Corsair

Ebonwolf Metalbender's page

151 posts. Organized Play character for Gary Pepper.


Race

| Speed 30 ft | Fervor 2/4 | Blessings 5/5 | Sacred Weapon 1/4 | Miracle Worker 1/1 | Spells: 1st 3/4 | 2nd 1/2 | Re-Roll (+2) 0/1

Classes/Levels

| Active Conditions: Aura of Good |

Gender

In Play | Male NG Warpriest of Torag 4 / Fighter 2 | HP 43/48 | AC 21, T 13, FF 19 | CMD 19 | F +10 R +5 W +8 | Init +6 | Per +2, SM +6, Ling +7

About Ebonwolf Metalbender

PFS # 43992-1
Experience 17 of 18
Faction Silver Crusade
Faction Goals Completed 7
Wealth 6987 GP, 11 PP 33 Fame
Chronicles
Faction Journal Cards
Inventory Tracking Sheet 1
Inventory Tracking Sheet 2

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Ebonwolf Metalbender
Warpriest of Torag 4 / Fighter 2
NG Medium humanoid (Half Orc)
Init +6; Senses Perc +2, SM +6,

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Defense
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AC 21, touch 13, flat-footed 19 (+7 Armor, +1 Shield, +2 Dex, +1 Deflection)
or AC 22, touch 13, flat-footed 20 (+7 Armor, +2 Shield, +2 Dex, +1 Deflection)
HP 48 (2d10+4d8+6+6)
Fort +10, Ref +5, Will +8; +1 will vs fear

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Offense
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Speed 30 ft.
Melee Dwarven Waraxe +7 (1d10+2 20/x3), +1 Dwarven Waraxe +5 (1d10+2 20/x3);
or Warhammer +6 (1d8+2 20/x3), Warhammer +4 (1d8 +1 20/x3);
or +1 Dwarven Waraxe +9 (1d10+3 20/x3)
or Warhammer +8 (1d8+2 20/x3),
Ranged Light hammer +6 (1d4 +1 20/x2);
Space 5 ft.; Reach 5 ft.
Special Attacks Fervor 1d6 4/day, channel positive energy (DC 14), Sacred Weapon 4/day, Soldier of Peace (-2 Atk to Deal Non-Lethal),
Blessing Supernatural Abilities (5/day) Acid Strike 1/min (Attack+1d4 acid), Increased Defenses 1/min (+1 Sacred to AC & Saves)
Spell-Like Abilities (Journal)
1/Adventure — Miracle Worker (Lay on Hands) 3d6 (CL 7th)
1/Adventure — Soldier of Peace (50% Spell Dmg= Non-Lethal)
Warpriest spells prepared (CL 4; concentration +6)
2nd - Defending Bone, Restortaion (Lesser),
1st - Bless, Divine Favor, Firebelly, Shield of Faith,
0th (at will)- Detect Magic, Guidance, Read Magic, Stabilize,

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Statistics
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Str 15, Dex 15, Con 13, Int 13, Wis 14, Cha 14
Base Atk +5; CMB +6; CMD 19
Feats Endurance; Exotic Weapon Proficiency: Dwarven Waraxe; Improved Initiative; Toughness; Two-Weapon Defense; Two-Weapon Fighting; Weapon Focus: Dwarven waraxe;Weapon Focus: Warhammer;
Racial Traits City-Raised, Orc Blood, Sacred Tattoo, Shaman’s Apprentice, Skilled,
Traits Sacred Conduit, Adopted (Dwarf), Brewmaster,
Languages Common, Orc; Abyssal, Azlanti, Celestial, Dwarven, Ignan, Thassilonian, Terran,
SQ Aura (Moderate Good); Blessings; Bonus Languages; Bravery +1; Channel Energy (Warpriest) +1d6; Fervor +1d6; Focus Weapon; Acid Strike; Increased Defense; Sacred Weapon +1;
Skills Diplomacy +11; Heal +6; Intimidate +6; Knowledge (arcana) +2; Knowledge (dungeoneering) +5; Knowledge (engineering) +5;Knowledge (history) +2; Knowledge (local) +4; Knowledge (nobility) +2; Knowledge (planes) +2; Knowledge (religion) +5; Linguistics +7; Profession (Brewmaster) +10; Sense Motive +6; Spellcraft +5;
Skill Modifiers -1 Diplomacy vs Dwarfs, +2 all Charisma Based skill checks to influence Wayangs, +1 all Charisma Based Skill Checks to influence any citizen of Andoran, +2 all Charisma Based skill checks to influence Goblins
Armor check penalties
-1 Armor, -0 Shield
Combat Gear Potion of Cure Light Wounds (2), Antitoxin (2), Antiplague, Soothe Syrup, Smelling Salts, Alchemist’s Kindness, Holy Water (4), Alchemist's Fire (2), Scroll of Comprehend Languages, Scroll of Summon Monster I (6), Healer’s Kit (10/10), Wand of Cure LIght Wounds (45/50), Wand of Bless (40/50), Restorative Wand (0/10)
Other Gear Mithral Breastplate +1, Light Steel Shield +1, Ring of Protection +1, +1 Dwarven Waraxe, Masterwork Dwarven Waraxe, Belt of Giant Strength +2, Cloak of Resistance +1, Pair of Platinum Rings, Holy Symbol Tattoo, Shining Wayfinder, Backpack, Bedroll, Belt Pouch, Clay Mug, Dagger, Fishhook (2), Flint and Steel, Sewing Needle, String (50ft), Thread (50ft), Silk Rope (50ft), Waterskin, Trail Rations, Whetstone,

