|
Dirch's page
36 posts. Organized Play character for mutie.
|

| Full Name |
Dirch |
| Race |
Human | HP 24/44 | AC 15 T 14 FF 15 | CMB +2, CMD 12 | F: +4, R: +3, W: +6 | Init: +0 | Perc: +7, SM: +0 |
| Classes/Levels |
| Speed 30ft | Command Undead: 8/8 | Spells: 1st 7/7, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: DR5/Bludgeoning (50hp) |
| Gender |
Male LN Human Wizard (Necromancer) 7 |
| Size |
Medium |
| Age |
21 |
| Special Abilities |
Command Undead |
| Alignment |
LN |
| Deity |
Abadar |
| Languages |
Common, Necril, Elvish, Gnomish, Draconic, Infernal, Abyssal, Celestial, Auran, Aquan, Ignan, Terran |
| Occupation |
Accountant |
| Strength |
8 |
| Dexterity |
10 |
| Constitution |
12 |
| Intelligence |
21 |
| Wisdom |
10 |
| Charisma |
16 |
About Dirch
PFS #87294
Experience 18
Faction Grand Lodge
Wealth 27866 GP, 36 PP 36 Fame
__________________________________________________________________
Dirch
Wizard 7
N Medium humanoid (Human)
Init +0; Senses Perc +7, SM +0,
--------------------
Defense
--------------------
AC 11, touch 10, flat-footed 11
HP 44
Fort +4, Ref +3, Will +6
--------------------
Offense
--------------------
Speed 30 ft.
Melee
Touch +3
Dagger +2
Quarterstaff +2
Crossbow, light +2
Ranged
Spectral Hand +10
Crossbow, light +2
Space 5 ft.; Reach 5 ft.
Special Attacks
Command Undead
Spell-Like Abilities
Bolster (sp)
--------------------
Statistics
--------------------
Str 8, Dex 10, Con 12, Int 21, Wis 10, Cha 16
Base Atk +2; CMB +2; CMD 12
Feats Spell Focus Necromancy, Spell Focus Conjuration, Command Undead, Skeleton Summoner, Augmented Summoning, Proxy Summons, Charnel Soldiers, Coordinated Maneuvers
Traits Highlander, Seasoned Climber
Languages Common, Necril, Elvish, Gnomish, Draconic, Infernal, Abyssal, Celestial, Auran, Aquan, Ignan, Terran
SQ
Skills Acrobatics+1; Appraise+15; Bluff+3; Climb+7; Craft+5; Diplomacy+10; Disable Device+0; Disguise+3; Escape Artist+4; Fly+4; Handle Animal+3; Heal+0; Intimidate+3; Knowledge (Arcana)+15; Knowledge (Dungeoneering)+9; Knowledge (Engineering)+12; Knowledge (Geography)+9; Knowledge (History)+12; Knowledge (Local)+9; Knowledge (Nature)+12; Knowledge (Nobility)+9; Knowledge (Planes)+12; Knowledge (Religion)+15; Linguistic+15; Perception+7; Perform+3; Profession+4; Ride +1; Sense Motive+0; Sleight of Hand+0; Spellcraft+15; Stealth+11; Survival+1; Swim+0; Use Magic Device+7;
Combat Gear
Other Gear
--------------------
Special Abilities
Power Over Undead
Arcane Bond: Necromancer’s Athame
--------------------
Spells:
0th: Detect Magic, Message, Bleed, Disrupt Undead, Sotto Voce, Touch of Fatigue
1st:Summon Monster 1, Vanish, Chill Touch, Detect Undead, Mage Armor, Shield, Grease, Repair undead
2nd: Summon Monster 2, Glitterdust, Blindness/Deafness, Defending Bone, Create Pit, Mirror Image
3rd: Summon Monster 3, Dispel Magic, Vampiric Touch, Barrow Haze, Unliving Rage
4th:Summon Monster 4, Dimension Door, Greater Invisibility, Enervation,
Augmented Skeleton:
Medium Humanoid Skeleton
NE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 4 (1d8)
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune cold, undead traits
OFFENSE
Speed 30 ft.
Melee broken scimitar +0 (1d6+2), claw –1 (1d4+2) or 2 claws +4 (1d4+4)
STATISTICS
Str 19, Dex 14, Con —, Int —, Wis 10, Cha 10
Base Atk +0; CMB +4; CMD 16
Feats Improved Initiative
Gear broken chain shirt, broken scimitar
|