty."

+1 Dwarven Waraxe/Divine Favor/Bless/Flank: 1d20 + 9 + 1 + 1 + 2 ⇒ (4) + 9 + 1 + 1 + 2 = 17
Slashing/Divine Favor: 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Acid: 1d4 ⇒ 3

Buff Countdown:

5 Rounds Earth Blessing OH +1d4 Acid dmg 
6 Rounds Earth Blessing MH +1d4 Acid Dmg 
8 Rounds Protection blessing +1 Sacred Bonus to AC & Saves 
8 Rounds Divine Favor +1 Luck Bonus to Atk & Dmg 
3 Minutes 1 Rounds Fire Belly Fire Resistance 5 
3 Minutes 2 rounds Bless +1 Morale bonus to attacks and Fear Saves 
3 Minutes 3 rounds Shield of Faith +2 Deflection bonus to AC 
20 dmg Defending Bone DR5/Bludgeoning


DM | Map Stuff | Burden of Envy

Ebonwolf just manages to connect with the stone cat, and his strike knocks some big chips of stone off the beast's haunch!

The cat turns and attacks Ebonwolf with dripping teeth and razor-sharp claws, before sinking into the stone floor beneath it, vanishing from sight!

Bite vs Ebonwolf: 1d20 + 8 ⇒ (8) + 8 = 16
Damage + Acid: 1d6 + 5 + 1d6 ⇒ (5) + 5 + (4) = 14

Claw vs Ebonwolf: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d3 + 5 ⇒ (3) + 5 = 8

Claw vs Ebonwolf: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d3 + 5 ⇒ (3) + 5 = 8

Insert Pamari stabbing herself here, since she could not have done it when it was not her turn.

Round 3/4 Initiative:
Rikimaru
Drizz'n
Dirch

Jathune (-75 hp, -7 Str, confused)
Clockwork Xorn
Ebonwolf
Mordenaar
Stone Cold Kitteh (-16 hp)
Pamari (-8 hp)
Zirt

Bold are up!

Dark Archive

NG Half-Elf Inspired Gloom Chymist 7 | HP 25/45 | AC 23 T 15 FF 19 | CMB +5, CMD 18 | F: +8, R: +9, W: +4 | Init: +8 | Perc: +16, SM: +3 | Speed 30ft | Ranged: Gloom +10 4d6+6 10/11/day , Melee: +5 Sickle/Club 1d6 | Extracts: 1st 4/5, 2nd 3/4 3rd 0/1| Active conditions: Barkskin +3, Heightened Awareness

Thinking Jathune is taken care of, what with being confused, and weakened, and his party being insulted, Drizz'n will ready to throw a concentrated gloom at the cat when it appears.

Readied Gloom!:
Gloom!: 1d20 + 10 ⇒ (11) + 10 = 21 VS touch AC
Gloom damage: 4d6 + 6 ⇒ (4, 1, 1, 1) + 6 = 13 +3 [+50%] = 16 cold DMG

Grand Lodge

Male LN Human Wizard (Necromancer) 7 Human | HP 24/44 | AC 15 T 14 FF 15 | CMB +2, CMD 12 | F: +4, R: +3, W: +6 | Init: +0 | Perc: +7, SM: +0 | Speed 30ft | Command Undead: 8/8 | Spells: 1st 7/7, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: DR5/Bludgeoning (50hp)

The Geb State Varsity Ladies Volleyball team runs past the confused Jathune and tackles the confused Pamari.

Varsity Volleyball Grapple: 1d20 + 4 + 2 + 2 + 2 + 2 + 2 + 2 + 2 ⇒ (19) + 4 + 2 + 2 + 2 + 2 + 2 + 2 + 2 = 37

Meanwhile, Dirch holds to see if Jathune and/or the kitty cause anymore trouble.


DM | Map Stuff | Burden of Envy

The combined efforts of the representatives of the Geb State Athletic Department are easily enough to pin Pamari!

Riki and Zirt are up!

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