My Boons:

Air Affinity: x2 Your connection to elemental air has grown stronger over the course of your recent adventures. This boon has no mechanical effect on its own, but it may interact with other boons or play a role in future adventures—especially those set on the elemental planes.

[ ] Anointed Champion (Silver Crusade): Scion Lady Xerashir of House Shamyyid has marked you a friend of the good-aligned planes, and you gain a +2 bonus on all skill checks while adventuring on such planes or when interacting with a creature with the good subtype. You can check the box that precedes this boon when expending Prestige Points for a spellcasting service to reduce the Prestige Point cost by 25% (rounding the discount up,
minimum cost 1, a maximum discount of 35%).

[ ] Belkzen Veteran: You have crossed the Hold of Belkzen, negotiated with the orc representatives, and clashed with opportunistic raiders. You can spend 2 Prestige Points to learn Orc as a bonus language. In addition, you can check the box that precedes this boon to gain the benefits of the orc ferocity half-orc racial trait for 1 round. If you already have this racial trait and activate that ability, you can check the box to act normally as though you did not have the disabled condition for 1 round.

Chalice Champion: You were part of the team that secured the Sargava Chalice for the Pathfinder Society’s use. At the start of a chase or pursuit, you may activate this boon to grant yourself a +2 bonus on all checks made to make progress in the chase or pursuit. This bonus lasts the duration of that chase or pursuit only. When you have used this boon, cross it off the Chronicle Sheet.

[ ] [ ] Clockwork Insight: Your time in the temple of Brigh has given you insight into complicated mechanisms. You can check a box that precedes this boon as a part of attempting a Disable Device check to disarm a trap to roll 1d6 and add the result to the result of your Disable Device check. You can instead check a box to grant yourself the ability to attempt a single Disable Device check against a magical trap, even if you would not normally be able to do so. Alternatively, you can check a box when a trap triggers to add 1d6 to your AC or on your saving throw against the trap. When you check the last box, cross this boon off your Chronicle sheet.

Commemorative Toad: While the toad lives and is visible, you gain a +2 bonus on Charisma-based skill checks to influence goblins. Furthermore, goblins take pains to avoid hurting the toad and in turn hurt you less, granting you DR 1/— against their attacks.
• If you would fail a saving throw or skill check, you can sacrifice your toad to re-roll the die and take the second result.
• If you would be subject to a critical hit, you can sacrifice your toad to gain a +5 luck bonus to your Armor Class against the attack roll to confirm the critical hit. If the bonus is enough to turn the successful confirmation into a miss, you avert the critical hit and instead only take damage from a normal hit.
• If you would die due to hit point loss, you can sacrifice your toad to not die until your negative hit point total is equal to or greater than double your Constitution score. Furthermore, you automatically succeed at Constitution checks to stabilize for 1 minute.

Earth Affinity: x2 Your connection to elemental earth has grown stronger over the course of your recent adventures. This boon has no mechanical effect on its own, but it may interact with other boons or play a role in future adventures—especially those set on the elemental planes.

Exemplar of Falcon’s Hollow: You have saved the town of Falcon’s Hollow from certain death. As a result, you are now a famed Andoran adventurer and gain a +1 circumstance bonus on any Charisma-based checks with any citizen of Andoran.

[ ] [ ] [ ] Foe of All Winds: Striking into the depths of the Plane of Air, you’ve defeated the resurrected champion of Hshurha, the Duchess of All Winds. Word spreads of how you defied the will of a demigod, and as a result, you gain a +2 circumstance bonus on all Diplomacy and Intimidate checks made against natives of the Plane of Air. In addition, your time on the Plane of Air has granted you some means of control over its natural powers. Once per adventure, you can check a box that precedes this boon to cast gust of wind as a spell-like ability (CL 6th). If you have two or more Air Affinity boons, you can instead cast wind wall (CL 8th). If you have three or more Air Affinity boons, you can instead choose to cast wind walk (CL 10th).

Formidable Renoun: Word of your defeat of the cultists of Lissala and your tenacity in the face of the relentless onslaught of summoned outsiders has quickly spread through the ranks of the secretive cult. When facing a worshiper of Lissala, you gain a +2 bonus on Intimidate checks to demoralize them, and can make one such attempt per encounter as a move action instead of a standard action.

Grace of Minatan Heroes: You’ve earned the attention of powerful Minatan spirits, who now watch over your travels. As a standard action, you may cross this boon off your Chronicle sheet to gain the effects of greater magic fang or greater magic weapon (CL = your total HD). Regardless of which spell is selected, this effect only lasts for 1 minute per effective caster level.

[X] [ ] [ ] Grave Treader’s Inspiration: Grave Treader shared some of her wisdom and knowledge with you, which you can apply at opportune moments. You can check a box that precedes this boon to use inspiration, as per the investigator ability (Pathfinder RPG Advanced Class Guide 31). If you already have inspiration, you can check a box to increase your inspiration die by one step (from 1d6 to 1d8, or 1d8 to 1d10) for one roll.

Great Goblin Relics: To a goblin, even the most repugnant and mundane trinkets can become valuable treasure. As if empowered by the goblins’ superstitions, several of the mementos of the wedding raid have manifested minor enchantments.
[ ] Kettlehelm of Glory: Wearing this absurd helmet made from a kettle provides you an unlikely defensive advantage. You can use the kettlehelm as an immediate action to gain the benefits of the light fortification armor enchantment against a single attack. If this fails to prevent a critical hit or sneak attack, the helm’s power is not expended and can be used again.

Hero of the Fey: You have saved the fey of Darkmoon Wood from certain death. As a result, you may automatically succeed on one Charisma-based check when dealing with fey in the future. Fey are chaotic and their memories tend to run short—as a result, you may use this boon only once, after which it is discarded.

[ ] [ ] Inahiyi’s Gratitude: By participating in the ritual of Inahiyi, you’ve become intertwined in the wayang’s connection to the Shadow Plane. You may, as an immediate action, check a box that precedes this boon to treat positive and negative energy effects as though you were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts 1 minute once activated.

Infused Extracts: You claimed a number of a dead alchemist’s infused extracts during the Sargava Chalice, which you can use at any time in the future. As a standard action that provokes attacks of opportunity (as drinking a potion), you gain one of the following benefits. When you have used a given benefit, check the adjacent box, indicating that the extract has been expended. Abilities that allow you to drink potions more quickly or without provoking attacks of opportunity affect this boon, though abilities that alter the effects of a consumed potion (such as the extend potion alchemist discovery or the alchemical allocation spell) do not.
[ ] cure light wounds (CL 1st)
[ ] cure moderate wounds (CL 4th)
[ ] resist energy (CL 4th)
[ ] shield (CL 1st)

Initiate’s Edge: Golarion can be a dangerous place, and the Pathfinder Society takes care to equip its newest recruits.
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] Restorative Wand: Wand of Cure Light Wounds

[X] Maestro of Manumission (Liberty’s Edge): You oversaw the manumission of hundreds of Absalom’s slaves, which might mark the end of slavery in the city and recruit new talent to the Society.

Magnimarian Debt: The many wealthy and influential attendees of the auction for the Runecarved Key, among them some who actively bid against the Pathfinder Society for the ancient relic, owe you a debt of gratitude for dealing with the assault on the Temple of Abadar. In thanks for saving their lives from the rampaging cultists, the citizens of Magnimar can be called upon in the future to assist you when your life needs saving—or restoring. When you would pay for the casting of a raise dead, resurrection, or true resurrection, you may call upon this favor and reduce the price of the spellcasting service by half. This discount applies to spellcasting services paid for with either coins or Prestige Points. Once you have used this boon, cross it off the Chronicle sheet.

[ ] Martyr’s Shard 1: The paladin Ivvora wielded a powerful dagger in service to her angelic patron, Vildeis. In helping recover and restore the hilt, you are able to begin imbuing a facsimile of the blade to combat evil on your own terms. As a free action, you can check the box that precedes this boon to grant one weapon you wield a +1 enhancement bonus (does not stack with other enhancement bonuses) and the ability to overcome damage reduction and regeneration as a cold iron, good-aligned weapon for 1 minute. Future Martyr’s Shard boons may unlock additional benefits.

Oread’s Favor: You have earned the respect of the oread researcher Qiarah. This boon may be used in conjunction with other boons to grant one or more of your characters access to oread-related options.

[ ] Righteous Redemption: Thanks to your work bringing a lost hero’s legacy to light, key leaders in the crusader nation of Lastwall have begun seeing Pathfinders less as ruffians and more as potential allies. Between adventures or while in Lastwall, you can check the box that precedes this boon to requisition one of the following: a satchel containing six flasks of holy water and an oil of bless weapon; two scrolls of lesser restoration; a combat-trained warhorse (heavy or light) with a military saddle, bit, bridle, and week of feed; a masterwork longsword; or a masterwork lance. This gear is yours to do with as you please, but it has an effective resale value of 0 gp.

[ ] Scarred Champion: Vildeis grants the strength to endure pain to strike down evil, and in escorting Ivvora’s hilt back to the Twinhorn following, you now carry a spark of that empyreal lord’s divine resilience. When you would fail a saving throw against the spell or spell-like ability of an undead creature, you can check the box that precedes this boon to roll 1d6 and increase the saving throw result by that amount. If the bonus is enough to turn the failure into a success, the saving throw succeeds. This near-death experience leaves you with a hand-sized scar somewhere on your body—a reminder of Vildeis’s assistance.

Secrets of the Eternal Obelisk: You allied with the Medusa Ophiope and assisted her in driving out the true ruler of the Eternal Obelisk. From studying the texts hidden at the heart in the Eternal Obelisk, you have learned to harness a fraction of the obelisk’s regenerative powers. When you fall below 0 hits points, you may activate this ability as a free action to affect yourself with a cure moderate wounds spell (CL5th). If the amount of damage would have otherwise killed your character, the ability automatically activates. If this ability restores your character to a hit point total greater than negative your Constitution score, your character does not die. When you use this boon, cross it off your Chronicle sheet.

Sight of the Cyclops: You aided in the restoration of the ancient Ghol-Ghani city of Kaddodi, earning the respect and thanks of the long-dead cyclops mystic, Akmon. For your efforts, you gained a lingering aspect of the Sight of the Cyclops. You can expend this boon to reroll any single d20 roll after the first roll is made but before the results of the roll are determined. You must take the second result, even if it is lower. You cannot use this boon on any roll already being rerolled by another effect. Once you have used this boon, cross it off your Chronicle sheet.

Uneasy Alliance: You have accepted Ashasar’s offer of alliance with the Concordance. This boon may play a role in future adventures.

Wayang Body Modification: During your time in the wayang city of Inahiyi, you underwent some form of wayang body alteration. Be it ritual piercings, tattoos, or even skin bleaching, you’ve committed to keeping the modifications you received. While the alteration is noticeable, it bears real significance only when viewed by other wayangs. You gain a +2 on all Charisma-based skill checks made to influence wayangs.

[ ] [ ] [ ] Worthy Foe: Lastwall is the Inner Sea’s bulwark against countless evils, and you have proven yourself against a local villain. As a swift action, you can check a box that precedes this boon to gain one of two benefits against enemies that correspond to the threat you defeated. First, you can choose to gain a +2 bonus on attack and weapon damage rolls against such creatures, as well as a +2 dodge bonus to AC against such creatures’ attacks. Alternatively, you can gain a +2 bonus on caster level checks to overcome those creatures’ spell resistance, increase the save DC of your spells and abilities against those creatures by 1, and gain a +2 bonus on saving throws against those creatures’ spells and abilities. Either benefit lasts until the beginning of your next turn.
Tusks: You gain the benefits above against magical beasts and humanoids with the orc subtype.

The Yagevna Family: When in Irrisen, you gain a +2 circumstance bonus on all diplomacy rolls when you mention the Yagevna family and how you assisted them.

You Be Goblin Whelp: Long days spent walking too far, sleeping under bushes, eating bad food, and fearing for your life—some may call that adventuring, but you’ve realized that it’s also frightfully similar to a Licktoad goblin’s childhood. At least they get badges for it, and now you do, too!
[ ] [ ] Happy Beat: When you are hit by an attack, you can check one of this badge’s boxes to gain DR 5/— against that attack.